No longer depends on Simulation Chamber. This increases compatibility by allowing Mirror Mage bullets to be affected by mods that patch guns (e.g. Stop Shooting You're Dead)
3.2.1:
Comets now start the round with some initial motion.
Fixed an issue with card rarity not being properly applied.
3.2.0:
Added Aberrant Motion, a Stargazer card that directs their comets on block.
Added 3-Body Problem, a Stargazer card that adds a third comet and gives a damage bonus.
Comets now use the double the damage stat of the player's current weapon.
Comets now render above map geometry.
3.1.8:
Improved Stardust performance.
3.1.7:
Tagged applicable cards as ClassDetachable for Card Data Editor.
3.1.6:
Phantom Lunge now respects Lunge's cooldown.
Divine Smite no longer erroneously gives you a second heater shield.
Removed some minor log errors from Crusader's heater shield and Spectre's ghostly blade.
3.1.5:
Slightly reworked Lunge. Now works on a fixed 0.5 second cooldown with fixed velocity.
Fixed an issue where Polished Mirror would only work for 1 life
3.1.4:
Increased Crusader's damage bonus (+15% -> +35%)
Increased Knight's health bonus (+25% -> +50%)
Longsword now gives +50% damage
Increased Lunge's movement speed bonus (+15% -> +30%)
Dark Harvest's damage removed, lifesteal increased (+15% -> +25%). Rarity reduced to Uncommon.
Domain Extension's orbital size change reduced (+50% -> +35%). Scythe damage penalty reduced (-25% -> -10%). Rarity increased to Common.
Perfect Guard's rarity increased to Epic.
Stargazer's rarity reduced to Uncommon.
Increased base scythe damage (25 -> 30)
Increased base scythe speed (250 -> 270)
Added support for Aalund's ToggleCardsCategories.
Fixed broken title font on cards.
Fixed various issues with Astronomer's orbitals.
Fixed the visualizer other players receive when playing against a Mirror Mage.
2.4.4
Added text to cards indicating what they are prerequisites for.
Harvester now has +0.5s Block CD.
Mirror Mind movement speed increased (15% -> 30%) and now provides +1 jump.
Fixed an issue where Forced Reflection would disable your gun for some reason.
2.4.2
Fixed an issue with the visualizer other players receive when a player takes Mirror Mage.
Mirror Mage now reduces damage by 50% instead of affecting reload time.
Prism now reduces damage more (25% -> 50%)
Kaleido Witch now requires mirror mind and reduces damage more (25% -> 50%)
2.4.1
Various art tweaks
2.4.0
Added support for FancyCardBar
Icemelt rarity reduced (Uncommon -> Scarce)
2.3.2
Added TabInfo integration for Astronomer and some Mirror Mage statistics.
Added text to Bigger Barriers and Twin Scythes indicating that they're required for subclasses (Mirror Mage subclasses don't have this text becaust they're a bit more nuanced)
Increased the rarity of Gravity Well (Uncommon -> Exotic)
Perfect Guard now has Shield Spikes as a prerequisite to ensure players with Perfect Guard have a reliable damage source.
2.3.1
Increased base scythe damage (20 -> 25). Twin Scythes now reduces scythe damage back to previous amount (No change to damage values with Twin Scythes)
Fixed max bonus damage from Stellar Impact being higher than intended
Fixed comets not disabling on player death
Added a visualization for the mirrored location of opponents with Mirror Mage
Increased base comet damage (80 -> 180)
2.3.0
Added Stargazer subclass to Astronomer. Includes 4 additional cards
Double Barriers renamed to Bigger Barriers
Gravity Well now increases comet speed as well
Updated base rarities for better card rarities in the event custom rarities fail
Moved some code previously in Update to FixedUpdate for more consistent performance
If I changed anything else I forgot what it was
2.2.0
Moved the backend to Unity
Added custom card models for Astronomer and Mirror Mage cards