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2 days ago
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LJIndustries-MulliganMadness-0.3.19

Mulligan Madness

Adds a Take All button during the pick phase, a pack of MulliganMadness cards and curses, and a stats HUD with a Tab menu. Built to replace Infoholic and TabInfo.

Host match rules live in Mods → Mulligan Madness and sync to the lobby. A one-line summary appears at the first card pick.

Host session settings

Setting What it does
Take All Off, once per game, multi-use, or vote
Take All uses How many times each player can Take All (0–3)
Vote timeout Seconds the lobby has to accept
Take All inflicts a curse Take All also gives a random MulliganMadness curse
Mercy vote Auto-offers a Take All vote when you are far behind
Panic Pick timer Seconds before Panic Pick chooses for you

Cards and curses are not toggled here. Use Toggle Cards under MulliganMadness. Default look (save / apply face and color) is personal.

Take All

On your pick, Take All grabs every card in the current offer.

  • Off / once / multi - nobody uses it, one use each, or a few uses per player
  • Vote - you ask the lobby first. If they say yes, Take All is unlocked for that pick. It is not forced: you can still take a single card as usual.
  • Mercy vote - if you are far behind on rounds, the lobby is asked automatically. Same as Vote: a yes only unlocks Take All, it does not take the hand for you.
  • Take All inflicts a curse - grabbing the whole hand also gives you a random MulliganMadness curse

Nest Egg adds an extra curse-free Take All after it hatches. Silver Egg hatches into a small random card haul instead (weaker / faster cousin of KeysCards' The Golden Egg).

Stats

  • Bottom-left live HUD (ammo, bounces, attack speed, and so on), with card-hover previews during picks
  • O hides the HUD
  • Tab opens a full panel for every player (drag to move, compare with C)

Curses

If Take All inflicts a curse, you get one of these. Take All still only leaves you with one; Return to Sender can stack a second onto someone.

Common

Forced Choice Forced Choice - instantly takes a random offered card
Leftmost Luck Leftmost Luck - always takes the leftmost card
Short Hand Short Hand - one fewer card in each of your offers (needs Pick N Cards)

Uncommon

Blind Draft Blind Draft - your offers are face-down
Fumble Fumble - 50% chance the card you confirm is swapped for a neighbor
Hard Edges Hard Edges - map edges bounce you 60% harder
Kickback Kickback - +25% damage, and your shots strongly kick you away from your gun
Panic Pick Panic Pick - short timer, then a random pick

Cards

Common

Confetti Confetti - +2 ammo, 25% faster fire, 10% less damage
Shove Shove - +40% bullet knockback and +25% damage
Takebacksies Takebacksies - after you are stolen from, yoink that card back

Uncommon

Bozo Shoes Bozo Shoes - players you hit wear clown shoes and take +50% knockback for the rest of the round
Doorstop Doorstop - +1 block, block cooldown 20% longer
Dynamite Dynamite - +20% damage. Bullets plant a small delayed blast on hit (including bounces). Weak boom, huge knockback.
Pisser Pisser - +4 ammo, 40% faster fire, no spread, 20% less damage

Rare

Draft Sniper Draft Sniper - during someone else's pick, click a card to replace it. Extra copies stack.
Safety Net Safety Net - map edges no longer deal damage. If you soft-lock outside the map, you die after a few seconds.
Silver Egg Silver Egg - after 2 rounds, hatches into a small random card haul (weaker and faster than The Golden Egg). Extra copies each hatch another.
TASER TASER TASER TASER TASER TASER - hits stun for +0.5s, 15% faster fire, -1 ammo
Yeet Cannon Yeet Cannon - +100% bullet knockback, +15% damage, and your shots strongly kick you away from your gun

Legendary

Nest Egg Nest Egg - after 3 rounds, gain 1 curse-free Take All. Extra copies each hatch another.
Sandbag Simulator Sandbag Simulator - reroll someone's current pick hand (once per game)
Thief Thief - steal one card from another player (once per game)

Unique

Jar of Dirt Jar of Dirt - only offered if you have Nulls. Converts those Nulls into treasures. Disabled Nulls stay Nulls.
Return to Sender Return to Sender - only offered if you have a MulliganMadness curse. Give that curse to another player. They keep any curse they already have.

Works well with

Pick N Cards, PickPhaseImprovements, Genie, Root Curses / Root Nulled Cards, NullManager, KeysCards, RarityLib, WillsWackyManagers.

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