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Pykess-ModdingUtils-0.3.2 icon

ModdingUtils

Utilities aimed at making modding easier and more accessible

Date uploaded 2 years ago
Version 0.3.2
Download link Pykess-ModdingUtils-0.3.2.zip
Downloads 4081
Dependency string Pykess-ModdingUtils-0.3.2

This mod requires the following mods to function

BepInEx-BepInExPack_ROUNDS-5.4.1100 icon
BepInEx-BepInExPack_ROUNDS

BepInEx pack for ROUNDS. Preconfigured and ready to use.

Preferred version: 5.4.1100
willis81808-MMHook-1.0.0 icon
willis81808-MMHook

MonoMod Runtime Hooks generated for ROUNDS

Preferred version: 1.0.0
Pykess-LegRaycastersPatch-0.0.0 icon
Pykess-LegRaycastersPatch

Patches erroneous logic in the base game that causes physics issues for small players

Preferred version: 0.0.0
Pykess-PlayerJumpPatch-0.0.2 icon
Pykess-PlayerJumpPatch

Patches the erroneous PlayerJump.Jump function in the base game

Preferred version: 0.0.2
willuwontu-RespawnPatch-1.0.6 icon
willuwontu-RespawnPatch

Fixes issues with players getting less respawns than they should.

Preferred version: 1.0.6
willis81808-UnboundLib-3.1.0 icon
willis81808-UnboundLib

This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.

Preferred version: 3.1.0
willuwontu-AttackLevelPatch-0.0.0 icon
willuwontu-AttackLevelPatch

Fixes issues with attack level components killing themselves.

Preferred version: 0.0.0

README

Modding Utilities


This mod provides several utilities that were developed over time for specific mods that may be useful to the modding community at large.

v3.0


  • Added interface for game mode hooks on monos (Willuwontu)
  • Added support for reversible effects on child gameobjects of the player

v2.8


Added utilities for the out of bounds, agnostic of map embiggener

v2.7


Minor ReversibleEffect bugfix

v2.6


Bugfixes regarding multiple local players per client in online lobbies

v2.5


Various bugfixes to stay compatible with RWF and UnboundLib

v2.4


Various bugfixes regarding RWF 2v2 mode

v2.0


Added AIMinionHandler.

v1.0


BossSloth helped migrate lots of stuff from PCE for custom card effects