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Supcom2Cards
Adds 24 Supreme Commander 2 themed cards to the game. Balance not guaranteed. Card art WIP.Supcom2Cards by Alphahex
Card art made by Krawl
If you have any suggestions or find bugs, feel free to contact me on discord: Alphahex#4470
I receive messages from people I share servers with so maybe instead of sending a friend request just temporarily join: https://discord.gg/3xf6cRn or https://discord.gg/zUtsjXWeWk
Cards
- Buhbledow: Dealing damage to an enemy resets their block cooldown
- Chrome Shield: Automatically blocks before taking damage (>5% max HP) if block cooldown allows it
- Cluster Bomb: Bullets create tiny explosions after impact
- Colossus: Ridiculous health boost at the cost of your movement speed, jump height and block cooldown
- Darkenoid: Massive damage boost, but only when you're shooting down
- Disruptor: Projectiles create explosions that stun but don't deal damage
- Field Engineer: Small life regen but small damage decrease
- Harden: Blocking boosts your ATKSPD and Bullet speed for a few seconds but small block cooldown increase
- Jackhammer: Projectiles create massive explosions at the cost of your movement speed and ATKSPD
- Loyalist: Massive AMMO and ATKSPD increase at the cost of your DMG and HP
- Magnetron: Blocking can push or pull (and damage on contact) enemies depending on where you aim before blocking (up/down)
- Nuke: You know what it does
- Overcharge: Blocking boosts your DMG, ATKSPD and makes bullets explode for a few seconds but large block cooldown increase
- Poseidon: Buckshot but not useless
- Quantum Sponge: Taking damage will partially recharge your block cooldown
- Radar Jammer: Enemy guns are less accurate while you're alive
- Recycler: Continuously steal HP from every enemy on screen while you're alive
- Rogue Nanites: Blocking heals 25 HP
- Shotja: Bullets travel WAY faster and also ignore gravity at the cost of some HP
- Stacked Cannons: Fire your entire clip instantly
- Super Triton: Bullet hitbox increased dramatically
- Titan: Movement speed and jump height increased at the cost of some HP
- TML: Shoot pairs of bullets that ignore gravity and travel in straight lines at the cost of your ATKSPD
- Training: +25% HP and +25% DMG when you don't know what else to pick
Changelog
v1.0.7
- Rebalanced: Colossus, Magnetron
v1.0.6
- Card art update
- Cards added: Darkenoid
- Rebalanced: Cluster Bomb, Magnetron (push/pull force decreased)
v1.0.5
- Card art update
- Fixed issues with cards you can't take multiple times
- Fixed Quantum Sponge activating after Chrome Shield without taking damage
- Fixed GunProjectileSizePatch
v1.0.4
- Cards added: Buhbledow, Quantum Sponge, Stacked Cannons
- Rebalanced: Shotja, Titan
v1.0.3
- Fixed Magnetron DPS and force dependency on FPS and player count
- Optimized Cluster Bomb
- Fixed wrong block cooldowns on all cards that increased block cooldowns
- Rebalanced: Cluster Bomb, Magnetron
v1.0.2
- Cards added: Cluster Bomb
- Fixed explosion sounds on: Disruptor, Jackhammer, Nuke
v1.0.1
- Cards added: Chrome Shield, Colossus, Disruptor, Field Engineer, Harden, Jackhammer, Loyalist, Magnetron, Nuke, Overcharge, Poseidon, Radar Jammer, Recycler, Rogue Nanites, Shotja, Super Triton, Titan, TML, Training
v1.0.0
- DO NOT USE - DOESN'T WORK! I forgot to include a BepIn dependency, fixed in v1.0.1