AALUND13 Extra Picks Cards
Add in some cards that give you extra picks or cards
| Last updated | 2 weeks ago |
| Total downloads | 59151 |
| Total rating | 0 |
| Categories | Custom Cards |
| Dependency string | AALUND13-AALUND13_Extra_Picks_Cards-1.3.1 |
| Dependants | 3 other packages depend on this package |
This mod requires the following mods to function
AALUND13-RandomCardsGenerator
A library for generating random cards with random stats.
Preferred version: 1.3.0AALUND13-CorruptedCardsManager
The 'Corrupted Cards Manager' is a mod for creating and working with 'corrupted' cards.
Preferred version: 1.4.0README
AALUND13 Extra Picks Cards [v1.3.1]
AALUND13 Extra Picks Cards introduces 13 cards developed by AALUND13.
If you encounter any bugs, please report them in the issues tab.
Cards:
Extra Cards:| Name | Rarity | Description | Stats |
|---|---|---|---|
| Card Factory | Legendary | Create Any Card at the start of each round. 30% chance the factory creates a Defective Card | |
| Cursed Theft | Legendary | Gain an extra pick only with 3 draws of other players cards. You steal the chosen card, but gain a Curse | |
| Corrupting Picks | Legendary | You get an extra pick each pick phase, but your hand slowly gets corrupted by the Void. | +1 Pick per round +2.5% Unknow per pick |
| Corruption Reflection | Epic | Gain a corrupted copy of each card in additional to the original, if available | |
| Picks Party | Exotic | Give yourself +2 queue picks at the cost of giving all enemies +1 queue pick Queue picks will trigger once it is your turn |
+2 Picks +1 Enemies Pick |
| Roll Of The Dice | Uncommon | Roll a number from 1 to 6. Higher numbers result in better stats. | |
| Cursed Knowledge | Exotic | Gain 3 Cursed draws. When you pick a card from a Cursed draws, you get a curse card alongside the regular card | +3 Cursed Draws |
Extra Cards - Dices Result:
| Name | Rarity | Description | Stats |
|---|---|---|---|
| Dire Setback | Uncommon | You roll the dice, and as fate would have it, it comes to a rest on the number '1'. | -50% Health -50% Movement Speed -50% Damage +50% Block Cooldown -6 Ammo -50% ATK Speed |
| Endless Struggle | Uncommon | You roll the dice, and as fate would have it, it comes to a rest on the number '2'. | -35% Health -25% Movement Speed -25% Damage +35% Block Cooldown -4 Ammo -25% Attack Speed |
| Lingering Hardship | Uncommon | You roll the dice, and as fate would have it, it comes to a rest on the number '3'. | -25% Health -15% Movement Speed -15% Damage +25% Block Cooldown -1 Ammo |
| Turning Tide | Uncommon | You roll the dice, and as fate would have it, it comes to a rest on the number '4'. | +50% Health +15% Movement Speed +50% Damage -20% Block Cooldown +4 Ammo |
| Golden Opportunity | Uncommon | You roll the dice, and as fate would have it, it comes to a rest on the number '5'. | +60% Health +20% Movement Speed +60% Damage -30% Block Cooldown +6 Ammo +20% ATK Speed |
| Fate Favor | Uncommon | You roll the dice, and as fate would have it, it comes to a rest on the number '6'. | +100% Health +35% Movement Speed +100% Damage -50% Block Cooldown +8 Ammo +40% ATK Speed |