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AALUND13 Extra Picks Cards [v1.3.1]

AALUND13 Extra Picks Cards introduces 13 cards developed by AALUND13.
If you encounter any bugs, please report them in the issues tab.

Cards:

Extra Cards:
Name Rarity Description Stats
Card Factory Legendary Create Any Card at the start of each round. 30% chance the factory creates a Defective Card
Cursed Theft Legendary Gain an extra pick only with 3 draws of other players cards. You steal the chosen card, but gain a Curse
Corrupting Picks Legendary You get an extra pick each pick phase, but your hand slowly gets corrupted by the Void. +1 Pick per round
+2.5% Unknow per pick
Corruption Reflection Epic Gain a corrupted copy of each card in additional to the original, if available
Picks Party Exotic Give yourself +2 queue picks at the cost of giving all enemies +1 queue pick
Queue picks will trigger once it is your turn
+2 Picks
+1 Enemies Pick
Roll Of The Dice Uncommon Roll a number from 1 to 6. Higher numbers result in better stats.
Cursed Knowledge Exotic Gain 3 Cursed draws. When you pick a card from a Cursed draws, you get a curse card alongside the regular card +3 Cursed Draws

Extra Cards - Dices Result:

Name Rarity Description Stats
Dire Setback Uncommon You roll the dice, and as fate would have it, it comes to a rest on the number '1'. -50% Health
-50% Movement Speed
-50% Damage
+50% Block Cooldown
-6 Ammo
-50% ATK Speed
Endless Struggle Uncommon You roll the dice, and as fate would have it, it comes to a rest on the number '2'. -35% Health
-25% Movement Speed
-25% Damage
+35% Block Cooldown
-4 Ammo
-25% Attack Speed
Lingering Hardship Uncommon You roll the dice, and as fate would have it, it comes to a rest on the number '3'. -25% Health
-15% Movement Speed
-15% Damage
+25% Block Cooldown
-1 Ammo
Turning Tide Uncommon You roll the dice, and as fate would have it, it comes to a rest on the number '4'. +50% Health
+15% Movement Speed
+50% Damage
-20% Block Cooldown
+4 Ammo
Golden Opportunity Uncommon You roll the dice, and as fate would have it, it comes to a rest on the number '5'. +60% Health
+20% Movement Speed
+60% Damage
-30% Block Cooldown
+6 Ammo
+20% ATK Speed
Fate Favor Uncommon You roll the dice, and as fate would have it, it comes to a rest on the number '6'. +100% Health
+35% Movement Speed
+100% Damage
-50% Block Cooldown
+8 Ammo
+40% ATK Speed
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