
ReksikCards
Mechanic-first ROUNDS cards built for long, highly stacked matches, cross-card bonds, host presets, and readable combat feedback.ReksikCards
ReksikCards 2.0 is a mechanic-first card pack for long, heavily stacked ROUNDS matches.
What 2.0 changes
- Reworked legacy cards so extra copies scale the mechanic itself: area, charges, targets, duration, stored power, and visual intensity.
- Added cross-card Bonds that unlock interactions between specific card pairs.
- Added host presets and synchronized mechanic/VFX controls for custom lobbies.
- Added three new cards:
Ksyusha,Arina, and1 and -1. - Improved runtime stat cleanup, debuff refresh behavior, and shared VFX resources.
The complete roster contains 22 custom cards:
Agent, Arina, Artem, Daniil, Dmitriy, Egor, Fedr, Ksyusha, Maksim, Matusovsky, Matvey, Nazar, Nesen, 1 and -1, Retired Tanker, Rex, Roman, Rostislav, Sosnovka, Subject #8, Tukson, Viktor.
Long-game design
Numeric bonuses remain direct and linear. Stacking is expressed through gameplay too: larger fields, stronger recovery, additional charges and targets, wider pulses, longer histories, and more pronounced feedback.
Host settings are synchronized so a lobby can choose the same mechanic-power and VFX rules without asking every player to edit configuration files manually.
Dependencies
BepInExPack_ROUNDSUnboundLibModdingUtilsCardChoiceSpawnUniqueCardPatch
All players in a modded lobby should use the same package version and dependency set.