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Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
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Patch Notes:
3.1.3:
3.1.2:
Refactored sword hit detection. Should feel better now
3.1.1:
Improved sword hit detection on nearby players
Shortened delay before sword hits (0.1s -> 0.075s)
3.1.0:
Buffed longsword's bullet speed and fixed incorrect stat name (+50% -> +100%)
Reduced Fracture's gravity increase (+100% -> +50%)
Changed the default hotkey for Voidseer to avoid overlap with WeaponsManager (E -> R)
Swapped Guardian's block CD reduction for an additional block
Nerfed Gravity Well's movement speed and orbital speed (+35%/+50% -> +25%/+25%)
Nerfed Harvester's scythe speed increase (+80% -> + 20%)
Increased the startup delay for Spectre's Ghost Sword (0.25s -> 0.5s).
Removed scythe knockback to improve the matchup between Astronomer and Knight
Fixed issues with Absolute End not properly killing players with revives
Fixed miscellaneous comet issues
Fixed Mirror Mage visualizers (from being a mirror mage's opponent or having Polished Mirror) not disabling on your death
3.0.5:
Adjusted Ghost Blade position
3.0.4:
Fixed Knight class definition
3.0.3
Swords no longer get stuck reloading
3.0.2
Fixed an issue where a Crusader's shield wouldn't properly disable when they die.
3.0.1
Separated scythe hit timers for map objects and players
3.0.0
Added Knight, a melee class with 2 subclasses: Crusader and Spectre. 14 total class cards.
Bigger Barriers gives more health (+15% -> +35%)
Domain Extension now gives +15% movement speed
Faster Barriers now gives +25% health
Gravity Well gives more movement speed (+25% -> +35%) and reduces health by less (-25% -> -15%)
Guardian gives more health (+25% -> +75%)
Healing Shield now gives health (+35%)
Sharper Scythes increases scythe damage by more (+50% -> +65%) and decreases damage by less (-25% -> -15%)
Adjusted Dark Harvest damage calculation
Comets are twice as big
Icemelt now increases comet damage (+50%)
Stardust now spawns dust more frequently (0.15s -> 0.1s), spawned dust lasts longer (2s -> 2.5s), and deals more damage (1/10 -> 1/5 comet damage). Now gives +25% Comet speed
Mirror mage bullets now bounce off of and are destroyed from hitting mirrors.
Fracture now gives health (+50%)
Reduced Mirror Mage's damage penalty (-35% -> -25%)
Mirror Mind now increases health (+35%)
Polished Mirror now gives projectile speed (+35%), movement speed (+30%), and ammo (+1)
Reduced Prism's damage penalty (-50% -> -15%)
Reflection Replacement now increases health instead of decreasing (-35% -> +15%)
Forced Reflection and Forced Refraction both increase health (+35%)
Reduced Kaleido Witch's damage penalty (-50% -> -25%)
2.5.4
Removed Astronomer's damage penalty
Bigger Barriers no longer increases block cooldown. Now gives +15% health
Removed Twin Scythes' damage penalty
Reduced Mirror Mage's damage penalty (-50% -> -35%)
Increased the healing granted by Healing Shield (10 -> 20)
2.5.3
Changed Death's Blade to calculate off the target's current HP instead of their max HP
2.5.2
Fixed an issue with Comets and Stardust
2.5.1
Improved Comet and Stardust synchronization
Scythes no longer shred destructible map objects
Fixed a minor issue with Healing Shield and Shatter
2.5.0
Added Death's Blade, a Harvester card which causes your scythes to deal a minimum % of a player's max health on hit.
Added Soul Scythe, a Harvester card which grants you an additional scythe per kill during a round.
Added Healing Shield, a Guardian card which heals players within your barriers.
Harvester's scythe speed increased (+60% -> +80%). Rarity reduced to Uncommon.
Dark Harvest's damage removed, lifesteal increased (+15% -> +25%). Rarity reduced to Uncommon.
Domain Extension's orbital size change reduced (+50% -> +35%). Scythe damage penalty reduced (-25% -> -10%). Rarity increased to Common.
Perfect Guard's rarity increased to Epic.
Stargazer's rarity reduced to Uncommon.
Increased base scythe damage (25 -> 30)
Increased base scythe speed (250 -> 270)
Added support for Aalund's ToggleCardsCategories.
Fixed broken title font on cards.
Fixed various issues with Astronomer's orbitals.
Fixed the visualizer other players receive when playing against a Mirror Mage.
2.4.4
Added text to cards indicating what they are prerequisites for.
Harvester now has +0.5s Block CD.
Mirror Mind movement speed increased (15% -> 30%) and now provides +1 jump.
Fixed an issue where Forced Reflection would disable your gun for some reason.
2.4.2
Fixed an issue with the visualizer other players receive when a player takes Mirror Mage.
Mirror Mage now reduces damage by 50% instead of affecting reload time.
Prism now reduces damage more (25% -> 50%)
Kaleido Witch now requires mirror mind and reduces damage more (25% -> 50%)
2.4.1
2.4.0
Added support for FancyCardBar
Icemelt rarity reduced (Uncommon -> Scarce)
2.3.2
Added TabInfo integration for Astronomer and some Mirror Mage statistics.
Added text to Bigger Barriers and Twin Scythes indicating that they're required for subclasses (Mirror Mage subclasses don't have this text becaust they're a bit more nuanced)
Increased the rarity of Gravity Well (Uncommon -> Exotic)
Perfect Guard now has Shield Spikes as a prerequisite to ensure players with Perfect Guard have a reliable damage source.
2.3.1
Increased base scythe damage (20 -> 25). Twin Scythes now reduces scythe damage back to previous amount (No change to damage values with Twin Scythes)
Fixed max bonus damage from Stellar Impact being higher than intended
Fixed comets not disabling on player death
Added a visualization for the mirrored location of opponents with Mirror Mage
Increased base comet damage (80 -> 180)
2.3.0
Added Stargazer subclass to Astronomer. Includes 4 additional cards
Double Barriers renamed to Bigger Barriers
Gravity Well now increases comet speed as well
Updated base rarities for better card rarities in the event custom rarities fail
Moved some code previously in Update to FixedUpdate for more consistent performance
If I changed anything else I forgot what it was
2.2.0
Moved the backend to Unity
Added custom card models for Astronomer and Mirror Mage cards
Faster Barriers gives less barrier speed (100% -> 50%). Removed block cooldown penalty
Gravity Well orbital speed increase reduced (100% -> 50%)
Dual Shields renamed to Double Barriers
Twin Scythes gun damage penalty reduced (-50% -> -25%)
Reduced Harvester scythe speed bonus (100% -> 60%). Due to backend changes, the bonus no longer appplies to barrier speed
Harvest Sickle rarity reduced (Exotic -> Uncommon)
Fixed an issue with scythe damage scaling with life steal. Moved the effect to Dark Harvest
Changed the descriptions on Mirror Mage to be more descriptive
Mirror Mage rarity increased (Common -> Uncommon)
Reflection Replacement health penalty increased (-30% -> -35%)
Shatter Fracture size increase reduced (50% -> 30%)
Might have increased the orbital size bonus of Domain Extension. It may have been in 2.0.0, idk
2.1.0
Harvester now causes scythes to deal bonus damage based on your lifesteal. Scythe speed lowered to compensate
Shield Spikes rarity increased to Rare. Damage calculation altered and generally decreased
Reflection Replacement now decreases health by 30%. Cooldown of Reflection Replacement increased to 3 seconds
Swapped the block cooldown and echo effect between Guardian and Perfect Guard
Fracture damage now scales with gun damage
Adjusted the barrier size increase of Perfect Guard. Fixed the name of the stat
Removed reflection cooldown penalty from Shatter. Reduced duration increase to 1s. You can now get multiple copies of the card.
Adjusted barrier positions, causing them to form 2 sets of barriers, rather than evenly spacing. Overall coverage is identical to previous behavior
Added colors to class tags (the text at the bottom right of the cards
Fixed an issue with Mirror Mage and bullet spread
2.0.0
Barrier counts and size generally reworked
Reduced Scythe knockback
Scythes can now only hit 1 player per revolution
Added Harvest Sickle. Dark Harvest now requires Harvest Sickle
Added Shield Spikes, a card which allows your barriers to deal damage on block.
Reduced Dark Harvest's damage and lifesteal
Altered Domain Extension's math
Reduced Dual Shields' block cooldown penalty. Rarity to Scarce
Reduced Faster Shields' speed increase. Removed block cooldown penalty
Guardian now gives less health, but grants an additional block. Rarity changed to Exotic
Harvester rarity changed to Exotic. Harvester now only gives +2 scythes
Perfect Guard now reduces block cooldown by 0.25s. Rarity changed to Exotic
Twin Scythes rarity changed to Scarce
Added Mirror Mage class
Added additional dependencies
1.2.5
Disabled some unused code
1.2.3
Forced orbitals to be removed on game end. Removing Astronomer will cause issues until a proper fix is found
1.2.1
1.2.0
Changed wording from "Shield" to "Barrier"
1.1.0
Scythes not cutting bullets has been moved from Harvester to a base trait
Base scythe speed increased 100 -> 300
Base scythe damage decreased 55 -> 25
Base shield speed decreased 200 -> 100
Fixed issues with cards involving race conditions
Dark Harvest now gives 50% -> 100% scythe damage and 50% -> 0% scythe speed
Sharper Scythes now gives 75% -> 50% scythe damage
1.0.0