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RSClasses

Classes for ROUNDS that leverage unique mechanics.

CHANGELOG

Patch Notes:

2.2.0

  • Moved the backend to Unity
  • Added custom card models for Astronomer and Mirror Mage cards
  • Faster Barriers gives less barrier speed (100% -> 50%). Removed block cooldown penalty
  • Gravity Well orbital speed increase reduced (100% -> 50%)
  • Dual Shields renamed to Double Barriers
  • Twin Scythes gun damage penalty reduced (-50% -> -25%)
  • Reduced Harvester scythe speed bonus (100% -> 60%). Due to backend changes, the bonus no longer appplies to barrier speed
  • Harvest Sickle rarity reduced (Exotic -> Uncommon)
  • Fixed an issue with scythe damage scaling with life steal. Moved the effect to Dark Harvest
  • Changed the descriptions on Mirror Mage to be more descriptive
  • Mirror Mage rarity increased (Common -> Uncommon)
  • Reflection Replacement health penalty increased (-30% -> -35%)
  • Shatter Fracture size increase reduced (50% -> 30%)
  • Might have increased the orbital size bonus of Domain Extension. It may have been in 2.0.0, idk

2.1.0

  • Harvester now causes scythes to deal bonus damage based on your lifesteal. Scythe speed lowered to compensate
  • Shield Spikes rarity increased to Rare. Damage calculation altered and generally decreased
  • Reflection Replacement now decreases health by 30%. Cooldown of Reflection Replacement increased to 3 seconds
  • Swapped the block cooldown and echo effect between Guardian and Perfect Guard
  • Fracture damage now scales with gun damage
  • Adjusted the barrier size increase of Perfect Guard. Fixed the name of the stat
  • Removed reflection cooldown penalty from Shatter. Reduced duration increase to 1s. You can now get multiple copies of the card.
  • Adjusted barrier positions, causing them to form 2 sets of barriers, rather than evenly spacing. Overall coverage is identical to previous behavior
  • Added colors to class tags (the text at the bottom right of the cards
  • Fixed an issue with Mirror Mage and bullet spread

2.0.0

  • Barrier counts and size generally reworked
  • Reduced Scythe knockback
  • Scythes can now only hit 1 player per revolution
  • Added Harvest Sickle. Dark Harvest now requires Harvest Sickle
  • Added Shield Spikes, a card which allows your barriers to deal damage on block.
  • Reduced Dark Harvest's damage and lifesteal
  • Altered Domain Extension's math
  • Reduced Dual Shields' block cooldown penalty. Rarity to Scarce
  • Reduced Faster Shields' speed increase. Removed block cooldown penalty
  • Guardian now gives less health, but grants an additional block. Rarity changed to Exotic
  • Harvester rarity changed to Exotic. Harvester now only gives +2 scythes
  • Perfect Guard now reduces block cooldown by 0.25s. Rarity changed to Exotic
  • Twin Scythes rarity changed to Scarce
  • Added Mirror Mage class
  • Added additional dependencies

1.2.5

  • Disabled some unused code

1.2.3

  • Forced orbitals to be removed on game end. Removing Astronomer will cause issues until a proper fix is found

1.2.1

  • Reduced scythe knockback

1.2.0

  • Changed wording from "Shield" to "Barrier"

1.1.0

  • Scythes not cutting bullets has been moved from Harvester to a base trait
  • Base scythe speed increased 100 -> 300
  • Base scythe damage decreased 55 -> 25
  • Base shield speed decreased 200 -> 100
  • Fixed issues with cards involving race conditions
  • Dark Harvest now gives 50% -> 100% scythe damage and 50% -> 0% scythe speed
  • Sharper Scythes now gives 75% -> 50% scythe damage

1.0.0

  • Added Astronomer Class