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AALUND13 Cards

Explore a collection of unique cards crafted by 'AALUND13'. If you encounter any issues, please report them on the GitHub page.

CHANGELOG

Changes Logs v2.3.0:

Note: I have Try to rebalance some the cards between the mod modules, I also have reword some the cards description, and fix some bugs

Balance Changes

  • Titanium Armor: Change the armor hp from 250 to 150, and change the amount of segments from 4 to 3
  • Curse of Greed: Change the guarantees from a Legendary to a Rare
  • Battleforge Armor: Make the Battleforge armor health gain efficiency lower once above player health
  • Spiritual Shield: Changed the Health from 25% to 50%
  • Picks Party: Reduce the rarity from Mythical to Exotic
  • Stunblock Bullets: Remove the -1 Ammo debuff, and add a +35% Damage buff
  • Devil Souls: Changed the Damage Per Death, and Health Per Death to -50%
  • Chain Bullets: Increase Chain Length per cards, changed the Chain Length to 25 Meters add +20% damage
  • Leaf Skin: Change the rarity to Rare, and Changed the Health from -60% to -50%, and changed Flat Regen to 10
  • Sabot Rounds: Change the rarity from Legendary to Rare, and make DMG VS Armors include Any armor (Even non-pierceable armor too)
  • Card Theft: Make the Steel Extra Picks cards have the Cursed Draws effects, and Limit the cards to choose from to 3 | Also may get rename to Cursed Theft
  • Retro Vision: Change the rarity to Legendary from Rare, and make it only effect battle phase
  • Life Link: Change the rarity from Rare to Epic
  • Binding Swap: Change the rarity from Rare to Epic

Changes

  • Update the README.md for all mods modules expect (Except AAC Core) to include each cards Name, Rarity, Description and Stats
  • Now keeping track of the AAC Mirror and Major updates

Fixes

  • Fixed Cursed Theft not actually steeling cards for non-host players.
  • Fixed Corrupting Picks not giving a extra pick every rounds for non-host players.
  • Fixed an issue where Random Debuff would gradually bloat the curse pool, increasing its own chance over time.

Changes Logs v2.2.0:

Note: Added/changes some cards in the mods

Card Added [7 NEW!]

  • Added Toxic Trail | Chance based on shots per second for bullets to gain a Toxic Trail, Trail activates 5m from the you and can damage and slow.
  • Added Frostbound Bullet | Chance based on shots per second for a bullet to become Frostbound, Frostbound bullets freeze players for 5s, causing them to take extra damage.
  • Added Sharpen Bullet | Make your bullets do Damage Over Time base off the percentage of the projectile damage
  • Added Quick Dash | When you double press Left or Right, you Quick Dash into a direction
  • Added Tungsten Bullets | More bullet gravity gives more damage minimum multiplier is 1, also give +50% Damage and +150% Bullet Gravity
  • Added Berserk | Once damage below 50% survive the shot and activate Berserk Mode for 10 seconds which gives: +100% Damage, +50% Movement Speed, +5% Regen
  • Added Random Debuff | This is a random debuff curse ecard, it can give you a random negative stat.

Changes

  • Change the Restoration to work on any health healing, Example: Lifesteel, Regen, Healing Field, etc. but taking damage disable that armor healing for 5s from Restoration
  • Change the Sharper Scythe to also applies bleed that deals the 25% of the percentage damage over 5 seconds
  • Added custom card base for the Soulstreak
  • Added custom card base for the Exo Armor
  • Added custom card base for the Reaper

Fixes

  • Fixed Resurgence not adding back the BlocksAtCDEnd stat when reassigned.
  • Fixed Soul Barrier ability bar not showing once your "Revive" while having armor active.

Next Update

In the next update I plan for it to be the Rebalance Update, which will rebalance some the week/strong cards in the mod modules

Changes Logs v2.0.0:

In the version 2.0.0 update the mod AALUND13 Cards have been split up into multiple "Modules" mods. These modules rely on the AALUND13 Cards Core mod which provide common utilities uses by these modules. The AALUND13 Cards mod now functions as a modpack, including all the module mods as dependencies.

Class Added [2 NEW!]

  • Added the Reaper class, Current amount of cards in this class is Reaper, Sharpened Scythe, Sharper Scythe, Bloodlust, Death Contract, Death Scythe, and Withering for more info about the cards take look in the Card Added row
  • Added the Exo Armor class, Current amount of cards in this class is Exo Armor, Alloy Plating, Nano Materials Plating, Thicker Shell, Impenetrable Upgrade, Deflective Coating, and Fragile Layer

Card Added [30 NEW!]

Classes - Reaper

  • Added Reaper| Give you +10 "Scaling" Percentage Damage, +10% Lifesteel, and -80% Flat Damage, "Scaling" Percentage Damage is percentage damage that scale base off your Attack Speed, bursts, projectiles, ammo, reload time, and timeBetweenShots
  • Added Sharpened Scythe | Give +5% "Scaling" Percentage Damage
  • Added Sharper Scythe | Give +8% "Scaling" Percentage Damage unlock by getting the Sharpened Scythe card
  • Added Death Contract | Remove ALL your flat damage for +10% "Scaling" Percentage Damage, +35% Life Steel, and +20% Percentage Damage Cap, Note: you damage not get set to 0, the projectile damage get set to 0 as soon it have spawn, this allow the bullet to not be really REALLY small, but still allow the projectile do 0 flat damage
  • Added Death Scythe | increase percentage damage and maximum scaling percentage damage cap by 20% bringing it to 80%
  • Added Bloodlust | Damaging player give you +3% "Scaling" Percentage Damage that decay over time, Only give you a blood bar you gain "blood" by also damaging player but if you go below 0 you start taking damage otherwise instead gain +5% regen/s until fully healed
  • Added Withering | When you deal damage to a player with this card, the player will start taking 0.65% "Scaling" percentage damage per seconds. Note: this card does stack

Classes - Exo Armor

  • Added Exo Armor | Give you +75 armor health, and +5 armor regen for the type Exo Armor, but reduce your health by -25%
  • Added Alloy Plating | Give you +20% armor health, and +2 armor regen for the type Exo Armor
  • Added Nano Materials Plating | Give you +50% armor health, and +8 armor regen for the type Exo Armor
  • Added Impenetrable Upgrade | Make your armor no longer be able to be pierce through
  • Added Shielded Core | This card is a upgrade to the Impenetrable Upgrade, this make players have to go through your exo armor first before they get to your health
  • Added Thicker Shell | Give you +20% armor DMG reduction for the type Exo Armor
  • Added Fragile Layer | Make it when your armor take damage a OVERPOWER like effect happen around you
  • Added Deflective Coating | Give incoming bullets a 50% chance to ricochet off, Note: the armor still take the 50% the damage when it ricochet off

Standard

  • Added Overchange | Allows you to overcharge your railgun when you block, using all your stored charge for a powerful shot, but shots fired while overcharged are only half as effective
  • Added Restoration | Apply your health regen to your armors when your health is full, thank for Anarkey giving me this idea
  • Added Chain Bullets | Bullets are linked by damaging chains that deal 75% bullet damage to players on contact. Chains break if bullets are more than 30 meters apart
  • Added Nanite Reallocation | Convert 50% of your health into armor health. Without armor, it becomes Default Armor health
  • Added Stunblock Bullets | If the players bullet is blocked by a opponent the opponent is stunned for 2 seconds

Devil

  • Added The Deal Of The Devil | When you pick this card, choose one of three Devil cards Each "devil" cards give have stats, but have downside that is almost equal to the upside
  • Added Curse Of Greed | This card guarantees you at least 1 legendary per draws, but it also reduce your cards draws to 3, offer through the The Deal Of The Devil card
  • Added Corrupted Growth | This card give you +5% Health, and Damage per cards you have, but also give +2.5% Reload Time, and Block Cooldown, offer through the The Deal Of The Devil card
  • Added Hellfire Speed | This card give you +400% Attack Speed, and -60% Reload Time, but each shoot give -5% Attack Speed, and +5% Reload Time, offer through the The Deal Of The Devil card
  • Added Devil Soul | This card give you +1 Revive, but on each death give you -35% Damage, and -35% Health, offer through the The Deal Of The Devil card
  • Added Hell Guard | This cards set your Block Cooldown to 0.75 seconds, but it also remove your block invulnerability, offer through the The Deal Of The Devil card

Curses

  • Added Purifying Body | Disable your decay time
  • Added Loopy | Add a post processing effect at the start of the rounds, clear at end of a rounds
  • Added Life Linked | Life linked to a player. If the player you are linked to dies, you will also die within 0.5 seconds
  • Added Binding Swap | Swap the Fire and Block control, So left click become block, right click become shooting

Changes

  • The mod AALUND13 Cards have been split up into multiple "Modules" mods
  • Change Damage Storage max damage storage from 250% to 50%
  • Change Retro Vision rarity to Rare from Uncommon
  • Rework the Retro Vision post processing effect
  • Change Corruption Reflection rarity to Legendary from Epic
  • Change Rollback rarity to Uncommon to Scarce
  • Added toggle cards categories to all cards using the ToggleCardsCategories mod

Fixes

  • Fixed winner from getting the Pick N Cards extra picks along side the Pick Party picks