Adjusted vertical placements for each of the manually placed escape pod spawns to align them with the ground (one in particular was partially submerged, which may or may not have been causing players to spawn under the map)
Added Colossus to the stage after looping if EnemiesReturns is enabled
Also added a config option to toggle Colossus
1.1.0
Layout changes:
Added a waterfall in the sloped area near the big wooden structure and moved/added a few rocks and pillars surrounding it
The waterfall is not present in the Simulacrum version. This is intentional
Replaced some props with new metal platforms
Added a fence to a ledge while the large wooden building is boarded up to make it clearer that it's a dead end
Lighting changes:
Made the map's fog and lighting purple-pink-ish
The original lighting was more blue/aqua, which did not feel especially night-time-ish and generally looked kind of dull and flat. This new look's a bit more unique and I think it looks nice but feel free to beat me to death with hammers if it sucks
We got Purple Berry, okay? You know we got Purple Berry all day, and it's got those Purple Berries in there. So That's great, man. Ten outta Ten. You can't go wrong with Purple Berry. Tastes just like Purple, man. Tent outta Tent
Slightly increased shadow intensity (0.5 -> 0.66)
Fixed the Simulacrum variant using the wrong skybox material
Other changes:
Doubled the selection weight for every basic monster except Blind Pests, which should in theory make Blind Pests less likely to spawn
Wayfarers will now only appear after 1 stage completion
Added ground nodes to a small corner where I forgot to put them
1.0.0
Initial Release
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