Deja-EmoteLib icon

EmoteLib

Emote wheel UI and API for playing emotes in Roadside Research. Supports hotkeys, third-person camera, and custom animations via asset bundles.

Last updated 2 weeks ago
Total downloads 116
Total rating 0 
Categories Libraries
Dependency string Deja-EmoteLib-1.1.0
Dependants 1 other package depends on this package

This mod requires the following mods to function

BepInEx-BepInExPack_IL2CPP-6.0.755 icon
BepInEx-BepInExPack_IL2CPP

BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.

Preferred version: 6.0.755

README

EmoteLib

Support: It's hard to keep mods updated and develop new ones! If you enjoy these mods, consider donating to me or other mod devs: https://ko-fi.com/deja1

Report issues or request features: https://github.com/BKPatt/EmoteLib/issues

An emote wheel and emote API for Roadside Research.

Features

  • Emote Wheel — Hold a key (default: E) to open a radial emote selector. Release while hovering over a slot to play that emote.
  • Hotkeys — Bind any of the 8 emote slots to individual keys for quick access.
  • Third-Person Camera — Automatically switches to third person when emoting so you can see yourself. Configurable per-user.
  • Custom Animation Support — Load custom emote animations from asset bundles.
  • Emote API — Other mods can trigger emotes programmatically via EmoteAPI.

Configuration

Settings are in BepInEx/config/com.emotelib.roadsideresearch.cfg, generated on first launch.

Setting Default Description
ToggleKey E Hold to open the emote wheel
ThirdPersonOnEmote true Switch to third person while emoting
EmoteSlot1-8 None Hotkey bindings for each emote slot

Installation

  1. Install BepInEx IL2CPP if you haven't already.
  2. Launch the game once to generate interop assemblies.
  3. Place EmoteLib.dll in BepInEx/plugins/.
  4. Launch the game. Hold E to open the emote wheel.