Decompiled source of AALUND13 Cards Core v1.2.1

plugins/AALUND13_Cards_Core.dll

Decompiled a month ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using AALUND13Cards.Core.Cards;
using AALUND13Cards.Core.Cards.Conditions;
using AALUND13Cards.Core.Cards.Effects;
using AALUND13Cards.Core.Extensions;
using AALUND13Cards.Core.Handlers;
using AALUND13Cards.Core.Patches;
using AALUND13Cards.Core.Utils;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using CardChoiceSpawnUniqueCardPatch.CustomCategories;
using HarmonyLib;
using JARL.Bases;
using JARL.Utils;
using Microsoft.CodeAnalysis;
using ModdingUtils.GameModes;
using ModdingUtils.Utils;
using ModsPlus;
using Photon.Pun;
using PickPhaseImprovements;
using RarityLib.Utils;
using Sonigon;
using TMPro;
using TabInfo.Utils;
using ToggleCardsCategories;
using UnboundLib;
using UnboundLib.Cards;
using UnboundLib.Extensions;
using UnboundLib.GameModes;
using UnboundLib.Utils;
using UnboundLib.Utils.UI;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
using UnityEngine.UI.ProceduralImage;
using WillsWackyManagers.Utils;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.1", FrameworkDisplayName = ".NET Framework 4.7.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace AALUND13Cards.Core
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("AALUND13.Cards.Core", "AALUND13 Cards Core", "1.2.1")]
	[BepInProcess("Rounds.exe")]
	public class AAC_Core : BaseUnityPlugin
	{
		[CompilerGenerated]
		private sealed class <OnGameStart>d__18 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <OnGameStart>d__18(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				if (<>1__state != 0)
				{
					return false;
				}
				<>1__state = -1;
				ConstantDamageHandler.Instance.Reset();
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		public const string ModInitials = "AAC";

		internal const string ModId = "AALUND13.Cards.Core";

		internal const string ModName = "AALUND13 Cards Core";

		internal const string Version = "1.2.1";

		internal const string FullVersion = "2.2.0";

		internal const bool IsBeta = false;

		public static List<BaseUnityPlugin> Plugins;

		internal static ManualLogSource ModLogger;

		internal static Harmony Harmony;

		public static CardResgester CardMainResgester;

		public static CardCategory[] NoLotteryCategories;

		public static CardCategory[] NoSteelCategories;

		public static AAC_Core Instance { get; private set; }

		public void Awake()
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected O, but got Unknown
			Instance = this;
			ModLogger = ((BaseUnityPlugin)this).Logger;
			Harmony = new Harmony("AALUND13.Cards.Core");
			Harmony.PatchAll();
			ToggleCardsCategoriesManager.instance.RegisterCategories("AAC");
			AACMenu.RegesterMenu(((BaseUnityPlugin)this).Config);
		}

		public void Start()
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Expected O, but got Unknown
			Plugins = (List<BaseUnityPlugin>)typeof(Chainloader).GetField("_plugins", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null);
			DeathHandler.OnPlayerDeath += new DeathHandlerDelegate(OnPlayerDeath);
			if (Plugins.Exists((BaseUnityPlugin plugin) => plugin.Info.Metadata.GUID == "com.willuwontu.rounds.tabinfo"))
			{
				TabinfoInterface.Setup();
			}
			CardBarHandlerExtensionsPatch.Patch(Harmony);
			GameModeManager.AddHook("GameStart", (Func<IGameModeHandler, IEnumerator>)OnGameStart);
			((Component)this).gameObject.AddComponent<DelayDamageHandler>();
			((Component)this).gameObject.AddComponent<PickCardTracker>();
			((Component)this).gameObject.AddComponent<DamageEventHandler>();
			((Component)this).gameObject.AddComponent<DeathActionHandler>();
			((Component)this).gameObject.AddComponent<ConstantDamageHandler>();
			NoLotteryCategories = (CardCategory[])(object)new CardCategory[2]
			{
				CustomCardCategories.instance.CardCategory("CardManipulation"),
				CustomCardCategories.instance.CardCategory("NoRandom")
			};
			NoSteelCategories = (CardCategory[])(object)new CardCategory[1] { CustomCardCategories.instance.CardCategory("NoRemove") };
		}

		[IteratorStateMachine(typeof(<OnGameStart>d__18))]
		private IEnumerator OnGameStart(IGameModeHandler gm)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <OnGameStart>d__18(0);
		}

		private void OnPlayerDeath(Player player, Dictionary<Player, DamageInfo> playerDamageInfos)
		{
			if ((Object)(object)((Component)player).GetComponent<DelayDamageHandler>() != (Object)null)
			{
				((MonoBehaviour)((Component)player).GetComponent<DelayDamageHandler>()).StopAllCoroutines();
			}
		}
	}
	public static class AACMenu
	{
		[Serializable]
		[CompilerGenerated]
		private sealed class <>c
		{
			public static readonly <>c <>9 = new <>c();

			public static UnityAction <>9__3_0;

			public static UnityAction <>9__4_0;

			public static UnityAction <>9__7_0;

			public static UnityAction<bool> <>9__7_1;

			internal void <RegesterMenu>b__3_0()
			{
			}

			internal void <CreateModuleMenu>b__4_0()
			{
			}

			internal void <NewGui>b__7_0()
			{
			}

			internal void <NewGui>b__7_1(bool val)
			{
				DebugMode.Value = val;
			}
		}

		public static Action OnMenuRegister;

		internal static ConfigEntry<bool> DebugMode;

		private static GameObject ModulesMenu;

		internal static void RegesterMenu(ConfigFile config)
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			object obj = <>c.<>9__3_0;
			if (obj == null)
			{
				UnityAction val = delegate
				{
				};
				<>c.<>9__3_0 = val;
				obj = (object)val;
			}
			Unbound.RegisterMenu("AALUND13 Cards", (UnityAction)obj, (Action<GameObject>)NewGui, (GameObject)null, false);
			DebugMode = config.Bind<bool>("AALUND13 Cards Core", "DebugMode", false, "Enabled or disabled Debug Mode");
		}

		public static GameObject CreateModuleMenu(string moduleName)
		{
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Expected O, but got Unknown
			LoggerUtils.LogInfo($"Is ModulesMenu null?: {(Object)(object)ModulesMenu == (Object)null}");
			string obj = moduleName ?? "";
			object obj2 = <>c.<>9__4_0;
			if (obj2 == null)
			{
				UnityAction val = delegate
				{
				};
				<>c.<>9__4_0 = val;
				obj2 = (object)val;
			}
			GameObject val2 = MenuHandler.CreateMenu(obj, (UnityAction)obj2, ModulesMenu, 50, true, true, ((Component)ModulesMenu.transform.parent).gameObject, true, -1);
			TextMeshProUGUI val3 = default(TextMeshProUGUI);
			MenuHandler.CreateText("<b>" + moduleName + "</b>", val2, ref val3, 70, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null);
			return val2;
		}

		public static GameObject CreateModuleMenuWithReadmeGenerator(string moduleName, string version, CardResgester cardResgester)
		{
			return CreateModuleMenu(moduleName);
		}

		public static void AddBlank(GameObject menu, int space = 30)
		{
			TextMeshProUGUI val = default(TextMeshProUGUI);
			MenuHandler.CreateText(" ", menu, ref val, space, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null);
		}

		private static void NewGui(GameObject menu)
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			object obj = <>c.<>9__7_0;
			if (obj == null)
			{
				UnityAction val2 = delegate
				{
				};
				<>c.<>9__7_0 = val2;
				obj = (object)val2;
			}
			ModulesMenu = MenuHandler.CreateMenu("Modules", (UnityAction)obj, menu, 50, true, true, ((Component)menu.transform.parent).gameObject, true, -1);
			MenuHandler.CreateToggle(DebugMode.Value, "<#c41010> Debug Mode", menu, (UnityAction<bool>)delegate(bool val)
			{
				DebugMode.Value = val;
			}, 30, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null);
			OnMenuRegister?.Invoke();
		}
	}
	public class TabinfoInterface
	{
		public static StatCategory GetOrCreateCategory(string name, int priority)
		{
			if (!TabInfoManager.Categories.ContainsKey(name.ToLower()))
			{
				return TabInfoManager.RegisterCategory(name, 6);
			}
			return TabInfoManager.Categories[name.ToLower()];
		}

		internal static void Setup()
		{
			StatCategory orCreateCategory = GetOrCreateCategory("AA Stats", 6);
			TabInfoManager.RegisterStat(orCreateCategory, "Block Pierce Percent", (Func<Player, bool>)((Player p) => p.data.GetAdditionalData().BlockPircePercent != 0f), (Func<Player, string>)((Player p) => $"{p.data.GetAdditionalData().BlockPircePercent * 100f:0}%"));
			TabInfoManager.RegisterStat(orCreateCategory, "Damage Per Seconds", (Func<Player, bool>)((Player _) => true), (Func<Player, string>)((Player p) => $"{p.GetDPS()}"));
			TabInfoManager.RegisterStat(orCreateCategory, "Bullets Per Seconds", (Func<Player, bool>)((Player _) => true), (Func<Player, string>)((Player p) => $"{p.GetSPS()}"));
		}
	}
	public static class LoggerUtils
	{
		public static bool logging = AACMenu.DebugMode.Value;

		public static void LogInfo(string message, bool bypassCheck = false)
		{
			if (logging || bypassCheck)
			{
				AAC_Core.ModLogger.LogInfo((object)message);
			}
		}

		public static void LogWarn(string message)
		{
			AAC_Core.ModLogger.LogWarning((object)message);
		}

		public static void LogError(string message)
		{
			AAC_Core.ModLogger.LogError((object)message);
		}
	}
}
namespace AALUND13Cards.Core.VisualEffect
{
	public class AddAComponentToRandomObjects : MonoBehaviour
	{
		public int NumberOfObjectsToAdd = 1;

		public MonoBehaviour ComponentToAdd;

		public List<GameObject> TargetObjects;

		private void Start()
		{
			if (TargetObjects == null || TargetObjects.Count == 0)
			{
				Debug.LogWarning("No TargetObjects specified to add the component to.");
				return;
			}
			for (int i = 0; i < NumberOfObjectsToAdd; i++)
			{
				AddComponentToRandomObject();
			}
		}

		private void AddComponentToRandomObject()
		{
			if (TargetObjects == null || TargetObjects.Count == 0)
			{
				Debug.LogWarning("No TargetObjects specified to add the component to.");
				return;
			}
			int index = Random.Range(0, TargetObjects.Count);
			GameObject val = TargetObjects[index];
			if ((Object)(object)val.GetComponent(((object)ComponentToAdd).GetType()) != (Object)null)
			{
				Debug.LogWarning("Component " + ((object)ComponentToAdd).GetType().Name + " already exists on " + ((Object)val).name);
				return;
			}
			val.AddComponent(((object)ComponentToAdd).GetType());
			TargetObjects.RemoveAt(index);
		}
	}
	public class AddRandomCardArt : MonoBehaviour
	{
		public bool AddRandomArtAtStart = true;

		public bool AddRandomArtAtEnable;

		public GameObject ArtParent;

		private void Start()
		{
			if (AddRandomArtAtStart)
			{
				GenerateRandomArt();
			}
		}

		private void OnEnable()
		{
			if (AddRandomArtAtEnable)
			{
				GenerateRandomArt();
			}
		}

		private void OnDisable()
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			foreach (Transform item in ArtParent.transform)
			{
				Object.Destroy((Object)(object)((Component)item).gameObject);
			}
		}

		public void GenerateRandomArt()
		{
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			if (Application.isEditor)
			{
				Debug.LogWarning((object)"Random Card Art cannot be generated in editor mode.");
				return;
			}
			CardInfo[] array = (from c in CardManager.cards
				where (Object)(object)c.Value.cardInfo.cardArt != (Object)null
				select c.Value.cardInfo).ToArray();
			if (array.Length != 0)
			{
				GameObject obj = Object.Instantiate<GameObject>(array[Random.Range(0, array.Length)].cardArt, ArtParent.transform);
				obj.transform.localScale = Vector3.one;
				obj.transform.localPosition = Vector3.zero;
			}
		}
	}
	public class StartWithRandomRotationOffset : MonoBehaviour
	{
		[Tooltip("The maximum rotation offset in degrees that will be applied to the object at start.")]
		public float rotationOffset = 25f;

		private void Start()
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			float num = Random.Range(0f - rotationOffset, rotationOffset);
			Quaternion rotation = ((Component)this).transform.rotation;
			Vector3 eulerAngles = ((Quaternion)(ref rotation)).eulerAngles;
			eulerAngles.z += num;
			((Component)this).transform.rotation = Quaternion.Euler(eulerAngles);
		}
	}
	[DisallowMultipleComponent]
	public class StartWithRandomSize : MonoBehaviour
	{
		public Vector2 sizeRange = new Vector2(0.75f, 1.25f);

		private void Start()
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			float num = Random.Range(sizeRange.x, sizeRange.y);
			((Component)this).transform.localScale = new Vector3(num, num, 1f);
		}
	}
	[ExecuteAlways]
	[RequireComponent(typeof(RectTransform))]
	public class StretchImageBetween : MonoBehaviour
	{
		public RectTransform pointA;

		public RectTransform pointB;

		private RectTransform rectTransform;

		private void Awake()
		{
			rectTransform = ((Component)this).GetComponent<RectTransform>();
		}

		private void Update()
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)pointA == (Object)null) && !((Object)(object)pointB == (Object)null))
			{
				Vector3 val = ((Transform)rectTransform).parent.InverseTransformPoint(((Transform)pointA).position);
				Vector3 val2 = ((Transform)rectTransform).parent.InverseTransformPoint(((Transform)pointB).position);
				Vector3 localPosition = (val + val2) / 2f;
				((Transform)rectTransform).localPosition = localPosition;
				Vector3 val3 = val2 - val;
				float num = Mathf.Atan2(val3.y, val3.x) * 57.29578f;
				((Transform)rectTransform).localRotation = Quaternion.Euler(0f, 0f, num);
				float num2 = ((Vector3)(ref val3)).magnitude / ((Transform)rectTransform).localScale.x;
				rectTransform.sizeDelta = new Vector2(num2, rectTransform.sizeDelta.y);
			}
		}
	}
}
namespace AALUND13Cards.Core.Utils
{
	public class AssetsUtils
	{
		public static AssetBundle LoadAssetBundle(string bundleName, Assembly assembly)
		{
			string fullName = assembly.FullName;
			LoggerUtils.LogInfo("Loading embedded asset bundle. Using assembly: " + fullName, bypassCheck: true);
			LoggerUtils.LogInfo("bundleName requested: '" + bundleName + "'", bypassCheck: true);
			string[] manifestResourceNames = assembly.GetManifestResourceNames();
			LoggerUtils.LogInfo($"Found {manifestResourceNames.Length} embedded resource(s) in assembly:", bypassCheck: true);
			string[] array = manifestResourceNames;
			foreach (string text in array)
			{
				LoggerUtils.LogInfo("  '" + text + "'", bypassCheck: true);
			}
			string text2 = null;
			try
			{
				text2 = manifestResourceNames.Single((string str) => str.EndsWith(bundleName));
				LoggerUtils.LogInfo("Matched resource name: '" + text2 + "'", bypassCheck: true);
			}
			catch (Exception ex)
			{
				LoggerUtils.LogError("Exception while matching resource name: " + ex.GetType().Name + " — " + ex.Message);
			}
			if (text2 == null)
			{
				LoggerUtils.LogError("No resource name ending with '" + bundleName + "' was found.");
				return null;
			}
			try
			{
				using Stream stream = assembly.GetManifestResourceStream(text2);
				if (stream == null)
				{
					LoggerUtils.LogError("GetManifestResourceStream returned null for resource '" + text2 + "'");
					return null;
				}
				AssetBundle obj = AssetBundle.LoadFromStream(stream);
				if ((Object)(object)obj == (Object)null)
				{
					LoggerUtils.LogError("AssetBundle.LoadFromStream returned null for resource '" + text2 + "'");
				}
				else
				{
					LoggerUtils.LogInfo("Successfully loaded AssetBundle from resource '" + text2 + "'", bypassCheck: true);
				}
				return obj;
			}
			catch (Exception ex2)
			{
				LoggerUtils.LogError("Exception loading from stream: " + ex2.GetType().Name + " — " + ex2.Message);
				return null;
			}
		}
	}
	public interface ICustomStats
	{
		void ResetStats();
	}
	public class CustomStatsRegistry : IEnumerable<ICustomStats>, IEnumerable
	{
		private readonly Dictionary<Type, ICustomStats> statsMap = new Dictionary<Type, ICustomStats>();

		public bool Exist<T>() where T : ICustomStats
		{
			return statsMap.ContainsKey(typeof(T));
		}

		public T Get<T>() where T : ICustomStats
		{
			return (T)statsMap[typeof(T)];
		}

		public T Add<T>(T customStatsHandler) where T : ICustomStats
		{
			if (Exist<T>())
			{
				throw new ArgumentException("Item '" + typeof(T).FullName + "' already exists.", "customStatsHandler");
			}
			if (customStatsHandler == null)
			{
				throw new ArgumentNullException("customStatsHandler");
			}
			statsMap.Add(typeof(T), customStatsHandler);
			return customStatsHandler;
		}

		public T GetOrCreate<T>() where T : ICustomStats, new()
		{
			if (statsMap.TryGetValue(typeof(T), out var value))
			{
				return (T)value;
			}
			return Add(new T());
		}

		public void ResetAll()
		{
			foreach (ICustomStats value in statsMap.Values)
			{
				value.ResetStats();
			}
		}

		public IEnumerator<ICustomStats> GetEnumerator()
		{
			return statsMap.Values.GetEnumerator();
		}

		IEnumerator IEnumerable.GetEnumerator()
		{
			return GetEnumerator();
		}
	}
	public class PhotonPrefabPool : MonoBehaviour
	{
		public List<GameObject> Prefabs = new List<GameObject>();

		public void RegisterPrefabs()
		{
			foreach (GameObject prefab in Prefabs)
			{
				if ((Object)(object)prefab != (Object)null)
				{
					PhotonNetwork.PrefabPool.RegisterPrefab(((Object)prefab).name, prefab);
					LoggerUtils.LogInfo("Registered prefab: " + ((Object)prefab).name);
				}
			}
		}
	}
	public class PickCardTracker : MonoBehaviour, IPickStartHookHandler
	{
		public static PickCardTracker instance;

		private readonly List<CardInfo> cardPickedInPickPhase = new List<CardInfo>();

		public IReadOnlyList<CardInfo> CardPickedInPickPhase => cardPickedInPickPhase.AsReadOnly();

		public CardInfo LastPickedCard
		{
			get
			{
				if (cardPickedInPickPhase.Count <= 0)
				{
					return null;
				}
				return cardPickedInPickPhase[cardPickedInPickPhase.Count - 1];
			}
		}

		public bool AlreadyPickedInPickPhase(CardInfo card)
		{
			if ((Object)(object)card == (Object)null)
			{
				return false;
			}
			return cardPickedInPickPhase.Contains(card);
		}

		public void OnPickStart()
		{
			cardPickedInPickPhase.Clear();
		}

		internal void AddCardPickedInPickPhase(CardInfo card)
		{
			if (!((Object)(object)card == (Object)null))
			{
				if ((Object)(object)card.sourceCard != (Object)null)
				{
					card = card.sourceCard;
				}
				if (!cardPickedInPickPhase.Contains(card))
				{
					cardPickedInPickPhase.Add(card);
				}
			}
		}

		private void Awake()
		{
			if ((Object)(object)instance != (Object)null)
			{
				Debug.LogWarning((object)"PickCardTracker instance already exists! Destroying the new one.");
				Object.Destroy((Object)(object)((Component)this).gameObject);
			}
			else
			{
				instance = this;
				InterfaceGameModeHooksManager.instance.RegisterHooks((object)this);
			}
		}
	}
	public class RandomCardRarity : MonoBehaviour
	{
		public Image[] edges;

		public void OnEnable()
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			if (!Application.isEditor)
			{
				Rarity randomRarity = GetRandomRarity();
				Image[] array = edges;
				for (int i = 0; i < array.Length; i++)
				{
					((Graphic)array[i]).color = randomRarity.color;
				}
			}
			else
			{
				Debug.Log((object)"RandomCardRarity is running in the editor");
			}
		}

		public static Rarity GetRandomRarity()
		{
			float num = RarityUtils.Rarities.Sum((KeyValuePair<int, Rarity> r) => r.Value.calculatedRarity);
			float num2 = Random.Range(0f, num);
			Rarity result = null;
			foreach (KeyValuePair<int, Rarity> rarity in RarityUtils.Rarities)
			{
				num2 -= rarity.Value.calculatedRarity;
				if (num2 <= 0f)
				{
					result = rarity.Value;
					break;
				}
			}
			return result;
		}
	}
	internal static class ReadmeGenerator
	{
		public static string CreateReadme(string modName, string version, List<CardInfo> cardInfos)
		{
			string[] source = new string[2] { "Classes", "Extra Cards" };
			new List<string>();
			StringBuilder stringBuilder = new StringBuilder();
			bool flag = true;
			stringBuilder.AppendLine("# " + modName + " [v" + version + "]");
			stringBuilder.AppendLine($"{modName} introduces <b>{cardInfos.Count}</b> cards developed by <b>AALUND13</b>.  ");
			stringBuilder.AppendLine("If you encounter any bugs, please report them in the [issues](https://github.com/AALUND13/AALUND13-Cards/issues) tab.");
			stringBuilder.AppendLine("<h3>Cards:</h3>");
			Dictionary<string, List<CardInfo>> cardWithCategories = GetCardWithCategories(cardInfos);
			int num = cardInfos.Max((CardInfo c) => c.cardName.Length);
			foreach (KeyValuePair<string, List<CardInfo>> item in cardWithCategories)
			{
				Stack<string> stack = new Stack<string>(item.Key.Split(new char[1] { '/' }));
				string text = stack.Pop();
				while (stack.Count > 0)
				{
					string text2 = stack.Pop();
					if (source.Contains(text2))
					{
						text = text2 + " - " + text;
					}
				}
				if (!flag)
				{
					stringBuilder.AppendLine("<br>");
				}
				stringBuilder.AppendLine("<b>" + text + ":</b>");
				stringBuilder.AppendLine("<pre>");
				int num2 = 4;
				int totalWidth = num + 2;
				for (int i = 0; i < item.Value.Count; i++)
				{
					string cardName = item.Value[i].cardName;
					stringBuilder.Append("- " + cardName.PadRight(totalWidth));
					if ((i + 1) % num2 == 0 || i == item.Value.Count - 1)
					{
						stringBuilder.AppendLine();
					}
				}
				stringBuilder.AppendLine("</pre>");
				flag = false;
			}
			return stringBuilder.ToString();
		}

		private static Dictionary<string, List<CardInfo>> GetCardWithCategories(List<CardInfo> cardInfos)
		{
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			Dictionary<string, string> dictionary = new Dictionary<string, string> { { "Devil/Outcomes", "Devil" } };
			Dictionary<string, List<CardInfo>> dictionary2 = new Dictionary<string, List<CardInfo>>(StringComparer.OrdinalIgnoreCase);
			foreach (CardInfo cardInfo in cardInfos)
			{
				IToggleCardCategory component = ((Component)cardInfo).GetComponent<IToggleCardCategory>();
				string key = ((component != null) ? component.GetCardCategoryInfo().Name : "Other");
				if (dictionary.TryGetValue(key, out var value))
				{
					key = value;
				}
				if (!dictionary2.TryGetValue(key, out var value2))
				{
					value2 = (dictionary2[key] = new List<CardInfo>());
				}
				value2.Add(((Component)cardInfo).GetComponent<CardInfo>());
			}
			return dictionary2.OrderBy<KeyValuePair<string, List<CardInfo>>, string>((KeyValuePair<string, List<CardInfo>> kvp) => kvp.Key, StringComparer.OrdinalIgnoreCase).ToDictionary((KeyValuePair<string, List<CardInfo>> kvp) => kvp.Key, (KeyValuePair<string, List<CardInfo>> kvp) => kvp.Value);
		}
	}
}
namespace AALUND13Cards.Core.Patches
{
	[HarmonyPatch(typeof(ExtraPlayerSkins))]
	internal class AALUND13Team
	{
		private static PlayerSkin SkinWhite;

		internal static readonly PlayerSkin White = new PlayerSkin
		{
			color = new Color(0.8f, 0.8f, 0.8f, 1f),
			backgroundColor = new Color(0.8f, 0.8f, 0.8f, 1f),
			winText = new Color(0.8f, 0.8f, 0.8f, 1f),
			particleEffect = new Color(0.8f, 0.8f, 0.8f, 1f)
		};

		public const int TeamID = 131;

		[HarmonyPatch("GetTeamColorName")]
		[HarmonyPostfix]
		public static void PatchName(int teamID, ref string __result)
		{
			if (teamID == 131)
			{
				__result = "<u><b>AALUND13</b></u>";
			}
		}

		[HarmonyPatch("GetPlayerSkinColors")]
		[HarmonyPrefix]
		public static bool PatchGetSkin(int colorID, ref PlayerSkin __result)
		{
			if (colorID != 131)
			{
				return true;
			}
			if ((Object)(object)SkinWhite == (Object)null)
			{
				SkinWhite = CreateSkins(colorID, White);
			}
			__result = SkinWhite;
			return false;
		}

		private static PlayerSkin CreateSkins(int colorID, PlayerSkin skinPrefab)
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Expected O, but got Unknown
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			PropertyInfo property = typeof(PlayerSkinBank).GetProperty("Instance", BindingFlags.Static | BindingFlags.NonPublic);
			PlayerSkinBank val = (PlayerSkinBank)((property != null) ? property.GetValue(null, null) : null);
			PlayerSkin component = ((Component)Object.Instantiate<PlayerSkin>(((Object)(object)val != (Object)null) ? val.skins[colorID % 4].currentPlayerSkin : null)).gameObject.GetComponent<PlayerSkin>();
			Object.DontDestroyOnLoad((Object)(object)component);
			component.color = skinPrefab.color;
			component.backgroundColor = skinPrefab.backgroundColor;
			component.winText = skinPrefab.winText;
			component.particleEffect = skinPrefab.particleEffect;
			PlayerSkinParticle componentInChildren = ((Component)component).GetComponentInChildren<PlayerSkinParticle>();
			MainModule main = ((Component)componentInChildren).GetComponent<ParticleSystem>().main;
			MinMaxGradient startColor = ((MainModule)(ref main)).startColor;
			((MinMaxGradient)(ref startColor)).colorMin = skinPrefab.backgroundColor;
			((MinMaxGradient)(ref startColor)).colorMax = skinPrefab.color;
			((MainModule)(ref main)).startColor = startColor;
			ExtensionMethods.SetFieldValue((object)componentInChildren, "startColor1", (object)skinPrefab.backgroundColor);
			ExtensionMethods.SetFieldValue((object)componentInChildren, "startColor2", (object)skinPrefab.color);
			return component;
		}
	}
	[HarmonyPatch(typeof(Cards), "PlayerIsAllowedCard")]
	internal class AllowedCardPatch
	{
		private static void Postfix(Player player, CardInfo card, ref bool __result)
		{
			if ((Object)(object)player == (Object)null || (Object)(object)card == (Object)null)
			{
				return;
			}
			CardCondition[] components = ((Component)card).GetComponents<CardCondition>();
			if (components != null && components.Length != 0)
			{
				CardCondition[] array = components;
				foreach (CardCondition cardCondition in array)
				{
					if (!((Object)(object)cardCondition == (Object)null) && !cardCondition.IsPlayerAllowedCard(player))
					{
						__result = false;
						break;
					}
				}
			}
			if ((Object)(object)ExtraCardPickHandler.currentPlayer != (Object)null && ExtraCardPickHandler.extraPicks.ContainsKey(player) && ExtraCardPickHandler.extraPicks[player].Count > 0)
			{
				bool flag = ExtraCardPickHandler.activePickHandler.PickConditions(player, card);
				__result &= flag;
			}
		}
	}
	[HarmonyPatch(typeof(ApplyCardStats), "ApplyStats")]
	internal class ApplyCardStatsPatch
	{
		public static void Postfix(ApplyCardStats __instance, Player ___playerToUpgrade)
		{
			CustomStatModifers[] components = ((Component)__instance).gameObject.GetComponents<CustomStatModifers>();
			for (int i = 0; i < components.Length; i++)
			{
				components[i].Apply(___playerToUpgrade);
			}
		}
	}
	[HarmonyPatch(typeof(Block))]
	internal class BlockPatch
	{
		[HarmonyPatch("blocked")]
		[HarmonyPrefix]
		public static void BlockedPrefix(Block __instance, GameObject projectile, Vector3 forward, Vector3 hitPos)
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			ProjectileHit component = projectile.GetComponent<ProjectileHit>();
			HealthHandler val = (HealthHandler)ExtensionMethods.GetFieldValue((object)__instance, "health");
			float blockPircePercent = component.ownPlayer.data.GetAdditionalData().BlockPircePercent;
			if (blockPircePercent > 0f)
			{
				Vector2 val2 = Vector2.op_Implicit((component.bulletCanDealDeamage ? component.damage : 1f) * blockPircePercent * ((Vector3)(ref forward)).normalized);
				((Damagable)val).TakeDamage(val2, Vector2.op_Implicit(hitPos), component.projectileColor, component.ownWeapon, component.ownPlayer, true, true);
				Object.Destroy((Object)(object)projectile);
			}
		}
	}
	public class CardBarHandlerExtensionsPatch
	{
		public static void Patch(Harmony harmony)
		{
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Expected O, but got Unknown
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Expected O, but got Unknown
			MethodInfo methodInfo = AccessTools.Method(typeof(CardBarHandlerExtensionsPatch), "CardBarColor", (Type[])null, (Type[])null);
			MethodInfo methodInfo2 = AccessTools.Method(typeof(CardBarHandlerExtensions), "Rebuild", (Type[])null, (Type[])null);
			harmony.Patch((MethodBase)methodInfo2, (HarmonyMethod)null, new HarmonyMethod(methodInfo), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			LoggerUtils.LogInfo("Patch 'UnboundLib' CardBarHandlerExtensions.Rebuild method");
			if (AAC_Core.Plugins.Exists((BaseUnityPlugin plugin) => plugin.Info.Metadata.GUID == "io.olavim.rounds.rwf"))
			{
				MethodInfo method = Type.GetType("RWF.CardBarHandlerExtensions, RoundsWithFriends").GetMethod("Rebuild");
				harmony.Patch((MethodBase)method, (HarmonyMethod)null, new HarmonyMethod(methodInfo), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
				LoggerUtils.LogInfo("Patch 'RWF' CardBarHandlerExtensions.Rebuild method");
			}
			else
			{
				LoggerUtils.LogInfo("No 'RWF' CardBarHandlerExtensions.Rebuild method to patch");
			}
		}

		public static void CardBarColor(CardBarHandler instance)
		{
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			int[] array = (from p in PlayerManager.instance.players
				where PlayerExtensions.GetAdditionalData(p).colorID == 131
				select p.teamID).ToArray();
			CardBar[] array2 = (CardBar[])ExtensionMethods.GetFieldValue((object)instance, "cardBars");
			int[] array3 = array;
			foreach (int num in array3)
			{
				CardBar val = array2[num];
				GameObject gameObject = ((Component)((Component)val).transform.GetChild(((Component)val).transform.childCount - 1)).gameObject;
				ProceduralImage[] componentsInChildren = gameObject.GetComponentsInChildren<ProceduralImage>();
				for (int j = 0; j < componentsInChildren.Length; j++)
				{
					((Graphic)componentsInChildren[j]).color = Color.black;
				}
				((Graphic)gameObject.GetComponentInChildren<TextMeshProUGUI>()).color = Color.white;
			}
		}
	}
	[HarmonyPatch(typeof(CardChoice))]
	internal class CardChoicePatch
	{
		[HarmonyPatch("IDoEndPick")]
		[HarmonyPriority(800)]
		private static void Postfix(GameObject pickedCard, int pickId)
		{
			if (!((Object)(object)ExtensionMethods.GetPlayerWithID(PlayerManager.instance, pickId) == (Object)null))
			{
				PickCardTracker.instance.AddCardPickedInPickPhase(pickedCard.GetComponent<CardInfo>());
			}
		}
	}
	[HarmonyPatch(typeof(CharacterStatModifiers))]
	public class CharacterStatModifiersPatch
	{
		[HarmonyPatch("ResetStats")]
		[HarmonyPrefix]
		public static void ResetStats(CharacterStatModifiers __instance)
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			CharacterData val = (CharacterData)Traverse.Create((object)__instance).Field("data").GetValue();
			val.GetAdditionalData().Reset();
			if (ExtraCardPickHandler.extraPicks.ContainsKey(val.player))
			{
				ExtraCardPickHandler.extraPicks[val.player].Clear();
			}
		}
	}
	[HarmonyPatch(typeof(DamageOverTime))]
	internal class DamageOverTimePatch
	{
		[HarmonyPatch("TakeDamageOverTime")]
		[HarmonyPrefix]
		public static void TakeDamageOverTimePrefix(DamageOverTime __instance, ref Vector2 damage, Vector2 position, float time, float interval, Color color, SoundEvent soundDamageOverTime, GameObject damagingWeapon, ref Player damagingPlayer, ref bool lethal)
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			CharacterData val = (CharacterData)Traverse.Create((object)__instance).Field("data").GetValue();
			if (!HealthHandlerPatch.TakeDamageRunning)
			{
				DamageInfo damageInfo = DamageEventHandler.TriggerDamageEvent(DamageEventHandler.DamageEventType.OnTakeDamageOvertime, val.player, damagingPlayer, damage, lethal);
				damage = damageInfo.Damage;
				lethal = damageInfo.IsLethal;
				damagingPlayer = damageInfo.DamagingPlayer;
			}
		}
	}
	[HarmonyPatch(typeof(HealthHandler))]
	internal class HealthHandlerPatch
	{
		public static bool TakeDamageRunning;

		[HarmonyPatch("Revive")]
		[HarmonyPostfix]
		public static void RevivePrefix(HealthHandler __instance, CharacterData ___data)
		{
			ConstantDamageHandler.Instance.RemovePlayerFromAll(___data.player);
			((MonoBehaviour)DelayDamageHandler.Instance).StopAllCoroutines();
		}

		[HarmonyPatch("TakeDamage", new Type[]
		{
			typeof(Vector2),
			typeof(Vector2),
			typeof(Color),
			typeof(GameObject),
			typeof(Player),
			typeof(bool),
			typeof(bool)
		})]
		[HarmonyPrefix]
		public static void TakeDamagePrefix(HealthHandler __instance, ref Player damagingPlayer, ref Vector2 damage, ref bool lethal)
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			TakeDamageRunning = true;
			CharacterData val = (CharacterData)Traverse.Create((object)__instance).Field("data").GetValue();
			DamageInfo damageInfo = DamageEventHandler.TriggerDamageEvent(DamageEventHandler.DamageEventType.OnTakeDamage, val.player, damagingPlayer, damage, lethal);
			damage = damageInfo.Damage;
			lethal = damageInfo.IsLethal;
			damagingPlayer = damageInfo.DamagingPlayer;
		}

		[HarmonyPatch("TakeDamage", new Type[]
		{
			typeof(Vector2),
			typeof(Vector2),
			typeof(Color),
			typeof(GameObject),
			typeof(Player),
			typeof(bool),
			typeof(bool)
		})]
		[HarmonyPostfix]
		public static void TakeDamagePostfix(HealthHandler __instance, Vector2 damage)
		{
			TakeDamageRunning = false;
		}

		[HarmonyPatch("DoDamage")]
		[HarmonyPrefix]
		public static void DoDamage(HealthHandler __instance, ref Vector2 damage, Vector2 position, Color blinkColor, GameObject damagingWeapon, ref Player damagingPlayer, bool healthRemoval, ref bool lethal, bool ignoreBlock)
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			CharacterData val = (CharacterData)Traverse.Create((object)__instance).Field("data").GetValue();
			val.GetAdditionalData();
			DamageInfo damageInfo = DamageEventHandler.TriggerDamageEvent(DamageEventHandler.DamageEventType.OnDoDamage, val.player, damagingPlayer, damage, lethal);
			damage = damageInfo.Damage;
			lethal = damageInfo.IsLethal;
			damagingPlayer = damageInfo.DamagingPlayer;
		}

		[HarmonyPatch("RPCA_Die_Phoenix")]
		[HarmonyPrefix]
		public static void PhoenixRevive(Player ___player, bool ___isRespawning, Vector2 deathDirection)
		{
			if (!___isRespawning && !___player.data.dead && DeathActionHandler.Instance.registeredReviveActions.TryGetValue(___player, out var value))
			{
				value?.Invoke();
			}
		}

		[HarmonyPatch("RPCA_Die")]
		[HarmonyPrefix]
		public static void TrueDeath(Player ___player, bool ___isRespawning, Vector2 deathDirection)
		{
			if (!___isRespawning && !___player.data.dead && DeathActionHandler.Instance.registeredTrueDeathActions.TryGetValue(___player, out var value))
			{
				value?.Invoke();
			}
		}
	}
}
namespace AALUND13Cards.Core.MonoBehaviours
{
	public class DamageSpawnedAttack : SpawnedAttack
	{
		public Vector2 Damage;
	}
	public class DamageSpawnObjects : SpawnObjects, IOnDoDamageEvent, IOnTakeDamageEvent, IOnTakeDamageOvertimeEvent
	{
		public float DamageThreshold = 0.5f;

		public bool TriggerOnDamage;

		public bool TriggerOnTakeDamage = true;

		public bool TriggerOnOvertimeDamage = true;

		private Player player;

		public void Start()
		{
			player = ((Component)this).GetComponentInParent<Player>();
			DamageEventHandler.Instance.RegisterDamageEvent(this, player);
		}

		public void OnDestroy()
		{
			DamageEventHandler.Instance.UnregisterDamageEvent(this, player);
		}

		public void OnDamage(DamageInfo damage)
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			if (TriggerOnDamage && ((Vector2)(ref damage.Damage)).magnitude >= DamageThreshold)
			{
				SpawnDamage(damage.Damage);
			}
		}

		public void OnTakeDamage(DamageInfo damage)
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			if (TriggerOnTakeDamage && ((Vector2)(ref damage.Damage)).magnitude >= DamageThreshold)
			{
				SpawnDamage(damage.Damage);
			}
		}

		public void OnTakeDamageOvertime(DamageInfo damage)
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			if (TriggerOnOvertimeDamage && ((Vector2)(ref damage.Damage)).magnitude >= DamageThreshold)
			{
				SpawnDamage(damage.Damage);
			}
		}

		public void SpawnDamage(Vector2 damage)
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			GameObject[] objectToSpawn = base.objectToSpawn;
			for (int i = 0; i < objectToSpawn.Length; i++)
			{
				DamageSpawnedAttack component = objectToSpawn[i].GetComponent<DamageSpawnedAttack>();
				if ((Object)(object)component != (Object)null)
				{
					component.Damage = damage;
				}
			}
			((SpawnObjects)this).Spawn();
		}
	}
}
namespace AALUND13Cards.Core.MonoBehaviours.CardsEffects
{
	[RequireComponent(typeof(DamageSpawnedAttack), typeof(Explosion))]
	public class SetExplosionDamageOfTakenDamage : MonoBehaviour
	{
		public float ExplosionDamageMultiplier = 1f;

		private DamageSpawnedAttack damageSpawnedAttack;

		private Explosion explosion;

		private void Awake()
		{
			damageSpawnedAttack = ((Component)this).GetComponent<DamageSpawnedAttack>();
			explosion = ((Component)this).GetComponent<Explosion>();
		}

		private void Start()
		{
			explosion.damage = ((Vector2)(ref damageSpawnedAttack.Damage)).magnitude * ExplosionDamageMultiplier;
		}
	}
}
namespace AALUND13Cards.Core.Handlers
{
	public struct ConstantDamageInfo
	{
		public Player DamagingPlayer;

		public Color Color;

		public float Damage;

		public ConstantDamageInfo(Player damagingPlayer, Color color, float damage)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			DamagingPlayer = damagingPlayer;
			Color = color;
			Damage = damage;
		}

		public ConstantDamageInfo AddDamage(float damage)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			return new ConstantDamageInfo(DamagingPlayer, Color, Damage + damage);
		}
	}
	public class ConstantDamageHandler : MonoBehaviour
	{
		public Dictionary<Player, List<ConstantDamageInfo>> playerConstantDamages = new Dictionary<Player, List<ConstantDamageInfo>>();

		public Dictionary<Player, List<ConstantDamageInfo>> PlayerConstantPrecentageDamages = new Dictionary<Player, List<ConstantDamageInfo>>();

		public static ConstantDamageHandler Instance;

		public void AddConstantDamage(Player player, Player damagingPlayer, Color color, float damage)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			if (!playerConstantDamages.ContainsKey(player))
			{
				playerConstantDamages[player] = new List<ConstantDamageInfo>();
			}
			int num = playerConstantDamages[player].FindIndex((ConstantDamageInfo info) => info.Color == color);
			if (num != -1)
			{
				playerConstantDamages[player][num] = playerConstantDamages[player][num].AddDamage(damage);
			}
			else
			{
				playerConstantDamages[player].Add(new ConstantDamageInfo(damagingPlayer, color, damage));
			}
		}

		public void AddConstantPrecentageDamage(Player player, Player damagingPlayer, Color color, float precentage)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			if (!PlayerConstantPrecentageDamages.ContainsKey(player))
			{
				PlayerConstantPrecentageDamages[player] = new List<ConstantDamageInfo>();
			}
			int num = PlayerConstantPrecentageDamages[player].FindIndex((ConstantDamageInfo info) => info.Color == color);
			if (num != -1)
			{
				PlayerConstantPrecentageDamages[player][num] = PlayerConstantPrecentageDamages[player][num].AddDamage(precentage);
			}
			else
			{
				PlayerConstantPrecentageDamages[player].Add(new ConstantDamageInfo(damagingPlayer, color, precentage));
			}
		}

		internal void RemovePlayerFromAll(Player player)
		{
			if (playerConstantDamages.ContainsKey(player))
			{
				playerConstantDamages.Remove(player);
			}
			if (PlayerConstantPrecentageDamages.ContainsKey(player))
			{
				PlayerConstantPrecentageDamages.Remove(player);
			}
		}

		internal void Reset()
		{
			playerConstantDamages.Clear();
			PlayerConstantPrecentageDamages.Clear();
		}

		private void Start()
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Expected O, but got Unknown
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			else
			{
				Object.Destroy((Object)(object)this);
			}
			DeathHandler.OnPlayerDeath += (DeathHandlerDelegate)delegate(Player player, Dictionary<Player, DamageInfo> playerDamageInfo)
			{
				if (playerConstantDamages.ContainsKey(player))
				{
					playerConstantDamages.Remove(player);
				}
				if (PlayerConstantPrecentageDamages.ContainsKey(player))
				{
					PlayerConstantPrecentageDamages.Remove(player);
				}
			};
		}

		private void Update()
		{
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0120: Unknown result type (might be due to invalid IL or missing references)
			//IL_0134: Unknown result type (might be due to invalid IL or missing references)
			//IL_0139: Unknown result type (might be due to invalid IL or missing references)
			//IL_0140: Unknown result type (might be due to invalid IL or missing references)
			foreach (KeyValuePair<Player, List<ConstantDamageInfo>> item in playerConstantDamages.ToList())
			{
				foreach (ConstantDamageInfo item2 in item.Value)
				{
					Player key = item.Key;
					float num = item2.Damage * Time.deltaTime;
					if (num > 0f)
					{
						key.data.healthHandler.DoDamage(Vector2.down * num, Vector2.zero, item2.Color, (GameObject)null, item2.DamagingPlayer, false, true, true);
					}
				}
			}
			foreach (KeyValuePair<Player, List<ConstantDamageInfo>> item3 in PlayerConstantPrecentageDamages.ToList())
			{
				foreach (ConstantDamageInfo item4 in item3.Value)
				{
					Player key2 = item3.Key;
					float num2 = item4.Damage * Time.deltaTime;
					if (num2 > 0f)
					{
						key2.data.healthHandler.DoDamage(Vector2.down * (key2.data.maxHealth * num2), Vector2.zero, item4.Color, (GameObject)null, item4.DamagingPlayer, false, true, true);
					}
				}
			}
		}
	}
	public struct DamageInfo
	{
		public Vector2 Damage;

		public bool IsLethal;

		public Player DamagingPlayer;

		public Player HurtPlayer;

		public DamageInfo(Vector2 damage, bool isLethal, Player damagingPlayer, Player hurtPlayer)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			Damage = damage;
			IsLethal = isLethal;
			DamagingPlayer = damagingPlayer;
			HurtPlayer = hurtPlayer;
		}
	}
	public interface IOnDoDamageEvent
	{
		void OnDamage(DamageInfo damage);
	}
	public interface IOnDoDamageEventOverridable
	{
		DamageInfo OnDamage(DamageInfo info);
	}
	public interface IOnTakeDamageEvent
	{
		void OnTakeDamage(DamageInfo damage);
	}
	public interface IOnTakeDamageEventOverridable
	{
		DamageInfo OnTakeDamage(DamageInfo info);
	}
	public interface IOnTakeDamageOvertimeEvent
	{
		void OnTakeDamageOvertime(DamageInfo damage);
	}
	public interface IOnTakeDamageOvertimeEventOverridable
	{
		DamageInfo OnTakeDamageOvertime(DamageInfo info);
	}
	public class DamageEventHandler : MonoBehaviour
	{
		public enum DamageEventType
		{
			OnDoDamage,
			OnTakeDamage,
			OnTakeDamageOvertime
		}

		internal Dictionary<Player, List<IOnDoDamageEvent>> OnDoDamageEvents = new Dictionary<Player, List<IOnDoDamageEvent>>();

		internal Dictionary<Player, List<IOnTakeDamageEvent>> OnTakeDamageEvents = new Dictionary<Player, List<IOnTakeDamageEvent>>();

		internal Dictionary<Player, List<IOnTakeDamageOvertimeEvent>> OnTakeDamageOvertimeEvents = new Dictionary<Player, List<IOnTakeDamageOvertimeEvent>>();

		internal Dictionary<Player, List<IOnDoDamageEvent>> OnDoDamageEventsOtherPlayer = new Dictionary<Player, List<IOnDoDamageEvent>>();

		internal Dictionary<Player, List<IOnTakeDamageEvent>> OnTakeDamageEventsOtherPlayer = new Dictionary<Player, List<IOnTakeDamageEvent>>();

		internal Dictionary<Player, List<IOnTakeDamageOvertimeEvent>> OnTakeDamageOvertimeEventsOtherPlayer = new Dictionary<Player, List<IOnTakeDamageOvertimeEvent>>();

		internal Dictionary<Player, List<IOnDoDamageEventOverridable>> OnDoDamageOverridableEvents = new Dictionary<Player, List<IOnDoDamageEventOverridable>>();

		internal Dictionary<Player, List<IOnTakeDamageEventOverridable>> OnTakeDamageOverridableEvents = new Dictionary<Player, List<IOnTakeDamageEventOverridable>>();

		internal Dictionary<Player, List<IOnTakeDamageOvertimeEventOverridable>> OnTakeDamageOvertimeOverridableEvents = new Dictionary<Player, List<IOnTakeDamageOvertimeEventOverridable>>();

		internal Dictionary<Player, List<IOnDoDamageEventOverridable>> OnDoDamageEventsOverridableOtherPlayer = new Dictionary<Player, List<IOnDoDamageEventOverridable>>();

		internal Dictionary<Player, List<IOnTakeDamageEventOverridable>> OnTakeDamageEventsOverridableOtherPlayer = new Dictionary<Player, List<IOnTakeDamageEventOverridable>>();

		internal Dictionary<Player, List<IOnTakeDamageOvertimeEventOverridable>> OnTakeDamageOvertimeEventsOverridableOtherPlayer = new Dictionary<Player, List<IOnTakeDamageOvertimeEventOverridable>>();

		public static DamageEventHandler Instance;

		public void RegisterDamageEvent(object obj, Player player)
		{
			if (obj is IOnDoDamageEvent item)
			{
				if (!OnDoDamageEvents.ContainsKey(player))
				{
					OnDoDamageEvents[player] = new List<IOnDoDamageEvent>();
				}
				OnDoDamageEvents[player].Add(item);
			}
			if (obj is IOnTakeDamageEvent item2)
			{
				if (!OnTakeDamageEvents.ContainsKey(player))
				{
					OnTakeDamageEvents[player] = new List<IOnTakeDamageEvent>();
				}
				OnTakeDamageEvents[player].Add(item2);
			}
			if (obj is IOnTakeDamageOvertimeEvent item3)
			{
				if (!OnTakeDamageOvertimeEvents.ContainsKey(player))
				{
					OnTakeDamageOvertimeEvents[player] = new List<IOnTakeDamageOvertimeEvent>();
				}
				OnTakeDamageOvertimeEvents[player].Add(item3);
			}
			if (obj is IOnDoDamageEventOverridable item4)
			{
				if (!OnDoDamageOverridableEvents.ContainsKey(player))
				{
					OnDoDamageOverridableEvents[player] = new List<IOnDoDamageEventOverridable>();
				}
				OnDoDamageOverridableEvents[player].Add(item4);
			}
			if (obj is IOnTakeDamageEventOverridable item5)
			{
				if (!OnTakeDamageOverridableEvents.ContainsKey(player))
				{
					OnTakeDamageOverridableEvents[player] = new List<IOnTakeDamageEventOverridable>();
				}
				OnTakeDamageOverridableEvents[player].Add(item5);
			}
			if (obj is IOnTakeDamageOvertimeEventOverridable item6)
			{
				if (!OnTakeDamageOvertimeOverridableEvents.ContainsKey(player))
				{
					OnTakeDamageOvertimeOverridableEvents[player] = new List<IOnTakeDamageOvertimeEventOverridable>();
				}
				OnTakeDamageOvertimeOverridableEvents[player].Add(item6);
			}
		}

		public void RegisterDamageEventForOtherPlayers(object obj, Player player)
		{
			if (obj is IOnDoDamageEvent item)
			{
				if (!OnDoDamageEventsOtherPlayer.ContainsKey(player))
				{
					OnDoDamageEventsOtherPlayer[player] = new List<IOnDoDamageEvent>();
				}
				OnDoDamageEventsOtherPlayer[player].Add(item);
			}
			if (obj is IOnTakeDamageEvent item2)
			{
				if (!OnTakeDamageEventsOtherPlayer.ContainsKey(player))
				{
					OnTakeDamageEventsOtherPlayer[player] = new List<IOnTakeDamageEvent>();
				}
				OnTakeDamageEventsOtherPlayer[player].Add(item2);
			}
			if (obj is IOnTakeDamageOvertimeEvent item3)
			{
				if (!OnTakeDamageOvertimeEventsOtherPlayer.ContainsKey(player))
				{
					OnTakeDamageOvertimeEventsOtherPlayer[player] = new List<IOnTakeDamageOvertimeEvent>();
				}
				OnTakeDamageOvertimeEventsOtherPlayer[player].Add(item3);
			}
			if (obj is IOnDoDamageEventOverridable item4)
			{
				if (!OnDoDamageEventsOverridableOtherPlayer.ContainsKey(player))
				{
					OnDoDamageEventsOverridableOtherPlayer[player] = new List<IOnDoDamageEventOverridable>();
				}
				OnDoDamageEventsOverridableOtherPlayer[player].Add(item4);
			}
			if (obj is IOnTakeDamageEventOverridable item5)
			{
				if (!OnTakeDamageEventsOverridableOtherPlayer.ContainsKey(player))
				{
					OnTakeDamageEventsOverridableOtherPlayer[player] = new List<IOnTakeDamageEventOverridable>();
				}
				OnTakeDamageEventsOverridableOtherPlayer[player].Add(item5);
			}
			if (obj is IOnTakeDamageOvertimeEventOverridable item6)
			{
				if (!OnTakeDamageOvertimeEventsOverridableOtherPlayer.ContainsKey(player))
				{
					OnTakeDamageOvertimeEventsOverridableOtherPlayer[player] = new List<IOnTakeDamageOvertimeEventOverridable>();
				}
				OnTakeDamageOvertimeEventsOverridableOtherPlayer[player].Add(item6);
			}
		}

		public void UnregisterDamageEvent(object obj, Player player)
		{
			if (obj is IOnDoDamageEvent item && OnDoDamageEvents.ContainsKey(player))
			{
				OnDoDamageEvents[player].Remove(item);
			}
			if (obj is IOnTakeDamageEvent item2 && OnTakeDamageEvents.ContainsKey(player))
			{
				OnTakeDamageEvents[player].Remove(item2);
			}
			if (obj is IOnTakeDamageOvertimeEvent item3 && OnTakeDamageOvertimeEvents.ContainsKey(player))
			{
				OnTakeDamageOvertimeEvents[player].Remove(item3);
			}
			if (obj is IOnDoDamageEvent item4 && OnDoDamageEventsOtherPlayer.ContainsKey(player))
			{
				OnDoDamageEventsOtherPlayer[player].Remove(item4);
			}
			if (obj is IOnTakeDamageEvent item5 && OnTakeDamageEventsOtherPlayer.ContainsKey(player))
			{
				OnTakeDamageEventsOtherPlayer[player].Remove(item5);
			}
			if (obj is IOnTakeDamageOvertimeEvent item6 && OnTakeDamageOvertimeEventsOtherPlayer.ContainsKey(player))
			{
				OnTakeDamageOvertimeEventsOtherPlayer[player].Remove(item6);
			}
			if (obj is IOnDoDamageEventOverridable item7 && OnDoDamageOverridableEvents.ContainsKey(player))
			{
				OnDoDamageOverridableEvents[player].Remove(item7);
			}
			if (obj is IOnTakeDamageEventOverridable item8 && OnTakeDamageOverridableEvents.ContainsKey(player))
			{
				OnTakeDamageOverridableEvents[player].Remove(item8);
			}
			if (obj is IOnTakeDamageOvertimeEventOverridable item9 && OnTakeDamageOvertimeOverridableEvents.ContainsKey(player))
			{
				OnTakeDamageOvertimeOverridableEvents[player].Remove(item9);
			}
			if (obj is IOnDoDamageEventOverridable item10 && OnDoDamageEventsOverridableOtherPlayer.ContainsKey(player))
			{
				OnDoDamageEventsOverridableOtherPlayer[player].Remove(item10);
			}
			if (obj is IOnTakeDamageEventOverridable item11 && OnTakeDamageEventsOverridableOtherPlayer.ContainsKey(player))
			{
				OnTakeDamageEventsOverridableOtherPlayer[player].Remove(item11);
			}
			if (obj is IOnTakeDamageOvertimeEventOverridable item12 && OnTakeDamageOvertimeEventsOverridableOtherPlayer.ContainsKey(player))
			{
				OnTakeDamageOvertimeEventsOverridableOtherPlayer[player].Remove(item12);
			}
		}

		internal static DamageInfo TriggerDamageEvent(DamageEventType eventType, Player hurtPlayer, Player damagingPlayer, Vector2 damage, bool isLethal)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			DamageInfo damageInfo = new DamageInfo(damage, isLethal, damagingPlayer, hurtPlayer);
			switch (eventType)
			{
			case DamageEventType.OnDoDamage:
				if (Instance.OnDoDamageEvents.ContainsKey(hurtPlayer))
				{
					foreach (IOnDoDamageEvent item in Instance.OnDoDamageEvents[hurtPlayer])
					{
						item.OnDamage(damageInfo);
					}
				}
				if (!Instance.OnDoDamageOverridableEvents.ContainsKey(hurtPlayer))
				{
					break;
				}
				foreach (IOnDoDamageEventOverridable item2 in Instance.OnDoDamageOverridableEvents[hurtPlayer])
				{
					damageInfo = item2.OnDamage(damageInfo);
				}
				break;
			case DamageEventType.OnTakeDamage:
				if (Instance.OnTakeDamageEvents.ContainsKey(hurtPlayer))
				{
					foreach (IOnTakeDamageEvent item3 in Instance.OnTakeDamageEvents[hurtPlayer])
					{
						item3.OnTakeDamage(damageInfo);
					}
				}
				if (!Instance.OnTakeDamageOverridableEvents.ContainsKey(hurtPlayer))
				{
					break;
				}
				foreach (IOnTakeDamageEventOverridable item4 in Instance.OnTakeDamageOverridableEvents[hurtPlayer])
				{
					damageInfo = item4.OnTakeDamage(damageInfo);
				}
				break;
			case DamageEventType.OnTakeDamageOvertime:
				if (Instance.OnTakeDamageOvertimeEvents.ContainsKey(hurtPlayer))
				{
					foreach (IOnTakeDamageOvertimeEvent item5 in Instance.OnTakeDamageOvertimeEvents[hurtPlayer])
					{
						item5.OnTakeDamageOvertime(damageInfo);
					}
				}
				if (!Instance.OnTakeDamageOvertimeOverridableEvents.ContainsKey(hurtPlayer))
				{
					break;
				}
				foreach (IOnTakeDamageOvertimeEventOverridable item6 in Instance.OnTakeDamageOvertimeOverridableEvents[hurtPlayer])
				{
					damageInfo = item6.OnTakeDamageOvertime(damageInfo);
				}
				break;
			}
			foreach (KeyValuePair<Player, List<IOnDoDamageEvent>> item7 in Instance.OnDoDamageEventsOtherPlayer)
			{
				if (!((Object)(object)item7.Key != (Object)(object)hurtPlayer))
				{
					continue;
				}
				foreach (IOnDoDamageEvent item8 in item7.Value)
				{
					if (eventType == DamageEventType.OnDoDamage)
					{
						item8.OnDamage(damageInfo);
					}
				}
			}
			foreach (KeyValuePair<Player, List<IOnTakeDamageEvent>> item9 in Instance.OnTakeDamageEventsOtherPlayer)
			{
				if (!((Object)(object)item9.Key != (Object)(object)hurtPlayer))
				{
					continue;
				}
				foreach (IOnTakeDamageEvent item10 in item9.Value)
				{
					if (eventType == DamageEventType.OnTakeDamage)
					{
						item10.OnTakeDamage(damageInfo);
					}
				}
			}
			foreach (KeyValuePair<Player, List<IOnTakeDamageOvertimeEvent>> item11 in Instance.OnTakeDamageOvertimeEventsOtherPlayer)
			{
				if (!((Object)(object)item11.Key != (Object)(object)hurtPlayer))
				{
					continue;
				}
				foreach (IOnTakeDamageOvertimeEvent item12 in item11.Value)
				{
					if (eventType == DamageEventType.OnTakeDamageOvertime)
					{
						item12.OnTakeDamageOvertime(damageInfo);
					}
				}
			}
			foreach (KeyValuePair<Player, List<IOnDoDamageEventOverridable>> item13 in Instance.OnDoDamageEventsOverridableOtherPlayer)
			{
				if (!((Object)(object)item13.Key != (Object)(object)hurtPlayer))
				{
					continue;
				}
				foreach (IOnDoDamageEventOverridable item14 in item13.Value)
				{
					if (eventType == DamageEventType.OnDoDamage)
					{
						damageInfo = item14.OnDamage(damageInfo);
					}
				}
			}
			foreach (KeyValuePair<Player, List<IOnTakeDamageEventOverridable>> item15 in Instance.OnTakeDamageEventsOverridableOtherPlayer)
			{
				if (!((Object)(object)item15.Key != (Object)(object)hurtPlayer))
				{
					continue;
				}
				foreach (IOnTakeDamageEventOverridable item16 in item15.Value)
				{
					if (eventType == DamageEventType.OnTakeDamage)
					{
						damageInfo = item16.OnTakeDamage(damageInfo);
					}
				}
			}
			foreach (KeyValuePair<Player, List<IOnTakeDamageOvertimeEventOverridable>> item17 in Instance.OnTakeDamageOvertimeEventsOverridableOtherPlayer)
			{
				if (!((Object)(object)item17.Key != (Object)(object)hurtPlayer))
				{
					continue;
				}
				foreach (IOnTakeDamageOvertimeEventOverridable item18 in item17.Value)
				{
					if (eventType == DamageEventType.OnTakeDamageOvertime)
					{
						damageInfo = item18.OnTakeDamageOvertime(damageInfo);
					}
				}
			}
			return damageInfo;
		}

		private void Awake()
		{
			if ((Object)(object)Instance != (Object)null)
			{
				Object.Destroy((Object)(object)this);
			}
			else
			{
				Instance = this;
			}
		}
	}
	public class DeathActionHandler : MonoBehaviour
	{
		public static DeathActionHandler Instance;

		internal Dictionary<Player, Action> registeredReviveActions = new Dictionary<Player, Action>();

		internal Dictionary<Player, Action> registeredTrueDeathActions = new Dictionary<Player, Action>();

		public DeathActionHandler()
		{
			Instance = this;
		}

		public void RegisterReviveAction(Player player, Action onRevive)
		{
			if (registeredReviveActions.TryGetValue(player, out var value))
			{
				value = (Action)Delegate.Combine(value, onRevive);
			}
			else
			{
				registeredReviveActions.Add(player, onRevive);
			}
		}

		public void DeregisterReviveAction(Player player, Action onRevive)
		{
			if (registeredReviveActions.TryGetValue(player, out var value))
			{
				value = (Action)Delegate.Remove(value, onRevive);
			}
		}

		public void RegisterTrueDeathAction(Player player, Action onTrueDeath)
		{
			if (registeredTrueDeathActions.TryGetValue(player, out var value))
			{
				value = (Action)Delegate.Combine(value, onTrueDeath);
			}
			else
			{
				registeredTrueDeathActions.Add(player, onTrueDeath);
			}
		}

		public void DeregisterTrueDeathAction(Player player, Action onTrueDeath)
		{
			if (registeredTrueDeathActions.TryGetValue(player, out var value))
			{
				value = (Action)Delegate.Remove(value, onTrueDeath);
			}
		}
	}
	public struct DelayDamageInfo
	{
		public Vector2 Damage;

		public Vector2 Position;

		public Color BlinkColor;

		public GameObject DamagingWeapon;

		public Player DamagingPlayer;

		public bool HealthRemoval;

		public bool Lethal;

		public bool IngnoreBlock;

		public DelayDamageInfo(Vector2 damage, Vector2 position, Color blinkColor, GameObject damagingWeapon = null, Player damagingPlayer = null, bool healthRemoval = false, bool lethal = true, bool ignoreBlock = false)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			Damage = damage;
			Position = position;
			BlinkColor = blinkColor;
			DamagingWeapon = damagingWeapon;
			DamagingPlayer = damagingPlayer;
			HealthRemoval = healthRemoval;
			Lethal = lethal;
			IngnoreBlock = ignoreBlock;
		}
	}
	public class DelayDamageHandler : MonoBehaviour
	{
		public Player player;

		public static DelayDamageHandler Instance { get; private set; }

		public void Awake()
		{
			player = ((Component)this).GetComponent<Player>();
			Instance = this;
		}

		public void DelayDamage(DelayDamageInfo delayDamageInfo, float delay, Action beforeDamageCall = null, Action afterDamageCall = null)
		{
			ExtensionMethods.ExecuteAfterSeconds((MonoBehaviour)(object)this, delay, (Action)delegate
			{
				//IL_002c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0037: Unknown result type (might be due to invalid IL or missing references)
				//IL_0042: Unknown result type (might be due to invalid IL or missing references)
				beforeDamageCall?.Invoke();
				player.data.healthHandler.DoDamage(delayDamageInfo.Damage, delayDamageInfo.Position, delayDamageInfo.BlinkColor, delayDamageInfo.DamagingWeapon, delayDamageInfo.DamagingPlayer, delayDamageInfo.HealthRemoval, delayDamageInfo.Lethal, delayDamageInfo.IngnoreBlock);
				afterDamageCall?.Invoke();
			});
		}
	}
	public enum ExtraPickPhaseTrigger
	{
		TriggerInPlayerPickEnd,
		TriggerInPickEnd
	}
	public class ExtraPickHandler
	{
		public virtual int HandSize { get; set; }

		[Obsolete("Property Picks is deprecated. Use the number of times you call AddExtraPick instead to determine the number of picks.")]
		public int Picks { get; internal set; }

		public virtual bool PickConditions(Player player, CardInfo card)
		{
			return true;
		}

		public virtual void OnPickStart(Player player)
		{
		}

		public virtual void OnPickEnd(Player player, CardInfo card)
		{
		}
	}
	public static class ExtraCardPickHandler
	{
		internal static Dictionary<Player, Dictionary<Type, List<ShuffleData>>> extraPicks = new Dictionary<Player, Dictionary<Type, List<ShuffleData>>>();

		public static ExtraPickHandler activePickHandler;

		public static Player currentPlayer;

		[Obsolete("Method AddExtraPick with ExtraPickPhaseTrigger parameter is deprecated. Use AddExtraPick without the parameter instead.")]
		public static void AddExtraPick(ExtraPickHandler extraPickHandler, Player player, int picks, ExtraPickPhaseTrigger pickPhaseTrigger = ExtraPickPhaseTrigger.TriggerInPlayerPickEnd)
		{
			AddExtraPick(extraPickHandler, player, picks);
		}

		[Obsolete("Method AddExtraPick<T> with ExtraPickPhaseTrigger parameter is deprecated. Use AddExtraPick<T> without the parameter instead.")]
		public static void AddExtraPick<T>(Player player, int picks, ExtraPickPhaseTrigger pickPhaseTrigger = ExtraPickPhaseTrigger.TriggerInPlayerPickEnd) where T : ExtraPickHandler
		{
			AddExtraPick((ExtraPickHandler)Activator.CreateInstance(typeof(T)), player, picks);
		}

		public static void AddExtraPick<T>(Player player, int picks) where T : ExtraPickHandler
		{
			AddExtraPick((ExtraPickHandler)Activator.CreateInstance(typeof(T)), player, picks);
		}

		public static ShuffleData RemoveExtraPick<T>(Player player) where T : ExtraPickHandler
		{
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			if (!extraPicks.TryGetValue(player, out var value))
			{
				throw new Exception($"Player '{player.playerID}' does not have any extra picks.");
			}
			if (!value.TryGetValue(typeof(T), out var value2))
			{
				throw new Exception($"Player '{player.playerID}' does not have any extra picks of type '{typeof(T)}'.");
			}
			if (value2.Count <= 0)
			{
				throw new Exception($"Player '{player.playerID}' does not have any extra picks of type '{typeof(T)}'.");
			}
			ShuffleData result = value2[0];
			value2.RemoveAt(0);
			return result;
		}

		public static ShuffleData RemoveExtraPick(ExtraPickHandler handler, Player player)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			return RemoveExtraPick(handler.GetType(), player);
		}

		public static ShuffleData RemoveExtraPick(Type handlerType, Player player)
		{
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			if (!extraPicks.TryGetValue(player, out var value))
			{
				throw new Exception($"Player '{player.playerID}' does not have any extra picks.");
			}
			if (!value.TryGetValue(handlerType, out var value2))
			{
				throw new Exception($"Player '{player.playerID}' does not have any extra picks of type '{handlerType}'.");
			}
			if (value2.Count <= 0)
			{
				throw new Exception($"Player '{player.playerID}' does not have any extra picks of type '{handlerType}'.");
			}
			ShuffleData result = value2[0];
			value2.RemoveAt(0);
			return result;
		}

		public static bool HasExtraPick<T>(Player player) where T : ExtraPickHandler
		{
			if (extraPicks.TryGetValue(player, out var value) && value.TryGetValue(typeof(T), out var value2))
			{
				return value2.Count > 0;
			}
			return false;
		}

		public static bool HasExtraPick(ExtraPickHandler handler, Player player)
		{
			if (extraPicks.TryGetValue(player, out var value) && value.TryGetValue(handler.GetType(), out var value2))
			{
				return value2.Count > 0;
			}
			return false;
		}

		public static bool HasExtraPick(Player player, Type handlerType)
		{
			if (extraPicks.TryGetValue(player, out var value) && value.TryGetValue(handlerType, out var value2))
			{
				return value2.Count > 0;
			}
			return false;
		}

		public static void AddExtraPick(ExtraPickHandler handler, Player player, int picks)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_0120: Unknown result type (might be due to invalid IL or missing references)
			for (int i = 0; i < picks; i++)
			{
				ShuffleData val = default(ShuffleData);
				val.HandSize = handler.HandSize;
				val.Relative = false;
				val.Condition = (CardInfo info) => handler.PickConditions(player, info);
				val.pickStartCallback = delegate
				{
					//IL_0030: Unknown result type (might be due to invalid IL or missing references)
					handler.OnPickStart(player);
					if (HasExtraPick(handler, player))
					{
						RemoveExtraPick(handler, player);
					}
				};
				val.pickEndCallback = delegate
				{
					handler.OnPickEnd(player, PickManager.lastPickedCard);
				};
				ShuffleData val2 = val;
				PickManager.QueueShuffleForPicker(player, val2);
				if (!extraPicks.TryGetValue(player, out var value))
				{
					value = new Dictionary<Type, List<ShuffleData>>();
					extraPicks[player] = value;
				}
				if (!value.TryGetValue(handler.GetType(), out var value2))
				{
					value2 = new List<ShuffleData>();
					value[handler.GetType()] = value2;
				}
				value2.Add(val2);
			}
		}
	}
}
namespace AALUND13Cards.Core.Extensions
{
	public class AALUND13CardCharacterDataAdditionalData
	{
		public float BlockPircePercent;

		public CustomStatsRegistry CustomStatsRegistry = new CustomStatsRegistry();

		public void Reset()
		{
			BlockPircePercent = 0f;
			CustomStatsRegistry.ResetAll();
		}
	}
	public static class CharacterDataExtensions
	{
		public static readonly ConditionalWeakTable<CharacterData, AALUND13CardCharacterDataAdditionalData> data = new ConditionalWeakTable<CharacterData, AALUND13CardCharacterDataAdditionalData>();

		public static AALUND13CardCharacterDataAdditionalData GetAdditionalData(this CharacterData characterData)
		{
			return data.GetOrCreateValue(characterData);
		}

		public static CustomStatsRegistry GetCustomStatsRegistry(this CharacterData characterData)
		{
			return data.GetOrCreateValue(characterData).CustomStatsRegistry;
		}

		public static void AddData(this CharacterData characterData, AALUND13CardCharacterDataAdditionalData value)
		{
			try
			{
				data.Add(characterData, value);
			}
			catch (Exception)
			{
			}
		}
	}
	public static class PlayerExtensions
	{
		public static float GetDPS(this Player player)
		{
			float num = player.data.weaponHandler.gun.damage * player.data.weaponHandler.gun.bulletDamageMultiplier * player.data.weaponHandler.gun.projectiles[0].objectToSpawn.GetComponent<ProjectileHit>().damage * player.data.weaponHandler.gun.chargeDamageMultiplier;
			GunAmmo componentInChildren = ((Component)player.data.weaponHandler.gun).GetComponentInChildren<GunAmmo>();
			int maxAmmo = componentInChildren.maxAmmo;
			int num2 = (int)((float)player.data.weaponHandler.gun.numberOfProjectiles + player.data.weaponHandler.gun.chargeNumberOfProjectilesTo);
			int num3 = Mathf.Max(player.data.weaponHandler.gun.bursts, 1);
			float timeBetweenBullets = player.data.weaponHandler.gun.timeBetweenBullets;
			float num4 = (float)ExtensionMethods.InvokeMethod((object)componentInChildren, "ReloadTime", Array.Empty<object>());
			float num5 = Mathf.Max(player.data.weaponHandler.gun.attackSpeed, 0.01f);
			int num6 = num3 * num2;
			int num7 = Mathf.Max(maxAmmo / num6, 1);
			float num8 = (float)(num3 - 1) * timeBetweenBullets;
			float num9 = (num5 + num8) * (float)(num7 - 1) + Mathf.Max(num4, num5 + num8);
			float num10 = 1f / num9;
			return num * (float)num7 * (float)num6 * num10 / 1.33333f;
		}

		public static float GetSPS(this Player player)
		{
			GunAmmo componentInChildren = ((Component)player.data.weaponHandler.gun).GetComponentInChildren<GunAmmo>();
			int maxAmmo = componentInChildren.maxAmmo;
			int num = (int)((float)player.data.weaponHandler.gun.numberOfProjectiles + player.data.weaponHandler.gun.chargeNumberOfProjectilesTo);
			int num2 = Mathf.Max(player.data.weaponHandler.gun.bursts, 1);
			float timeBetweenBullets = player.data.weaponHandler.gun.timeBetweenBullets;
			float num3 = (float)ExtensionMethods.InvokeMethod((object)componentInChildren, "ReloadTime", Array.Empty<object>());
			float num4 = Mathf.Max(player.data.weaponHandler.gun.attackSpeed, 0.01f);
			int num5 = num2 * num;
			int num6 = Mathf.Max(maxAmmo / num5, 1);
			float num7 = (float)(num2 - 1) * timeBetweenBullets;
			float num8 = (num4 + num7) * (float)(num6 - 1) + Mathf.Max(num3, num4 + num7);
			return (float)(num6 * num) / num8;
		}
	}
}
namespace AALUND13Cards.Core.Cards
{
	public class AACustomCard : CustomUnityCard
	{
		public string RequireMod = "";

		public bool IsCursed;

		public override void OnRegister(CardInfo cardInfo)
		{
			if (IsCursed)
			{
				CurseManager.instance.RegisterCurse(cardInfo);
				List<CardCategory> list = new List<CardCategory>(cardInfo.categories) { CustomCardCategories.instance.CardCategory("Curse") };
				cardInfo.categories = list.ToArray();
			}
		}

		public override void OnReassignCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			CustomStatModifers[] components = ((Component)this).GetComponents<CustomStatModifers>();
			for (int i = 0; i < components.Length; i++)
			{
				components[i].OnReassign(player);
			}
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			OnAddedEffect[] components = ((Component)this).GetComponents<OnAddedEffect>();
			for (int i = 0; i < components.Length; i++)
			{
				components[i].OnAdded(player, gun, gunAmmo, data, health, gravity, block, characterStats);
			}
		}

		public override string GetModName()
		{
			return "AAC";
		}
	}
	public class CardResgester : MonoBehaviour
	{
		public static List<CardInfo> AllModCards = new List<CardInfo>();

		public List<GameObject> Cards;

		private Dictionary<string, CardInfo> ModCards = new Dictionary<string, CardInfo>();

		private void SetupCard(CustomCard customCard)
		{
			if (!((Object)(object)customCard == (Object)null))
			{
				customCard.cardInfo = ((Component)customCard).GetComponent<CardInfo>();
				customCard.gun = ((Component)customCard).GetComponent<Gun>();
				customCard.cardStats = ((Component)customCard).GetComponent<ApplyCardStats>();
				customCard.statModifiers = ((Component)customCard).GetComponent<CharacterStatModifiers>();
				customCard.block = ExtensionMethods.GetOrAddComponent<Block>(((Component)customCard).gameObject, false);
				customCard.SetupCard(customCard.cardInfo, customCard.gun, customCard.cardStats, customCard.statModifiers, customCard.block);
			}
		}

		public void RegisterCards()
		{
			foreach (GameObject card in Cards)
			{
				CardInfo component = card.GetComponent<CardInfo>();
				AACustomCard customCard = card.GetComponent<AACustomCard>();
				if ((Object)(object)component == (Object)null)
				{
					Debug.LogError((object)("[AALUND13 Cards Core][Card] " + ((Object)card).name + " does not have a 'CardInfo' component"));
					continue;
				}
				if ((Object)(object)customCard == (Object)null)
				{
					Debug.LogError((object)("[AALUND13 Cards Core][Card] " + component.cardName + " does not have a 'AACustomCard' component"));
					continue;
				}
				if (!Utility.IsNullOrWhiteSpace(customCard.RequireMod) && !AAC_Core.Plugins.Exists((BaseUnityPlugin plugin) => plugin.Info.Metadata.GUID == customCard.RequireMod))
				{
					Debug.LogWarning((object)("[AALUND13 Cards Core][Card] " + component.cardName + " does not have the require mod of '" + customCard.RequireMod + "'"));
					continue;
				}
				try
				{
					SetupCard((CustomCard)(object)customCard);
				}
				catch (Exception arg)
				{
					Debug.LogError((object)string.Format("[{0}][Card] {1} failed to setup the card: {2}", "AALUND13 Cards Core", component.cardName, arg));
					continue;
				}
				((CustomCard)customCard).RegisterUnityCard((Action<CardInfo>)delegate(CardInfo registerCardInfo)
				{
					try
					{
						((CustomUnityCard)customCard).Register(registerCardInfo);
					}
					catch (Exception arg2)
					{
						Debug.LogError((object)string.Format("[{0}][Card] {1} failed to execute the 'Register' method: {2}", "AALUND13 Cards Core", registerCardInfo.cardName, arg2));
					}
				});
				Debug.Log((object)("[AALUND13 Cards Core][Card] Registered Card: " + component.cardName));
				ModCards.Add(component.cardName, component);
				AllModCards.Add(component);
			}
		}
	}
	public abstract class CustomStatModifers : MonoBehaviour
	{
		public abstract void Apply(Player player);

		public virtual void OnReassign(Player player)
		{
		}
	}
}
namespace AALUND13Cards.Core.Cards.StatModifers
{
	public class AAStatModifers : CustomStatModifers
	{
		[Header("Blocks Stats")]
		public float BlockPircePercent;

		public override void Apply(Player player)
		{
			AALUND13CardCharacterDataAdditionalData additionalData = player.data.GetAdditionalData();
			additionalData.BlockPircePercent = Mathf.Clamp(additionalData.BlockPircePercent + BlockPircePercent, 0f, 1f);
		}
	}
}
namespace AALUND13Cards.Core.Cards.Effects
{
	public abstract class OnAddedEffect : MonoBehaviour
	{
		public abstract void OnAdded(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats);
	}
}
namespace AALUND13Cards.Core.Cards.Conditions
{
	public abstract class CardCondition : MonoBehaviour
	{
		public CardInfo CardInfo => ((Component)this).GetComponent<CardInfo>();

		public abstract bool IsPlayerAllowedCard(Player player);
	}
	public class CardLimitCondition : CardCondition
	{
		public int AllowedAmount = 1;

		public override bool IsPlayerAllowedCard(Player player)
		{
			if (PlayerManager.instance.players.SelectMany((Player p) => p.data.currentCards).ToArray().Count((CardInfo c) => (Object)(object)c == (Object)(object)base.CardInfo) >= AllowedAmount)
			{
				return false;
			}
			return true;
		}
	}
	internal class MinEnemyPlayersCondition : CardCondition
	{
		public int MinEnemyPlayers = 2;

		public override bool IsPlayerAllowedCard(Player player)
		{
			return PlayerStatus.GetEnemyPlayers(player).Count >= MinEnemyPlayers;
		}
	}
	public class MinPlayersCondition : CardCondition
	{
		public int MinPlayers = 3;

		public override bool IsPlayerAllowedCard(Player player)
		{
			return PlayerManager.instance.players.Count >= MinPlayers;
		}
	}
	public class PickPhaseLimitCondition : CardCondition
	{
		public int AllowedPickCount = 1;

		public override bool IsPlayerAllowedCard(Player player)
		{
			if (PickCardTracker.instance.CardPickedInPickPhase.Count((CardInfo c) => (Object)(object)c == (Object)(object)base.CardInfo) >= AllowedPickCount)
			{
				return false;
			}
			return true;
		}
	}
	public class PlayerHaveRegenCondition : CardCondition
	{
		public float MinRegen;

		public override bool IsPlayerAllowedCard(Player player)
		{
			return player.data.healthHandler.regeneration >= MinRegen;
		}
	}
}