ROUNDS
Install with App

Details

Latest version
0.1.3
Last Updated
First Uploaded
Downloads
608
Likes
0
Size
62KB
Dependants

Changelog

0.1.3 - Thunderstore archive compatibility

  • Repackages the Thunderstore upload using a staged directory and ZipFile.CreateFromDirectory.
  • Keeps manifest.json, README.md, and icon.png at the true ZIP root with standard archive layout.
  • Keeps the selectable icon flow and the forward-slash plugins/MidGameJoin/MidGameJoin.dll path.
  • Advances the version so earlier rejected/reserved uploads do not block this corrected release.

0.1.2 - Rejected-version recovery

  • Moves to a new immutable Thunderstore version because 0.1.1 is already reserved by the rejected upload.
  • Keeps the corrected forward-slash ZIP entry format for plugins/MidGameJoin/MidGameJoin.dll.
  • Keeps selectable Thunderstore icon support from the previous builder.

0.1.1 - Build/package update

  • Adds selectable Thunderstore icon support in the one-click builder.
  • Bumps the package/plugin version so Thunderstore accepts a new upload.
  • Fixes ZIP entry separators so nested plugin paths use standard forward slashes accepted by Thunderstore.

0.1.0 - Development candidate

  • Added private-match late joining for RoundsWithFriends.
  • Added spectator-only waiting for players who connect during an active match.
  • Added Steam Invite and Steam friend Join Game late-join flows.
  • Added Team Deathmatch team selection while spectating.
  • Added Free-for-All insertion without team selection.
  • Added a frozen catch-up count based on the floored average card count of the existing active players.
  • Added manual catch-up card selection before the newcomer becomes active.
  • Added support for multiple late joiners in one insertion batch.
  • Added protocol/nonce validation, duplicate-message guards, disconnect rollback, and conservative host-migration recovery.

Release status: this version is not ready for public Thunderstore publication until it successfully compiles against the target profile and the multiplayer release gates in docs/testing/multiplayer-checklist.md pass on real Steam clients.

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