
ProMLGStats
Client-side stats HUD and Tab overlay: live stats, card-hover previews during picks, and a per-player compare panel.Pro MLG Stats
A stats HUD and Tab overlay for ROUNDS. Shows what your build actually does — real ammo, bounces, attack speed, block cooldown and the rest — instead of making you guess from card text.
Client-side only. Nobody else in the lobby needs this mod, and it never touches game state.
What you get
- Bottom-left HUD with your live stats. Updates as you pick.
- Card-hover previews during the pick phase: hover an offered card to see exactly what it would change, before you commit.
- Tab panel for every player in the lobby. Drag it anywhere; the position is saved.
- Compare mode (
Cwhile the panel is open) to diff yourself against one opponent.[and]cycle who you are comparing against. - Ping next to player names in online games.
Keys
| Key | Action |
|---|---|
Tab |
Open / close the stats panel |
O |
Show / hide the bottom-left HUD |
C |
Compare mode (panel open) |
[ ] |
Change compare target |
P |
Pin your current stats as a baseline |
Backspace |
Clear the pinned baseline |
Every key is rebindable. If another mod already owns Tab, change Stats Tab / OpenKey in
BepInEx/config/com.ljindustries.rounds.promlgstats.cfg, or use Mods → Pro MLG Stats
for the rest of the settings.
Works with TabInfo
If willuwontu's TabInfo is installed,
stats that other mods registered with it show up in the Tab panel too. The integration is
reflection-only — Pro MLG Stats never references or ships TabInfo.dll, so the two coexist
without a plugin GUID collision.
Turn it off with Stats Tab → Include TabInfo stats if you would rather keep the panel lean.
Build
dotnet build ProMLGStats/ProMLGStats.csproj -c Release
The project auto-detects a standard Steam + r2modman layout. Override either path if yours differs:
dotnet build ProMLGStats/ProMLGStats.csproj -c Release -p:RoundsFolder="D:\Steam\steamapps\common\ROUNDS" -p:R2ProfileName="MyProfile"
The DLL lands in package/. Install and test through r2modman rather than copying by hand.