ROUNDS
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Dependency string
JaquavionBennet-NativeCursor-2.1.0
Dependants

NativeCursor

Replaces ROUNDS' built-in crosshair cursor with your actual Windows cursor - including custom cursor schemes and cursor-customizer apps (e.g. MouseX-style tools).

Why

ROUNDS bakes a "default cursor" (the crosshair) into its Player Settings. Unity keeps re-applying that crosshair on window focus and UI hover, so a naive "just call Cursor.SetCursor(null)" mod actually falls back to that same crosshair, not the OS pointer. NativeCursor instead captures your live Windows cursor and hands Unity a real texture, refreshing it several times a second so it stays in sync with cursor-customizer apps.

Features

  • Shows your real Windows cursor in ROUNDS, in fullscreen, borderless, and windowed mode.
  • Live-follows cursor-customizer apps by re-capturing the OS cursor on an interval.
  • Optional: use your own PNG image as the cursor instead.
  • Optional: fall back to ROUNDS' original crosshair.
  • Everything is toggleable live from the in-game MODS -> NativeCursor menu (requires UnboundLib) - no restart needed.
  • Hotkeys: F8 toggle on/off, F9 dump diagnostics to the BepInEx log, F10 force a recapture.

Using a custom image instead

  1. Open MODS -> NativeCursor and click Use PNG file.
  2. Drop a PNG named nativecursor.png into your profile's BepInEx\config\ folder.
  3. If the click-point looks off, set HotspotX / HotspotY in BepInEx\config\oskar.rounds.nativecursor.cfg to the pixel coordinates of the tip of your cursor within the image, then click Recapture / reload cursor.

Notes / caveats

  • Live-follow re-grabs the OS cursor roughly 5 times a second by default (RecaptureIntervalSeconds in the config) - it shows the current frame of your cursor, not a continuous animation/trail effect some cursor apps render.
  • If you use another mod that also manipulates Cursor.lockState/Cursor.visible, the two may fight each other; NativeCursor re-asserts its state every frame while enabled.
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