ROUNDS
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AITHEKMODO-MoonFaceWaterBottle-2.0.1
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Moon Face Water Bottle

A ROUNDS card pack (BepInEx + UnboundLib).

Cards

Card Rarity Effect
Dylartillery Common Primary rains from ceiling at your cursor with small jitter + angled spread.
Komodo Confidence Common Fake-it swagger: chunky bullets while effective damage reads soft; tapers tighter as raw damage ramps.
Orbit Buddy Uncommon Buddy orbits damped-like; primaries spawn an extra local pellet from the buddy (stacks ↑ damage).
Leaving Your Mark Uncommon Taking HP damage triggers a burst + short ground hazard (throttled).
Pipe Gong Common Clang when your team wins a round (needs a mode that reports round winners — Sandbox often won’t fire).
DoorDash Uncommon Block heals missing HP snapshot; stumble duration = ⌊ heal ÷ 5 ⌋ seconds (1–5s stackable timer).
Low Blow Common Primary bullets hurt more when you connect from below (needs verticality vs another player / bot).

Testing notes

  • Pipe Gong — Prefer Versus, Sandbox with score rounds, or any mode that emits Unbound HookRoundEnd winners. Pure limitless Sandbox may skip that hook entirely.
  • Low Blow — Needs an opponent elevated above you — easiest with a second player; some maps/bots give vertical separation.

Installation

Mod manager (recommended)

  1. Open Thunderstore Mod Manager / r2modman for ROUNDS.
  2. Search MoonFaceWaterBottle and install (dependencies pull in automatically).
  3. Launch modded.

Manual

  1. Install BepInExPack_ROUNDS and UnboundLib.
  2. Put MoonFaceWaterBottle.dll under BepInEx/plugins/ (any subfolder is fine).

Multiplayer

Everyone in the lobby needs the same mods. Orbit Buddy now spawns its extra pellet locally for the owning client (not a Photon-instantiated clone of your bullet prefab) — visuals/damage symmetry may diverge slightly from vanilla in online play compared to LAN testing.

Build

From the repo root: .\build.ps1 (uses .NET SDK; see README in repo). Produces dist/MoonFaceWaterBottle-<version>.zip for Thunderstore.

Credits

Built on UnboundLib. Game assemblies referenced are not publicized; internal APIs are reached via Harmony Traverse where needed.

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