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1-20 of 32 results
1-20 of 32 results
1-20 of 32 results
1-20 of 32 results

Makes the background dark, decreases light intensity slightly, and makes dot and tower modifier text white for contrast. Background colour, light intensity, and UI brightness can be adjusted via config.
Adjust spawn numbers and density, as well as their gold drop multiplier and the number of bosses. Everything is configurable. By default it doubles the number of enemies and bosses, and their density, but halves the gold dropped.
Adds near(closest enemy) priority, with custom behavior for radar/biplane. Biplane will calculate distance from the plane rather than tower, and also weight it by angle off heading to reduce turning.
Force the first path split to always occur at level 20 to avoid the need for early resets. (Configurable)
Banish unwanted upgrade cards during your Rogue Tower runs to reduce RNG frustration and execute clean, focused strategies. Configurable banish limits with seamless UI integration.