OtherverseCards
TEST BUILD (every card Common). 44 cards in three sets: EDGERUNNERS (cyberware), FATE (Noble Phantasms, with cinematics) and KILL LA KILL (Life Fibers), with unlocks, combos and weapons. 2 arena maps. Fan-made.Otherverse Cards
0.7.0 is a TEST BUILD: every card is Common so they show up constantly in picks. New in 0.7.0: FATE reworked to Noble Phantasm power with manga cinematics, God Hand and Rule Breaker, Scissor Blade, Monowire and Gate of Babylon as your gun. Not play-tested yet.
Forty-four fan-made ROUNDS cards in three sets, each with its own animated card art: EDGERUNNERS (cyberware), FATE (Noble Phantasms) and KILL LA KILL (Life Fibers). Unlock cards (marked ↳) are only offered once you own the card they build on. Combo cards (marked ★) need two specific cards and merge them into one stronger action. Cards marked (stacks) can be picked again: each copy adds the per-copy bonus shown on the card. Requires UnboundLib (the maps need MapsExtended). Works with RoundsWithFriends and alongside Red Rising Cards, JJK Cards, Multiverse Cards and the other lel mods. Three cards replace your gun: Gate of Babylon, Scissor Blade and Monowire (see Gun replacers below).
Not affiliated with CD PROJEKT RED, Studio Trigger, TYPE-MOON or anyone else. All art is original.
EDGERUNNERS
| Card | What it does |
|---|---|
| Sandevistan | Block: 2s burst every 4s. You move and fire faster; enemy bullets and enemies nearby crawl. |
| ↳ Sandevistan Overdrive (Sandevistan) | Burst +0.6s, cooldown x0.85, enemy bullets slowed harder, opens with a dash. |
| Mantis Blades | Block: lunge along your aim, slicing every enemy you pass. |
| Gorilla Arms | Block: cone punch that launches enemies. +20% HP. Gun: +30% bullet knockback. |
| Monowire | Gun replacer: your gun becomes a monowire whip (it hangs from your hand). Fire (tap or hold) cracks it along your aim, 10 units (scaled by your bullet speed, stops at walls): 40 damage x your damage multiplier to every enemy it touches, a yank toward you, a 25% slow, and enemy bullets along it are cut. Recharges in 0.55s (faster with a faster gun; a green ring where the ammo was). Each extra bullet per shot adds +20% damage (max +100%). |
| Kiroshi Optics (stacks) | +25% bullet speed; 20% crit chance per copy (max 60%), crits x1.8. |
| ↳ Smart Gun Link (Kiroshi Optics) (stacks) | Bullets curve toward the nearest enemy; each extra copy turns 50% harder (3 copies max). +10% damage. |
| ↳ Short Circuit (Kiroshi Optics or Monowire) | Hits lock the enemy's block for 1.5s and jam their gun 0.5s (once per enemy every 3s). |
| Subdermal Armor (stacks) | +30% HP; hits taken x0.85 per copy (never below x0.5). |
| ↳ Second Heart (Subdermal Armor) | Once per point a killing blow brings you back at 50% HP. |
| ↳ Cyberpsychosis (any Edgerunners base card) | Huge damage, fire rate and speed; you take 10% more damage every point (max +100%). |
| ↳ Time Snap (Sandevistan Overdrive) | When a Sandevistan burst ends, every enemy you hurt during it takes 50% of that damage again +25, and is thrown away. |
| ↳ Projectile Launcher (Mantis Blades, Gorilla Arms or Monowire) (stacks) | Arm upgrade: every block (3s cooldown) also fires 2 homing micro-missiles (+1 per extra copy, max 6; 22 blast damage each). |
| ★ Afterimage Blades (Sandevistan + Mantis Blades) | Block: one lunge 40% longer and 30% harder that also starts the Sandevistan burst (no separate Overdrive dash). During that burst the blades chain 2 more lunges at the nearest enemy within 9 (60% damage each). |
| Cyberskeleton | Military exoframe. Land hard from a jump or fall (0.4s+ in the air, falling fast) and a shockwave hits foes around you and reloads you (every 2.5s). (Health +40%; Damage +20%; Slam damage 35) |
| ↳ Full Borg (Cyberskeleton or Cyberpsychosis) | Full borg: every 3 attacks, shoulder pods fire micro-missiles. (Missiles 2; Damage taken -25%; Move speed -10%) |
| Blackwall Gateway (stacks) | Every 3s a bullet hit opens a Blackwall breach that bites the foe: 20 damage plus 35% of the health they are missing, so it hits hurt foes harder. +10 bite damage per extra copy. |
Mantis Blades, Gorilla Arms and Monowire share the arm slot: owning one keeps the other two out of your picks (config OneArmCyberware). Projectile Launcher is an upgrade for whichever arm you own, not a fourth arm (with Monowire it fires on block, your whip stays the gun).
FATE
| Card | What it does |
|---|---|
| Excalibur (stacks) | Noble Phantasm. Block (every 6s): the wind of Invisible Air unwinds and golden light gathers for 1s, then EX-CALIBUR: a 4.2-wide wave of light crosses the whole screen (95 units, through walls), 150 damage x your gun damage over 0.8s, carving a wide tunnel and throwing foes. Its first hit plays the EX-CALIBUR cinematic (everyone freezes; the hit lands in one blow, at most 75% of the foe's max HP). +20% damage per extra copy (3 copies max). |
| ↳ Avalon (Excalibur) | The sheath: every Excalibur charge unfolds it: nothing can hurt you from the charge until 1.2s after the wave (2.2s), it heals 30% of your max HP and cleanses a Gae Bolg curse. +30% HP. |
| Gate of Babylon | Gun replacer: your gun is the Gate. Every shot (tap, or hold to keep firing every 0.35s; faster with a faster gun) opens golden portals behind you that fire 4 treasures (20 damage each x your gun damage) at your aim; every 5th volley the sky fills with portals and 10 treasures rain on your target. Ammo = open portals (+1). |
| ↳ Enuma Elish (Gate of Babylon) | Noble Phantasm. Block (every 6s): Ea's cylinders spin up for 1.2s (its wind draws nearby foes in), then a 4.6-wide storm of rupture tears 70 units through the arena for 1s: 160 damage x your gun damage, drags foes into its axis, tears a tunnel, flings everyone it hit. Its first hit plays the ENUMA ELISH cinematic (everyone freezes; at most 75% of the foe's max HP in one blow). |
| Gae Bolg (stacks) | Every 4s a shot is Gae Bolg. Causality reversed: a foe within 20 (the one nearest your aim) is already pierced, no dodge, no block: 60 damage x your gun damage and no healing for 3s. Nobody in reach: the spear is thrown, homing through walls (45 + a 25 burst). Each extra copy: cooldown x0.75 (3 copies max). |
| God Hand | The Twelve Labors (cheat death): twice a point a lethal hit is undone and you rise with 40% HP (1s invulnerable), but each kind of attack only once (blockable / unblockable hits of each foe); a kind that killed you deals 60% to you for the rest of the point. Hits of 8 or less deal half. +15% HP. |
| Rule Breaker | Every 5s a shot carries the dagger: a hit severs the foe's contracts: their block is locked 2s (so no block abilities: Stands, domains, Noble Phantasms), their FATE protections and seal surge end, +20 damage x your gun damage. |
| Trace On (stacks) | Traces a hovering sword every 0.45s (max 6, full in 2.7s); block fires them (26 damage each x your gun damage) and each bursts on impact (Broken Phantasm: 12 around it). Gun: +20% bullet speed. +2 max swords and 30% faster tracing per extra copy (max 12 swords). |
| ↳ Unlimited Blade Works (Trace On) | +2 swords, 1.5x faster tracing. Block with a full set: the reality marble. The incantation cinematic freezes everyone, then for 4.5s the arena is the burning hill of swords under the gears: a sword tears out of the hill at a foe every 0.16s (15 damage x your gun damage), your tracing is instant, and as it closes a ring of 12 swords closes in on each foe. Then 3s before the next. |
| Command Seal (stacks) | An absolute order: 2 seals every point (+1 per extra copy, max 3). Dropping under 35% HP burns one: heal 30%, teleport away from your foes, every FATE ability recharged, 0.8s invulnerable, a 3s surge (x1.5 damage, x1.25 speed) and a full magazine. |
| ↳ Mana Burst (Excalibur or Gae Bolg) | Jump with no jumps left: a mana jet dash (9 units), 30 damage x your gun damage and a throw to foes you pass. Gun: each dash arms your next shot within 2.5s at x1.5. +15% speed. |
| ↳ Excalibur Galatine (Excalibur) | The sun sword: the Excalibur wave burns sun-orange and a sun forms where it first hits a foe (or on the wall you aim at), bursting 0.4s later: 80 damage x your gun damage (half at the edge), radius 6, and foes it hits burn for 3s (10/s). |
| ↳ Rider Class (Mana Burst) (stacks) | +30% speed, +25% HP. Moving fast, a thunder wheel tramples foes you touch: 40 damage x your gun damage (+50% per extra copy), a lightning bolt and a throw, once per foe every 1.2s. |
| ★ Sword Barrel (Trace On + Gate of Babylon) | Every Gate of Babylon volley also traces 2 swords at once; the Trace On block fires your traced swords (+40% damage) together with as many portal blades. |
KILL LA KILL
| Card | What it does |
|---|---|
| One-Star Uniform (stacks) | +25% HP, +15% damage. |
| ↳ Three-Star Uniform (One-Star Uniform) (stacks) | +50% HP, +35% damage, faster block. |
| Scissor Blade | Gun replacer: your gun is the Scissor Blade (held in hand). Tap fire: a wide cut along your aim (45 damage x your damage multiplier, reach 4.6, 0.5s between swings, faster with a faster gun). Hold fire 0.4s and release: a heavy sweep (x1.8 damage, x1.3 reach, 0.8s recovery; a red ring fills while you hold). Every swing cuts enemy bullets in its arc and thin platforms. |
| ↳ Decapitation Mode (Scissor Blade) | Your held sweep becomes the Decapitation slash: x2.2 damage, x1.45 reach, cuts thicker pieces and executes foes it leaves under 20% HP (+0.4s recovery). Taps stay normal cuts. |
| Kamui | Block: 3s of +60% damage and +30% speed (4s cooldown), drains 5% max HP a second (never below 15%). |
| ↳ Kamui Shippu (Kamui) | Hold jump in mid-air to jet-fly; unlimited while Kamui is active. |
| Life Fiber Sync (stacks) | +25% HP, 30% life steal; once per point, dropping under 30% HP makes fibers knit back 40% HP (+15% per extra copy, max 70%). |
| Rending (stacks) | Hits stack a damage-taken debuff (8% a stack, 5 stacks, +2 max stacks per extra copy); full stacks jam their gun 1s (once per foe every 4s). |
| ↳ Life Fiber Override (Kamui) | Kamui lasts 0.5s longer, and while it's awake Life Fibers lash the nearest enemy within 9 every 1s: 14 damage, yanked toward you, can't shoot for 0.4s. |
| ↳ Twin Scissor Blades (Scissor Blade) | Every heavy sweep also throws the other half: it spins out 12 units and comes back, cutting enemies each way (22 damage) and cutting bullets. Bigger with Decapitation Mode. |
| ★ Kamui Scissor Blade (Kamui + Scissor Blade) | Every swing is 30% bigger and 40% harder, and a heavy sweep also awakens Kamui when it is ready (blocking still does too). While awake, a mirrored second swing follows every heavy sweep and every heavy sweep hurls a crimson wave (30 damage, 13 units, cuts bullets). Kamui drinks half as much blood. |
| ↳ Senketsu Kisaragi (Kamui) | While Kamui is awake, every shot also fires a fan of fiber needles. (Needles 3; Needle damage 10; Health +30%) |
| Scourge Regalia (stacks) | Damage you take charges the shackles; full, they whip foes nearby. (Charge at 45 dmg; Whip damage 60; Per copy +30%) |
Gun replacers
Gate of Babylon, Scissor Blade and Monowire each take over your gun (the gun model and its ammo counter are gone; each weapon shows its own small display where the ammo was: gold portal pips, a red hold ring, a green recharge ring). A player owns at most one gun replacer from all the lel mods (also Razor, Pulse Fist, Black Bird, Energy Discharge, Azazel's Soul and Mom's Knife); once you have one, the others aren't offered. Your gun cards still count: damage, attack speed, bullet speed and bullets per shot feed the weapon (and ammo and reload cards feed the Gate's portals), but bullet-only effects (bounces, on-hit procs of other cards) need bullets.
Maps
Two arena maps: Hill of Swords and Honnouji Academy. Each is an iconic battle scene from the series, kept calm, simple and compact, with jump pads (stand on one to be launched upward), a moving set piece or two, and pieces that break when shot (they reset every point). All are laid out for 2 players. They need MapsExtended (1.4.2); without it the cards still work and the maps are skipped. They show up under OtherverseCards in UnboundLib's map menu (each with a picture), where you can toggle each one like any map. The map files are written next to the mod's DLL at startup (identical on every PC). Moving parts use MapsExtended's own synced animation, and the art (background, painted platforms, decor) is visual only. Config [MAPS]: Map art (false: the game's usual look) and Maps (true: write the map files). Leaving the map at any edge bounces you back with 51 damage, as on every MapsExtended map. Not play-tested yet.
- Hill of Swords (FATE): The barren hill of planted swords under a rust dusk with giant gears in the sky; a giant sword stands on the summit (its crossguard is a bridge) and swords hover aimed outward. Moves: at each edge a gear's tooth plate rides its rim; jump pads in the valleys launch you to the hovering swords. Breaks: the swords planted on the summit and the outer swords' tips.
- Honnouji Academy (KILL LA KILL): The schoolyard and the grand staircase up to the podium under the floodlights, with the academy's spired tower behind. Moves: two red stage gantries rise and sink beside the stair; jump pads in the yard launch you to the wing balconies. Breaks: the podium balustrade, the yard's gate posts and the wing balcony rails.
Notes
- Several cards act on block. Owning more than one fires them together; the combo cards merge their two into one action. The Scissor Blade and Monowire are on the fire button now (they replace the gun).
- Block actives Sandevistan and Kamui recharge in 4s; the Noble Phantasms Excalibur and Enuma Elish in 6s (a real charge first).
- FATE Noble Phantasm cinematics (EX-CALIBUR, ENUMA ELISH, the Unlimited Blade Works incantation) use the shared lel cinematics setting (Full / Short / Off,
BepInEx/config/com.lel.cinematics.cfg); the long cut plays once per point per player, the 0.6s short cut after that. While one holds, nobody moves, fires or takes damage. - FATE rework: Rho Aias and Lord Camelot were removed. Updating moves FATE values you never changed to the new defaults once (
[FATE - Config] SectionVersion). - Map cuts (Excalibur, Enuma Elish, Scissor Blade) reset every round.
- Updating from 0.6.0 moves these defaults only where your config still has the old value: Gate of Babylon BladeDamage 15 -> 18 and SecondsBetweenVolleys 0.6 -> 0.35, Scissor Blade Cooldown 1 -> 0.5, Decapitation Mode ExtraCooldown 1 -> 0.4, Monowire Reach 11 -> 10 and PullSpeed 30 -> 16.
- Updating to 0.3.0 resets your tuned config values to the new defaults once. "Life Fiber Synchronizer" is now "Life Fiber Sync" (its config section keeps the old name).
- Every number is in
BepInEx/config/com.lel.rounds.otherversecards.cfg. Both players need the same values.
Changelog
-
0.7.0 (test build, all cards Common): FATE reworked to Noble Phantasm power: Excalibur (a wave of light across the screen) and Enuma Elish (a storm of rupture) hit for 150 and 160 on a 6s cooldown, Gae Bolg's foe in reach is already pierced, Unlimited Blade Works opens a reality marble, and the other FATE cards are reworked to match. New: God Hand (rise from lethal hits) and Rule Breaker (a dagger shot that severs the foe's block). Cinematics: EX-CALIBUR, ENUMA ELISH and the Unlimited Blade Works incantation play as animated manga pages; nobody moves, fires or takes damage meanwhile. Weapons: Scissor Blade (tap fire to cut, hold for a sweep), Monowire (fire cracks the whip) and Gate of Babylon (each shot fires 4 treasures from portals; every 5th volley the sky opens) are now your gun; Decapitation Mode, Twin Scissor Blades and Kamui Scissor Blade work on the held sweep. Ability damage now scales with your gun damage (Mantis Blades, Gorilla Arms, Short Circuit, Time Snap and more), like bullets do. With Standverse Cards: nothing here stops Tusk Act 4's Infinite Rotation (Avalon and the Command Seals included). Fixes: abilities no longer treat a player's gun as a wall, and the Launcher missile, the slash waves, Twin Scissor's boomerang and the FATE blades no longer stop or burst short of their target on a clear path. Cards cut (9): Caladbolg II, Don't Lose Your Way, Knight of Owner, Lord Camelot, Rho Aias, Saber Class, Shinra-Koketsu, Two-Star Uniform, Zabaniya. Maps: Corporate Spire is gone; Hill of Blades and Academy Hill are rebuilt as Hill of Swords and Honnouji Academy (1v1 spawns far apart with cover, in the series' colours; see Maps). Not play-tested.
-
0.6.0 (test build, all cards Common): Clearer text and stat rows (same behaviour): Monowire, Smart Gun Link, Excalibur Galatine, Time Snap, Short Circuit, Blackwall Gateway, Zabaniya, Rending, Command Seal, Cyberskeleton, Kamui, Life Fiber Sync. Holofoil: +Unlimited Blade Works, Enuma Elish, Three-Star Uniform, Senketsu Kisaragi. Maps: Academy Hill, Hill of Blades and Corporate Spire rebuilt. Maps rebuilt: calmer, simpler and smaller (60 x 34 instead of 70-100 wide), muted colours with one accent each, jump pads (stand on one to be launched up) and one or two moving set pieces. Every map has a picture in UnboundLib's map menu. The map ids changed, so everyone in the lobby needs this version. Cards: the bottom-left corner shows one short series tag on a small tile (CP2077, FATE, KLK) instead of the wrapped section name. Combo, fusion and Rare cards get a holofoil sweep (10 cards). Visuals meant to sit behind your character (auras, wings, halos) now really draw behind it; they used to cover the body and only the eyes and mouth showed through. Not play-tested.
-
0.5.0 (test build, all cards Common): Maps: Academy Hill, Hill of Blades, Corporate Spire (see Maps; need MapsExtended). New config
[MAPS] Map art/Maps(no reset: your settings are kept). Cards unchanged. Not play-tested. -
0.4.0 (test build, all cards Common): Nine later-story cards (the old anime-only limit is gone): EDGERUNNERS Cyberskeleton, Full Borg (needs Cyberskeleton or Cyberpsychosis) and Blackwall Gateway; FATE Knight of Owner, Caladbolg II (needs Trace On or Unlimited Blade Works) and Zabaniya; KILL LA KILL Senketsu Kisaragi (needs Kamui), Shinra-Koketsu and Scourge Regalia. Eight of them change your gun or your shots. Gun pass: Gorilla Arms +30% bullet knockback; Monowire hits slow foes 25%; Trace On +20% bullet speed per copy; Command Seal also refills your ammo; Mana Burst arms your next shot at x1.25. Your tuned config values are kept (only new keys).
-
0.3.2: Bug fixes: Monowire, Projectile Launcher missiles, Gate of Babylon portals and traced swords no longer start inside a wall or ceiling and pass through it.
-
0.3.1: Rarity pass: every Rare card is now Uncommon except the genuinely game-warping ones (cheat-deaths, extra lives, domains, map-wide nukes, huge all-stat boosts). Affects normal builds only; TEST builds are still all Common. Unlimited Blade Works now unfolds on its own when your traced swords are full (no block needed; blocking with a full set still works), with a 2s gap after each 3s rain (config AutoUnfold, AutoUnfoldCooldown).
-
0.3.0: balance pass for 5-15s points. Cooldowns: Sandevistan 10s → 4s (burst 2.5s → 2s), Overdrive burst bonus +1.5s → +0.6s and cooldown x0.65 → x0.85 (bullet slow 0.1 → 0.12), Excalibur 7s → 4s, Enuma Elish 12s → 4s, Rho Aias 8s → 4s (shield 4.5s → 3s), Gae Bolg 7s → 3.5s (no-healing 5s → 2.5s), Kamui 14s → 4s (awake 6s → 3s), Short Circuit per enemy 5s → 3s (block lock 2.5s → 1.5s), Rending sever 5s → 4s. Trace On traces a sword every 0.6s (was 2.5s: a full set in 3s instead of 12.5s); Unlimited Blade Works rain 4s → 3s (a sword every 0.25s). Command Seal: 2 seals every point instead of 3 per game (heal 45% → 35%, boost 5s → 3s, 3s between seals). Avalon invulnerability 2.5s → 1s. Life Fiber Override +2s → +0.5s Kamui time, lash every 1.1s → 1s. Kiroshi bullet speed +30% → +25%. Second Heart and Cyberpsychosis now say "point" (they always counted points). Stacking: Kiroshi Optics, Smart Gun Link, Subdermal Armor, Projectile Launcher, Excalibur, Gate of Babylon, Gae Bolg, Rho Aias, Trace On, Command Seal, Saber Class, Rider Class, all three uniforms, Life Fiber Sync, Rending and Don't Lose Your Way can be picked again (per-copy bonuses on the cards, capped). Combos: Afterimage Blades, Lord Camelot, Sword Barrel, Kamui Scissor Blade. Renamed Life Fiber Synchronizer → Life Fiber Sync. Single-copy cards you already own are no longer offered again as the first card of a hand.
-
0.2.0: six new unlocks, two per set. EDGERUNNERS: Time Snap (Sandevistan Overdrive) and Projectile Launcher (any arm cyberware). FATE: Excalibur Galatine (Excalibur) and Rider Class (Mana Burst; one class per servant, so it and Saber Class exclude each other by default). KILL LA KILL: Life Fiber Override (Kamui) and Twin Scissor Blades (Scissor Blade). New art, effects, sounds and config sections for each.
-
0.1.0: first release. 32 cards in three sets.
