AALUND13 Cards
Explore a collection of unique cards crafted by 'AALUND13'. If you encounter any issues, please report them on the GitHub page.
CHANGELOG
Changes Logs v2.3.0:
Note: I have Try to rebalance some the cards between the mod modules, I also have reword some the cards description, and fix some bugs
Balance Changes
- Titanium Armor: Change the armor hp from 250 to 150, and change the amount of segments from 4 to 3
- Curse of Greed: Change the guarantees from a Legendary to a Rare
- Battleforge Armor: Make the Battleforge armor health gain efficiency lower once above player health
- Spiritual Shield: Changed the Health from 25% to 50%
- Picks Party: Reduce the rarity from Mythical to Exotic
- Stunblock Bullets: Remove the -1 Ammo debuff, and add a +35% Damage buff
- Devil Souls: Changed the Damage Per Death, and Health Per Death to -50%
- Chain Bullets: Increase Chain Length per cards, changed the Chain Length to 25 Meters add +20% damage
- Leaf Skin: Change the rarity to Rare, and Changed the Health from -60% to -50%, and changed Flat Regen to 10
- Sabot Rounds: Change the rarity from Legendary to Rare, and make DMG VS Armors include Any armor (Even non-pierceable armor too)
- Card Theft: Make the Steel Extra Picks cards have the Cursed Draws effects, and Limit the cards to choose from to 3 | Also may get rename to Cursed Theft
- Retro Vision: Change the rarity to Legendary from Rare, and make it only effect battle phase
- Life Link: Change the rarity from Rare to Epic
- Binding Swap: Change the rarity from Rare to Epic
Changes
- Update the README.md for all mods modules expect (Except
AAC Core) to include each cards Name, Rarity, Description and Stats - Now keeping track of the
AACMirror and Major updates
Fixes
- Fixed
Cursed Theftnot actually steeling cards for non-host players. - Fixed
Corrupting Picksnot giving a extra pick every rounds for non-host players. - Fixed an issue where
Random Debuffwould gradually bloat the curse pool, increasing its own chance over time.
Changes Logs v2.2.0:
Note: Added/changes some cards in the mods
Card Added [7 NEW!]
- Added
Toxic Trail| Chance based on shots per second for bullets to gain a Toxic Trail, Trail activates 5m from the you and can damage and slow. - Added
Frostbound Bullet| Chance based on shots per second for a bullet to become Frostbound, Frostbound bullets freeze players for 5s, causing them to take extra damage. - Added
Sharpen Bullet| Make your bullets do Damage Over Time base off the percentage of the projectile damage - Added
Quick Dash| When you double press Left or Right, you Quick Dash into a direction - Added
Tungsten Bullets| More bullet gravity gives more damage minimum multiplier is 1, also give +50% Damage and +150% Bullet Gravity - Added
Berserk| Once damage below 50% survive the shot and activate Berserk Mode for 10 seconds which gives: +100% Damage, +50% Movement Speed, +5% Regen - Added
Random Debuff| This is a random debuff curse ecard, it can give you a random negative stat.
Changes
- Change the
Restorationto work on any health healing, Example: Lifesteel, Regen, Healing Field, etc. but taking damage disable that armor healing for 5s fromRestoration - Change the
Sharper Scytheto also applies bleed that deals the 25% of the percentage damage over 5 seconds - Added custom card base for the
Soulstreak - Added custom card base for the
Exo Armor - Added custom card base for the
Reaper
Fixes
- Fixed
Resurgencenot adding back theBlocksAtCDEndstat when reassigned. - Fixed
Soul Barrierability bar not showing once your "Revive" while having armor active.
Next Update
In the next update I plan for it to be the Rebalance Update, which will rebalance some the week/strong cards in the mod modules
Changes Logs v2.0.0:
In the version 2.0.0 update the mod AALUND13 Cards have been split up into multiple "Modules" mods.
These modules rely on the AALUND13 Cards Core mod which provide common utilities uses by these modules.
The AALUND13 Cards mod now functions as a modpack, including all the module mods as dependencies.
Class Added [2 NEW!]
- Added the
Reaperclass, Current amount of cards in this class isReaper,Sharpened Scythe,Sharper Scythe,Bloodlust,Death Contract,Death Scythe, andWitheringfor more info about the cards take look in the Card Added row - Added the
Exo Armorclass, Current amount of cards in this class isExo Armor,Alloy Plating,Nano Materials Plating,Thicker Shell,Impenetrable Upgrade,Deflective Coating, andFragile Layer
Card Added [30 NEW!]
Classes - Reaper
- Added
Reaper| Give you+10 "Scaling" Percentage Damage,+10% Lifesteel, and-80%Flat Damage,"Scaling" Percentage Damageis percentage damage that scale base off yourAttack Speed,bursts,projectiles,ammo,reload time, andtimeBetweenShots - Added
Sharpened Scythe| Give+5% "Scaling" Percentage Damage - Added
Sharper Scythe| Give+8% "Scaling" Percentage Damageunlock by getting theSharpened Scythecard - Added
Death Contract| Remove ALL your flat damage for+10% "Scaling" Percentage Damage,+35% Life Steel, and+20% Percentage Damage Cap, Note: you damage not get set to 0, theprojectiledamage get set to0as soon it have spawn, this allow the bullet to not be really REALLY small, but still allow the projectile do0flat damage - Added
Death Scythe| increase percentage damage and maximum scaling percentage damage cap by20%bringing it to 80% - Added
Bloodlust| Damaging player give you+3% "Scaling" Percentage Damagethat decay over time, Only give you abloodbar you gain "blood" by also damaging player but if you go below0you start taking damage otherwise instead gain +5% regen/s until fully healed - Added
Withering| When you deal damage to a player with this card, the player will start taking0.65%"Scaling" percentage damage per seconds. Note: this card does stack
Classes - Exo Armor
- Added
Exo Armor| Give you+75armor health, and+5armor regen for the typeExo Armor, but reduce your health by-25% - Added
Alloy Plating| Give you+20%armor health, and+2armor regen for the typeExo Armor - Added
Nano Materials Plating| Give you+50%armor health, and+8armor regen for the typeExo Armor - Added
Impenetrable Upgrade| Make your armor no longer be able to be pierce through - Added
Shielded Core| This card is a upgrade to theImpenetrable Upgrade, this make players have to go through your exo armor first before they get to your health - Added
Thicker Shell| Give you+20%armor DMG reduction for the typeExo Armor - Added
Fragile Layer| Make it when your armor take damage a OVERPOWER like effect happen around you - Added
Deflective Coating| Give incoming bullets a 50% chance to ricochet off, Note: the armor still take the 50% the damage when it ricochet off
Standard
- Added
Overchange| Allows you to overcharge your railgun when you block, using all your stored charge for a powerful shot, but shots fired while overcharged are only half as effective - Added
Restoration| Apply your health regen to your armors when your health is full, thank forAnarkeygiving me this idea - Added
Chain Bullets| Bullets are linked by damaging chains that deal 75% bullet damage to players on contact. Chains break if bullets are more than 30 meters apart - Added
Nanite Reallocation| Convert 50% of your health into armor health. Without armor, it becomes Default Armor health - Added
Stunblock Bullets| If the players bullet is blocked by a opponent the opponent is stunned for 2 seconds
Devil
- Added
The Deal Of The Devil| When you pick this card, choose one of three Devil cards Each "devil" cards give have stats, but have downside that is almost equal to the upside - Added
Curse Of Greed| This card guarantees you at least 1 legendary per draws, but it also reduce your cards draws to 3, offer through theThe Deal Of The Devilcard - Added
Corrupted Growth| This card give you +5%Health, andDamageper cards you have, but also give +2.5%Reload Time, andBlock Cooldown, offer through theThe Deal Of The Devilcard - Added
Hellfire Speed| This card give you+400% Attack Speed, and-60% Reload Time, but each shoot give-5% Attack Speed, and+5% Reload Time, offer through theThe Deal Of The Devilcard - Added
Devil Soul| This card give you+1 Revive, but on each death give you-35% Damage, and-35% Health, offer through theThe Deal Of The Devilcard - Added
Hell Guard| This cards set yourBlock Cooldownto 0.75 seconds, but it also remove your block invulnerability, offer through theThe Deal Of The Devilcard
Curses
- Added
Purifying Body| Disable your decay time - Added
Loopy| Add a post processing effect at the start of the rounds, clear at end of a rounds - Added
Life Linked| Life linked to a player. If the player you are linked to dies, you will also die within 0.5 seconds - Added
Binding Swap| Swap the Fire and Block control, So left click become block, right click become shooting
Changes
- The mod AALUND13 Cards have been split up into multiple "Modules" mods
- Change
Damage Storagemax damage storage from250%to50% - Change
Retro Visionrarity toRarefromUncommon - Rework the
Retro Visionpost processing effect - Change
Corruption Reflectionrarity toLegendaryfromEpic - Change
Rollbackrarity toUncommontoScarce - Added toggle cards categories to all cards using the ToggleCardsCategories mod
Fixes
- Fixed winner from getting the
Pick N Cardsextra picks along side thePick Partypicks