Decompiled source of SterliasFishAndStuff v0.0.6

SterliasFishAndStuff.dll

Decompiled a year ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using ModdingUtils.Utils;
using ModsPlus;
using RarityLib.Utils;
using UnboundLib.Cards;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SterliasFishAndStuff")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SterliasFishAndStuff")]
[assembly: AssemblyTitle("SterliasFishAndStuff")]
[assembly: AssemblyVersion("1.0.0.0")]
public class BlessingofBeans : SimpleCard
{
	public override CardDetails Details
	{
		get
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Expected O, but got Unknown
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Expected O, but got Unknown
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Expected O, but got Unknown
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_012e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_0136: Expected O, but got Unknown
			CardDetails val = new CardDetails();
			val.Title = "Blessing of Beans";
			val.Description = "Jack of All Trades, Master of None";
			val.ModName = "SterliasFishAndStuff";
			val.Rarity = RarityUtils.GetRarity("Epic");
			val.Theme = (CardThemeColorType)0;
			val.Art = DeckSmithUtil.Instance.GetArtFromUrl("file:///C:/Users/theli/OneDrive/Everything/Pictures/Rounds%20Mod%20Art/Blessing%20of%20Beans.png");
			val.Stats = (CardInfoStat[])(object)new CardInfoStat[5]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Damage",
					amount = "+50%",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Bullet Speed",
					amount = "+50%",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Reload Time",
					amount = "+50%",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = false,
					stat = "Health",
					amount = "-50%",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = false,
					stat = "Ammunition",
					amount = "-3",
					simepleAmount = (SimpleAmount)0
				}
			};
			return val;
		}
	}

	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>();
		dictionary.Add("damage", delegate(float val)
		{
			gun.damage = val;
		});
		dictionary.Add("health", delegate(float val)
		{
			statModifiers.health = val;
		});
		dictionary.Add("reload", delegate(float val)
		{
			gun.reloadTime = val;
		});
		dictionary.Add("ammo", delegate(float val)
		{
			gun.ammo = (int)val;
		});
		dictionary.Add("projectiles", delegate(float val)
		{
			gun.numberOfProjectiles = Mathf.Max(1, (int)val);
		});
		dictionary.Add("bursts", delegate(float val)
		{
			gun.bursts = (int)val;
		});
		dictionary.Add("timeBetweenBullets", delegate(float val)
		{
			gun.timeBetweenBullets = val;
		});
		dictionary.Add("attackSpeed", delegate(float val)
		{
			gun.attackSpeed = val;
		});
		dictionary.Add("bounces", delegate(float val)
		{
			gun.reflects = (int)val;
		});
		dictionary.Add("bulletSpeed", delegate(float val)
		{
			gun.projectileSpeed = val;
		});
		dictionary["damage"](1.5f);
		dictionary["bulletSpeed"](1.5f);
		dictionary["reload"](1.5f);
		dictionary["health"](0.5f);
		dictionary["ammo"](-3f);
	}
}
public class BlessingofDragon : SimpleCard
{
	public override CardDetails Details
	{
		get
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Expected O, but got Unknown
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Expected O, but got Unknown
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Expected O, but got Unknown
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_012e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_0136: Expected O, but got Unknown
			//IL_0138: Unknown result type (might be due to invalid IL or missing references)
			//IL_013d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0144: Unknown result type (might be due to invalid IL or missing references)
			//IL_014f: Unknown result type (might be due to invalid IL or missing references)
			//IL_015a: Unknown result type (might be due to invalid IL or missing references)
			//IL_015c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0162: Expected O, but got Unknown
			CardDetails val = new CardDetails();
			val.Title = "Blessing of Dragon";
			val.Description = "More is More.";
			val.ModName = "SterliasFishAndStuff";
			val.Rarity = RarityUtils.GetRarity("Epic");
			val.Theme = (CardThemeColorType)1;
			val.Art = DeckSmithUtil.Instance.GetArtFromUrl("file:///C:/Users/theli/OneDrive/Everything/Pictures/Rounds%20Mod%20Art/Blessing%20of%20Dragon.png");
			val.Stats = (CardInfoStat[])(object)new CardInfoStat[6]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Ammunition",
					amount = "+20",
					simepleAmount = (SimpleAmount)3
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Projectiles",
					amount = "+17",
					simepleAmount = (SimpleAmount)4
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Bounces",
					amount = "+5",
					simepleAmount = (SimpleAmount)3
				},
				new CardInfoStat
				{
					positive = false,
					stat = "Damage",
					amount = "-50%",
					simepleAmount = (SimpleAmount)6
				},
				new CardInfoStat
				{
					positive = false,
					stat = "Reload Time",
					amount = "+50%",
					simepleAmount = (SimpleAmount)2
				},
				new CardInfoStat
				{
					positive = false,
					stat = "Attack Speed",
					amount = "-25%",
					simepleAmount = (SimpleAmount)5
				}
			};
			return val;
		}
	}

	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>();
		dictionary.Add("damage", delegate(float val)
		{
			gun.damage = val;
		});
		dictionary.Add("health", delegate(float val)
		{
			statModifiers.health = val;
		});
		dictionary.Add("reload", delegate(float val)
		{
			gun.reloadTime = val;
		});
		dictionary.Add("ammo", delegate(float val)
		{
			gun.ammo = (int)val;
		});
		dictionary.Add("projectiles", delegate(float val)
		{
			gun.numberOfProjectiles = Mathf.Max(1, (int)val);
		});
		dictionary.Add("bursts", delegate(float val)
		{
			gun.bursts = (int)val;
		});
		dictionary.Add("timeBetweenBullets", delegate(float val)
		{
			gun.timeBetweenBullets = val;
		});
		dictionary.Add("attackSpeed", delegate(float val)
		{
			gun.attackSpeed = val;
		});
		dictionary.Add("bounces", delegate(float val)
		{
			gun.reflects = (int)val;
		});
		dictionary.Add("bulletSpeed", delegate(float val)
		{
			gun.projectileSpeed = val;
		});
		dictionary["ammo"](20f);
		dictionary["projectiles"](17f);
		dictionary["bounces"](5f);
		dictionary["damage"](0.5f);
		dictionary["reload"](1.5f);
		dictionary["attackSpeed"](0.75f);
	}
}
public class BlessingofSterlia : SimpleCard
{
	public override CardDetails Details
	{
		get
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Expected O, but got Unknown
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Expected O, but got Unknown
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Expected O, but got Unknown
			CardDetails val = new CardDetails();
			val.Title = "Blessing of Sterlia";
			val.Description = "Who needs to arc their bullets? - Sterlia";
			val.ModName = "SterliasFishAndStuff";
			val.Rarity = RarityUtils.GetRarity("Epic");
			val.Theme = (CardThemeColorType)1;
			val.Art = DeckSmithUtil.Instance.GetArtFromUrl("file:///C:/Users/theli/OneDrive/Everything/Pictures/Rounds%20Mod%20Art/Sterlias%20Blessing.png");
			val.Stats = (CardInfoStat[])(object)new CardInfoStat[4]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Bullet Speed",
					amount = "+1000%",
					simepleAmount = (SimpleAmount)4
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Damage",
					amount = "+150%",
					simepleAmount = (SimpleAmount)1
				},
				new CardInfoStat
				{
					positive = false,
					stat = "Attack Speed",
					amount = "-50%",
					simepleAmount = (SimpleAmount)6
				},
				new CardInfoStat
				{
					positive = false,
					stat = "Reload Time",
					amount = "+100%",
					simepleAmount = (SimpleAmount)2
				}
			};
			return val;
		}
	}

	public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
	{
		Dictionary<string, Action<float>> dictionary = new Dictionary<string, Action<float>>();
		dictionary.Add("damage", delegate(float val)
		{
			gun.damage = val;
		});
		dictionary.Add("health", delegate(float val)
		{
			statModifiers.health = val;
		});
		dictionary.Add("reload", delegate(float val)
		{
			gun.reloadTime = val;
		});
		dictionary.Add("ammo", delegate(float val)
		{
			gun.ammo = (int)val;
		});
		dictionary.Add("projectiles", delegate(float val)
		{
			gun.numberOfProjectiles = Mathf.Max(1, (int)val);
		});
		dictionary.Add("bursts", delegate(float val)
		{
			gun.bursts = (int)val;
		});
		dictionary.Add("timeBetweenBullets", delegate(float val)
		{
			gun.timeBetweenBullets = val;
		});
		dictionary.Add("attackSpeed", delegate(float val)
		{
			gun.attackSpeed = val;
		});
		dictionary.Add("bounces", delegate(float val)
		{
			gun.reflects = (int)val;
		});
		dictionary.Add("bulletSpeed", delegate(float val)
		{
			gun.projectileSpeed = val;
		});
		dictionary["bulletSpeed"](11f);
		dictionary["damage"](2.5f);
		dictionary["attackSpeed"](0.5f);
		dictionary["reload"](2f);
	}
}
public static class CardRegistry
{
	private static Dictionary<Type, CardInfo> storedCardInfo = new Dictionary<Type, CardInfo>();

	public static void RegisterCard<T>(bool hidden = false) where T : CustomCard
	{
		CustomCard.BuildCard<T>((Action<CardInfo>)delegate(CardInfo c)
		{
			StoreCard<T>(c);
			if (hidden)
			{
				Cards.instance.AddHiddenCard(c);
			}
		});
	}

	private static void StoreCard<T>(CardInfo card) where T : CustomCard
	{
		storedCardInfo.Add(typeof(T), card);
	}

	public static CardInfo GetCard<T>() where T : CustomCard
	{
		if (storedCardInfo.TryGetValue(typeof(T), out var value))
		{
			return value;
		}
		return null;
	}

	public static CardInfo GetCard(Type T)
	{
		if (storedCardInfo.TryGetValue(T, out var value))
		{
			return value;
		}
		return null;
	}
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("sterlia.fish.mod", "SterliasFishAndStuff", "0.0.6")]
[BepInProcess("Rounds.exe")]
public class SterliasFishAndStuffPlugin : BaseUnityPlugin
{
	private const string ModId = "sterlia.fish.mod";

	private const string ModName = "SterliasFishAndStuff";

	private const string ModVersion = "0.0.6";

	private const string CompatabilityModName = "SterliasFishAndStuff";

	private void Awake()
	{
		CardRegistry.RegisterCard<BlessingofSterlia>(hidden: false);
		CardRegistry.RegisterCard<BlessingofBeans>(hidden: false);
		CardRegistry.RegisterCard<BlessingofDragon>(hidden: false);
	}

	private void Start()
	{
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		new Harmony("sterlia.fish.mod").PatchAll();
	}
}