


Adds AI-ally cards to ROUNDS, each with its own upgrade cards that only appear once you hold the matching base card. Offline / local play only — online (Photon) play is not supported and these effects safely do nothing there.
Blocking splits you in two: your damage and health are halved and an AI clone spawns with the other half, fighting on your team on its own. One clone at a time; your stats return at point end.
Block to raise every player you've killed (whose body is still down) as an AI ally on your team — half the stats they had in life, but keeping their original face and colours. (Works best in 2v2+ / multi-enemy fights: killing the last enemy ends the point.)
On spawn, deploy a stationary, knockback-immune AI turret on your team that fires your weapon at half damage with your full health. It holds position and lasts the point.
On spawn, deploy an anchored bee hive plus a swarm of fast, fragile bees that fight with your weapon at reduced damage. Destroy the hive and the whole swarm falls with it.
When you die, a full-strength ghost of you rises where you fell and fights on for ten seconds — a last stand that can still steal the round.
Each upgrade affects only its base family, and is only offered once you own that base card.
Doppelganger
Sentry
Necromancer