RogueTowerResearch
This mod allows you turn houses in to research labs
Last updated | 2 years ago |
Total downloads | 7355 |
Total rating | 2 |
Categories | |
Dependency string | daloupe-RogueTowerResearch-0.0.3 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
README
Research Labs
Description
This mod allows you to turn houses in to research labs. Instead of generating money you can assign the house to research, but while a tower is being researched it's range is halved.
The aim of this mod is to allow for more diverse builds without unbalancing things too much, so if you find it's making things too easy head over the the github and let me know your thoughts!
Rules
- Houses can only research tower upgrades
- Houses research upgrades related to the adjacent towers
- Adjacent towers currently being researched have their range halved
- Each tech costs 45 research points
- Each house generates research points equal the the sum of the levels of the adjacent towers related to that tech
- Houses don't generate money while researching
- Research can be cancelled, but all research points are lost
- Technologies currently being researched are taken out of the upgrade pool
Change Log
0.0.3
- Research now ticks over properly when rounds are auto-started (ie when you have no more tiles to expand)
- Range is no longer doubled on towers placed next to houses after research was selected
- Houses currently researching now have their color darkened
- Expand buttons no longer get displayed after selecting a research mid-round