Seamstress
- BETA
- Currently working on animations. Model not imported. Not Networked.
Model Previews


Overview
Seamstress is a mobile survivor who uses her health for damage. She doesn't gain base damage per level so stack health items to take advantage of her passive. Managing her needles, weapons, and health are all apart of her complex kit.
Skills
Passive: Imp Touched Heart
- Gain base damage for every 1 health missing Jumping is replaced with Blinking. Needles can be consumed to Blink in the air. Blinking in the air fires a Needle.
Passive: It Hungers
- During Butchered 99% of healing is converted into a gauge boosting Attack Speed and Movement Speed. The gauge acts as bonus health. Heal for up to 25% of your max health when Butchered ends.
Primary: Trim
- Agile. Slash in front for damage. Every third hit deals bonus damage.
Primary: Flurry
- Agile. Slash in front for damage.
Secondary: Clip
- Sentient. Consume all Needles. Snip for damage. Snip up to 5 additional times based on Needles consumed. Heal for some of damage dealt.
Secondary: Planar Manipulation
- Manipulate. Slamming enemies at high speeds deals damage in an area. Seperate cooldown on the same target.
Utility: Glimpse of Corruption
- Tear out your Heart causing you to Hemorrhage and gain Butchered. Dash forward dealing damage that knocks enemies into the air. Recasting or taking damage that exceeds It Hungers gauge removes Butchered and returns you to your Heart.
Utility: Glimpse of Purity
- Briefly become Invulnerable. If hit, dash forward dealing damage after a delay. Gain Butchered. During Butchered, gain base damage as if you had 50% health. Missing the hit window refunds 50% of the cooldown.
Special: Skewer
- Fire your Sentient weapon dealing damage to enemies. Picking up your Sentient weapon deals damage in an area. Gain Attack Speed and Movement Speed for each weapon missing.
Keywords
Needles:
- Gain Needles by picking up your Sentient weapon or when landing Sentient attacks without your weapon.
Manipulate
- Deal bonus damage to an enemy based on their velocity and max health.
Cut
- Apply a bleed based on enemies missing health.
Butchered
- Grant all skills additional lifesteal and Cut.
Sentient
- EFFECT VARIES ON SKILL. When your Sentient weapon is available increase the range of this attack. When your Sentient weapon is available hit for an additional strike. Gain Attack Speed and Movement Speed for each Sentient weapon missing.
Please play my mod. I need to find bugs.
Contact me on Discord: https://discord.gg/3NaMEsvYeD
Credits
tsuyoikenko - Code and (eventually) the base model/animations.
hkryu - Icon and art https://www.instagram.com/hkryu_/ https://twitter.com/___hkryu
TheTimeSweeper - Incredible new Henry template and responsible for fixing like half my bugs.
rob - Creator of the glorious Henry template. Also, his code for other survivors helped me get started.
Gemo - Eclipse/Monsoon skin model (Raven) and all the rigging.
Feilong - Seamstress skin designer (Raven) and permission to use the assets.
KoalaWalls, shitter, Tino, PartyManiac - Valuable feedback that helped cleanup the gameplay and model.