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Dependency string
CultOfTea-ReksikPerformance-0.3.1
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Changelog

0.3.1

  • Added explicit warm-receipt admission diagnostics for host, no-room, no-owned-player, stale-receipt and narrower invalid-state cases.
  • Added one privacy-safe log entry when the first fresh, room-bound, locally owned non-host receipt arms.
  • Added three exact session-transition guards for the live RWF disconnect cascade: sprite-layer initialization, orphaned RWF spotlight UI and ModdingUtils cleanup of an already-destroyed Player.
  • Extended the exact ProjectileHit.RPCA_DoHit fail-closed guard to viewID == 0 and the audited indexed map-collider path. Valid resolved targets and the exact targetless sentinel pair remain vanilla; missing, invalid or throwing runtime targets receive best-effort vanilla DestroyMe cleanup before the unsafe RPC is suppressed.

0.3.0

Session Reliability

  • Upgraded bounded disconnect records to reksik-session-reliability-v2.
  • Added explicit Photon probe health/issues, room-capacity state, compatibility inventory, recent samples and recent error fingerprints to diagnostics.
  • Kept diagnostics privacy-minimized: no player names, raw room names, addresses, authentication data, raw exception messages, stack traces or filesystem paths.
  • Retained fixed in-memory queues and five-file / 2 MiB-per-file default disk bounds.
  • Added exact-contract, fail-closed counters and menu status for six audited reliability guards.

Experimental rejoin

  • Tightened automatic attempts to previously observed non-host room context and the exact recoverable causes Exception, ServerTimeout and ClientTimeout.
  • Required a fresh, locally owned, room-bound warm-state receipt before intercepting a recoverable disconnect.
  • Kept the transport path bounded to one initial ReconnectAndRejoin call and one retry, followed by the audited vanilla NetworkRestart fallback.
  • Added next-PointStart validation of room, player ID, Photon actor, local ownership, finite positive health and exact deck multiset.
  • Added point-boundary ammo normalization after successful validation.
  • Re-armed future receipt capture after a rejected safe-point validation instead of poisoning rejoin for the rest of a long session.
  • Continued to reject host migration, arbitrary mid-point restoration and unknown runtime contracts.

Performance and documentation

  • Documented the exact built-in profile values and all 28 config entries.
  • Documented the actual adaptive T0-T3 particle, emission, trail and light budgets.
  • Clarified Performance Improvements compatibility ownership.
  • Added honest quick presets, paths, FAQ and manual testing checklists.

0.2.0

  • Fixed every settings toggle so the current state remains visibly [ON] or [OFF].
  • Preserved the dark settings theme and synchronized labels with real config values.
  • Kept Session Reliability and Squeeze FPS as equal top-level sections.
  • Retained fail-closed experimental rejoin and bounded diagnostics.

0.1.0

  • Added reversible graphics and frame-pacing profiles, adaptive VFX budgets and metrics.
  • Added bounded disconnect diagnostics and fail-closed stale-object guards.
  • Added opt-in experimental non-host rejoin.
  • Added strict validation and flat Thunderstore packaging.
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