
MulliganMadness
Take All (optional after a vote), stats HUD replacing Infoholic + TabInfo, and auto-pick curses.Mulligan Madness
Take the whole card offer in one go, with host rules for how often and whether the lobby has to agree. Includes a stats HUD/tab that replaces Infoholic and TabInfo, plus optional curses when Take All is expensive.
Host match rules live in Mods → Mulligan Madness and apply to everyone in the lobby.
Take All
On your pick, a Take All button grabs every card in the current offer.
The host chooses how it works:
- Off / once / multi - nobody uses it, one use each, or a few uses per player
- Vote - you ask the lobby; if they accept, you can still pick a single card instead of taking everything
- Mercy vote - if you're far behind on rounds, the lobby is asked automatically so you can catch up (still optional if they say yes)
- Take All inflicts a curse - grabbing the whole hand also gives you a random Mulligan Madness curse
Stats
Built-in HUD and Tab overlay, meant to replace Infoholic and TabInfo.
- Bottom-left live stats (ammo, bounces, attack speed, and so on), with card-hover previews during picks
- O hides the HUD
- Tab opens a full panel for every player (drag to move, compare with C)
Curses
If the host enables Take All inflicts a curse, taking the whole hand also applies one of these (Take All still only leaves you with one; Return to Sender can stack a second onto someone):
- Forced Choice - instantly takes a random offered card
- Panic Pick - short timer, then a random pick
- Leftmost Luck - always takes the leftmost card
- Blind Draft - your offers are face-down. Only you see the backs; everyone else can still read the cards
- Short Hand - one fewer card in each of your offers (uses Pick N Cards' draw count, so keep that mod)
- Fumble - 50% chance that confirming a card takes a neighbor from the offer instead
- Kickback - +25% damage, and your own shots knock you backward
- Hard Edges - map edges bounce you 60% harder
Turn cards and curses on or off in Toggle Cards under MulliganMadness.
Cards
- Thief - steal one card from another player (once per game)
- Takebacksies - after you're stolen from, yoink that card back
- Sandbag Simulator - reroll someone's current pick hand (once per game)
- Jar of Dirt - Unique card (not a Null). Only offered if you already have Nulls; converts those Nulls into treasures. Disabled Nulls stay Nulls.
- Confetti - +2 ammo, 25% faster fire, 10% less damage
- Shove - +40% bullet knockback and +25% damage
- Pisser - +4 ammo, 40% faster fire, no spread, 20% less damage
- Doorstop - +1 block, block cooldown 20% longer
- Bozo Shoes - players you hit wear clown shoes and take +50% knockback from everyone for the rest of the round
- Draft Sniper - during someone else's pick, click a card in their offer to replace it for everyone. Extra copies stack as extra snipes.
- Yeet Cannon - +100% bullet knockback, +15% damage, and your shots kick you backward
- Dynamite - +20% damage. Bullets plant a small delayed blast on hit (same idea as Timed Detonation, including bounces and Drop Grenade landings). Weak boom, huge knockback.
- TASER TASER TASER - hits stun for +0.5s, 15% faster fire, -1 ammo
- Safety Net - map edges (top, bottom, sides) no longer deal damage
- Nest Egg - Legendary. After 3 rounds, gain 1 curse-free Take All. If you already have a Take All left, this adds another. Extra copies each hatch another.
- Silver Egg - Rare. After 2 rounds, gain 1 curse-free Take All of half the offer (rounded up). Stacks the same way as Nest Egg. Extra copies each hatch another.
- Return to Sender - Unique. Only offered if you have a Mulligan Madness curse. Give that curse to another player. If they already have one, they keep theirs and still get yours.
Works well with
Compatibility is built in for:
- Pick N Cards
- PickPhaseImprovements
- Genie
- Root Curses / Root Nulled Cards
- NullManager
- KeysCards
- RarityLib
- WillsWackyManagers