Pykess-CompetitiveRounds icon

CompetitiveRounds

Gameplay options aimed at competitive play

Last updated 2 years ago
Total downloads 49676
Total rating 1 
Categories Server-side Gameplay
Dependency string Pykess-CompetitiveRounds-1.0.4
Dependants 11 other packages depend on this package

This mod requires the following mods to function

Pykess-ModdingUtils-0.2.6 icon
Pykess-ModdingUtils

Utilities aimed at making modding easier and more accessible

Preferred version: 0.2.6
Pykess-CardChoiceSpawnUniqueCardPatch-0.1.7 icon
Pykess-CardChoiceSpawnUniqueCardPatch

Patches erroneous logic in the base game CardChoice method SpawnUniqueCard

Preferred version: 0.1.7
willis81808-UnboundLib-2.10.2 icon
willis81808-UnboundLib

This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.

Preferred version: 2.10.2
willis81808-MMHook-1.0.0 icon
willis81808-MMHook

MonoMod Runtime Hooks generated for ROUNDS

Preferred version: 1.0.0
BepInEx-BepInExPack_ROUNDS-5.4.1100 icon
BepInEx-BepInExPack_ROUNDS

BepInEx pack for ROUNDS. Preconfigured and ready to use.

Preferred version: 5.4.1100

README

Competitive Rounds


This mod adds several options to the game aimed at competitive play.

Pick Phase Timer


A countdown timer during the pick phase. When it runs out, the player is forced to pick a random card of the five presented.

Maximum Card Count


A cap on the number of cards a player can have. When a player reaches this cap, they will be forced to discard a card from their deck each pick phase before drawing another.

New in v1.0.0: Option to Pass Discard and Pick Phases


Idea credit: LilyChickne

Gives players the option to pass discarding / picking when they have the maximum number of cards

New in v1.0.0: Option to have Discard Phase after Pick Phase


Idea credit: LilyChickne

Allows players to pick cards before they must discard

New in v1.0.0: Pre-Game Ban Phase


Set the number of cards each player is allowed to ban from appearing during the game

Huge thanks to BossSloth for making this feature possible.

New in v1.0.0: Pre-Game Pick Phase


Set the number of default pick-phases at the start of the game

OR

Set the number of common/uncommon/rare cards each player can pick from the entire deck before the game starts

NOTE TO CUSTOM CARD CREATORS: if your card should not be picked during this deckbuilding phase, simply add CardChoiceSpawnUniqueCardPatch.CustomCardCategories.instance.CardCategory("NoPreGamePick") to your custom card's cardInfo.categories.

Huge thanks to BossSloth for making this feature possible.

Win By Two Rounds / Points


Credit: Slicimus

When enabled, ties at match point must be broken by winning two rounds (or points) in a row.


Congrats to @Xanderman from the modding discord for winning the community art competition