ROUNDS
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Date Uploaded
4 years ago
Downloads
507K
Size
1.9MB
Dependency string
HatchetDaddy-HDC-1.0.1

Hatchet Daddy's Cards (HDC)


This is a BepInEx compatible mod for ROUNDS that adds a few cards to the game.

Thank you to everyone in the ROUNDS modding community, who helped me, especially Pykess, Ascyst and Willis.

Easy Installation Instructions


Download r2modman, set up a Rounds profile, and add HDC to the profile. All dependencies will be automatically installed. Just click Start Modded to start playing!

Cards Added


Basic Cards


Lil Defensive

-Reduces block cooldown

Lil Offensive

-Increase maximum ammo

Angel Cards


Divine Blessing

-Reduces block cooldown and heals the player a percentage of their max HP on block

Meditation

-Heal as you stand still (healing increases the longer you stand still)

Celestial Countdown

-Stand still to unleash divine gun powers

Paladin's Bulwark

-Heals based on enemies in aura and heals your allies (if you have more than half health whether or not enemies are present)

Holy Light

-Charge by healing, smite by blocking

Dino Pun Cards


Brontosaurus

-Adds a metric crap ton of health, regeneration and decay, but makes you extremely slow and offensively incapable

Stegosaurus

-Adds additional blocks and damage reducing plates -Each plate reduces damage by 50% its like doubling your health but way harder to code and doesn't increase your size :D

Pterodactyl

-Adds flight and a minor speed boost

Raptor

-Adds speed speed speed

Rex

-Adds size and power!

Triceratops

-Adds plenty of defense and block and horns damage

Signature Cards


Behind You

-Teleports you behind an enemy player when you block. Increases Block Cooldown by 50% (Best Card)

Point Blank

-Very short range, very deadly

Version Notes


v1.0.1


-Fixes

-Tweaked Holy Light and the way it works, should be more balanced and less buggy

-Tweaked the background of some of the Art

-To Do

-Fix Growing countdown thing on celestial countdown, but seems to just be aesthetic so nbd at the moment

v1.0.0


-Changes

-ALL CARDS HAVE ART

-All cards going forward will have art

-Minor tweaks here and there

-Did I mention ART?

v0.6.0


-Changes

-Changed Rarity/Balance of Lil Offensive and Defensive 

-Fixes

-fixed celestial countdown persistence bug and added art

v0.5.5


-Fixes

-willuwontu fixed Celestial Countdown so it actually has the cooldown disk now

v0.5.4


-Fixes

-Adressing the "Bronto Problem"

v0.5.3


-Changes

-Added Brontosaurus because we need more overpowered cards

v0.5.2


-Changes

Added Stegosaurus Because MOAR BLOCK CARDS

v0.5.0 - v0.5.1


-Changes

Just a minor update, dun worry about it. just working on stuff shhhh

v0.1.5


-Changes

DESTROYED EVERYTHING PAST 0.1.2 AND HAD TO GET IT BACK FROM A DECOMPILE

v0.1.4


-Fixes

-Got shamed into fixing the healing mechanics by willuwontu. Looks much better and functions like other healing cards now. (thanks will)

-Fixed the line of sight issue with Paladin as well making it more ~balanced~ and ~fair~ I guess :P

-Needs more tweaking but too lazy right now. It works, can just work better in future 

v0.1.3


-Fixes

-willuwontu, helped me fix Holy Light so its not devestatingly at full power after a death... probably still applies to phoenix revivals but i wanna leave that as a feature ;) 

v0.1.2


-New Card

-Got bullied into adding another card. Pterodactyl - Has unlimited flight and a minor speed boost

v0.1.1


-Changes

-Updated Triceratops, now has horns damage

v0.1.0


-New Cards

-Three new cards that are dinosaur themed and have different flavor text everytime you play the game

-Try to find all the puns and ruin your sense of humor forever :D

v0.0.14


-Changes

-Update for new Unbound update

v0.0.13


-Changes

-Fixed more holy light stuff

v0.0.12


-Changes

-Improved Visual effect for Holy Light

v0.0.10


-Changes

-Two new COMMON cards. The first common cards to be included in the HDC pack

v0.0.9


-Changes

-Using Modding Utils to add a glow effect for Celestial Countdown for a temporary visual indicator

v0.0.8


-Fixes

-Forgot to call a method for resetting effects. Thanks to Pykes for pointing this out XD

-Effects should no longer persist in instances like Rare Glitched card 

v0.0.7


-Changes

-Buffed Paladin with more HP

-Minor code cleanup

v0.0.6


-Fixes

-Solved the persistence issue between rounds (I think)

v0.0.5


-Changes

-Set Meditation to a flat number (not based on max health) with ramping hp every second you are standing still

-Paladins Bulwark is now called Paladins Endurance and heals based on enemies in aura and heals your allies (if you have more than half health whether or not enemies are present)

v0.0.3


-Changes

-just some cleaning up of the code to try and reduce lag from certain effects

-nerfed some of the card effects to help balance them

-Known issues

-Effect persistence between games (I am working on it)

-Thanks Willis for some of the code improvements implemented in this update :)

v0.0.1


-5 New Cards

-Divine Blessing

	-Reduced block cooldown and healing on block

-Meditation

	-Heal as you stand still (healing increases the longer you stand still)

-Celestial Countdown

	-Stand still to unleash divine gun powers

-Paladin's Bulwark

	-Gain health the more enemies that are around you

-Behind You

	-Teleport behind enemies when you block

To-Do List


-Add Card art

-Add particle effects

-Add countdown effect to Celestial Countdown

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