TurretsPhysicsPatch
Changes the bullet physics related to motion. More specificaly changes drag to be quadratic and forces a fixed update rate for consistancy between players and shots.
Last updated | a year ago |
Total downloads | 3239 |
Total rating | 0 |
Categories | Patch |
Dependency string | TCTC-TurretsPhysicsPatch-0.0.5 |
Dependants | 2 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_ROUNDS
BepInEx pack for ROUNDS. Preconfigured and ready to use.
Preferred version: 5.4.1900willis81808-UnboundLib
This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.
Preferred version: 3.1.4Pykess-ModdingUtils
Utilities aimed at making modding easier and more accessible
Preferred version: 0.3.5README
Turret's Physics Patch
This patch changes the update method in MoveTransform to a more accurate equation of motion, and changes the drag to be quadratic instead of constant. Also locks the rate at which the bullets update their position at 70 hz.
If you notice any issues, please post in the rounds modding discord. I will look at the bug reports channel from time to time.
changes
EOM: at^2 + v0t + s0 --> 0.5at^2 + v0t + s0 Drag: a = D --> a = DV^2 / 100 Update rate: per frame --> 70 hz