NativeCursor
Replaces the ROUNDS crosshair cursor with your real Windows cursor (custom schemes included). Toggle live from the MODS menu.NativeCursor
Replaces ROUNDS' built-in crosshair cursor with your actual Windows cursor - including custom cursor schemes and cursor-customizer apps (e.g. MouseX-style tools).
Why
ROUNDS bakes a "default cursor" (the crosshair) into its Player Settings. Unity keeps
re-applying that crosshair on window focus and UI hover, so a naive "just call
Cursor.SetCursor(null)" mod actually falls back to that same crosshair, not the OS
pointer. NativeCursor instead captures your live Windows cursor and hands Unity a real
texture, refreshing it several times a second so it stays in sync with cursor-customizer
apps.
Features
- Shows your real Windows cursor in ROUNDS, in fullscreen, borderless, and windowed mode.
- Live-follows cursor-customizer apps by re-capturing the OS cursor on an interval.
- Optional: use your own PNG image as the cursor instead.
- Optional: fall back to ROUNDS' original crosshair.
- Everything is toggleable live from the in-game MODS -> NativeCursor menu (requires UnboundLib) - no restart needed.
- Hotkeys:
F8toggle on/off,F9dump diagnostics to the BepInEx log,F10force a recapture.
Using a custom image instead
- Open MODS -> NativeCursor and click Use PNG file.
- Drop a PNG named
nativecursor.pnginto your profile'sBepInEx\config\folder. - If the click-point looks off, set
HotspotX/HotspotYinBepInEx\config\oskar.rounds.nativecursor.cfgto the pixel coordinates of the tip of your cursor within the image, then click Recapture / reload cursor.
Notes / caveats
- Live-follow re-grabs the OS cursor roughly 5 times a second by default
(
RecaptureIntervalSecondsin the config) - it shows the current frame of your cursor, not a continuous animation/trail effect some cursor apps render. - If you use another mod that also manipulates
Cursor.lockState/Cursor.visible, the two may fight each other; NativeCursor re-asserts its state every frame while enabled.
