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Date Uploaded
4 years ago
Downloads
385K
Size
1.9MB
Dependency string
Alphahex-Supcom2Cards-1.0.7

Supcom2Cards by Alphahex

Card art made by Krawl

If you have any suggestions or find bugs, feel free to contact me on discord: Alphahex#4470

I receive messages from people I share servers with so maybe instead of sending a friend request just temporarily join: https://discord.gg/3xf6cRn or https://discord.gg/zUtsjXWeWk

Cards

  • Buhbledow: Dealing damage to an enemy resets their block cooldown
  • Chrome Shield: Automatically blocks before taking damage (>5% max HP) if block cooldown allows it
  • Cluster Bomb: Bullets create tiny explosions after impact
  • Colossus: Ridiculous health boost at the cost of your movement speed, jump height and block cooldown
  • Darkenoid: Massive damage boost, but only when you're shooting down
  • Disruptor: Projectiles create explosions that stun but don't deal damage
  • Field Engineer: Small life regen but small damage decrease
  • Harden: Blocking boosts your ATKSPD and Bullet speed for a few seconds but small block cooldown increase
  • Jackhammer: Projectiles create massive explosions at the cost of your movement speed and ATKSPD
  • Loyalist: Massive AMMO and ATKSPD increase at the cost of your DMG and HP
  • Magnetron: Blocking can push or pull (and damage on contact) enemies depending on where you aim before blocking (up/down)
  • Nuke: You know what it does
  • Overcharge: Blocking boosts your DMG, ATKSPD and makes bullets explode for a few seconds but large block cooldown increase
  • Poseidon: Buckshot but not useless
  • Quantum Sponge: Taking damage will partially recharge your block cooldown
  • Radar Jammer: Enemy guns are less accurate while you're alive
  • Recycler: Continuously steal HP from every enemy on screen while you're alive
  • Rogue Nanites: Blocking heals 25 HP
  • Shotja: Bullets travel WAY faster and also ignore gravity at the cost of some HP
  • Stacked Cannons: Fire your entire clip instantly
  • Super Triton: Bullet hitbox increased dramatically
  • Titan: Movement speed and jump height increased at the cost of some HP
  • TML: Shoot pairs of bullets that ignore gravity and travel in straight lines at the cost of your ATKSPD
  • Training: +25% HP and +25% DMG when you don't know what else to pick

Changelog

v1.0.7

  • Rebalanced: Colossus, Magnetron

v1.0.6

  • Card art update
  • Cards added: Darkenoid
  • Rebalanced: Cluster Bomb, Magnetron (push/pull force decreased)

v1.0.5

  • Card art update
  • Fixed issues with cards you can't take multiple times
  • Fixed Quantum Sponge activating after Chrome Shield without taking damage
  • Fixed GunProjectileSizePatch

v1.0.4

  • Cards added: Buhbledow, Quantum Sponge, Stacked Cannons
  • Rebalanced: Shotja, Titan

v1.0.3

  • Fixed Magnetron DPS and force dependency on FPS and player count
  • Optimized Cluster Bomb
  • Fixed wrong block cooldowns on all cards that increased block cooldowns
  • Rebalanced: Cluster Bomb, Magnetron

v1.0.2

  • Cards added: Cluster Bomb
  • Fixed explosion sounds on: Disruptor, Jackhammer, Nuke

v1.0.1

  • Cards added: Chrome Shield, Colossus, Disruptor, Field Engineer, Harden, Jackhammer, Loyalist, Magnetron, Nuke, Overcharge, Poseidon, Radar Jammer, Recycler, Rogue Nanites, Shotja, Super Triton, Titan, TML, Training

v1.0.0

  • DO NOT USE - DOESN'T WORK! I forgot to include a BepIn dependency, fixed in v1.0.1
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