AALUND13 Cards Beta
This is the beta version of the mod "AALUND13 Cards", If you encounter any issues, please report them on the GitHub page.
| Last updated | a week ago |
| Total downloads | 21008 |
| Total rating | 0 |
| Categories | Server-side Custom Cards Gameplay |
| Dependency string | AALUND13-AALUND13_Cards_Beta-2.3.2 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
AALUND13-AALUND13_Cards
Explore a collection of unique cards crafted by 'AALUND13'. If you encounter any issues, please report them on the GitHub page.
Preferred version: 2.0.1README
AALUND13 Cards [v2.3.0]
AALUND13 Cards introduces 88 cards developed by AALUND13.
If you encounter any bugs, please report them in the issues tab.
Cards:
Armor:| Name | Rarity | Description | Stats |
|---|---|---|---|
| Battleforged Armor | Legendary | This armor gains 10% of the damage taken as armor health. Efficiency decreases as your max armor approaches your max health. |
+100 Battleforged Armor -50% Health |
| Nanite Reallocation | Rare | Convert 50% of your health into armor health. Gain this as default armor if you don't have a different type already | -50% Health |
| Reinforced Plating | Uncommon | Apply reinforced plating to all your armors, giving them 10% damage reduction | +10% Armor Damage Reduction -10% Health |
| Restoration | Uncommon | Apply 50% of your HEAL to ALL your armors when your health is full Taking damage disable armor healing for 5s |
|
| Sabot Round | Rare | Deal 3x damage to armor and deal 50% damage to armored or blocking players | +200% DMG VS Armors +50% Armor Piercing +30% Gravity |
| Titanium Armor | Rare | Gives you armor which is divided into 3 segments Your enemies must break through each segment to break the armor |
+150 Armor Health -15% Health |
Classes - Exo Armor:
| Name | Rarity | Description | Stats |
|---|---|---|---|
| Exo Armor | Uncommon | Suit yourself up in a armor that can be upgraded | +75 Armor Health +5 Armor Regen -25% Health |
| Alloy Plating | Common | Reinforce your armor, increasing the armor health and regen | +20% Armor Health +2 Armor Regen |
| Nano Materials Plating | Uncommon | Reinforce your armor with some advanced nano materials, highly increasing armor health and regen | +50% Armor Health +8 Armor Regen |
| Impenetrable Upgrade | Rare | Upgrade your armor with a hardened core, making it completely immune to armor piercing |
|
| Shielded Core | Rare | Integrates a self-sustaining internal shield emitter inside your armor, making your armor truly impenetrable | -20% Armor Health |
| Thicker Shell | Common | Strengthen your armor's outer layer, reducing incoming damage | +20% Armor DMG Reduction |
| Fragile Layer | Uncommon | Deal 50% damage of your taken armor damage back to enemies around you |
-30% Armor DMG Reduction |
| Deflective Coating | Rare | Apply a layer of costing that give incoming bullets a 50% chance to ricochet off Note: the armor still take the 50% the damage when it ricochet off |
+50% Reflect Chance -35% Armor Health |
Classes - Reaper:
| Name | Rarity | Description | Stats |
|---|---|---|---|
| Reaper | Uncommon | Trade your flat damage for scaling percentage damage. Percentage damage is reduced by high fire rates, and is capped at 40% | +10% Percent Damage +10% Life Steel -80% Flat Damage |
| Sharpened Scythe | Common | Sharpen your scythe, gaining a small amount of percentage damage | +5% Percent Damage |
| Sharper Scythe | Uncommon | Give a medium amount of percentage damage, also applies bleed that deals 25% of the percentage damage over 5 seconds | +8% Percent Damage +25% Bleeding Damage |
| Death Contract | Rare | Trade ALL your flat damage for a lot of percentage damage and a raised cap | +20% Percent DMG Cap +10% Percent Damage +35% Life Steel -ALL Flat Damage |
| Death Scythe | Rare | You have gotten the Death Scythe, increasing your percentage damage and maximum scaling percentage damage cap to (80%) | +20% Percent DMG Cap +20% Percent Damage |
| Bloodlust | Rare | Damaging enemies fills your blood based on how much of their health you take. While you still have blood, gain +5% health regen/s until fully healed |
+120% Blood x Target HP% +50% Damage x Target HP% Take Damage If Blood Run Dry |
| Withering | Uncommon | When you deal damage to players, they start taking 0.65% scaling percentage damage per second | |
| Blood Transfusion | Uncommon | When you block, you become invulnerable. Duration depends on the amount of blood you have, up to a maximum of 5 seconds. Note: Healing effectiveness decreases with distance from the damaged player |
+25% Heal From Damage |
| Blood Dislocation | Rare | When you block, unleash an area of effect that deals 30% of enemies max health as damage in range Note: Precentage damage effectiveness decreases with distance from players |
+30% Area DMG on Block 5 Seconds Ability Cooldown |
| Blood Transcendence | Legendary | When you block, you become invulnerable. Duration depends on the amount of blood you have, up to a maximum of 5 seconds. | 5 Seconds Invincibility No Blood Gain When Active |
| Flaming Scythe | Rare | When you hit somebody, you deal 15% scaling percentage damage that happens over 7.5 seconds | +15% Precentage Damage |
| Grim Fate | Legendary | Upon death, release a massive spectral explosion dealing 60% of nearby enemies max health as damage, trigger once per battle | +60% Area DMG on Death +1 Revive |
Classes - Soulstreak:
| Name | Rarity | Description | Stats |
|---|---|---|---|
| Soulstreak | Uncommon | When you gather souls, you become stronger. | +25% Damage Per Kill Half Souls On Death |
| Eternal Resilience | Common | Become more resistant as you gather souls | +15% Health Per Kill -15% Health |
| Soulstealer Embrace | Uncommon | Become more resistant and stronger for each soul gathered | +15% Damage Per Kill +15% Health Per Kill +25% Health -20% Damage |
| Soul Barrier | Rare | Create a soul barrier when you block, your soul barrier grows in health with more souls. | +25% * (souls + 1) Soul Armor 10 Seconds Ability Cooldown +50% Block CD |
| Soul Reinforcement | Uncommon | Grants your soul barrier 7.5% regeneration. Regeneration has a 5-second cooldown upon taking damage | +7.5% Soul Armor Regen +5% * (souls + 1) Soul Armor +20% Health |
| Soul Drain | Rare | Drain the health of nearby enemies by 15% of your DPS | +15% Your DPS Soul Drain DPS +50% Soul Drain Lifesteel -20% Damage |
| Eternal Dread | Uncommon | Increase your damage of your damaging aura | +7.5% Your DPS For Soul Drain DPS +15% Damage |
| Spiritual Rage | Common | Become stronger with each soul gathered | +20% Damage Per Kill -25% Damage |
| Soulstealer Resistance | Uncommon | You gain more damage resistance the more souls you have Note: Damage resistant can go to maximum of 75% |
+5% DMG Resistant Per Souls -25% Health |
| Soulstealer Suction | Uncommon | Soul Drain now deals increased damage based on the target's max health | +7.5% Soul Drain Percentage DPS -25% Damage |
| Dreadful Burst | Rare | Store up to 20 ticks of damage dealt by Soul Drain. Once fully charged, block to release the stored damage. Note: You can see when the ability is ready to use in the soul GUI |
+20 DMG Tick Storage +250% Damage Release |
Curses:
| Name | Rarity | Description | Stats |
|---|---|---|---|
| Binding Swap | Epic | Swap your Fire and Block controls | |
| Blindness | Legendary | You are blind | |
| Fracture Armor | Uncommon | Your armors have fractured a bit, leaving you more vulnerable | -25% Armor Damage Reduction |
| Healing Radiance | Uncommon | Standing still causes your enemies to regen 10 hp per second | |
| Life Drain | Uncommon | Players can lifesteal from you | +20% Reverse Life Steel |
| Life Link | Epic | You are linked to a player. If the player you are linked to dies, you will die 0.5 seconds later. | |
| Loopy | Mythical | You feal bit loopy... | |
| Purifying Body | Rare | Disable decay time | |
| Retro Vision | Legendary | Thing is looking bit retro... | |
| Random Debuff | Trinket | This is a random debuff card, it can give you a random negative stat. |
Devil:
| Name | Rarity | Description | Stats |
|---|---|---|---|
| Devil Soul | Devil | You have made a deal with the devil... and you sold your soul | +1 Revive -50% Damage per death -50% Health per death |
| Hell Guard | Devil | You have made a deal with the devil... and you chose power over protectionn | 0.75s Fixed Block CD Disable Block invulnerability |
| Hellfire Speed | Devil | You have made a deal with the devil... and you chose speed through fire | +400% Attack Speed -60% Reload Time Each shot -5% Attack Speed Each shot +5% Reload Time |
| Corrupted Growth | Devil | You have made a deal with the devil... and you chose growth through corruption | Each card +5% Damage Each card +5% Health Each card +2.5% Reload Time Each card +2.5% Block Cooldown |
| Curse of Greed | Devil | You have made a deal with the devil... and you chose greed | Guarantees 1 Rare Per Draw 1/3 Cards Draws |
| The Deal Of The Devil | Exotic | When you pick this card, choose one of three Devil cards Each offers great power and an even greater cost. |
Extra Cards:
| Name | Rarity | Description | Stats |
|---|---|---|---|
| Card Factory | Legendary | Create Any Card at the start of each round. 30% chance the factory creates a Defective Card | |
| Cursed Theft | Legendary | Gain an extra pick only with 3 draws of other players cards. You steal the chosen card, but gain a Curse | |
| Corrupting Picks | Legendary | You get an extra pick each pick phase, but your hand slowly gets corrupted by the Void. | +1 Pick per round +2.5% Unknow per pick |
| Corruption Reflection | Epic | Gain a corrupted copy of each card in additional to the original, if available | |
| Picks Party | Exotic | Give yourself +2 queue picks at the cost of giving all enemies +1 queue pick Queue picks will trigger once it is your turn |
+2 Picks +1 Enemies Pick |
| Roll Of The Dice | Uncommon | Roll a number from 1 to 6. Higher numbers result in better stats. | |
| Cursed Knowledge | Exotic | Gain 3 Cursed draws. When you pick a card from a Cursed draws, you get a curse card alongside the regular card | +3 Cursed Draws |
Extra Cards - Dices Result:
| Name | Rarity | Description | Stats |
|---|---|---|---|
| Dire Setback | Uncommon | You roll the dice, and as fate would have it, it comes to a rest on the number '1'. | -50% Health -50% Movement Speed -50% Damage +50% Block Cooldown -6 Ammo -50% ATK Speed |
| Endless Struggle | Uncommon | You roll the dice, and as fate would have it, it comes to a rest on the number '2'. | -35% Health -25% Movement Speed -25% Damage +35% Block Cooldown -4 Ammo -25% Attack Speed |
| Lingering Hardship | Uncommon | You roll the dice, and as fate would have it, it comes to a rest on the number '3'. | -25% Health -15% Movement Speed -15% Damage +25% Block Cooldown -1 Ammo |
| Turning Tide | Uncommon | You roll the dice, and as fate would have it, it comes to a rest on the number '4'. | +50% Health +15% Movement Speed +50% Damage -20% Block Cooldown +4 Ammo |
| Golden Opportunity | Uncommon | You roll the dice, and as fate would have it, it comes to a rest on the number '5'. | +60% Health +20% Movement Speed +60% Damage -30% Block Cooldown +6 Ammo +20% ATK Speed |
| Fate Favor | Uncommon | You roll the dice, and as fate would have it, it comes to a rest on the number '6'. | +100% Health +35% Movement Speed +100% Damage -50% Block Cooldown +8 Ammo +40% ATK Speed |
Railgun:
| Name | Rarity | Description | Stats |
|---|---|---|---|
| Railgun | Legendary | Converts your gun into a railgun, replacing gunpowder with energy charge. Once enough charge is built, your next shot will get: |
+150% Damage +100% Bullets Speed |
| Coil Extension | Uncommon | Adds a coil extension to your railgun, increasing both damage and bullet speed at the cost of greater charge consumption. | +30% Charge Damage +20% Charge Speed +5 Charge Threshold |
| Improved Capacitors | Uncommon | Increase the energy capacity of your railgun | +25 Energy Capacity +20% Reload Time |
| Overcharge | Rare | Overcharge your railgun when you block. Your next shot has halved base effectiveness, but uses all your stored charge to greatly increase its power | |
| Quick Charge Battery | Uncommon | Installs a high-discharge battery in your railgun | +25% Charge Rate -10% Charge Capacity |
Standard:
| Name | Rarity | Description | Stats |
|---|---|---|---|
| Aftershock | Rare | 50% of the damage you take is dealt back to nearby enemies | |
| Bigger Cartridge Case | Common | Make your cartridge casing bigger for more propellant, increasing bullet velocity | +100% Bullets Speed -15% Attack Speed |
| Chain Bullets | Uncommon | Your bullets are linked by damaging chains that deal 50% bullet damage to players on contact. Chains break if bullets are more than 25 meters apart | +25 Meters Chain Length +20% Damage |
| Damage Storage | Rare | Store 50% of the damage you take. When you block, deal the stored damage back to nearby enemies | +50% Your Max HP Of Store Damage 10s Cooldown |
| Executioner | Rare | Bullets will execute players below 30% health | +30% Damage +30% Gravity -30% Movement Speed |
| Leaf Skin | Rare | Replace your skin with leavees. Regen 15% of your current hp per second if your health is below 75% | +15% Current Hp Regen +10 Flat Regen -50% Health |
| Numb | Uncommon | Damage you take is delayed by 4 seconds | +4 seconds Of Delay Damage -50% Health |
| Resurgence | Uncommon | Triggers a delayed block when your block recharges | +30% HP +0.25s Block Cooldown |
| Rollback | Scarce | Places a waypoint when you block. The next time you block, you will teleport to that waypoint instead | |
| Spiritual Shield | Rare | You can only get curses with a rarity of Rare or less | Rare Or Less Cures Cards +50% Health +20% Block Cooldown |
| Stunblock Bullets | Uncommon | Opponents shall not block forever. If your bullet is blocked by an opponent, they are stunned for 2 seconds | +35% Damage +20% Reload Time |
| Toxic Trail | Rare | Chance based on shots per second for bullets to gain a toxic trail Trail activates 5m from the you and can damage and slow. |
|
| Quick Dash | Scarce | Double press left or right to dash in a direction | +1 Quick Dash |
| Sharpen Bullet | Uncommon | Make your bullets do Damage Over Time base off the percentage of the projectile damage | +75% Bleed Damage -20% Attack Speed |
| Frostbound Bullet | Uncommon | Chance based on shots per second for a bullet to become frostbound Frostbound bullets freeze players for 5s, causing them to take extra damage. |
-30% Damage +0.25s Reload Time |
| Tungsten Bullets | Uncommon | Bullets with higher gravity deal more damage, damage cannot go below base. | +50% Damage +150% Bullet Gravity |
| Berserk | Rare | Once damage below 50% survive the shot and activate Berserk Mode for 10 seconds which gives: | +100% Damage +50% Movement Speed +5% Regen |