BPP
Adds a countless amount of creative cards to your ROUNDS experience (60 cards, 1 class) Maintained by Penial.
Last updated | 2 years ago |
Total downloads | 330152 |
Total rating | 2 |
Categories | Server-side Custom Cards Gameplay Visual Effects |
Dependency string | BPP_Team-BPP-3.0.1 |
Dependants | 56 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_ROUNDS
BepInEx pack for ROUNDS. Preconfigured and ready to use.
Preferred version: 5.4.1100Pykess-PlayerJumpPatch
Patches the erroneous PlayerJump.Jump function in the base game
Preferred version: 0.0.2Pykess-GunUnblockablePatch
Patches erroneous logic in the base game that causes the unblockable property of guns to not work.
Preferred version: 0.0.0Pykess-CardChoiceSpawnUniqueCardPatch
Patches erroneous logic in the base game CardChoice method SpawnUniqueCard
Preferred version: 0.1.7willuwontu-BlockForcePatch
Fixes issues with some block stats not working properly.
Preferred version: 1.0.1willis81808-UnboundLib
This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.
Preferred version: 2.10.1willuwontu-RespawnPatch
Fixes issues with players getting less respawns than they should.
Preferred version: 1.0.6Pykess-ModdingUtils
Utilities aimed at making modding easier and more accessible
Preferred version: 0.2.7Root-Classes_Manager_Reborn
A recreation of the original Classes Manager, with added features.
Preferred version: 1.2.3README
Adds a countless amount of creative cards to your ROUNDS experience (60 cards, 1 class) Maintained by Penial.
Card List
Common Cards
Blue Pill : Increases your max health while decreasing your movement speed and damage.
Butt Stock : Increases your weapons stability, while reducing your mobility.
Dash : Dashes you towards your crosshair when you block.
Double Shot : Shoots an extra bullet when you fire your gun.
Green Pill : Increases your movement speed while decreasing your max health and damage.
Ground Pound : Dashes you downwards when you block, making you extremely sus.
Munitions Pack : haha ammo go brrrrrrrrrrrrrrr!
Muzzle Boost : Increases your weapons rate of fire.
Muzzle Break : Resets the bullet gravity changes from any cards you have picked.
Muzzle Flash : Lowers your rate of fire for more accuracy.
No Scope : Ballista > DSR 50. fight me bro.
Overly Confident : Increases your block cooldown for increased mobility.
Overly Defensive : Decreases your mobility for a decreased block cooldown.
Purple Pill : Increases your life steal while increasing your block cooldown.
Red Pill : Increases your damage while decreasing your movement speed and your max health.
Stimulants : Provides you with very small boosts to anything character related.
Swift Reactions : Dashes you upwards when you block, allowing for a swift escape.
Trusty Pan : This world-famous pan can block anything that may be in your way, sometimes, maybe...
White Pill : Decreases your block cooldown while decreasing your health.
Wounding Ammunition : Bullets that drastically slow your targets.
Yellow Pill : Increases your attack speed while decreasing your movement speed.
Uncommon Cards
Accelerated Back Hopping : I'm a movement player Louis! Dashes you in the oppisite direction of your crosshair when you block.
Addict : Get three pill-related cards (excluding Black Tar Heroin.)
Ammo Enthusiast : You got some issues my guy...
Atomic Ammunition : Slower bullets that deal more damage depending on how much they have travelled and slow their targets.
Big Bang : A devistating damage boost, while sacrificing your attack speed.
Blood Ammunition : Bullets that take health from others, and it's red so that's pretty cool!
Chained : Make every player but you move slower.
Coilgun : Turns your weapon into a 5 round burst.
Condensed Ammunition : Bullets will have no spread, but will travel slower and will be heavier.
Enlarged Magazine : Doubles your current ammo count.
Fisticuffs : Swap out your weapon for your fists, why not?
Foregrip : Removes the spread penalty from any cards you have picked, while increasing your mobility.
Gamer Ammunition : Bullets infused with caffine and rainbow GFUEL to crush your opponents with.
High Power Scope : High magnification sight that makes targets easier to hit at longer ranges.
Horizon : Flip your characters gravity for a short period of time after blocking.
P90 : Turns your weapon into a inaccurate, high fire rate bullet hose.
Parry : Doubles your damage for 5 miliseconds after you block.
Six Shooter : There's a snake in my boot!
Splatter : Shoots 10 bullets when you fire your gun, pretty excessive but you can handle it.
Suppressor : Shoot your foes from afar, and hope they don't hear you.
Vector : No full auto in buildings.
Rare Cards
AA-12 : Turns your weapon into a devestating, full auto shotgun that can chew through health.
Angelic Burst : Turns your weapon into a 12 round burst, how did this happen?
Anti Material Rifle : That's one big bullet bud...
Ascension : Riseeeeeeeeeeee, RISEEEEEEEEEEEEEEEEEEEE!
Black Tar Heroin : Absolutely NOTHING could go wrong, right?
Dash MK2 : Dashes you towards your crosshair with great strength when you block.
Flex Seal : Coats your bullets with a very strong substance to make them more effective, somehow.
Futuristic Magizine : Triples your current ammo count.
Hat Trick : Get four random common cards.
Intervention : Turns your weapon into a high-caliber sniper rifle.
Minigun : Turns your weapon into a belt-fed machine gun with devestating fire rate.
Nuclear : Welcome to the end game...!
Spacious Ammunition : Bigger bullets, and when I say bigger, I mean BIGGER.
Stockpile : You will instantly reload your weapon when you are out of ammo.
Trusty Pan Ultra Super XL : 30 day satisfaction guarantee, we did not copy down your social security number when you ordered it.
Patch Notes
Version 3.0.1
Released on 5/14/2022
Fix for sabotager class that will give it colored top corners.
Version 3.0.0
Released on 5/6/2022
New Class: Sabotager
- Chained (Uncommon)
- Clumsy (Uncommon)
- Culling (Common)
- Offbrand Caliber (Uncommon)
- Sluggish (Common)
Card rebalance
Card art improvments
Rematch support (things that didn't reset properly now do reset properly)
Removed cards that I/others did not like
Version 2.3.1
Released on 4/29/2022
Balance changes that we're sitting on git for weeks on end.
Version 2.3.0
Released on 4/7/2022
Yo, Mr. patch notes guy Penial here. For the foreseeable future, BPP will NOT be receiving and CONTENT updates, if there are any major bugs/balance issues, they will be looked into. The reason for this is a loss of intrest/burnout from ROUNDS, but I will continue work on the mod eventually. Until then, 11 cards that we're problematic have been removed. These will be replaced eventually with brand new cards.
Added Card: Chained
Removed Card: Surgical Kit
Removed Card: Nailgun
Removed Card: Weights
Removed Card: Speed Tape
Removed Card: Makeshift Full Auto
Removed Card: Tactical Gloves
Removed Card: Rigged Slippers
Removed Card: Hoverboard
Removed Card: Designated Marksman Rifle
Removed Card: Pump Action
Removed Card: Old Fashioned
Version 2.2.1
Released on 3/30/2022
Slight stat changes, nothing to see here.
Version 2.2.0
Released on 3/22/2022
Big rebalancing patch, many different cards have had their stats adjusted!
Version 2.1.0
Released on 3/17/2022
Removed Vine Boom, was mainly a test for SFX
Added various amounts of SFX across the BPP cards.
Added a variety of new settings for the mod.
BPP SFX is now affected by the vanilla master volume and SFX volume.
Version 2.0.4
Released on 3/16/2022
More card art adjustments.
New Card: Vine Boom
Reverted the burst delay on Angelic Burst.
Vine Boom and Bank Shot add SFX to your gun, you can lower this volume in your mod settings > BPP settings.
Version 2.0.3
Released on 3/15/2022
More card art adjustments.
Mod settings added.
More debug thingys for people who want them (nobody will want it.)
Version 2.0.2
Released on 3/15/2022
A lot of card art adjustments.
Edited certain cards to explain that they give out BPP related cards.
Version 2.0.1
Released on 3/14/2022
Fixed Pepper Gun.
Buffed Suppressor.
Nerfed Makeshift Full Auto.
Nerfed Muzzle Booster.
Nerfed Nailgun.
Nerfed Trusty Pan Ultra Super XL.
Nerfed Vector.
Version 2.0.0
Released on 3/13/2022
New Card: Addict
New Card: Anti Material Rifle
New Card: Arms Dealer
New Card: Fisticuffs
New Card: Flex Seal
New Card: Foregrip
New Card: Grab Bag
New Card: Hat Trick
New Card: M249
New Card: Muzzle Brake
New Card: Muzzle Flash
New Card: Mysterious Ammunition
New Card: Pepper Gun
New Card: Suppressor
New Card: Vector
Readded Card: Ascension
Many balance changes (as always, because stuff is always brokey :[ )
Improved visibiliy for the stats on the Stimulants card, now it is less cramped..
Fixed Escapist card art.
Renamed Rapid Fire to Muzzle Boost.
Buffed Horizon.
Buffed Parry.
Nerfed Angelic Burst.
Nerfed P90.
Nerfed Minigun.
Updated mod dependencies to force newer versions of certain patches/utilities.
Version 1.5.4
Released on 3/5/2022
Fixed an issue that would cause game crashes when a player had the Stockpile card.
Version 1.5.3
Released on 3/3/2022
Fixed an issue with the README that broke the patch notes.
Version 1.5.2
Released on 3/3/2022
New Card: Gravity Gun
New Card: Spacious Ammunition
New Card: Wounding Ammunition
Removed Ascension due to it's unbalanced nature.
Replaced Ascension with Wounding Ammunition.
Version 1.5.1
Released on 3/2/2022
More adjustments to Pill based cards, and the Stimulant card.
Better card art for Pill based cards.
Version 1.5.0
Released on 3/1/2022
New Card: Purple Pill
New Card: Slugs
New Card: White Pill
New Card: Yellow Pill
A rework of pill based cards, making them more viable overall.
A buff to Parry that makes it more viable.
A rework of Nailgun to make it usable.
Slight nerf to Angelic Burst.
Version 1.4.6
Released on 2/26/2022
Small balance changes and adjustments to card art.
Version 1.4.5
Released on 2/25/2022
Small adjustment to certain art for cards.
Version 1.4.4
Released on 2/25/2022
A hotfix for magazine-based cards, and horizon's duration.
Version 1.4.3
Released on 2/24/2022
New Card: Horizon
New Card: Six Shooter
New Card: Stimulants
All card art has had their background colors dimmed to be more in line with vanilla card art.
Renamed Extended Magazine to Enlarged Magazine to improve compatibility with other mods.
Fixed players turning white when picking a dash-related card.
Parry stat adjustments.
A buff for all pill-related cards.
All gun based card that used max ammo were swapped to a normal ammo count, allowing for you to use other ammo increasing cards with them.
Added card art for any new-ish card missing it.
Version 1.4.2
Released on 2/23/2022
New Card: Counter Intuitive
New Card: Stockpile
Dash card rework, now gives slight speed boost after the dash, and a visual indicator when a player does dash.
Escapist and Parry now also have visual indicators, very cool.
Misc stuff for cards and mono behaviors that will make my job a lot easier.
Version 1.4.1
Released on 2/23/2022
New Card: Parry
Simple Stats have been setup for people using this setting in game.
Version 1.4.0
Released on 2/20/2022
New Card: Ammo Enthusiast
New Card: Angelic Burst
New Card: Futuristic Magazine
Nerfed Ascension, lets see how busted it's still gonna be...
Dash-based cards recieved a slight buff.
Trusty Pan was rebalanced.
Made Inversion somewhat usable now.
Escapist card art was brokey, so me fixey :)
Some more balance changes, as usual.
Version 1.3.5
Released on 2/18/2022
New Card: Escapist
Added art for all the new cards.
Some more balance changes, as usual.
Version 1.3.4
Released on 2/16/2022
New Card: Acsension
New Card: Hoverboard
More rebalancing, mainly around more common cards. The goal of these changes are to make them more viable compared to commons from other popular mods.
A fix for cards that we're supposed to give the player a tighter spread - thanks willuwontu.
Version 1.3.3
Released on 2/13/2022
Small hotfix, adjusting the README and changing the rarity of some cards.
Version 1.3.2
Released on 2/11/2022
New Card: Inversion
Even more card art adjustments.
Version 1.3.1
Released on 2/11/2022
New stuff, yay :)
New Card: Rigged Slippers
New Card: Steel Ammunition
New Card: Surgical Kit
More changes to card art.
A small amount of balancing.
Version 1.3.0
Released on 2/8/2022
Every single card in BPP now has card art, and a decent chunk of those are animated as well. Some cards we're reworked and some older art was also updated.
New Card: Intervention
Bug fix for the nailgun cards attack speed.
Version 1.2.5
Released on 2/7/2022
We have added some more card art, while animating some old card art as well.
Did a little bit of balancing too.
Version 1.2.4
Released on 2/5/2022
Reworked all card art to be more colorful, we are also in the process of animating a lot of them.
Some more balancing is included as well.
Version 1.2.3
Released on 2/3/2022
More balance tweaks, and bug fixes.
23/41 Cards now have card art, it is very barebones and does not look very good right now, but I will make them better with time :)
Version 1.2.2
Released on 2/3/2022
More balance tweaks, and bug fixes.
Added the base for card art, will probably be a thing when we have the time to do it.
Literally one peice of card art for the AA-12 card
14 other placeholder card arts (they are extremely tiny and I gotta fix that some other time)
Version 1.2.1
Released on 2/2/2022
Some balance tweaks, and spelling errors being fixed.
Version 1.2.0
Released on 1/31/2022
We have officially split up BPP into two seperate mods, "BPP", and "BPP-Maps." This will make it easier to play with specific content from are pack.
New Card: AA-12 Shotgun
New Card: Coilgun
New Card: Ground Pound
New Card: Gamer Ammunition
New Card: Nailgun
New Card: P90
New Card: Pump Action
New Card: Old Fashioned
New Card: Speed Tape
New Card: Splatter
New Card: Tactical Gloves
More balancing and bug fixes, as usual.
Version 1.1.2
Released on 1/26/2022
Mainly bug fixes, a little bit of balancing as well.
Version 1.1.1
Released on 1/25/2022
Hello again, we decided that some maps needed to go, mainly ones with weird layouts. These were some of are first maps and they definently did not play well. To fill in the removal of them, we created 2 more, but expect more soon™. And as usual, we made some minor balance tweaks, and a small amonunt of bug fixes.
Removed Map: Dominos
Removed Map: Hills
Removed Map: Labs
Removed Map: Phone
Removed Map: Table
Removed Map: Tunnel
Added Map: Flicker
Added Map: Pickle (the name was Portys idea, it does not have anything to do with pickles sadly.)
New Card: Trusty Pan Ultra Super XL
More balancing and bug fixes, as usual.
Version 1.1.0
Released on 1/23/2022
We did some more stuff, mainly new content and more balancing, which I think is pretty cool.
Readdded most of the removed cards, with new balancing
New Card: Double Shot
New Card: Condensed Shot
New Map: Blocksaw
New Map: Switch
More balancing and bug fixes, should be fine now, hopefully...
Version 1.0.1
Released on 1/22/2022
Yo, I (Penial) caught COVID shortly after we released the mod, and very quickly started recieving feedback. I am now feeling fine and have adjusted many things. There are no new cards or maps, but I have fixed many bugs and made various balance tweaks. I also want to thank Willuwontu for the information about card stats and for their pull requests.
Removed Card: Avid Venter
Removed Card: Big Bang
Removed Card: Intervention
Removed Card: Nuclear
Removed Card: Trusty Pan
Balanced almost every card to be more in-line with other popular packs and vanilla cards, it's not in the best state but it's much better now.
Version 1.0.0
Released on 1/18/2022
Initial release.
Version 0.3.5 - 0.3.6
Released within 1/16/2022 to 1/17/2022
Old beta releases, not really important.
Credits
BinaryAssault (Mod Setup) (Steam) (BinaryAssault#8863 on Discord)
Penial (Custom Cards, Custom Maps, Card Art) (Steam) (YouTube) (Twitch)
Porty (Custom Maps "all the good ones are his") (Steam) (YouTube) (Portator#6582 on Discord)
Source Code
Our source code is HERE, and will always be open for anyone to view, use it to help with your own mods!)