Equilibrium
Contains 8 Cards with a unique effect on gameplay. No boring stat shuffles.
| Last updated | a month ago |
| Total downloads | 5169 |
| Total rating | 0 |
| Categories | Custom Cards |
| Dependency string | Equilibrium-Equilibrium-0.1.2 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
Root-GunBodyRecoilPatch
Makes Gun.recoilMuiltiplier and Gun.bodyRecoil function.
Preferred version: 0.1.0README
Attention
This Mod is VERY new and in active development. Even though the cards should be relatively bug free, they lack an image and proper balancing.
Current State
Cards (7)
Tag
Block to shoot a Tag-Projectile. Once the tag has hit an object (player or environment), block again to teleport to the tag. NOTE: Teleport can be blocked by obstacles.
Minigun
Gain MANY bullets. While firing, attack speed increases gradually. NOTE: The attack speed is FIXED, meaning other cards do not affect the attack speed anymore - wether that is good or bad. Auto-reload is also disabled.
Evasion
Blocking launches you back and heals (instantly) by a bit.
Cannonball
Shooting launches you back a LOT! Picking this card sets your current max ammo to 1. This can be increased afterwards, but do so at your own risk, because the knockback is tough. The shot is very powerful.
Metamorphosis
Your damage is set to a small amount (around 20-30%). Every bullet you fire, however, permanently increases the damage of the next one by a bit (like 3%). NOTE: This damage increase is reset when the game is over and therfor lasts across rounds!
Protos
Taking damage increases your max health. Note: This effect lasts until the end of the match, like Metamorphosis!
Sacrifice
Block to lose 50% of your current HP. Each point of HP lost increases the next shots damage and speed. It also ignores walls.
In Active Development
(I need a break from this spaghetti a*s code)
Roadmap
(under construction)