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HatchetDaddy-HDC-1.2.7 icon

HDC

Adds new themed cards to the game

Date uploaded 2 years ago
Version 1.2.7
Download link HatchetDaddy-HDC-1.2.7.zip
Downloads 248623
Dependency string HatchetDaddy-HDC-1.2.7

This mod requires the following mods to function

willis81808-MMHook-1.0.0 icon
willis81808-MMHook

MonoMod Runtime Hooks generated for ROUNDS

Preferred version: 1.0.0
Pykess-LegRaycastersPatch-0.0.0 icon
Pykess-LegRaycastersPatch

Patches erroneous logic in the base game that causes physics issues for small players

Preferred version: 0.0.0
Pykess-PlayerJumpPatch-0.0.2 icon
Pykess-PlayerJumpPatch

Patches the erroneous PlayerJump.Jump function in the base game

Preferred version: 0.0.2
Pykess-CardChoiceSpawnUniqueCardPatch-0.1.8 icon
Pykess-CardChoiceSpawnUniqueCardPatch

Patches erroneous logic in the base game CardChoice method SpawnUniqueCard

Preferred version: 0.1.8
willis81808-UnboundLib-3.1.4 icon
willis81808-UnboundLib

This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.

Preferred version: 3.1.4
Pykess-ModdingUtils-0.3.5 icon
Pykess-ModdingUtils

Utilities aimed at making modding easier and more accessible

Preferred version: 0.3.5
Root-Classes_Manager_Reborn-1.4.1 icon
Root-Classes_Manager_Reborn

A recreation of the original Classes Manager, with added features.

Preferred version: 1.4.1
Root-RarityLib-1.1.3 icon
Root-RarityLib

A utility library for adding custom rarities to the game.

Preferred version: 1.1.3

README

Hatchet Daddy's Cards (HDC)


This is a BepInEx compatible mod for ROUNDS that adds a few cards to the game.

Thank you to everyone in the ROUNDS modding community, who helped me, especially Pykess, Ascyst and Willis.

Easy Installation Instructions


Download r2modman, set up a Rounds profile, and add HDC to the profile. All dependencies will be automatically installed. Just click Start Modded to start playing!

Cards Added


Angel Cards
Divine Blessing: Reduces block cooldown and heals the player a percentage of their max HP on block

Meditation: Heal as you stand still (healing increases the longer you stand still)

Celestial Countdown: Stand still to unleash divine gun powers

Paladin's Endurance: Heals based on enemies in aura and heals your allies 
	(if you have more than half health whether or not enemies are present)

Holy Light:Charge by healing, smite by blocking

Dino Pun Cards
Paleontologist: Unlocks the Paleontologist Class and gives buffs based on the total number of dinosaur cards a player has. 

Dig Site: Grabs a Random Dinosaur card to give to the player at a cost 

Ankylosaurus: Does Thorns damage, lots of knockback

Dilophosaurus: adds a poison spit effect

Plesiosaur: Lets you bounce on the bottom of the stage and adds health

Compsognathus: Lots of player seeking bullets in a tiny package

Parasaurolophus: Increases stats a crazy amount when near an enemy

Pachycephalosaurus: Reduces block cooldown, adds health, and gives you a BIG headbutt on block

Brontosaurus: Adds a ton of health and decay and an offensive stomp ability but makes it hard to move

Stegosaurus: Adds additional blocks and damage reducing plates, each plate reduces damage by 50% its like doubling your health 

Pterodactyl: Adds flight and a minor speed boost

Raptor: Adds speed speed speed

Rex: Adds size and power!

Triceratops: Reduces block cooldown and adds an on block effect

Signature Cards
Behind You: Teleports you behind an enemy player when you block. Increases Block Cooldown by 50% (Best Card)

Point Blank: Very short range, very deadly

Lil Defensive: Reduces block cooldown

Lil Offensive: Increase maximum ammo

Version Notes


v1.2.7

-Fixes

-Works with the new force class update now

v1.2.6

-Changes

-Added Plesiosaur

-Updated Triceratops

v1.2.5


-Changes

-Added Dilo

v1.2.4


-Changes

-Bronto Stomp Remathed for balance

-Paladin and Divine Blessing have static healing as opposed to percentage based healing 

-Fixes

-Paladin and Parasaurolophus now have more accurate line effects

v1.2.3


-Changes

-Minor rebalances

-Rex can now be taken more than once

v1.2.2


-Changes

-New art for Paleo Class cards

v1.2.0


-Changes

-Paleontologist is now a class
	
	-Added Dig Site as a class card for Paleontologist

	-2 Subclasses Carnivore and Hebivore

		-Each with 2 class cards		

-Bronto now has a stomp ability

-Compsognathus (compy) is a new card :D

-Fixes

-Cleaned up how some of the cards call for damage

-Major rebalances

-To Do

-Figure out that weird thing happening with Pachy (its not game breaking tho)

-Compy has a weird error too

v1.1.3


-Fixes

-(HOPEFULLY) Corrected the persistence issues in some of the cards

-Changes

-Reduced the rarity of Paleontologist to common

-Divine Blessing Nerf 15% to 10%

-Paladin's Endurance nerf maximum health 200% to 50% and regeneration per enemy from 15% to 10%

-Brontosaurus max health 200% to 100% and removed regeneration entirely, reduced movement/jump reduction & damage over 5s

-Stegosaurus has less damage reduction per plate

v1.1.2


-Fixes

-Corrected the collection error in Parasaur and applied those changes to paladin to prevent future errors

-Changes

-Made Parasaur stackable

-Reduced Block Cooldown amount per Parasaur card (trust me it gets crazy quick with 2)

-Due to level size restrictions, bronto and rex can only be taken 1 time (trust me its for the best)

v1.1.1


-Changes

-Pachycephalosaurus rebalance

-Fixed the art on Behind You

v1.1.0


-Changes

-Added Ankylosaurus and Parasaurolophus

-Tweaked Pachycephalosaurus and Triceratops

v1.0.4


-Changes

-Rework to Pachy

-Removed block patch as dependency

v1.0.2


-Changes

-Added Pachycephalosaurus

v1.0.2


-Fixes

-Adjusted the Dinosaur Art

-Complete rebalance of Dinosaur Card Stats

-Changes

-Added Paleontologist, gives a random Dinosaur Card 

v1.0.1


-Fixes

-Tweaked Holy Light and the way it works, should be more balanced and less buggy

-Tweaked the background of some of the Art

-To Do

-Fix Growing countdown thing on celestial countdown, but seems to just be aesthetic so nbd at the moment

v1.0.0


-Changes

-ALL CARDS HAVE ART

-All cards going forward will have art

-Minor tweaks here and there

-Did I mention ART?

v0.6.0


-Changes

-Changed Rarity/Balance of Lil Offensive and Defensive 

-Fixes

-fixed celestial countdown persistence bug and added art

v0.5.5


-Fixes

-willuwontu fixed Celestial Countdown so it actually has the cooldown disk now

v0.5.4


-Fixes

-Adressing the "Bronto Problem"

v0.5.3


-Changes

-Added Brontosaurus because we need more overpowered cards

v0.5.2


-Changes

Added Stegosaurus Because MOAR BLOCK CARDS

v0.5.0 - v0.5.1


-Changes

Just a minor update, dun worry about it. just working on stuff shhhh

v0.1.5


-Changes

DESTROYED EVERYTHING PAST 0.1.2 AND HAD TO GET IT BACK FROM A DECOMPILE

v0.1.4


-Fixes

-Got shamed into fixing the healing mechanics by willuwontu. Looks much better and functions like other healing cards now. (thanks will)

-Fixed the line of sight issue with Paladin as well making it more ~balanced~ and ~fair~ I guess :P

-Needs more tweaking but too lazy right now. It works, can just work better in future 

v0.1.3


-Fixes

-willuwontu, helped me fix Holy Light so its not devestatingly at full power after a death... probably still applies to phoenix revivals but i wanna leave that as a feature ;) 

v0.1.2


-New Card

-Got bullied into adding another card. Pterodactyl - Has unlimited flight and a minor speed boost

v0.1.1


-Changes

-Updated Triceratops, now has horns damage

v0.1.0


-New Cards

-Three new cards that are dinosaur themed and have different flavor text everytime you play the game

-Try to find all the puns and ruin your sense of humor forever :D

v0.0.14


-Changes

-Update for new Unbound update

v0.0.13


-Changes

-Fixed more holy light stuff

v0.0.12


-Changes

-Improved Visual effect for Holy Light

v0.0.10


-Changes

-Two new COMMON cards. The first common cards to be included in the HDC pack

v0.0.9


-Changes

-Using Modding Utils to add a glow effect for Celestial Countdown for a temporary visual indicator

v0.0.8


-Fixes

-Forgot to call a method for resetting effects. Thanks to Pykes for pointing this out XD

-Effects should no longer persist in instances like Rare Glitched card 

v0.0.7


-Changes

-Buffed Paladin with more HP

-Minor code cleanup

v0.0.6


-Fixes

-Solved the persistence issue between rounds (I think)

v0.0.5


-Changes

-Set Meditation to a flat number (not based on max health) with ramping hp every second you are standing still

-Paladins Bulwark is now called Paladins Endurance and heals based on enemies in aura and heals your allies (if you have more than half health whether or not enemies are present)

v0.0.3


-Changes

-just some cleaning up of the code to try and reduce lag from certain effects

-nerfed some of the card effects to help balance them

-Known issues

~-Effect persistence between games (I am working on it)~

-Thanks Willis for some of the code improvements implemented in this update :)

v0.0.1


-5 New Cards

-Divine Blessing

	-Reduced block cooldown and healing on block

-Meditation

	-Heal as you stand still (healing increases the longer you stand still)

-Celestial Countdown

	-Stand still to unleash divine gun powers

-Paladin's Bulwark

	-Gain health the more enemies that are around you

-Behind You

	-Teleport behind enemies when you block

To-Do List


~-Add Card art~

-Add particle effects

~-Add countdown effect to Celestial Countdown~