Equilibrium-Equilibrium icon

Equilibrium

Contains 8 Cards with a unique effect on gameplay. No boring stat shuffles.

Last updated a month ago
Total downloads 5169
Total rating 0 
Categories Custom Cards
Dependency string Equilibrium-Equilibrium-0.1.2
Dependants 0 other packages depend on this package

This mod requires the following mods to function

RoundsModding-AllThePatch-1.0.0 icon
RoundsModding-AllThePatch

A collection of all the fundamental game patches

Preferred version: 1.0.0
Root-GunBodyRecoilPatch-0.1.0 icon
Root-GunBodyRecoilPatch

Makes Gun.recoilMuiltiplier and Gun.bodyRecoil function.

Preferred version: 0.1.0

README

Attention

This Mod is VERY new and in active development. Even though the cards should be relatively bug free, they lack an image and proper balancing.

Current State

Cards (7)

Tag

Block to shoot a Tag-Projectile. Once the tag has hit an object (player or environment), block again to teleport to the tag. NOTE: Teleport can be blocked by obstacles.

Minigun

Gain MANY bullets. While firing, attack speed increases gradually. NOTE: The attack speed is FIXED, meaning other cards do not affect the attack speed anymore - wether that is good or bad. Auto-reload is also disabled.

Evasion

Blocking launches you back and heals (instantly) by a bit.

Cannonball

Shooting launches you back a LOT! Picking this card sets your current max ammo to 1. This can be increased afterwards, but do so at your own risk, because the knockback is tough. The shot is very powerful.

Metamorphosis

Your damage is set to a small amount (around 20-30%). Every bullet you fire, however, permanently increases the damage of the next one by a bit (like 3%). NOTE: This damage increase is reset when the game is over and therfor lasts across rounds!

Protos

Taking damage increases your max health. Note: This effect lasts until the end of the match, like Metamorphosis!

Sacrifice

Block to lose 50% of your current HP. Each point of HP lost increases the next shots damage and speed. It also ignores walls.

In Active Development

(I need a break from this spaghetti a*s code)

Roadmap

(under construction)