ShieldsMod
Adds persistent shields to the ROUNDS game, as well as several complimentary cards.
By Rounds2
| Last updated | a day ago |
| Total downloads | 70 |
| Total rating | 0 |
| Categories | Custom Cards Gameplay |
| Dependency string | Rounds2-ShieldsMod-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
Pykess-ModdingUtils
Utilities aimed at making modding easier and more accessible
Preferred version: 0.4.8willis81808-UnboundLib
This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.
Preferred version: 3.2.14README
ShieldsMod
Adds a persistent shield bubble to every player and a suite of upgradeable shield cards to ROUNDS.
How Shields Work
Each player has a shield pool that sits in front of their health. While the shield is active, incoming hits are fully absorbed — the shield takes the damage instead of your HP. Once depleted, normal damage applies until the shield regenerates at the start of the next point.
The bubble color reflects your current shield strength:
| Color | Threshold |
|---|---|
| 🟢 Green | Above 65% |
| 🟡 Yellow | 35% – 65% |
| 🔴 Red | Below 35% |
The shield resets to full at the start of every battle.
Cards
Upgrade Shield Health (5 tiers)
Permanently increases your maximum shield health. Tiers stack multiplicatively — taking multiple upgrades compounds the bonus.
| Card | Rarity | Max HP Multiplier | Cumulative (from base 100) |
|---|---|---|---|
| Upgrade Shield Health I | Common | ×1.10 | 110 |
| Upgrade Shield Health II | Common | ×1.25 | 137 |
| Upgrade Shield Health III | Common | ×1.50 | 206 |
| Upgrade Shield Health IV | Common | ×2.00 | 413 |
| Upgrade Shield Health V | Common | ×2.65 | 1,094 |
Each tier requires the previous tier to already be in your hand (unlock-gated via RoundsTheGathering if installed).
Poison Resistance (3 tiers)
Reduces poison damage received by both your health and your shield. Only the highest tier you own applies — they do not stack.
| Card | Rarity | Poison Damage Reduction |
|---|---|---|
| Poison Resistance I | Common | 25% |
| Poison Resistance II | Rare | 50% |
| Poison Resistance III | Rare | 75% |
Poison is detected from any source that uses ROUNDS' built-in poison bullet effect. Resistance applies to the raw damage before the shield absorbs it, so both your bubble and your HP benefit simultaneously.
Each tier requires the previous tier (unlock-gated via RoundsTheGathering if installed).
Mod Compatibility
| Mod | Status | Notes |
|---|---|---|
| UnboundLib | Required | Card registration |
| ModdingUtils | Required | Card framework |
| RoundsTheGathering | Optional | Enables tier unlock-gating (pick tier I before tier II, etc.) |
| Info Overhaul | Optional | Adds Shield Health and Poison Resistance to the pick-screen stats display and card delta preview |
| Card Delete Mod | Optional | Shield max and poison resistance recalculate correctly after a card is deleted |
Info Overhaul Integration
If Info Overhaul is also installed, the following stats appear in the pick-screen stats panel:
- Shield Health — current / max (e.g.
74 / 110) - Poison Resistance — current reduction percentage (e.g.
25%)
The card delta preview (shown below the deck HUD during picks) also shows the before/after values when hovering a Shield or Poison Resistance card.
Notes
- The shield is separate from the block mechanic — both can be active at the same time.
- Shield health persists between rounds within a match; it only resets between full games.
- Cards with
allowMultiple = false— you can only hold one copy of each tier at a time.