CompetitiveRounds
Gameplay options aimed at competitive play
Last updated | 2 years ago |
Total downloads | 49676 |
Total rating | 1 |
Categories | Server-side Gameplay |
Dependency string | Pykess-CompetitiveRounds-1.0.4 |
Dependants | 11 other packages depend on this package |
This mod requires the following mods to function
Pykess-ModdingUtils
Utilities aimed at making modding easier and more accessible
Preferred version: 0.2.6Pykess-CardChoiceSpawnUniqueCardPatch
Patches erroneous logic in the base game CardChoice method SpawnUniqueCard
Preferred version: 0.1.7willis81808-UnboundLib
This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.
Preferred version: 2.10.2BepInEx-BepInExPack_ROUNDS
BepInEx pack for ROUNDS. Preconfigured and ready to use.
Preferred version: 5.4.1100README
Competitive Rounds
This mod adds several options to the game aimed at competitive play.
Pick Phase Timer
A countdown timer during the pick phase. When it runs out, the player is forced to pick a random card of the five presented.
Maximum Card Count
A cap on the number of cards a player can have. When a player reaches this cap, they will be forced to discard a card from their deck each pick phase before drawing another.
New in v1.0.0: Option to Pass Discard and Pick Phases
Idea credit: LilyChickne
Gives players the option to pass discarding / picking when they have the maximum number of cards
New in v1.0.0: Option to have Discard Phase after Pick Phase
Idea credit: LilyChickne
Allows players to pick cards before they must discard
New in v1.0.0: Pre-Game Ban Phase
Set the number of cards each player is allowed to ban from appearing during the game
Huge thanks to BossSloth for making this feature possible.
New in v1.0.0: Pre-Game Pick Phase
Set the number of default pick-phases at the start of the game
OR
Set the number of common/uncommon/rare cards each player can pick from the entire deck before the game starts
NOTE TO CUSTOM CARD CREATORS: if your card should not be picked during this deckbuilding phase, simply add CardChoiceSpawnUniqueCardPatch.CustomCardCategories.instance.CardCategory("NoPreGamePick")
to your custom card's cardInfo.categories
.
Huge thanks to BossSloth for making this feature possible.
Win By Two Rounds / Points
Credit: Slicimus
When enabled, ties at match point must be broken by winning two rounds (or points) in a row.
Congrats to @Xanderman from the modding discord for winning the community art competition