Decompiled source of Madgeios Demonic Cards Pack v1.1.7

MadgeiosDemonicCardsPack.dll

Decompiled 2 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using Microsoft.CodeAnalysis;
using UnboundLib;
using UnboundLib.Cards;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("MadgeiosDemonicCardsPack")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MadgeiosDemonicCardsPack")]
[assembly: AssemblyTitle("MadgeiosDemonicCardsPack")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace MadgeiosDemonicCardsPack
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("com.madgeios.demoniccards", "Madgeios Demonic Cards", "1.1.7")]
	[BepInProcess("Rounds.exe")]
	public class MyMod : BaseUnityPlugin
	{
		private const string ModId = "com.madgeios.demoniccards";

		private const string ModName = "Madgeios Demonic Cards";

		private const string Version = "1.1.7";

		private void Awake()
		{
		}

		private void Start()
		{
			CustomCard.BuildCard<VerminCard>();
			CustomCard.BuildCard<HeavyLeadCard>();
			CustomCard.BuildCard<BloodRitualCard>();
		}
	}
	public class VerminCard : CustomCard
	{
		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers)
		{
			gun.attackSpeed *= 1.25f;
			gun.reloadTime *= 1.25f;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			VerminBulletModifier orAddComponent = ExtensionMethods.GetOrAddComponent<VerminBulletModifier>(((Component)gun).gameObject, false);
			orAddComponent.gun = gun;
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			VerminBulletModifier component = ((Component)gun).gameObject.GetComponent<VerminBulletModifier>();
			if ((Object)(object)component != (Object)null)
			{
				Object.Destroy((Object)(object)component);
			}
		}

		protected override string GetTitle()
		{
			return "Vermin";
		}

		protected override string GetDescription()
		{
			return "Bullets twist and crawl like parasites.";
		}

		protected override Rarity GetRarity()
		{
			return (Rarity)1;
		}

		protected override CardThemeColorType GetTheme()
		{
			return (CardThemeColorType)0;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[2]
			{
				new CardInfoStat
				{
					positive = false,
					stat = "Attack Speed",
					amount = "-25%",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = false,
					stat = "Reload Time",
					amount = "+25%",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		public override void Callback()
		{
		}

		protected override GameObject GetCardArt()
		{
			return null;
		}
	}
	public class VerminBulletModifier : MonoBehaviour
	{
		public Gun gun;

		private void Start()
		{
			if ((Object)(object)gun != (Object)null)
			{
				Gun obj = gun;
				obj.ShootPojectileAction = (Action<GameObject>)Delegate.Combine(obj.ShootPojectileAction, new Action<GameObject>(ApplyVerminEffects));
			}
		}

		private void ApplyVerminEffects(GameObject projectile)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)projectile == (Object)null)
			{
				return;
			}
			SpriteRenderer[] componentsInChildren = projectile.GetComponentsInChildren<SpriteRenderer>();
			foreach (SpriteRenderer val in componentsInChildren)
			{
				val.color = Color.red;
			}
			Renderer[] componentsInChildren2 = projectile.GetComponentsInChildren<Renderer>();
			foreach (Renderer val2 in componentsInChildren2)
			{
				if ((Object)(object)val2.material != (Object)null)
				{
					val2.material.color = Color.red;
				}
			}
			TrailRenderer[] componentsInChildren3 = projectile.GetComponentsInChildren<TrailRenderer>();
			foreach (TrailRenderer val3 in componentsInChildren3)
			{
				val3.startColor = Color.red;
				val3.endColor = Color.red;
			}
			projectile.AddComponent<ReverseSneakyBehaviour>();
		}

		private void OnDestroy()
		{
			if ((Object)(object)gun != (Object)null)
			{
				Gun obj = gun;
				obj.ShootPojectileAction = (Action<GameObject>)Delegate.Remove(obj.ShootPojectileAction, new Action<GameObject>(ApplyVerminEffects));
			}
		}
	}
	public class ReverseSneakyBehaviour : MonoBehaviour
	{
		private MoveTransform moveTransform;

		private void Start()
		{
			moveTransform = ((Component)this).GetComponent<MoveTransform>();
		}

		private void Update()
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)moveTransform == (Object)null))
			{
				Vector2 val = Vector2.op_Implicit(moveTransform.velocity);
				if (!(((Vector2)(ref val)).magnitude < 0.01f))
				{
					Vector2 normalized = ((Vector2)(ref val)).normalized;
					float num = 120f * Time.deltaTime;
					Vector2 val2 = Vector2.op_Implicit(Quaternion.Euler(0f, 0f, num) * Vector2.op_Implicit(normalized));
					moveTransform.velocity = Vector2.op_Implicit(((Vector2)(ref val2)).normalized * ((Vector2)(ref val)).magnitude);
				}
			}
		}
	}
	public class HeavyLeadCard : CustomCard
	{
		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			gun.ammo += 2;
			block.cdMultiplier *= 1.25f;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			HeavyLeadBlockModifier orAddComponent = ExtensionMethods.GetOrAddComponent<HeavyLeadBlockModifier>(((Component)player).gameObject, false);
			orAddComponent.player = player;
			orAddComponent.block = block;
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			HeavyLeadBlockModifier component = ((Component)player).gameObject.GetComponent<HeavyLeadBlockModifier>();
			if ((Object)(object)component != (Object)null)
			{
				Object.Destroy((Object)(object)component);
			}
		}

		protected override string GetTitle()
		{
			return "Heavy Lead";
		}

		protected override string GetDescription()
		{
			return "Blocking forces ALL active bullets to fall straight downward.";
		}

		protected override Rarity GetRarity()
		{
			return (Rarity)2;
		}

		protected override CardThemeColorType GetTheme()
		{
			return (CardThemeColorType)3;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[2]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Ammo",
					amount = "+2",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = false,
					stat = "Block Cooldown",
					amount = "+25%",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		public override void Callback()
		{
		}

		protected override GameObject GetCardArt()
		{
			return null;
		}
	}
	public class HeavyLeadBlockModifier : MonoBehaviour
	{
		public Player player;

		public Block block;

		private void Start()
		{
			if ((Object)(object)block != (Object)null)
			{
				Block obj = block;
				obj.BlockAction = (Action<BlockTriggerType>)Delegate.Combine(obj.BlockAction, new Action<BlockTriggerType>(OnBlock));
			}
		}

		private void OnBlock(BlockTriggerType trigger)
		{
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_0112: Unknown result type (might be due to invalid IL or missing references)
			//IL_0117: Unknown result type (might be due to invalid IL or missing references)
			//IL_011c: Unknown result type (might be due to invalid IL or missing references)
			GameObject[] array = GameObject.FindGameObjectsWithTag("Bullet");
			GameObject[] array2 = array;
			foreach (GameObject val in array2)
			{
				MoveTransform component = val.GetComponent<MoveTransform>();
				if ((Object)(object)component == (Object)null)
				{
					continue;
				}
				SpriteRenderer[] componentsInChildren = val.GetComponentsInChildren<SpriteRenderer>();
				SpriteRenderer[] array3 = componentsInChildren;
				foreach (SpriteRenderer val2 in array3)
				{
					val2.color = Color.red;
				}
				Renderer[] componentsInChildren2 = val.GetComponentsInChildren<Renderer>();
				Renderer[] array4 = componentsInChildren2;
				foreach (Renderer val3 in array4)
				{
					if ((Object)(object)val3.material != (Object)null)
					{
						val3.material.color = Color.red;
					}
				}
				TrailRenderer[] componentsInChildren3 = val.GetComponentsInChildren<TrailRenderer>();
				TrailRenderer[] array5 = componentsInChildren3;
				foreach (TrailRenderer val4 in array5)
				{
					val4.startColor = Color.red;
					val4.endColor = Color.red;
				}
				component.velocity = Vector2.op_Implicit(Vector2.down * ((Vector3)(ref component.velocity)).magnitude);
			}
		}

		private void OnDestroy()
		{
			if ((Object)(object)block != (Object)null)
			{
				Block obj = block;
				obj.BlockAction = (Action<BlockTriggerType>)Delegate.Remove(obj.BlockAction, new Action<BlockTriggerType>(OnBlock));
			}
		}
	}
	public class BloodRitualCard : CustomCard
	{
		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers)
		{
			statModifiers.health *= 0.8f;
			statModifiers.movementSpeed *= 1.2f;
			statModifiers.numberOfJumps++;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Blood Ritual";
		}

		protected override string GetDescription()
		{
			return "Your flesh grows lighter and unnaturally swift.";
		}

		protected override Rarity GetRarity()
		{
			return (Rarity)1;
		}

		protected override CardThemeColorType GetTheme()
		{
			return (CardThemeColorType)0;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Expected O, but got Unknown
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[3]
			{
				new CardInfoStat
				{
					positive = false,
					stat = "Max HP",
					amount = "-20%",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Movement Speed",
					amount = "+20%",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Jumps",
					amount = "+1",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		public override void Callback()
		{
		}

		protected override GameObject GetCardArt()
		{
			return null;
		}
	}
}