ModdingUtils
Utilities aimed at making modding easier and more accessible
Date uploaded | 2 years ago |
Version | 0.3.9 |
Download link | Pykess-ModdingUtils-0.3.9.zip |
Downloads | 3620 |
Dependency string | Pykess-ModdingUtils-0.3.9 |
This mod requires the following mods to function
BepInEx-BepInExPack_ROUNDS
BepInEx pack for ROUNDS. Preconfigured and ready to use.
Preferred version: 5.4.1100Pykess-LegRaycastersPatch
Patches erroneous logic in the base game that causes physics issues for small players
Preferred version: 0.0.0Pykess-PlayerJumpPatch
Patches the erroneous PlayerJump.Jump function in the base game
Preferred version: 0.0.2willuwontu-RespawnPatch
Fixes issues with players getting less respawns than they should.
Preferred version: 1.0.6willis81808-UnboundLib
This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.
Preferred version: 3.1.0willuwontu-AttackLevelPatch
Fixes issues with attack level components killing themselves.
Preferred version: 0.0.0README
Modding Utilities
This mod provides several utilities that were developed over time for specific mods that may be useful to the modding community at large.
v3.8
- Obseletes a couple more attributes in Temporary Modifiers
- Adds a public field to allow viewing HiddenCards as a ReadOnly collection.
- Patches
CardChoice::GetSourceCard
so that if a hidden card is spawned, it will fetch the correct source card.
v3.7
- Patched an issue with reversible effect.
v3.6
- Converted a patch to
FireBurst
to a transpiler to make the patch friendlier for other mods. - Moved component fetching to
Awake
- Added
HealthHandlerModifier
and moved regeneration into it. - Moved Number of Jumps to
CharacterDataModifier
so that it would be applied properly. - Added a check to prevent player max health from going into the negatives when removing a modifier.
- Deprecated several misleading temporary modifiers that had no effect.
- Deprecation of the
characterStatModifiers
field inReversibleEffect
along with the addition of astats
field to replace it, to help reduce confusion between it and the temporary modifier fields. ReversibleEffect
s in child objects on the player are also removed uponFullReset
, instead of only objects directly on the player.
v3.5
- Added more efficient draw patch from DeckCustomization
v3.0
- Added interface for game mode hooks on monos (Willuwontu)
- Added support for reversible effects on child gameobjects of the player
v2.8
Added utilities for the out of bounds, agnostic of map embiggener
v2.7
Minor ReversibleEffect
bugfix
v2.6
Bugfixes regarding multiple local players per client in online lobbies
v2.5
Various bugfixes to stay compatible with RWF and UnboundLib
v2.4
Various bugfixes regarding RWF 2v2 mode
v2.0
Added AIMinionHandler
.
v1.0
BossSloth helped migrate lots of stuff from PCE for custom card effects
More Efficient Draws
This mod automatically uses a significantly more efficient algorithm for drawing cards from the deck. This is practically necessary since it can be possible for a significant fraction of the deck to be invalid (rarities set to 0, incompatible with players' current cards, etc.). This algorithm has been tested and verified to produce identical draws to the vanilla game's algorithm.