Decompiled source of UnstableCards v2.8.0

UnstableCards.dll

Decompiled 2 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using ClassesManagerReborn;
using ClassesManagerReborn.Util;
using HarmonyLib;
using Jotunn.Utils;
using Microsoft.CodeAnalysis;
using ModdingUtils.MonoBehaviours;
using ModdingUtils.Utils;
using Photon.Pun;
using RarityLib.Utils;
using UnboundLib;
using UnboundLib.Cards;
using UnityEngine;
using UnstableCards.Cards.Buff;
using UnstableCards.Cards.Damned;
using UnstableCards.Cards.God;
using UnstableCards.Cards.NameClasses;
using UnstableCards.Cards.Special;
using UnstableCards.Cards.Totem;
using UnstableCards.Cards.Wacky;
using WillsWackyManagers.MonoBehaviours;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("UnstableCards")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("UnstableCards")]
[assembly: AssemblyTitle("UnstableCards")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace UnstableCards
{
	internal class Assets
	{
		private static readonly AssetBundle Bundle = AssetUtils.LoadAssetBundleFromResources("assets", typeof(UnstableCards).Assembly);

		public static GameObject FirefliesArt = Bundle.LoadAsset<GameObject>("C_Fireflies");

		public static GameObject BoomstickArt = Bundle.LoadAsset<GameObject>("C_Boomstick");

		public static GameObject GoldenAppleArt = Bundle.LoadAsset<GameObject>("C_GoldenApple");

		public static GameObject EnchantedGoldenAppleArt = Bundle.LoadAsset<GameObject>("C_EnchantedGoldenApple");

		public static GameObject DrumMagArt = Bundle.LoadAsset<GameObject>("C_DrumMag");

		public static GameObject AmmoContainerArt = Bundle.LoadAsset<GameObject>("C_AmmoContainer");

		public static GameObject DetonatorArt = Bundle.LoadAsset<GameObject>("C_Detonator");

		public static GameObject StoneStatueArt = Bundle.LoadAsset<GameObject>("C_StoneStatue");

		public static GameObject UraniumPayloadArt = Bundle.LoadAsset<GameObject>("C_UraniumPayload");

		public static GameObject PointClickAdventureGameArt = Bundle.LoadAsset<GameObject>("C_PointClickAdventureGame");

		public static GameObject WeaponServicingArt = Bundle.LoadAsset<GameObject>("C_WeaponServicing");

		public static GameObject RunItBackArt = Bundle.LoadAsset<GameObject>("C_RunItBack");

		public static GameObject DenseBulletsArt = Bundle.LoadAsset<GameObject>("C_DenseBullets");

		public static GameObject OneInTheChamberArt = Bundle.LoadAsset<GameObject>("C_OneInTheChamber");

		public static GameObject TwoInTheChamberArt = Bundle.LoadAsset<GameObject>("C_TwoInTheChamber");

		public static GameObject ShieldOfTheDamnedArt = Bundle.LoadAsset<GameObject>("C_ShieldOfTheDamned");

		public static GameObject HeartOfTheDamnedArt = Bundle.LoadAsset<GameObject>("C_HeartOfTheDamned");

		public static GameObject SkullOfTheDamnedArt = Bundle.LoadAsset<GameObject>("C_SkullOfTheDamned");

		public static GameObject SoulOfTheDamnedArt = Bundle.LoadAsset<GameObject>("C_SoulOfTheDamned");

		public static GameObject TheCatArt = Bundle.LoadAsset<GameObject>("C_TheCat");

		public static GameObject AngelWeaverArt = Bundle.LoadAsset<GameObject>("C_AngelWeaver");

		public static GameObject IllegalGunPartsArt = Bundle.LoadAsset<GameObject>("C_IllegalGunParts");

		public static GameObject RustBucketArt = Bundle.LoadAsset<GameObject>("C_RustBucket");

		public static GameObject NinjitsuMasterArt = Bundle.LoadAsset<GameObject>("C_NinjitsuMaster");

		public static GameObject ProfessionalArt = Bundle.LoadAsset<GameObject>("C_Professional");

		public static GameObject BostonBoyArt = Bundle.LoadAsset<GameObject>("C_BostonBoy");

		public static GameObject RocketJumperArt = Bundle.LoadAsset<GameObject>("C_RocketJumper");

		public static GameObject TotemOfTheDamnedArt = Bundle.LoadAsset<GameObject>("C_TotemOfTheDamned");

		public static GameObject TotemOfTheBalancedArt = Bundle.LoadAsset<GameObject>("C_TotemOfTheBalanced");

		public static GameObject TotemOfTheForgottenArt = Bundle.LoadAsset<GameObject>("C_TotemOfTheForgotten");

		public static GameObject HeavyWeaponsGuyArt = Bundle.LoadAsset<GameObject>("C_HeavyWeaponsGuy");

		public static GameObject StabbinLicenseArt = Bundle.LoadAsset<GameObject>("C_StabbinLicense");

		public static GameObject TheSoulConsumerArt = Bundle.LoadAsset<GameObject>("C_TheSoulConsumer");

		public static GameObject BulletConjurerArt = Bundle.LoadAsset<GameObject>("C_BulletConjurer");

		public static GameObject BulletsOfTheDamnedArt = Bundle.LoadAsset<GameObject>("C_BulletsOfTheDamned");

		public static GameObject WavyBulletsArt = Bundle.LoadAsset<GameObject>("C_WavyBullets");

		public static GameObject BubbleArt = Bundle.LoadAsset<GameObject>("C_Bubble");

		public static GameObject OilFilterArt = Bundle.LoadAsset<GameObject>("C_OilFilter");

		public static GameObject TrainBulletsArt = Bundle.LoadAsset<GameObject>("C_TrainBullets");

		public static GameObject CardCollectorArt = Bundle.LoadAsset<GameObject>("C_CardCollector");

		public static GameObject ExtendedMagArt = Bundle.LoadAsset<GameObject>("C_ExtendedMag");

		public static GameObject PlaceHolderArt = Bundle.LoadAsset<GameObject>("C_TemporaryCardArt");

		public static AudioClip totemOfTheDamnedAudio = Bundle.LoadAsset<AudioClip>("A_TotemOfTheDamned");

		public static AudioClip totemOfTheBalancedAudio = Bundle.LoadAsset<AudioClip>("A_TotemOfTheBalanced");

		public static AudioClip totemOfTheForgottenAudio = Bundle.LoadAsset<AudioClip>("A_TotemOfTheForgotten");

		public static AudioClip BostonBoyAudio = Bundle.LoadAsset<AudioClip>("A_BostonBoy");

		public static AudioClip GoldenAppleAudio = Bundle.LoadAsset<AudioClip>("A_GoldenApple");

		public static AudioClip RustBucketAudio = Bundle.LoadAsset<AudioClip>("A_RustBucket");

		public static AudioClip HeavyWeaponsGuyAudio = Bundle.LoadAsset<AudioClip>("A_HeavyWeaponsGuy");
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("com.Astr0ni.Rounds.UnstableCards", "Unstable Cards", "2.8.0")]
	[BepInProcess("Rounds.exe")]
	public class UnstableCards : BaseUnityPlugin
	{
		private const string ModId = "com.Astr0ni.Rounds.UnstableCards";

		private const string ModName = "Unstable Cards";

		private const string Version = "2.8.0";

		public const string ModInitials = "UC";

		internal static List<CardInfo> damnedCards = new List<CardInfo>();

		private static List<CardInfo> registeredCards = new List<CardInfo>();

		public static UnstableCards instance { get; private set; }

		public static void SaveCardInfo(CardInfo cardInfo)
		{
			registeredCards.Add(cardInfo);
			Debug.Log("Card registered: " + cardInfo.cardName);
		}

		public static CardInfo GetCardInfoByName(string cardName)
		{
			string cardName2 = cardName;
			return ((IEnumerable<CardInfo>)registeredCards).FirstOrDefault((Func<CardInfo, bool>)((CardInfo card) => card.cardName.Equals(cardName2, StringComparison.OrdinalIgnoreCase)));
		}

		private void Awake()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			new Harmony("com.Astr0ni.Rounds.UnstableCards").PatchAll();
		}

		private void Start()
		{
			CustomCard.BuildCard<Boomstick>((Action<CardInfo>)delegate(CardInfo cardInfo)
			{
				SaveCardInfo(cardInfo);
			});
			CustomCard.BuildCard<PointClickAdventureGame>();
			CustomCard.BuildCard<UraniumPayload>();
			CustomCard.BuildCard<StabbinLicense>();
			CustomCard.BuildCard<Detonator>();
			CustomCard.BuildCard<StoneStatue>();
			CustomCard.BuildCard<RocketJumper>();
			CustomCard.BuildCard<HeavyWeaponsGuy>();
			CustomCard.BuildCard<Fireflies>();
			CustomCard.BuildCard<WavyBullets>();
			CustomCard.BuildCard<Bubble>();
			CustomCard.BuildCard<TrainBullets>();
			CustomCard.BuildCard<GasGasGas>();
			CustomCard.BuildCard<RustBucket>();
			CustomCard.BuildCard<NinjitsuMaster>();
			CustomCard.BuildCard<BostonBoy>();
			CustomCard.BuildCard<GoldenApple>();
			CustomCard.BuildCard<EnchantedGoldenApple>();
			CustomCard.BuildCard<OneInTheChamber>();
			CustomCard.BuildCard<ExtendedMag>();
			CustomCard.BuildCard<DrumMag>();
			CustomCard.BuildCard<AmmoContainer>();
			CustomCard.BuildCard<IllegalGunParts>();
			CustomCard.BuildCard<RunItBack>();
			CustomCard.BuildCard<WeaponServicing>();
			CustomCard.BuildCard<DenseBullets>();
			CustomCard.BuildCard<Professional>();
			CustomCard.BuildCard<BulletConjurer>();
			CustomCard.BuildCard<OilFilter>();
			CustomCard.BuildCard<CardCollector>();
			CustomCard.BuildCard<TheCat>();
			CustomCard.BuildCard<TheSoulConsumer>();
			CustomCard.BuildCard<AngelWeaver>();
			CustomCard.BuildCard<TotemOfRebirth>();
			CustomCard.BuildCard<TotemOfTheBalanced>();
			CustomCard.BuildCard<TotemOfTheDamned>();
			CustomCard.BuildCard<HeartOfTheDamned>((Action<CardInfo>)delegate(CardInfo c)
			{
				Cards.instance.AddHiddenCard(c);
				damnedCards.Add(c);
			});
			CustomCard.BuildCard<SkullOfTheDamned>((Action<CardInfo>)delegate(CardInfo c)
			{
				Cards.instance.AddHiddenCard(c);
				damnedCards.Add(c);
			});
			CustomCard.BuildCard<ShieldOfTheDamned>((Action<CardInfo>)delegate(CardInfo c)
			{
				Cards.instance.AddHiddenCard(c);
				damnedCards.Add(c);
			});
			CustomCard.BuildCard<SoulOfTheDamned>((Action<CardInfo>)delegate(CardInfo c)
			{
				Cards.instance.AddHiddenCard(c);
				damnedCards.Add(c);
			});
			CustomCard.BuildCard<BulletsOfTheDamned>((Action<CardInfo>)delegate(CardInfo c)
			{
				Cards.instance.AddHiddenCard(c);
				damnedCards.Add(c);
			});
			CustomCard.BuildCard<RebirthedSoul>((Action<CardInfo>)delegate(CardInfo cardInfo)
			{
				SaveCardInfo(cardInfo);
			});
			instance = this;
		}

		public static (GameObject AddToProjectile, GameObject effect, Explosion explosion) LoadExplosion(string name, Gun? gun = null)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			Gun component = ((GameObject)Resources.Load("0 cards/Explosive bullet")).GetComponent<Gun>();
			if ((Object)(object)gun != (Object)null)
			{
				gun.soundGun.AddSoundImpactModifier(component.soundImpactModifier);
			}
			GameObject addToProjectile = component.objectsToSpawn[0].AddToProjectile;
			GameObject val = Object.Instantiate<GameObject>(component.objectsToSpawn[0].effect);
			val.transform.position = new Vector3(1000f, 0f, 0f);
			((Object)val).hideFlags = (HideFlags)61;
			((Object)val).name = name;
			Object.DestroyImmediate((Object)(object)val.GetComponent<RemoveAfterSeconds>());
			Explosion component2 = val.GetComponent<Explosion>();
			return (addToProjectile, val, component2);
		}
	}
}
namespace UnstableCards.Cards.Wacky
{
	internal class Boomstick : CustomCard
	{
		public override void Callback()
		{
			ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false).className = WackyClass.name;
		}

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			gun.attackSpeed = 1.5f;
			gun.damage = 0.75f;
			gun.spread = 0.25f;
			gun.multiplySpread = 1.75f;
			gun.knockback = 10f;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			gun.bodyRecoil += 350f;
			gunAmmo.reloadTimeAdd += 2f;
			gun.numberOfProjectiles += 5;
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Boomstick";
		}

		protected override string GetDescription()
		{
			return "This right here, is my BOOMSTICK!";
		}

		protected override GameObject GetCardArt()
		{
			return Assets.BoomstickArt;
		}

		protected override Rarity GetRarity()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return RarityUtils.GetRarity("Exotic");
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Expected O, but got Unknown
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Expected O, but got Unknown
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Expected O, but got Unknown
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Expected O, but got Unknown
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Expected O, but got Unknown
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Expected O, but got Unknown
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_011c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_0132: Unknown result type (might be due to invalid IL or missing references)
			//IL_0134: Unknown result type (might be due to invalid IL or missing references)
			//IL_013a: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[7]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Knockback",
					amount = "+1000%",
					simepleAmount = (SimpleAmount)4
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Bullets",
					amount = "+5",
					simepleAmount = (SimpleAmount)2
				},
				new CardInfoStat
				{
					positive = false,
					stat = "Reload Time",
					amount = "+2.0s",
					simepleAmount = (SimpleAmount)2
				},
				new CardInfoStat
				{
					positive = false,
					stat = "ATKSPD",
					amount = "+1.5s",
					simepleAmount = (SimpleAmount)2
				},
				new CardInfoStat
				{
					positive = false,
					stat = "DMG",
					amount = "-20%",
					simepleAmount = (SimpleAmount)6
				},
				new CardInfoStat
				{
					positive = false,
					stat = "Spread",
					amount = "+25%",
					simepleAmount = (SimpleAmount)3
				},
				new CardInfoStat
				{
					positive = false,
					stat = "Recoil",
					amount = "+350",
					simepleAmount = (SimpleAmount)3
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			return (CardThemeColorType)1;
		}

		public override string GetModName()
		{
			return "UC";
		}
	}
	internal class Bubble : CustomCard
	{
		public override void Callback()
		{
			ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false).className = WackyClass.name;
		}

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			statModifiers.health = 0.5f;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			InAirJumpEffect orAddComponent = ExtensionMethods.GetOrAddComponent<InAirJumpEffect>(((Component)player).gameObject, false);
			orAddComponent.SetJumpMult(0.1f);
			orAddComponent.AddJumps(10000f);
			orAddComponent.SetCostPerJump(1f);
			orAddComponent.SetContinuousTrigger(true);
			orAddComponent.SetResetOnWallGrab(true);
			orAddComponent.SetInterval(0.1f);
			gravity.gravityForce = 0.01f;
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Bubble";
		}

		protected override string GetDescription()
		{
			return "Hi bubble! *pop*. This presentation was brought to you by Blocky's funny doings international.";
		}

		protected override GameObject GetCardArt()
		{
			return Assets.BubbleArt;
		}

		protected override Rarity GetRarity()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return RarityUtils.GetRarity("Scarce");
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Expected O, but got Unknown
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[2]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Gravity",
					amount = "fly!",
					simepleAmount = (SimpleAmount)2
				},
				new CardInfoStat
				{
					positive = false,
					stat = "Health",
					amount = "-50%",
					simepleAmount = (SimpleAmount)6
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			return (CardThemeColorType)7;
		}

		public override string GetModName()
		{
			return "UC";
		}
	}
	internal class Detonator : CustomCard
	{
		private readonly ObjectsToSpawn[] explosionToSpawn = (ObjectsToSpawn[])(object)new ObjectsToSpawn[1];

		public override void Callback()
		{
			ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false).className = WackyClass.name;
		}

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			gun.bulletDamageMultiplier = 2f;
			gun.size = 10f;
			gun.projectileSpeed = 0.5f;
			gun.unblockable = true;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Expected O, but got Unknown
			if (explosionToSpawn[0] == null)
			{
				(GameObject AddToProjectile, GameObject effect, Explosion explosion) tuple = UnstableCards.LoadExplosion("explosionDetonator", gun);
				GameObject item = tuple.AddToProjectile;
				GameObject item2 = tuple.effect;
				Explosion item3 = tuple.explosion;
				item3.force *= 10f;
				item3.range *= 3f;
				item3.damage = 2.1474836E+09f;
				item3.ignoreWalls = true;
				explosionToSpawn[0] = new ObjectsToSpawn
				{
					AddToProjectile = item,
					direction = (Direction)0,
					effect = item2,
					normalOffset = 1f,
					scaleFromDamage = 1f,
					scaleStackM = 0.2f,
					scaleStacks = true,
					spawnAsChild = false,
					spawnOn = (SpawnOn)0,
					stacks = 1,
					stickToAllTargets = false,
					stickToBigTargets = false,
					zeroZ = false
				};
			}
			gun.objectsToSpawn = gun.objectsToSpawn.Concat(explosionToSpawn).ToArray();
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			gun.objectsToSpawn = gun.objectsToSpawn.Except(explosionToSpawn).ToArray();
		}

		protected override string GetTitle()
		{
			return "Detonator";
		}

		protected override string GetDescription()
		{
			return "Blast everything around you (including yourself) into oblivion.";
		}

		protected override GameObject GetCardArt()
		{
			return Assets.DetonatorArt;
		}

		protected override Rarity GetRarity()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return RarityUtils.GetRarity("Epic");
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = false,
					stat = "Self Explosion",
					amount = "explosion!",
					simepleAmount = (SimpleAmount)4
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			return (CardThemeColorType)0;
		}

		public override string GetModName()
		{
			return "UC";
		}
	}
	internal class Fireflies : CustomCard
	{
		public override void Callback()
		{
			ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false).className = WackyClass.name;
		}

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			gun.spread = 0.1f;
			gun.projectileColor = Color.yellow;
			gun.gravity = 0f;
			gun.projectileSpeed = 0.7f;
			gun.ignoreWalls = true;
			gun.damage = 0.2f;
			gun.multiplySpread = 1.75f;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			gun.cos = Random.Range(0.05f, 0.35f);
			gun.numberOfProjectiles += 4;
			gunAmmo.maxAmmo += 4;
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Fireflies";
		}

		protected override string GetDescription()
		{
			return "Shoot slow moving fireflies, You won't believe your eyes!";
		}

		protected override GameObject GetCardArt()
		{
			return Assets.FirefliesArt;
		}

		protected override Rarity GetRarity()
		{
			return (Rarity)1;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Expected O, but got Unknown
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Expected O, but got Unknown
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Expected O, but got Unknown
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Expected O, but got Unknown
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[5]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Bullets",
					amount = "+4",
					simepleAmount = (SimpleAmount)3
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Ignore Walls",
					amount = "true",
					simepleAmount = (SimpleAmount)3
				},
				new CardInfoStat
				{
					positive = false,
					stat = "Bullet Spread",
					amount = "+75%",
					simepleAmount = (SimpleAmount)3
				},
				new CardInfoStat
				{
					positive = false,
					stat = "Bullet Speed",
					amount = "-30%",
					simepleAmount = (SimpleAmount)7
				},
				new CardInfoStat
				{
					positive = false,
					stat = "Bullet Damage",
					amount = "-80%",
					simepleAmount = (SimpleAmount)6
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			return (CardThemeColorType)1;
		}

		public override string GetModName()
		{
			return "UC";
		}
	}
	internal class GasGasGas : CustomCard
	{
		public override void Callback()
		{
			ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false).className = BuffClass.name;
		}

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			statModifiers.movementSpeed = 1.25f;
			gun.recoil = -50f;
			block.forceToAdd = -10f;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Gas Gas Gas";
		}

		protected override string GetDescription()
		{
			return "<b>OH LAWRD HE COMIN'</b>. Makes you dash forward when blocking and shooting";
		}

		protected override GameObject GetCardArt()
		{
			return Assets.PlaceHolderArt;
		}

		protected override Rarity GetRarity()
		{
			return (Rarity)0;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Expected O, but got Unknown
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[2]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Movement Speed",
					amount = "+25%",
					simepleAmount = (SimpleAmount)2
				},
				new CardInfoStat
				{
					positive = false,
					stat = "Health",
					amount = "-5%",
					simepleAmount = (SimpleAmount)6
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			return (CardThemeColorType)0;
		}

		public override string GetModName()
		{
			return "UC";
		}
	}
	internal class HeavyWeaponsGuy : CustomCard
	{
		public override void Callback()
		{
			ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false).className = WackyClass.name;
		}

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			gun.attackSpeed = 0.1f;
			gun.reflects = -999;
			gun.spread = 0.4f;
			gun.reloadTime = 0.5f;
			gun.projectileSpeed = 2f;
			gun.damage = 0.2f;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			AudioSource orAddComponent = ExtensionMethods.GetOrAddComponent<AudioSource>(new GameObject("audioSource").gameObject, false);
			ExtensionMethods.GetOrAddComponent<RemoveAfterSeconds>(((Component)orAddComponent).gameObject, false);
			((Component)orAddComponent).GetComponent<RemoveAfterSeconds>().seconds = 5f;
			orAddComponent.PlayOneShot(Assets.HeavyWeaponsGuyAudio, 1.5f);
			gunAmmo.maxAmmo += 99;
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Heavy weapons guy";
		}

		protected override string GetDescription()
		{
			return "A custom tool cartridge 10000rpm Max ammo bullet machine of death named 'Sasha'.";
		}

		protected override GameObject GetCardArt()
		{
			return Assets.HeavyWeaponsGuyArt;
		}

		protected override Rarity GetRarity()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return RarityUtils.GetRarity("Mythical");
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Expected O, but got Unknown
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Expected O, but got Unknown
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Expected O, but got Unknown
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Expected O, but got Unknown
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[5]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Reload Time",
					amount = "0.5s",
					simepleAmount = (SimpleAmount)1
				},
				new CardInfoStat
				{
					positive = true,
					stat = "ATKSPD",
					amount = "0.2s",
					simepleAmount = (SimpleAmount)1
				},
				new CardInfoStat
				{
					positive = false,
					stat = "DMG",
					amount = "-80%",
					simepleAmount = (SimpleAmount)7
				},
				new CardInfoStat
				{
					positive = false,
					stat = "Bullet Bounces",
					amount = "Disables",
					simepleAmount = (SimpleAmount)7
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Bullet Speed",
					amount = "+200%",
					simepleAmount = (SimpleAmount)3
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			return (CardThemeColorType)0;
		}

		public override string GetModName()
		{
			return "UC";
		}
	}
	internal class PointClickAdventureGame : CustomCard
	{
		public override void Callback()
		{
			ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false).className = WackyClass.name;
		}

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			gun.spread = 0f;
			gun.projectileSpeed = 99.9f;
			gun.projectielSimulatonSpeed = 9.9f;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Point n Click Adventure Title";
		}

		protected override string GetDescription()
		{
			return "Turn Rounds into a Point and click adventure game, Just point and click at an enemy to kill them!";
		}

		protected override GameObject GetCardArt()
		{
			return Assets.PointClickAdventureGameArt;
		}

		protected override Rarity GetRarity()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return RarityUtils.GetRarity("Epic");
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Expected O, but got Unknown
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[2]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Bullet Speed",
					amount = "+9999%",
					simepleAmount = (SimpleAmount)4
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Bullet Spread",
					amount = "resets",
					simepleAmount = (SimpleAmount)7
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			return (CardThemeColorType)7;
		}

		public override string GetModName()
		{
			return "UC";
		}
	}
	internal class RocketJumper : CustomCard
	{
		private readonly ObjectsToSpawn[] explosionToSpawn = (ObjectsToSpawn[])(object)new ObjectsToSpawn[1];

		public override void Callback()
		{
			ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false).className = WackyClass.name;
		}

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			gun.projectileColor = Color.yellow;
			gun.bulletDamageMultiplier = 0f;
			gun.gravity = 0f;
			gun.projectileSpeed = 2f;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Expected O, but got Unknown
			gunAmmo.maxAmmo += 15;
			characterStats.gravity *= 0.75f;
			if (explosionToSpawn[0] == null)
			{
				(GameObject AddToProjectile, GameObject effect, Explosion explosion) tuple = UnstableCards.LoadExplosion("explosionRocketJumper", gun);
				GameObject item = tuple.AddToProjectile;
				GameObject item2 = tuple.effect;
				Explosion item3 = tuple.explosion;
				item3.force *= 10f;
				item3.range *= 2.25f;
				item3.damage = 0f;
				explosionToSpawn[0] = new ObjectsToSpawn
				{
					AddToProjectile = item,
					direction = (Direction)0,
					effect = item2,
					normalOffset = 0.1f,
					scaleFromDamage = 0f,
					scaleStackM = 0.2f,
					scaleStacks = true,
					spawnAsChild = false,
					spawnOn = (SpawnOn)0,
					stacks = 1,
					stickToAllTargets = false,
					stickToBigTargets = false,
					zeroZ = false
				};
			}
			gun.objectsToSpawn = gun.objectsToSpawn.Concat(explosionToSpawn).ToArray();
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			gun.objectsToSpawn = gun.objectsToSpawn.Except(explosionToSpawn).ToArray();
		}

		protected override string GetTitle()
		{
			return "Rocket Jumper";
		}

		protected override string GetDescription()
		{
			return "Harmless rockets! Meant for rocket jumping practice sessions! (or knocking your friends to infinity and beyond!)";
		}

		protected override GameObject GetCardArt()
		{
			return Assets.RocketJumperArt;
		}

		protected override Rarity GetRarity()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return RarityUtils.GetRarity("Scarce");
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Expected O, but got Unknown
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Expected O, but got Unknown
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[3]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Damage",
					amount = "Harmless",
					simepleAmount = (SimpleAmount)7
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Ammo",
					amount = "+15",
					simepleAmount = (SimpleAmount)3
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Gravity",
					amount = "-25%",
					simepleAmount = (SimpleAmount)6
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			return (CardThemeColorType)8;
		}

		public override string GetModName()
		{
			return "UC";
		}
	}
	internal class StabbinLicense : CustomCard
	{
		public override void Callback()
		{
			ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false).className = WackyClass.name;
		}

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			gun.destroyBulletAfter = 0.1f;
			gun.bulletDamageMultiplier = 5f;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			characterStats.movementSpeed *= 1.2f;
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Stabbin License";
		}

		protected override string GetDescription()
		{
			return "Officer: Oi mate you got a license for stabbin that bloke? *shows license*. Officer: Fair enough, keep stabbin him.";
		}

		protected override GameObject GetCardArt()
		{
			return Assets.StabbinLicenseArt;
		}

		protected override Rarity GetRarity()
		{
			return (Rarity)1;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Expected O, but got Unknown
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Expected O, but got Unknown
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[3]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Sharpened Blade",
					amount = "x5 Damage",
					simepleAmount = (SimpleAmount)4
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Movement Speed",
					amount = "+20%",
					simepleAmount = (SimpleAmount)1
				},
				new CardInfoStat
				{
					positive = false,
					stat = "Bullet Range",
					amount = "Melee",
					simepleAmount = (SimpleAmount)7
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			return (CardThemeColorType)7;
		}

		public override string GetModName()
		{
			return "UC";
		}
	}
	internal class StoneStatue : CustomCard
	{
		public override void Callback()
		{
			ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false).className = WackyClass.name;
		}

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			statModifiers.health = 5.5f;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			characterStats.movementSpeed = 0f;
			data.jumps = -99;
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Stone Statue";
		}

		protected override string GetDescription()
		{
			return "Moving is soooo overrated!";
		}

		protected override GameObject GetCardArt()
		{
			return Assets.StoneStatueArt;
		}

		protected override Rarity GetRarity()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return RarityUtils.GetRarity("Epic");
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Expected O, but got Unknown
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[2]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Health",
					amount = "+550%",
					simepleAmount = (SimpleAmount)3
				},
				new CardInfoStat
				{
					positive = false,
					stat = "Statue",
					amount = "Cannot move",
					simepleAmount = (SimpleAmount)3
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			return (CardThemeColorType)2;
		}

		public override string GetModName()
		{
			return "UC";
		}
	}
	internal class TrainBullets : CustomCard
	{
		public override void Callback()
		{
			ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false).className = WackyClass.name;
		}

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			gun.projectileSpeed = 1.5f;
			gun.projectileSize = 1.5f;
			gun.spread = 0f;
			gun.knockback = 80f;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			gun.numberOfProjectiles += 5;
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Train Bullets";
		}

		protected override string GetDescription()
		{
			return "Imagine your bullets are fired with the properties of a UGL Rail C44ACI moving at 200km/h colliding with you head-on.";
		}

		protected override GameObject GetCardArt()
		{
			return Assets.TrainBulletsArt;
		}

		protected override Rarity GetRarity()
		{
			return (Rarity)2;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Expected O, but got Unknown
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Expected O, but got Unknown
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Expected O, but got Unknown
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[4]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Bullets",
					amount = "+5",
					simepleAmount = (SimpleAmount)3
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Bullet Size",
					amount = "+50%",
					simepleAmount = (SimpleAmount)2
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Bullet Speed",
					amount = "+200%",
					simepleAmount = (SimpleAmount)3
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Knockback",
					amount = "yeet",
					simepleAmount = (SimpleAmount)4
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			return (CardThemeColorType)1;
		}

		public override string GetModName()
		{
			return "UC";
		}
	}
	internal class UraniumPayload : CustomCard
	{
		private readonly ObjectsToSpawn[] explosionToSpawn = (ObjectsToSpawn[])(object)new ObjectsToSpawn[1];

		public override void Callback()
		{
			ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false).className = WackyClass.name;
		}

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			gun.attackSpeed = 5.5f;
			gun.projectileColor = Color.green;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Expected O, but got Unknown
			gun.damage *= 6f;
			characterStats.movementSpeed *= 0.5f;
			gun.attackSpeed *= 4f;
			if (explosionToSpawn[0] == null)
			{
				(GameObject AddToProjectile, GameObject effect, Explosion explosion) tuple = UnstableCards.LoadExplosion("explosionUraniumPayload", gun);
				GameObject item = tuple.AddToProjectile;
				GameObject item2 = tuple.effect;
				Explosion item3 = tuple.explosion;
				item3.force *= 16f;
				item3.range *= 3f;
				explosionToSpawn[0] = new ObjectsToSpawn
				{
					AddToProjectile = item,
					direction = (Direction)0,
					effect = item2,
					normalOffset = 0.1f,
					scaleFromDamage = 1f,
					scaleStackM = 0.2f,
					scaleStacks = true,
					spawnAsChild = false,
					spawnOn = (SpawnOn)0,
					stacks = 1,
					stickToAllTargets = false,
					stickToBigTargets = false,
					zeroZ = false
				};
			}
			gun.objectsToSpawn = gun.objectsToSpawn.Concat(explosionToSpawn).ToArray();
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			gun.objectsToSpawn = gun.objectsToSpawn.Except(explosionToSpawn).ToArray();
		}

		protected override string GetTitle()
		{
			return "Uranium Payload";
		}

		protected override string GetDescription()
		{
			return "Ammunition infused with 20KG of <color=#84FF00>Uranium 235</color> for unstable results. 100% Compliant with OSHA guidelines!";
		}

		protected override GameObject GetCardArt()
		{
			return Assets.UraniumPayloadArt;
		}

		protected override Rarity GetRarity()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return RarityUtils.GetRarity("Epic");
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Expected O, but got Unknown
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Expected O, but got Unknown
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[3]
			{
				new CardInfoStat
				{
					positive = false,
					stat = "Instability",
					amount = "+9999%",
					simepleAmount = (SimpleAmount)4
				},
				new CardInfoStat
				{
					positive = false,
					stat = "ATKSPD",
					amount = "5.5s",
					simepleAmount = (SimpleAmount)3
				},
				new CardInfoStat
				{
					positive = false,
					stat = "Movement Speed",
					amount = "-50%",
					simepleAmount = (SimpleAmount)6
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			return (CardThemeColorType)5;
		}

		public override string GetModName()
		{
			return "UC";
		}
	}
	internal class WavyBullets : CustomCard
	{
		public override void Callback()
		{
			ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false).className = WackyClass.name;
		}

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			gun.damage = 0.85f;
			gun.cos = 4f;
			gun.projectileSpeed = 1.65f;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Wavy Bullets";
		}

		protected override string GetDescription()
		{
			return "The waviest bullets in the seven seas, ARRRR.";
		}

		protected override GameObject GetCardArt()
		{
			return Assets.WavyBulletsArt;
		}

		protected override Rarity GetRarity()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return RarityUtils.GetRarity("Exotic");
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Expected O, but got Unknown
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Expected O, but got Unknown
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[3]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Wavy Bullets",
					amount = "Yes",
					simepleAmount = (SimpleAmount)3
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Bullet Speed",
					amount = "+65%",
					simepleAmount = (SimpleAmount)2
				},
				new CardInfoStat
				{
					positive = false,
					stat = "Damage",
					amount = "-15%",
					simepleAmount = (SimpleAmount)6
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			return (CardThemeColorType)2;
		}

		public override string GetModName()
		{
			return "UC";
		}
	}
}
namespace UnstableCards.Cards.Totem
{
	internal class TotemOfRebirth : CustomCard
	{
		public override void Callback()
		{
			ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false).className = TotemClass.name;
		}

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			AudioSource orAddComponent = ExtensionMethods.GetOrAddComponent<AudioSource>(new GameObject("audioSource").gameObject, false);
			ExtensionMethods.GetOrAddComponent<RemoveAfterSeconds>(((Component)orAddComponent).gameObject, false);
			((Component)orAddComponent).GetComponent<RemoveAfterSeconds>().seconds = 5f;
			orAddComponent.PlayOneShot(Assets.totemOfTheForgottenAudio, 1.2f);
			List<int> list = new List<int>();
			for (int i = 0; i < player.data.currentCards.Count(); i++)
			{
				list.Add(i);
			}
			Cards.instance.RemoveCardsFromPlayer(player, list.ToArray());
			CardInfo cardInfoByName = UnstableCards.GetCardInfoByName("Rebirthed Soul");
			if ((Object)(object)cardInfoByName != (Object)null)
			{
				Cards.instance.AddCardToPlayer(player, cardInfoByName, false, "", 0f, 0f);
			}
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Totem Of Rebirth";
		}

		protected override string GetDescription()
		{
			return "Empower your soul with a new life. Start afresh when your deck is too far gone...";
		}

		protected override GameObject GetCardArt()
		{
			return Assets.TotemOfTheForgottenArt;
		}

		protected override Rarity GetRarity()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return RarityUtils.GetRarity("Exotic");
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Expected O, but got Unknown
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Expected O, but got Unknown
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[3]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Cards Removed",
					amount = "All",
					simepleAmount = (SimpleAmount)3
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Lives",
					amount = "+1",
					simepleAmount = (SimpleAmount)1
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Health",
					amount = "+100%",
					simepleAmount = (SimpleAmount)3
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			return (CardThemeColorType)4;
		}

		public override string GetModName()
		{
			return "UC";
		}
	}
	internal class TotemOfTheBalanced : CustomCard
	{
		public override void Callback()
		{
			ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false).className = TotemClass.name;
		}

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			AudioSource orAddComponent = ExtensionMethods.GetOrAddComponent<AudioSource>(new GameObject("audioSource").gameObject, false);
			ExtensionMethods.GetOrAddComponent<RemoveAfterSeconds>(((Component)orAddComponent).gameObject, false);
			((Component)orAddComponent).GetComponent<RemoveAfterSeconds>().seconds = 5f;
			orAddComponent.PlayOneShot(Assets.totemOfTheBalancedAudio, 1.2f);
			Debug.Log((object)$"{player.data.currentCards}");
			((MonoBehaviour)Unbound.Instance).StartCoroutine(DoReplaceCards(player));
		}

		private static IEnumerator DoReplaceCards(Player player)
		{
			if (PhotonNetwork.IsMasterClient || PhotonNetwork.OfflineMode)
			{
				int[] array = Enumerable.Range(0, player.data.currentCards.Count()).ToArray();
				int index = array[new Random().Next(0, array.Length)];
				CardInfo[] array2 = Enumerable.Repeat<CardInfo>(player.data.currentCards[index], array.Length).ToArray();
				yield return Cards.instance.ReplaceCards(player, array, array2, (string[])null);
			}
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Totem Of The Balanced";
		}

		protected override string GetDescription()
		{
			return "It cost everything. All of your cards are now perfectly balanced.";
		}

		protected override GameObject GetCardArt()
		{
			return Assets.TotemOfTheBalancedArt;
		}

		protected override Rarity GetRarity()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return RarityUtils.GetRarity("Epic");
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Cards Converted",
					amount = "All",
					simepleAmount = (SimpleAmount)3
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			return (CardThemeColorType)4;
		}

		public override string GetModName()
		{
			return "UC";
		}
	}
	internal class TotemOfTheDamned : CustomCard
	{
		private static class WaitFor
		{
			public static IEnumerator Frames(int frameCount)
			{
				if (frameCount <= 0)
				{
					throw new ArgumentOutOfRangeException("frameCount", "Cannot wait for less that 1 frame");
				}
				while (frameCount > 0)
				{
					frameCount--;
					yield return null;
				}
			}
		}

		public override void Callback()
		{
			ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false).className = TotemClass.name;
		}

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			gun.projectileColor = Color.green;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			AudioSource orAddComponent = ExtensionMethods.GetOrAddComponent<AudioSource>(new GameObject("audioSource").gameObject, false);
			ExtensionMethods.GetOrAddComponent<RemoveAfterSeconds>(((Component)orAddComponent).gameObject, false);
			((Component)orAddComponent).GetComponent<RemoveAfterSeconds>().seconds = 5f;
			orAddComponent.PlayOneShot(Assets.totemOfTheDamnedAudio, 1.2f);
			ExtensionMethods.Shuffle<CardInfo>((IList<CardInfo>)UnstableCards.damnedCards);
			CardInfo[] array = UnstableCards.damnedCards.Take(3).ToArray();
			Cards.instance.AddCardsToPlayer(player, array, false, (string[])null, (float[])null, (float[])null, true);
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Totem Of The Damned";
		}

		protected override string GetDescription()
		{
			return "The unfortunate place for a damned souls last hope.";
		}

		protected override GameObject GetCardArt()
		{
			return Assets.TotemOfTheDamnedArt;
		}

		protected override Rarity GetRarity()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return RarityUtils.GetRarity("Epic");
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Damned cards added",
					amount = "+3",
					simepleAmount = (SimpleAmount)3
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			return (CardThemeColorType)4;
		}

		public override string GetModName()
		{
			return "UC";
		}
	}
}
namespace UnstableCards.Cards.Special
{
	internal class RebirthedSoul : CustomCard
	{
		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			statModifiers.health = 3f;
			statModifiers.respawns++;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Rebirthed Soul";
		}

		protected override string GetDescription()
		{
			return "Reborn again, but stronger.";
		}

		protected override GameObject GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return RarityUtils.GetRarity("Rare");
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Expected O, but got Unknown
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[2]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Health",
					amount = "+100%",
					simepleAmount = (SimpleAmount)3
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Respawns",
					amount = "+1",
					simepleAmount = (SimpleAmount)1
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			return (CardThemeColorType)3;
		}

		public override string GetModName()
		{
			return "UC";
		}

		public override bool GetEnabled()
		{
			return false;
		}
	}
}
namespace UnstableCards.Cards.NameClasses
{
	internal class BuffClass : ClassHandler
	{
		internal static string name = "Buff";

		public override IEnumerator Init()
		{
			yield break;
		}
	}
	internal class DamnedClass : ClassHandler
	{
		internal static string name = "Damned";

		public override IEnumerator Init()
		{
			yield break;
		}
	}
	internal class DebuffClass : ClassHandler
	{
		internal static string name = "Debuff";

		public override IEnumerator Init()
		{
			yield break;
		}
	}
	internal class GodClass : ClassHandler
	{
		internal static string name = "God";

		public override IEnumerator Init()
		{
			yield break;
		}
	}
	internal class TotemClass : ClassHandler
	{
		internal static string name = "Totem";

		public override IEnumerator Init()
		{
			yield break;
		}
	}
	internal class WackyClass : ClassHandler
	{
		internal static string name = "Wacky";

		public override IEnumerator Init()
		{
			yield break;
		}
	}
}
namespace UnstableCards.Cards.God
{
	internal class AngelWeaver : CustomCard
	{
		public override void Callback()
		{
			ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false).className = GodClass.name;
		}

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			cardInfo.allowMultiple = false;
			statModifiers.health = 8f;
			gun.projectileColor = Color.white;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			characterStats.gravity *= 0.5f;
			characterStats.movementSpeed *= 1.5f;
			HealthHandler healthHandler = player.data.healthHandler;
			healthHandler.regeneration += 20f;
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Angelus Textor";
		}

		protected override string GetDescription()
		{
			return "Coelestes almus metere, Castitatis gratia.";
		}

		protected override GameObject GetCardArt()
		{
			return Assets.AngelWeaverArt;
		}

		protected override Rarity GetRarity()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return RarityUtils.GetRarity("Divine");
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Expected O, but got Unknown
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Expected O, but got Unknown
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Expected O, but got Unknown
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[4]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Life Regeneration",
					amount = "+20hp/s",
					simepleAmount = (SimpleAmount)3
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Health",
					amount = "+800%",
					simepleAmount = (SimpleAmount)3
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Gravity",
					amount = "-50%",
					simepleAmount = (SimpleAmount)6
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Movement Speed",
					amount = "+50%",
					simepleAmount = (SimpleAmount)2
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			return (CardThemeColorType)3;
		}

		public override string GetModName()
		{
			return "UC";
		}
	}
	internal class TheCat : CustomCard
	{
		public override void Callback()
		{
			ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false).className = GodClass.name;
		}

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			cardInfo.allowMultiple = false;
			statModifiers.movementSpeed = 1.5f;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			characterStats.respawns = 9;
			block.cdMultiplier = 25f;
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Felis Catus";
		}

		protected override string GetDescription()
		{
			return "Sed quis felis per felis.";
		}

		protected override GameObject GetCardArt()
		{
			return Assets.TheCatArt;
		}

		protected override Rarity GetRarity()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return RarityUtils.GetRarity("Divine");
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Expected O, but got Unknown
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Expected O, but got Unknown
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[3]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "The Cat never lies",
					amount = "nine additional lives",
					simepleAmount = (SimpleAmount)4
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Movement Speed",
					amount = "+50%",
					simepleAmount = (SimpleAmount)2
				},
				new CardInfoStat
				{
					positive = false,
					stat = "Block Cooldown",
					amount = "Good Luck Blocking",
					simepleAmount = (SimpleAmount)4
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			return (CardThemeColorType)8;
		}

		public override string GetModName()
		{
			return "UC";
		}
	}
	internal class TheSoulConsumer : CustomCard
	{
		public override void Callback()
		{
			ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false).className = GodClass.name;
		}

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			cardInfo.allowMultiple = false;
			statModifiers.lifeSteal = 1f;
			statModifiers.sizeMultiplier = 1.75f;
			gun.damage = 2f;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			characterStats.secondsToTakeDamageOver = 7.5f;
			characterStats.respawns = 2;
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Anima Devorantis";
		}

		protected override string GetDescription()
		{
			return "Sitim ultionem exstingue pro anima.";
		}

		protected override GameObject GetCardArt()
		{
			return Assets.TheSoulConsumerArt;
		}

		protected override Rarity GetRarity()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return RarityUtils.GetRarity("Divine");
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Expected O, but got Unknown
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Expected O, but got Unknown
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Expected O, but got Unknown
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Expected O, but got Unknown
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[5]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Life Steal",
					amount = "Everything",
					simepleAmount = (SimpleAmount)4
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Damage",
					amount = "+100%",
					simepleAmount = (SimpleAmount)4
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Additional Lives",
					amount = "+2",
					simepleAmount = (SimpleAmount)4
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Soul Protector",
					amount = "+7.5s DMG takeover",
					simepleAmount = (SimpleAmount)3
				},
				new CardInfoStat
				{
					positive = false,
					stat = "Size",
					amount = "+75%",
					simepleAmount = (SimpleAmount)3
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			return (CardThemeColorType)4;
		}

		public override string GetModName()
		{
			return "UC";
		}
	}
}
namespace UnstableCards.Cards.Damned
{
	internal class BulletsOfTheDamned : CustomCard
	{
		public override void Callback()
		{
			ExtensionMethods.GetOrAddComponent<ClassNameMono>(((Component)this).gameObject, false).className = DamnedClass.name;
		}

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			cardInfo.allowMultiple = true;
			statModifiers.health = 0.75f;
			gun.bulletDamageMultiplier = 1.75f;
			statModifiers.lifeSteal = 0.35f;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Bullets of the Damned";
		}

		protected override string GetDescription()
		{
			return "Bullets infused with the damneds power. Sacrifice is generally the opposite stat of what is being buffed!";
		}

		protected override GameObject GetCardArt()
		{
			return Assets.BulletsOfTheDamnedArt;
		}

		protected override Rarity GetRarity()
		{
			return (Rarity)0;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or mi