ROUNDS
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Date Uploaded
3 days ago
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214KB
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CultOfTea-ReksikCards-4.0.0

ReksikCards 4.0.0

ReksikCards is a 220-card, mechanic-first pack built for long, heavily stacked ROUNDS matches.

What is inside

  • 22 hand-written cards with bespoke mechanics, progression and cross-card Bonds.
  • 198 Culture cards inspired by eight approved works.
  • 22 Legendary cards out of 220 total: exactly 10%.
  • 19 headline Culture Legendaries, each with one distinct signature rule.
  • Every Culture card belongs to a semantic role family based on its character, event, artifact or idea.

Classroom of the Elite is treated as one source covering seasons 1-4. Its families describe roles such as hidden genius, class leadership, social influence, special exams, the White Room and first-year pressure. Seasons do not define mechanics.

Headline cards

Major characters and concepts do more than receive larger generic stats. Each of the 19 headline Culture cards has exactly one signature rule that changes how its power is prepared, stored or released. Their mechanic count is equal; their coefficients and play patterns are not.

Kiyotaka Ayanokoji is the strongest headline card by coefficient. He builds Calculation from combat actions and converts it into stored offensive power on block. His advantage comes from a stronger signature, not from receiving more mechanics than the other headline cards.

Stacking

  • Exact duplicate Culture cards use quadratic self-growth: two copies resolve as 2^2, three as 3^2, and so on.
  • Different cards in the same semantic family add a smaller linear family bonus.
  • Hand-written cards retain their own bespoke stacking behavior, including additional area, charges, targets, duration or stored power.
  • Host mechanic power is a direct multiplier; it does not change card counts or replace the stacking rules.

This keeps repeated picks exciting in a 200-card pool while still rewarding builds assembled from related cards.

Host controls

The room host can synchronize:

  • Marathon, Balanced, Chaos and Legacy presets;
  • Bonds on or off;
  • global mechanic power and VFX intensity;
  • Culture mechanics and Culture combat VFX;
  • the shared Culture update rate from 1 to 30 Hz;
  • Common, Uncommon, Rare and Legendary draw-weight multipliers;
  • optional diagnostic text above players.

Settings display persistent [ON] and [OFF] states. Clients are read-only while online and receive the host's active values. Text above players is disabled by default to keep long matches readable.

Performance-conscious presentation

Culture cards use shared static card art and lightweight text mini-previews. Animated preview files are not included. Runtime effects use bounded projectile trails, pulses, shockwaves, retaliation rings and one shared low-health aura per player.

Dependencies

  • BepInExPack_ROUNDS
  • UnboundLib
  • ModdingUtils
  • CardChoiceSpawnUniqueCardPatch
  • RarityLib

All players in a lobby should use the same package and dependency versions.

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