AALUND13 Classes Cards
Adds 3 classes, 1 "mini-classes"
| Last updated | a week ago |
| Total downloads | 52090 |
| Total rating | 0 |
| Categories | Custom Cards |
| Dependency string | AALUND13-AALUND13_Classes_Cards-1.4.0 |
| Dependants | 3 other packages depend on this package |
This mod requires the following mods to function
README
AALUND13 Classes Cards [v1.4.0]
AALUND13 Classes Cards introduces 36 cards developed by AALUND13.
If you encounter any bugs, please report them in the issues tab.
Cards:
Classes - Exo Armor:| Name | Rarity | Description | Stats |
|---|---|---|---|
| Exo Armor | Uncommon | Suit yourself up in a armor that can be upgraded | +75 Armor Health +5 Armor Regen -25% Health |
| Alloy Plating | Common | Reinforce your armor, increasing the armor health and regen | +20% Armor Health +2 Armor Regen |
| Nano Materials Plating | Uncommon | Reinforce your armor with some advanced nano materials, highly increasing armor health and regen | +50% Armor Health +8 Armor Regen |
| Impenetrable Upgrade | Rare | Upgrade your armor with a hardened core, making it completely immune to armor piercing |
|
| Shielded Core | Rare | Integrates a self-sustaining internal shield emitter inside your armor, making your armor truly impenetrable | -20% Armor Health |
| Thicker Shell | Common | Strengthen your armor's outer layer, reducing incoming damage | +20% Armor DMG Reduction |
| Fragile Layer | Uncommon | Deal 50% damage of your taken armor damage back to enemies around you |
-30% Armor DMG Reduction |
| Deflective Coating | Rare | Apply a layer of costing that give incoming bullets a 50% chance to ricochet off Note: the armor still take the 50% the damage when it ricochet off |
+50% Reflect Chance -35% Armor Health |
Classes - Reaper:
| Name | Rarity | Description | Stats |
|---|---|---|---|
| Reaper | Uncommon | Trade your flat damage for scaling percentage damage. Percentage damage is reduced by high fire rates, and is capped at 40% | +10% Percent Damage +10% Life Steel -80% Flat Damage |
| Sharpened Scythe | Common | Sharpen your scythe, gaining a small amount of percentage damage | +5% Percent Damage |
| Sharper Scythe | Uncommon | Give a medium amount of percentage damage, also applies bleed that deals 25% of the percentage damage over 5 seconds | +8% Percent Damage +25% Bleeding Damage |
| Death Contract | Rare | Trade ALL your flat damage for a lot of percentage damage and a raised cap | +20% Percent DMG Cap +10% Percent Damage +35% Life Steel -ALL Flat Damage |
| Death Scythe | Rare | You have gotten the Death Scythe, increasing your percentage damage and maximum scaling percentage damage cap to (80%) | +20% Percent DMG Cap +20% Percent Damage |
| Bloodlust | Rare | Damaging enemies fills your blood based on how much of their health you take. While you still have blood, gain +5% health regen/s until fully healed |
+120% Blood x Target HP% +50% Damage x Target HP% Take Damage If Blood Run Dry |
| Withering | Uncommon | When you deal damage to players, they start taking 0.65% scaling percentage damage per second | |
| Blood Transfusion | Uncommon | When you block, you become invulnerable. Duration depends on the amount of blood you have, up to a maximum of 5 seconds. Note: Healing effectiveness decreases with distance from the damaged player |
+25% Heal From Damage |
| Blood Dislocation | Rare | When you block, unleash an area of effect that deals 30% of enemies max health as damage in range Note: Precentage damage effectiveness decreases with distance from players |
+30% Area DMG on Block 5 Seconds Ability Cooldown |
| Blood Transcendence | Legendary | When you block, you become invulnerable. Duration depends on the amount of blood you have, up to a maximum of 5 seconds. | 5 Seconds Invincibility No Blood Gain When Active |
| Flaming Scythe | Rare | When you hit somebody, you deal 15% scaling percentage damage that happens over 7.5 seconds | +15% Precentage Damage |
| Grim Fate | Legendary | Upon death, release a massive spectral explosion dealing 60% of nearby enemies max health as damage, trigger once per battle | +60% Area DMG on Death +1 Revive |
Classes - Soulstreak:
| Name | Rarity | Description | Stats |
|---|---|---|---|
| Soulstreak | Uncommon | When you gather souls, you become stronger. | +25% Damage Per Kill Half Souls On Death |
| Eternal Resilience | Common | Become more resistant as you gather souls | +15% Health Per Kill -15% Health |
| Soulstealer Embrace | Uncommon | Become more resistant and stronger for each soul gathered | +15% Damage Per Kill +15% Health Per Kill +25% Health -20% Damage |
| Soul Barrier | Rare | Create a soul barrier when you block, your soul barrier grows in health with more souls. | +25% * (souls + 1) Soul Armor 10 Seconds Ability Cooldown +50% Block CD |
| Soul Reinforcement | Uncommon | Grants your soul barrier 7.5% regeneration. Regeneration has a 5-second cooldown upon taking damage | +7.5% Soul Armor Regen +5% * (souls + 1) Soul Armor +20% Health |
| Soul Drain | Rare | Drain the health of nearby enemies by 15% of your DPS | +15% Your DPS Soul Drain DPS +50% Soul Drain Lifesteel -20% Damage |
| Eternal Dread | Uncommon | Increase your damage of your damaging aura | +7.5% Your DPS For Soul Drain DPS +15% Damage |
| Spiritual Rage | Common | Become stronger with each soul gathered | +20% Damage Per Kill -25% Damage |
| Soulstealer Resistance | Uncommon | You gain more damage resistance the more souls you have Note: Damage resistant can go to maximum of 75% |
+5% DMG Resistant Per Souls -25% Health |
| Soulstealer Suction | Uncommon | Soul Drain now deals increased damage based on the target's max health | +7.5% Soul Drain Percentage DPS -25% Damage |
| Dreadful Burst | Rare | Store up to 20 ticks of damage dealt by Soul Drain. Once fully charged, block to release the stored damage. Note: You can see when the ability is ready to use in the soul GUI |
+20 DMG Tick Storage +250% Damage Release |
Railgun:
| Name | Rarity | Description | Stats |
|---|---|---|---|
| Railgun | Legendary | Converts your gun into a railgun, replacing gunpowder with energy charge. Once enough charge is built, your next shot will get: |
+150% Damage +100% Bullets Speed |
| Coil Extension | Uncommon | Adds a coil extension to your railgun, increasing both damage and bullet speed at the cost of greater charge consumption. | +30% Charge Damage +20% Charge Speed +5 Charge Threshold |
| Improved Capacitors | Uncommon | Increase the energy capacity of your railgun | +25 Energy Capacity +20% Reload Time |
| Overcharge | Rare | Overcharge your railgun when you block. Your next shot has halved base effectiveness, but uses all your stored charge to greatly increase its power | |
| Quick Charge Battery | Uncommon | Installs a high-discharge battery in your railgun | +25% Charge Rate -10% Charge Capacity |