1.0.1
- Fixes Reinforced Tendons granting unlimited airborne jumps. Each copy now supplies one extra jump per ground/wall reset.
- Preserves native jump cooldown, ground jumps, wall jumps and behaviour for players without Tendons.
- Adds repeated-jump regression tests, including stacking, landing and card removal. All 564 runtime assertions pass.
1.0.0 candidate
- Adds six distinct cyberware cards with original embedded neon artwork.
- Includes reload overclock, parry charge, damage-bank repair, airborne projectiles, ricochet recharge, and final-round amplification.
- Retains the vanilla card pool and uses the standard ROUNDS card presentation.
- Includes owner-decided projectile bonus replication, duplicate-packet protection, bounded perk stacking, and cleanup on reset.
- Initial public release; players subsequently reported successful live play apart from Tendons granting unlimited jumps.
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