CosmicRounds.dll

Decompiled 4 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using CR.Cards;
using CR.Extensions;
using CR.MonoBehaviors;
using CardChoiceSpawnUniqueCardPatch.CustomCategories;
using ClassesManagerReborn;
using ClassesManagerReborn.Util;
using HarmonyLib;
using Jotunn.Utils;
using ModdingUtils.Extensions;
using ModdingUtils.MonoBehaviours;
using ModdingUtils.RoundsEffects;
using ModdingUtils.Utils;
using ModsPlus;
using Photon.Pun;
using RarityLib.Utils;
using Sonigon;
using Sonigon.Internal;
using SoundImplementation;
using TMPro;
using UnboundLib;
using UnboundLib.Cards;
using UnboundLib.GameModes;
using UnboundLib.Networking;
using UnboundLib.Utils;
using UnboundLib.Utils.UI;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
using WWMO.MonoBehaviours;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("CosmicRounds")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CosmicRounds")]
[assembly: AssemblyCopyright("Copyright ©  2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("00bda730-a353-4cb7-a2f2-7acfc83c9392")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace CR
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("com.XAngelMoonX.rounds.CosmicRounds", "Cosmic Rounds", "2.7.0")]
	[BepInProcess("Rounds.exe")]
	public class CR : BaseUnityPlugin
	{
		[Serializable]
		[CompilerGenerated]
		private sealed class <>c
		{
			public static readonly <>c <>9 = new <>c();

			public static UnityAction <>9__6_0;

			public static Action<CardInfo> <>9__6_1;

			public static Action<CardInfo> <>9__6_2;

			public static Action<CardInfo> <>9__6_3;

			public static Action<CardInfo> <>9__6_4;

			public static Action<CardInfo> <>9__6_5;

			public static Action<CardInfo> <>9__6_6;

			public static Action<CardInfo> <>9__6_7;

			public static Action<CardInfo> <>9__6_8;

			public static Action<CardInfo> <>9__6_9;

			public static Action<CardInfo> <>9__6_10;

			public static Action<CardInfo> <>9__6_11;

			public static Action<CardInfo> <>9__6_12;

			public static Action<CardInfo> <>9__6_13;

			internal void <Start>b__6_0()
			{
			}

			internal void <Start>b__6_1(CardInfo cardInfo)
			{
				Cards.instance.AddHiddenCard(cardInfo);
				hiddenCards.Add(cardInfo);
			}

			internal void <Start>b__6_2(CardInfo cardInfo)
			{
				Cards.instance.AddHiddenCard(cardInfo);
				hiddenCards.Add(cardInfo);
			}

			internal void <Start>b__6_3(CardInfo cardInfo)
			{
				Cards.instance.AddHiddenCard(cardInfo);
				hiddenCards.Add(cardInfo);
			}

			internal void <Start>b__6_4(CardInfo cardInfo)
			{
				Cards.instance.AddHiddenCard(cardInfo);
				hiddenCards.Add(cardInfo);
			}

			internal void <Start>b__6_5(CardInfo cardInfo)
			{
				Cards.instance.AddHiddenCard(cardInfo);
				hiddenCards.Add(cardInfo);
			}

			internal void <Start>b__6_6(CardInfo cardInfo)
			{
				Cards.instance.AddHiddenCard(cardInfo);
				hiddenCards.Add(cardInfo);
			}

			internal void <Start>b__6_7(CardInfo cardInfo)
			{
				Cards.instance.AddHiddenCard(cardInfo);
				hiddenCards.Add(cardInfo);
			}

			internal void <Start>b__6_8(CardInfo cardInfo)
			{
				Cards.instance.AddHiddenCard(cardInfo);
				hiddenCards.Add(cardInfo);
			}

			internal void <Start>b__6_9(CardInfo cardInfo)
			{
				Cards.instance.AddHiddenCard(cardInfo);
				hiddenCards.Add(cardInfo);
			}

			internal void <Start>b__6_10(CardInfo cardInfo)
			{
				Cards.instance.AddHiddenCard(cardInfo);
				hiddenCards.Add(cardInfo);
			}

			internal void <Start>b__6_11(CardInfo cardInfo)
			{
				Cards.instance.AddHiddenCard(cardInfo);
				hiddenCards.Add(cardInfo);
			}

			internal void <Start>b__6_12(CardInfo cardInfo)
			{
				Cards.instance.AddHiddenCard(cardInfo);
				hiddenCards.Add(cardInfo);
			}

			internal void <Start>b__6_13(CardInfo cardInfo)
			{
				Cards.instance.AddHiddenCard(cardInfo);
				hiddenCards.Add(cardInfo);
			}
		}

		internal static List<CardInfo> hiddenCards = new List<CardInfo>();

		private const string ModId = "com.XAngelMoonX.rounds.CosmicRounds";

		private const string ModName = "CR";

		public const string Version = "2.7.0";

		internal static AssetBundle ArtAsset;

		public static ConfigEntry<float> globalVolMute;

		public static ConfigEntry<bool> crSpecialVFX;

		public static SoundEvent fieldsound;

		private SoundParameterIntensity soundParameterIntensity = new SoundParameterIntensity(1f, (UpdateMode)0);

		public int weakassstartuppatch;

		public static CR instance { get; private set; }

		private static void Main()
		{
		}

		private void Awake()
		{
			globalVolMute = ((BaseUnityPlugin)this).Config.Bind<float>("CR", "Volume for CR SFX", 100f, "Volume for CR SFX");
			crSpecialVFX = ((BaseUnityPlugin)this).Config.Bind<bool>("CR", "Toggle for CR VFX", true, "Toggle for CR VFX");
			GameModeManager.AddHook("GameEnd", (Func<IGameModeHandler, IEnumerator>)ResetEffects);
			GameModeManager.AddHook("PointEnd", (Func<IGameModeHandler, IEnumerator>)ResetColors);
		}

		private IEnumerator ResetEffects(IGameModeHandler gm)
		{
			DestroyAll<ShockMono>();
			DestroyAll<StunMono>();
			DestroyAll<MosquitoMono>();
			DestroyAll<BeetleMono>();
			DestroyAll<FearFactorMono>();
			DestroyAll<CriticalHitMono>();
			DestroyAll<FlamethrowerMono>();
			DestroyAll<SyphonMono>();
			DestroyAll<TaserMono>();
			DestroyAll<HolsterMono>();
			DestroyAll<FlexMono>();
			DestroyAll<DroneMono>();
			DestroyAll<GoldenGlazeMono>();
			DestroyAll<GoldHealthMono>();
			DestroyAll<SugarGlazeMono>();
			DestroyAll<SugarMoveMono>();
			DestroyAll<MitosisMono>();
			DestroyAll<MitosisBlockMono>();
			DestroyAll<MeiosisMono>();
			DestroyAll<MeiosisReloadMono>();
			DestroyAll<PogoMono>();
			DestroyAll<CloudMono>();
			DestroyAll<PulseMono>();
			DestroyAll<DriveMono>();
			DestroyAll<CriticalMono>();
			DestroyAll<DropMono>();
			DestroyAll<SunMono>();
			DestroyAll<MeteorMono>();
			DestroyAll<CometMono>();
			DestroyAll<UnicornMono>();
			DestroyAll<GravityMono>();
			DestroyAll<IgniteMono>();
			DestroyAll<IgniteEffect>();
			DestroyAll<FaeEmbersMono>();
			DestroyAll<CareenMono>();
			DestroyAll<AsteroidMono>();
			DestroyAll<PulsarMono>();
			DestroyAll<GlueMono>();
			DestroyAll<AquaRingMono>();
			DestroyAll<QuasarMono>();
			DestroyAll<CakeMono>();
			DestroyAll<ChlorophyllMono>();
			DestroyAll<HiveMono>();
			DestroyAll<BarrierMono>();
			DestroyAll<HeartitionMono>();
			DestroyAll<HeartbeatMono>();
			DestroyAll<HeartburnMono>();
			DestroyAll<HeartthumpMono>();
			DestroyAll<LoveHertzMono>();
			DestroyAll<SweetheartMono>();
			DestroyAll<DarkMono>();
			DestroyAll<RingMono>();
			DestroyAll<PingMono>();
			DestroyAll<ShootingStarMono>();
			DestroyAll<SatelliteMono>();
			DestroyAll<BeeMono>();
			DestroyAll<IceTrailMono>();
			DestroyAll<StarMono>();
			DestroyAll<PumpkinMono>();
			DestroyAll<HeartMono>();
			DestroyAll<BeeSpriteMono>();
			DestroyAll<BeeShotMono>();
			DestroyAll<FireMono>();
			DestroyAll<FireballMono>();
			DestroyAll<HolyFireMono>();
			DestroyAll<HolyMono>();
			DestroyAll<HaloMono>();
			DestroyAll<HaloBlockMono>();
			DestroyAll<HolyShotMono>();
			DestroyAll<HaloFireMono>();
			DestroyAll<HyperMono>();
			DestroyAll<AllMono>();
			DestroyAll<AllRegenMono>();
			DestroyAll<HyperRegenMono>();
			DestroyAll<MistletoeMono>();
			DestroyAll<FrozenMono>();
			DestroyAll<LoveTapMono>();
			DestroyAll<SealMono>();
			DestroyAll<SealSealMono>();
			DestroyAll<BatteryMono>();
			DestroyAll<AssaultMono>();
			DestroyAll<DingMono>();
			DestroyAll<DischargeMono>();
			DestroyAll<BulkUpMono>();
			DestroyAll<QuantumMono>();
			DestroyAll<ChargeMono>();
			DestroyAll<ChargeCDMono>();
			DestroyAll<EnchantMono>();
			DestroyAll<EnchantCDMono>();
			DestroyAll<CrowSpriteMono>();
			DestroyAll<HawkSpriteMono>();
			DestroyAll<DropballSpriteMono>();
			DestroyAll<DoveSpriteMono>();
			DestroyAll<VultureSpriteMono>();
			DestroyAll<SquidMono>();
			DestroyAll<CrushMono>();
			DestroyAll<TossMono>();
			DestroyAll<ResonateMono>();
			DestroyAll<ScarabMono>();
			DestroyAll<MoonMono>();
			DestroyAll<ReplicateMono>();
			DestroyAll<ZodiacMono>();
			yield break;
		}

		private IEnumerator ResetColors(IGameModeHandler gm)
		{
			DestroyAll<BeetleRegenMono>();
			DestroyAll<GoldHealthMono>();
			DestroyAll<SugarMoveMono>();
			DestroyAll<MitosisBlockMono>();
			DestroyAll<MeiosisReloadMono>();
			DestroyAll<CriticalMono>();
			DestroyAll<RedMono>();
			DestroyAll<OrangeMono>();
			DestroyAll<YellowMono>();
			DestroyAll<GreenMono>();
			DestroyAll<CyanMono>();
			DestroyAll<BlueMono>();
			DestroyAll<PurpleMono>();
			DestroyAll<PinkMono>();
			DestroyAll<IgniteEffect>();
			DestroyAll<PulsarEffect>();
			DestroyAll<GlueEffect>();
			DestroyAll<CakeReloadMono>();
			DestroyAll<ChlorophyllReloadMono>();
			DestroyAll<HiveBlockMono>();
			DestroyAll<SweetheartEffect>();
			DestroyAll<HaloBlockMono>();
			DestroyAll<AllRegenMono>();
			DestroyAll<HyperRegenMono>();
			DestroyAll<FrozenMono>();
			DestroyAll<SealSealMono>();
			DestroyAll<ChargeCDMono>();
			DestroyAll<EnchantCDMono>();
			DestroyAll<CrushEffect>();
			DestroyAll<TossEffect>();
			DestroyAll<ResonateRing>();
			DestroyAll<ScarabRegenMono>();
			yield break;
		}

		private void DestroyAll<T>() where T : Object
		{
			T[] array = Object.FindObjectsOfType<T>();
			for (int num = array.Length - 1; num >= 0; num--)
			{
				Object.Destroy((Object)(object)array[num]);
			}
		}

		private void Start()
		{
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Expected O, but got Unknown
			ArtAsset = AssetUtils.LoadAssetBundleFromResources("cr_assets", typeof(CR).Assembly);
			if ((Object)(object)ArtAsset == (Object)null)
			{
				Debug.Log((object)"Failed to load CR art asset bundle");
			}
			object obj = <>c.<>9__6_0;
			if (obj == null)
			{
				UnityAction val = delegate
				{
				};
				<>c.<>9__6_0 = val;
				obj = (object)val;
			}
			Unbound.RegisterMenu("CR Settings", (UnityAction)obj, (Action<GameObject>)NewGUI, (GameObject)null, true);
			GameModeManager.AddHook("GameEnd", (Func<IGameModeHandler, IEnumerator>)ResetEffects);
			GameModeManager.AddHook("GameStart", (Func<IGameModeHandler, IEnumerator>)ResetEffects);
			GameModeManager.AddHook("GameEnd", (Func<IGameModeHandler, IEnumerator>)ResetEffects);
			GameModeManager.AddHook("GameStart", (Func<IGameModeHandler, IEnumerator>)ResetEffects);
			CustomCard.BuildCard<BeetleCard>();
			CustomCard.BuildCard<CrowCard>();
			CustomCard.BuildCard<HawkCard>();
			CustomCard.BuildCard<SpeedUpCard>();
			CustomCard.BuildCard<MosquitoCard>();
			CustomCard.BuildCard<SuperSonicCard>();
			CustomCard.BuildCard<StasisCard>();
			CustomCard.BuildCard<OnesKingCard>();
			CustomCard.BuildCard<BulletTimeCard>();
			CustomCard.BuildCard<StunCard>();
			CustomCard.BuildCard<FearFactorCard>();
			CustomCard.BuildCard<StarCard>();
			CustomCard.BuildCard<CriticalHitCard>();
			CustomCard.BuildCard<FlamethrowerCard>();
			CustomCard.BuildCard<SyphonCard>();
			CustomCard.BuildCard<DropshotCard>();
			CustomCard.BuildCard<ReconCard>();
			CustomCard.BuildCard<TaserCard>();
			CustomCard.BuildCard<HolsterCard>();
			CustomCard.BuildCard<FlexCard>();
			CustomCard.BuildCard<DroneCard>();
			CustomCard.BuildCard<SparkCard>();
			CustomCard.BuildCard<GoldenGlazeCard>();
			CustomCard.BuildCard<FocusCard>();
			CustomCard.BuildCard<SugarGlazeCard>();
			CustomCard.BuildCard<MitosisCard>();
			CustomCard.BuildCard<MeiosisCard>();
			CustomCard.BuildCard<PogoCard>();
			CustomCard.BuildCard<AllCard>();
			CustomCard.BuildCard<CloudCard>();
			CustomCard.BuildCard<PulseCard>();
			CustomCard.BuildCard<DriveCard>();
			CustomCard.BuildCard<SunCard>();
			CustomCard.BuildCard<CometCard>();
			CustomCard.BuildCard<MeteorCard>();
			CustomCard.BuildCard<UnicornCard>();
			CustomCard.BuildCard<GravityCard>();
			CustomCard.BuildCard<IgniteCard>();
			CustomCard.BuildCard<FaeEmbersCard>();
			CustomCard.BuildCard<CareenCard>();
			CustomCard.BuildCard<AsteroidCard>();
			CustomCard.BuildCard<PulsarCard>();
			CustomCard.BuildCard<GlueCard>();
			CustomCard.BuildCard<AquaRingCard>();
			CustomCard.BuildCard<QuasarCard>();
			CustomCard.BuildCard<CakeCard>();
			CustomCard.BuildCard<EggCard>();
			CustomCard.BuildCard<ChlorophyllCard>();
			CustomCard.BuildCard<HiveCard>();
			CustomCard.BuildCard<BarrierCard>();
			CustomCard.BuildCard<DoveCard>();
			CustomCard.BuildCard<HeartitionCard>();
			CustomCard.BuildCard<HeartbeatCard>();
			CustomCard.BuildCard<HeartburnCard>();
			CustomCard.BuildCard<HeartthumpCard>();
			CustomCard.BuildCard<LoveHertzCard>();
			CustomCard.BuildCard<SweetheartCard>();
			CustomCard.BuildCard<DarkMatterCard>();
			CustomCard.BuildCard<RingCard>();
			CustomCard.BuildCard<PingCard>();
			CustomCard.BuildCard<ShootingStarCard>();
			CustomCard.BuildCard<SatelliteCard>();
			CustomCard.BuildCard<VultureCard>();
			CustomCard.BuildCard<HyperSonicCard>();
			CustomCard.BuildCard<IceShardCard>();
			CustomCard.BuildCard<JackOLanternCard>();
			CustomCard.BuildCard<HaloCard>();
			CustomCard.BuildCard<MistletoeCard>();
			CustomCard.BuildCard<LoveStruckCard>();
			CustomCard.BuildCard<TabulaRasaCard>();
			CustomCard.BuildCard<SealCard>();
			CustomCard.BuildCard<BatteryCard>();
			CustomCard.BuildCard<AssaultCard>();
			CustomCard.BuildCard<DingCard>();
			CustomCard.BuildCard<DischargeCard>();
			CustomCard.BuildCard<BulkUpCard>();
			CustomCard.BuildCard<QuantumCard>();
			CustomCard.BuildCard<ChargeCard>();
			CustomCard.BuildCard<EnchantCard>();
			CustomCard.BuildCard<ArrayCard>();
			CustomCard.BuildCard<ClearMindCard>((Action<CardInfo>)delegate(CardInfo cardInfo)
			{
				Cards.instance.AddHiddenCard(cardInfo);
				hiddenCards.Add(cardInfo);
			});
			CustomCard.BuildCard<SquidCard>();
			CustomCard.BuildCard<AquariusCard>();
			CustomCard.BuildCard<PiscesCard>();
			CustomCard.BuildCard<AriesCard>();
			CustomCard.BuildCard<TaurusCard>();
			CustomCard.BuildCard<GeminiCard>();
			CustomCard.BuildCard<CancerCard>();
			CustomCard.BuildCard<LeoCard>();
			CustomCard.BuildCard<VirgoCard>();
			CustomCard.BuildCard<LibraCard>();
			CustomCard.BuildCard<ScorpioCard>();
			CustomCard.BuildCard<SagittariusCard>();
			CustomCard.BuildCard<CapricornCard>();
			CustomCard.BuildCard<CrushCard>();
			CustomCard.BuildCard<TossCard>();
			CustomCard.BuildCard<ResonateCard>();
			CustomCard.BuildCard<ScarabCard>();
			CustomCard.BuildCard<MoonCard>();
			CustomCard.BuildCard<ReplicateCard>();
			CustomCard.BuildCard<ZodiacCard>();
			CustomCard.BuildCard<ZodiacCardPlus>();
			CustomCard.BuildCard<AquariusCardPlus>((Action<CardInfo>)delegate(CardInfo cardInfo)
			{
				Cards.instance.AddHiddenCard(cardInfo);
				hiddenCards.Add(cardInfo);
			});
			CustomCard.BuildCard<PiscesCardPlus>((Action<CardInfo>)delegate(CardInfo cardInfo)
			{
				Cards.instance.AddHiddenCard(cardInfo);
				hiddenCards.Add(cardInfo);
			});
			CustomCard.BuildCard<AriesCardPlus>((Action<CardInfo>)delegate(CardInfo cardInfo)
			{
				Cards.instance.AddHiddenCard(cardInfo);
				hiddenCards.Add(cardInfo);
			});
			CustomCard.BuildCard<TaurusCardPlus>((Action<CardInfo>)delegate(CardInfo cardInfo)
			{
				Cards.instance.AddHiddenCard(cardInfo);
				hiddenCards.Add(cardInfo);
			});
			CustomCard.BuildCard<GeminiCardPlus>((Action<CardInfo>)delegate(CardInfo cardInfo)
			{
				Cards.instance.AddHiddenCard(cardInfo);
				hiddenCards.Add(cardInfo);
			});
			CustomCard.BuildCard<CancerCardPlus>((Action<CardInfo>)delegate(CardInfo cardInfo)
			{
				Cards.instance.AddHiddenCard(cardInfo);
				hiddenCards.Add(cardInfo);
			});
			CustomCard.BuildCard<LeoCardPlus>((Action<CardInfo>)delegate(CardInfo cardInfo)
			{
				Cards.instance.AddHiddenCard(cardInfo);
				hiddenCards.Add(cardInfo);
			});
			CustomCard.BuildCard<VirgoCardPlus>((Action<CardInfo>)delegate(CardInfo cardInfo)
			{
				Cards.instance.AddHiddenCard(cardInfo);
				hiddenCards.Add(cardInfo);
			});
			CustomCard.BuildCard<LibraCardPlus>((Action<CardInfo>)delegate(CardInfo cardInfo)
			{
				Cards.instance.AddHiddenCard(cardInfo);
				hiddenCards.Add(cardInfo);
			});
			CustomCard.BuildCard<ScorpioCardPlus>((Action<CardInfo>)delegate(CardInfo cardInfo)
			{
				Cards.instance.AddHiddenCard(cardInfo);
				hiddenCards.Add(cardInfo);
			});
			CustomCard.BuildCard<SagittariusCardPlus>((Action<CardInfo>)delegate(CardInfo cardInfo)
			{
				Cards.instance.AddHiddenCard(cardInfo);
				hiddenCards.Add(cardInfo);
			});
			CustomCard.BuildCard<CapricornCardPlus>((Action<CardInfo>)delegate(CardInfo cardInfo)
			{
				Cards.instance.AddHiddenCard(cardInfo);
				hiddenCards.Add(cardInfo);
			});
		}

		private void GlobalVolAction(float val)
		{
			globalVolMute.Value = val;
		}

		private void GlobalVFXAction(bool val)
		{
			crSpecialVFX.Value = val;
		}

		private void NewGUI(GameObject menu)
		{
			TextMeshProUGUI val = default(TextMeshProUGUI);
			MenuHandler.CreateText("CR Settings", menu, ref val, 60, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null);
			Slider val2 = default(Slider);
			MenuHandler.CreateSlider("SFX Volume", menu, 50, 0f, 1f, globalVolMute.Value, (UnityAction<float>)GlobalVolAction, ref val2, false, (Color?)null, (Direction)0, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null);
			MenuHandler.CreateToggle(crSpecialVFX.Value, "VFX Toggle", menu, (UnityAction<bool>)GlobalVFXAction, 50, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null);
		}
	}
}
namespace CR.Patches
{
	[Serializable]
	[HarmonyPatch(typeof(Player), "FullReset")]
	internal class PlayerPatchFullReset
	{
		private static void Prefix(Player __instance)
		{
			CustomEffects.DestroyAllEffects(((Component)__instance).gameObject);
			__instance.data.currentCards = new List<CardInfo>();
		}
	}
	[Serializable]
	[HarmonyPatch(typeof(Gun), "ResetStats")]
	internal class GunPatchResetStats
	{
		private static void Prefix(Gun __instance)
		{
			CustomEffects.DestroyAllEffects(((Component)__instance).gameObject);
			__instance.player.data.currentCards = new List<CardInfo>();
		}
	}
	[Serializable]
	[HarmonyPatch(typeof(Block), "ResetStats")]
	internal class BlockPatchResetStats
	{
		private static void Prefix(Block __instance)
		{
			CustomEffects.DestroyAllEffects(((Component)__instance).gameObject);
		}
	}
	[Serializable]
	[HarmonyPatch(typeof(CharacterStatModifiers), "ResetStats")]
	internal class CharacterStatModifiersPatchResetStats
	{
		private static void Prefix(CharacterStatModifiers __instance)
		{
			CustomEffects.DestroyAllEffects(((Component)__instance).gameObject);
		}
	}
	[Serializable]
	[HarmonyPatch(typeof(CustomCard), "OnRemoveCard")]
	internal class CustomCardOnRemoveCard
	{
		private static void Prefix(Player __instance)
		{
			CustomEffects.DestroyAllEffects(((Component)__instance).gameObject);
		}
	}
}
namespace CR.MonoBehaviors
{
	public class ShockMono : RayHitPoison
	{
		[Header("Sounds")]
		public SoundEvent soundEventDamageOverTime;

		[Header("Settings")]
		public float time = 1f;

		public float interval = 0.2f;

		public Color color = Color.yellow;

		private void Start()
		{
			if ((Object)(object)((Component)this).GetComponentInParent<ProjectileHit>() != (Object)null)
			{
				((Component)this).GetComponentInParent<ProjectileHit>().bulletCanDealDeamage = false;
			}
		}

		public override HasToReturn DoHitEffect(HitInfo hit)
		{
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)hit.transform))
			{
				RayHitPoison[] componentsInChildren = ((Component)((Component)this).transform.root).GetComponentsInChildren<RayHitPoison>();
				ProjectileHit componentInParent = ((Component)this).GetComponentInParent<ProjectileHit>();
				DamageOverTime component = ((Component)hit.transform).GetComponent<DamageOverTime>();
				if (Object.op_Implicit((Object)(object)component))
				{
					component.TakeDamageOverTime(Vector2.op_Implicit(componentInParent.damage * ((Component)this).transform.forward / (float)componentsInChildren.Length), Vector2.op_Implicit(((Component)this).transform.position), time, interval, color, soundEventDamageOverTime, ((Component)this).GetComponentInParent<ProjectileHit>().ownWeapon, ((Component)this).GetComponentInParent<ProjectileHit>().ownPlayer, true);
				}
				return (HasToReturn)1;
			}
			return (HasToReturn)1;
		}

		public void Destroy()
		{
			Object.Destroy((Object)(object)this);
		}
	}
	public class StunMono : RayHitEffect
	{
		private Random rand;

		private int chance;

		public static SoundEvent fieldsound;

		private SoundParameterIntensity soundParameterIntensity = new SoundParameterIntensity(0.8f, (UpdateMode)0);

		private void Start()
		{
		}

		public void Destroy()
		{
			Object.Destroy((Object)(object)this);
		}

		public override HasToReturn DoHitEffect(HitInfo hit)
		{
			//IL_0128: Unknown result type (might be due to invalid IL or missing references)
			//IL_0243: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)hit.transform))
			{
				ProjectileHit componentInParent = ((Component)this).GetComponentInParent<ProjectileHit>();
				StunHandler component = ((Component)hit.transform).GetComponent<StunHandler>();
				Player component2 = ((Component)hit.transform).GetComponent<Player>();
				rand = new Random();
				if (Object.op_Implicit((Object)(object)component2) && component2.data.view.IsMine)
				{
					chance = rand.Next(1, 101);
					if (componentInParent.damage >= 25f)
					{
						if (Object.op_Implicit((Object)(object)component) && chance <= 25)
						{
							NetworkingManager.RPC(typeof(StunMono), "RPCA_StunPlayer", new object[2] { 1f, component2.playerID });
							if (!Object.op_Implicit((Object)(object)fieldsound))
							{
								AudioClip val = CR.ArtAsset.LoadAsset<AudioClip>("stun");
								SoundContainer val2 = ScriptableObject.CreateInstance<SoundContainer>();
								val2.audioClip[0] = val;
								val2.setting.volumeIntensityEnable = true;
								fieldsound = ScriptableObject.CreateInstance<SoundEvent>();
								fieldsound.soundContainerArray[0] = val2;
							}
							soundParameterIntensity.intensity = ((Component)this).transform.localScale.x * Optionshandler.vol_Master * Optionshandler.vol_Sfx / 1.2f * CR.globalVolMute.Value;
							SoundManager.Instance.Play(fieldsound, ((Component)this).transform, (SoundParameterBase[])(object)new SoundParameterBase[1] { (SoundParameterBase)soundParameterIntensity });
						}
					}
					else if (Object.op_Implicit((Object)(object)component) && (float)chance <= 25f && component2.data.view.IsMine)
					{
						NetworkingManager.RPC(typeof(StunMono), "RPCA_StunPlayer", new object[2] { 0.7f, component2.playerID });
						if (!Object.op_Implicit((Object)(object)fieldsound))
						{
							AudioClip val3 = CR.ArtAsset.LoadAsset<AudioClip>("stun");
							SoundContainer val4 = ScriptableObject.CreateInstance<SoundContainer>();
							val4.audioClip[0] = val3;
							val4.setting.volumeIntensityEnable = true;
							fieldsound = ScriptableObject.CreateInstance<SoundEvent>();
							fieldsound.soundContainerArray[0] = val4;
						}
						soundParameterIntensity.intensity = ((Component)this).transform.localScale.x * Optionshandler.vol_Master * Optionshandler.vol_Sfx / 1.2f * CR.globalVolMute.Value;
						SoundManager.Instance.Play(fieldsound, ((Component)this).transform, (SoundParameterBase[])(object)new SoundParameterBase[1] { (SoundParameterBase)soundParameterIntensity });
					}
				}
				return (HasToReturn)1;
			}
			return (HasToReturn)1;
		}

		[UnboundRPC]
		private static void RPCA_StunPlayer(float duration, int playerID)
		{
			ExtensionMethods.GetPlayerWithID(PlayerManager.instance, playerID).data.stunHandler.AddStun(duration);
		}
	}
	public class MosquitoMono : RayHitPoison
	{
		[Header("Sounds")]
		public SoundEvent soundEventDamageOverTime;

		[Header("Settings")]
		public float time = 2f;

		public float interval = 0.5f;

		public Color color = Color.red;

		private void Start()
		{
			if ((Object)(object)((Component)this).GetComponentInParent<ProjectileHit>() != (Object)null)
			{
				((Component)this).GetComponentInParent<ProjectileHit>().bulletCanDealDeamage = false;
			}
		}

		public override HasToReturn DoHitEffect(HitInfo hit)
		{
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)hit.transform))
			{
				RayHitPoison[] componentsInChildren = ((Component)((Component)this).transform.root).GetComponentsInChildren<RayHitPoison>();
				ProjectileHit componentInParent = ((Component)this).GetComponentInParent<ProjectileHit>();
				DamageOverTime component = ((Component)hit.transform).GetComponent<DamageOverTime>();
				if (Object.op_Implicit((Object)(object)component))
				{
					component.TakeDamageOverTime(Vector2.op_Implicit(componentInParent.damage * ((Component)this).transform.forward / (float)componentsInChildren.Length), Vector2.op_Implicit(((Component)this).transform.position), time, interval, color, soundEventDamageOverTime, ((Component)this).GetComponentInParent<ProjectileHit>().ownWeapon, ((Component)this).GetComponentInParent<ProjectileHit>().ownPlayer, true);
				}
				return (HasToReturn)1;
			}
			return (HasToReturn)1;
		}

		public void Destroy()
		{
			Object.Destroy((Object)(object)this);
		}
	}
	public class BeetleMono : MonoBehaviour
	{
		internal Player player;

		internal Gun gun;

		internal GunAmmo gunAmmo;

		internal Gravity gravity;

		internal HealthHandler healthHandler;

		internal CharacterData data;

		internal Block block;

		private readonly float updateDelay = 0.1f;

		private float startTime;

		public int numcheck;

		public bool active;

		private void Start()
		{
			data = ((Component)this).GetComponentInParent<CharacterData>();
			HealthHandler obj = data.healthHandler;
			obj.reviveAction = (Action)Delegate.Combine(obj.reviveAction, new Action(ResetTimer));
		}

		private void OnDestroy()
		{
			HealthHandler obj = data.healthHandler;
			obj.reviveAction = (Action)Delegate.Combine(obj.reviveAction, new Action(ResetTimer));
		}

		public void Destroy()
		{
			Object.Destroy((Object)(object)this);
		}

		public void Awake()
		{
			player = ((Component)this).gameObject.GetComponent<Player>();
			gun = ((Component)((Component)player).GetComponent<Holding>().holdable).GetComponent<Gun>();
			data = ((Component)player).GetComponent<CharacterData>();
			healthHandler = ((Component)player).GetComponent<HealthHandler>();
			gravity = ((Component)player).GetComponent<Gravity>();
			block = ((Component)player).GetComponent<Block>();
			gunAmmo = ((Component)gun).GetComponentInChildren<GunAmmo>();
			numcheck = 0;
		}

		private void Update()
		{
			if (!(Time.time >= startTime + updateDelay))
			{
				return;
			}
			ResetTimer();
			for (int i = 0; i <= player.data.currentCards.Count - 1; i++)
			{
				if (player.data.currentCards[i].cardName == "Beetle")
				{
					numcheck++;
				}
			}
			if (numcheck > 0)
			{
				ResetTimer();
				if (player.data.health < player.data.maxHealth && !active)
				{
					active = true;
					((Component)((Component)player).transform).gameObject.AddComponent<BeetleRegenMono>();
				}
			}
		}

		private void ResetTimer()
		{
			startTime = Time.time;
			numcheck = 0;
		}
	}
	public class BeetleRegenMono : ReversibleEffect
	{
		private readonly Color color = Color.blue;

		private ReversibleColorEffect colorEffect;

		private BeetleMono effect;

		private readonly float updateDelay = 0.1f;

		private float startTime;

		public override void OnOnEnable()
		{
		}

		public override void OnStart()
		{
			HealthHandler healthHandler = base.player.data.healthHandler;
			healthHandler.regeneration += 5f;
			effect = ((Component)base.player).GetComponent<BeetleMono>();
			ResetTimer();
		}

		public override void OnUpdate()
		{
			if (Time.time >= startTime + updateDelay)
			{
				ResetTimer();
				if (base.player.data.health >= base.player.data.maxHealth)
				{
					((ReversibleEffect)this).Destroy();
				}
				if (((Component)this).GetComponent<Player>().data.dead || ((Component)this).GetComponent<Player>().data.health <= 0f || !((Component)((Component)this).GetComponent<Player>()).gameObject.activeInHierarchy)
				{
					ResetTimer();
					((ReversibleEffect)this).Destroy();
				}
			}
		}

		public override void OnOnDisable()
		{
		}

		public override void OnOnDestroy()
		{
			effect.active = false;
			if (base.player.data.healthHandler.regeneration >= 5f)
			{
				HealthHandler healthHandler = base.player.data.healthHandler;
				healthHandler.regeneration -= 5f;
			}
		}

		private void ResetTimer()
		{
			startTime = Time.time;
		}
	}
	public class FearFactorMono : MonoBehaviour
	{
		private class DestroyOnUnparent : MonoBehaviour
		{
			private void Update()
			{
				object obj;
				if (this == null)
				{
					obj = null;
				}
				else
				{
					Transform transform = ((Component)this).transform;
					obj = ((transform != null) ? transform.parent : null);
				}
				if ((Object)obj == (Object)null)
				{
					Object.Destroy((Object)(object)this);
				}
			}
		}

		private Player player;

		private static GameObject lineEffect;

		public LineEffect componentInChildren;

		public GameObject fearEffect;

		public GameObject factorObject;

		private readonly float updateDelay = 0.1f;

		private readonly float effectCooldown = 1f;

		private readonly float maxDistance = 7.1f;

		private float startTime;

		private float timeOfLastEffect;

		private int numcheck;

		private void Awake()
		{
			player = ((Component)this).GetComponent<Player>();
		}

		private void Start()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Expected O, but got Unknown
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
			ResetEffectTimer();
			ResetTimer();
			factorObject = new GameObject();
			factorObject.transform.SetParent(((Component)player).transform);
			factorObject.transform.position = ((Component)player).transform.position;
			factorObject.AddComponent<DestroyOnUnparent>();
			if ((Object)(object)lineEffect == (Object)null)
			{
				GetLineEffect();
			}
			fearEffect = Object.Instantiate<GameObject>(lineEffect, factorObject.transform);
			fearEffect.AddComponent<DestroyOnUnparent>();
			componentInChildren = fearEffect.GetComponentInChildren<LineEffect>();
			LineEffect obj = componentInChildren;
			Gradient val = new Gradient();
			val.alphaKeys = (GradientAlphaKey[])(object)new GradientAlphaKey[1]
			{
				new GradientAlphaKey(0.7f, 0f)
			};
			val.colorKeys = (GradientColorKey[])(object)new GradientColorKey[1]
			{
				new GradientColorKey(Color.red, 0f)
			};
			val.mode = (GradientMode)1;
			obj.colorOverTime = val;
			componentInChildren.widthMultiplier = 1f;
			componentInChildren.radius = 3f;
			componentInChildren.raycastCollision = true;
			componentInChildren.useColorOverTime = true;
		}

		private void GetLineEffect()
		{
			lineEffect = ((Component)((Component)CardChoice.instance.cards.First((CardInfo c) => ((Object)c).name.Equals("ChillingPresence"))).gameObject.GetComponentInChildren<CharacterStatModifiers>().AddObjectToPlayer.GetComponentInChildren<LineEffect>()).gameObject;
		}

		public void Destroy()
		{
			componentInChildren.Stop();
			Object.Destroy((Object)(object)factorObject);
			Object.Destroy((Object)(object)fearEffect);
			Object.Destroy((Object)(object)componentInChildren);
			Object.Destroy((Object)(object)this);
		}

		private void OnDestroy()
		{
			LineEffect obj = componentInChildren;
			if (obj != null)
			{
				obj.Stop();
			}
			if ((Object)(object)componentInChildren != (Object)null)
			{
				Object.Destroy((Object)(object)componentInChildren);
			}
			Object.Destroy((Object)(object)factorObject);
			Object.Destroy((Object)(object)fearEffect);
		}

		private void Update()
		{
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			if (!(Time.time >= startTime + updateDelay))
			{
				return;
			}
			for (int i = 0; i <= player.data.currentCards.Count - 1; i++)
			{
				if (player.data.currentCards[i].cardName == "Fear Factor")
				{
					numcheck++;
				}
			}
			if (numcheck > 0)
			{
				ResetTimer();
				if (!(Time.time >= timeOfLastEffect + effectCooldown))
				{
					return;
				}
				int mask = LayerMask.GetMask(new string[1] { "Projectile" });
				{
					foreach (Collider2D item in from uwu in Physics2D.OverlapCircleAll(Vector2.op_Implicit(((Component)this).transform.position), 7.2f, mask)
						where (Object)(object)((Component)uwu).gameObject.GetComponentInParent<ProjectileHit>() != (Object)null && (Object)(object)((Component)uwu).gameObject.GetComponentInParent<ProjectileHit>().ownPlayer != (Object)(object)player && PlayerManager.instance.CanSeePlayer(Vector2.op_Implicit(((Component)uwu).gameObject.transform.position), player).canSee
						select uwu)
					{
						_ = item;
						ResetEffectTimer();
						((Weapon)player.data.weaponHandler.gun).Attack(0f, true, 0.75f, 1f, false);
					}
					return;
				}
			}
			Destroy();
		}

		private void ResetTimer()
		{
			startTime = Time.time;
			numcheck = 0;
		}

		private void ResetEffectTimer()
		{
			timeOfLastEffect = Time.time;
		}
	}
	public class CriticalHitMono : RayHitPoison
	{
		private class CritSpawner : MonoBehaviour
		{
			private void Start()
			{
				//IL_001a: Unknown result type (might be due to invalid IL or missing references)
				((Component)this).gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
				((Component)this).gameObject.AddComponent<RemoveAfterSeconds>().seconds = 1f;
				ExtensionMethods.SetFieldValue((object)((Component)((Component)this).gameObject.transform.GetChild(1)).GetComponent<LineEffect>(), "inited", (object)false);
				typeof(LineEffect).InvokeMember("Init", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, ((Component)((Component)this).gameObject.transform.GetChild(1)).GetComponent<LineEffect>(), new object[0]);
				((Component)((Component)this).gameObject.transform.GetChild(1)).GetComponent<LineEffect>().radius = 4f;
				ExtensionMethods.SetFieldValue((object)((Component)((Component)this).gameObject.transform.GetChild(1)).GetComponent<LineEffect>(), "startWidth", (object)0.5f);
				((Component)((Component)this).gameObject.transform.GetChild(1)).GetComponent<LineEffect>().Play();
			}
		}

		[Header("Sounds")]
		public SoundEvent soundEventDamageOverTime;

		[Header("Settings")]
		public float time = 0.1f;

		public float interval = 0.1f;

		public Color color = new Color(1f, 1f, 0f, 1f);

		private Random rand;

		private int chance;

		private int truechance;

		public CriticalMono crit;

		private static GameObject critvisual;

		public static SoundEvent fieldsound;

		private SoundParameterIntensity soundParameterIntensity = new SoundParameterIntensity(0.8f, (UpdateMode)0);

		public static GameObject critVisual
		{
			get
			{
				//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00be: Unknown result type (might be due to invalid IL or missing references)
				//IL_010c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0156: Unknown result type (might be due to invalid IL or missing references)
				//IL_0160: Unknown result type (might be due to invalid IL or missing references)
				//IL_0165: Unknown result type (might be due to invalid IL or missing references)
				if ((Object)(object)critvisual != (Object)null)
				{
					return critvisual;
				}
				List<CardInfo> first = ((ObservableCollection<CardInfo>)typeof(CardManager).GetField("activeCards", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null)).ToList();
				List<CardInfo> second = (List<CardInfo>)typeof(CardManager).GetField("inactiveCards", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null);
				critvisual = Object.Instantiate<GameObject>(((Component)(from card in first.Concat(second).ToList()
					where card.cardName.ToLower() == "overpower"
					select card).First()).GetComponent<CharacterStatModifiers>().AddObjectToPlayer.GetComponent<SpawnObjects>().objectToSpawn[0], new Vector3(0f, 100000f, 0f), Quaternion.identity);
				((Object)critvisual).name = "E_Critical";
				Object.DontDestroyOnLoad((Object)(object)critvisual);
				ParticleSystem[] componentsInChildren = critvisual.GetComponentsInChildren<ParticleSystem>();
				for (int i = 0; i < componentsInChildren.Length; i++)
				{
					componentsInChildren[i].startColor = new Color(0.8f, 1f, 0f, 1f);
				}
				((Component)critvisual.transform.GetChild(1)).GetComponent<LineEffect>().colorOverTime.colorKeys = (GradientColorKey[])(object)new GradientColorKey[1]
				{
					new GradientColorKey(new Color(0.8f, 1f, 0f, 1f), 0f)
				};
				Object.Destroy((Object)(object)((Component)critvisual.transform.GetChild(2)).gameObject);
				((Component)critvisual.transform.GetChild(1)).GetComponent<LineEffect>().offsetMultiplier = 0f;
				((Component)critvisual.transform.GetChild(1)).GetComponent<LineEffect>().playOnAwake = true;
				Object.Destroy((Object)(object)critvisual.GetComponent<FollowPlayer>());
				critvisual.GetComponent<DelayEvent>().time = 0f;
				Object.Destroy((Object)(object)critvisual.GetComponent<SoundUnityEventPlayer>());
				Object.Destroy((Object)(object)critvisual.GetComponent<Explosion>());
				Object.Destroy((Object)(object)critvisual.GetComponent<Explosion_Overpower>());
				Object.Destroy((Object)(object)critvisual.GetComponent<RemoveAfterSeconds>());
				critvisual.AddComponent<CritSpawner>();
				return critvisual;
			}
			set
			{
			}
		}

		private void Start()
		{
			if ((Object)(object)((Component)this).GetComponentInParent<ProjectileHit>() != (Object)null)
			{
				((Component)this).GetComponentInParent<ProjectileHit>().bulletCanDealDeamage = false;
			}
		}

		public override HasToReturn DoHitEffect(HitInfo hit)
		{
			//IL_0253: Unknown result type (might be due to invalid IL or missing references)
			//IL_0258: Unknown result type (might be due to invalid IL or missing references)
			//IL_0261: Unknown result type (might be due to invalid IL or missing references)
			//IL_0266: Unknown result type (might be due to invalid IL or missing references)
			//IL_0271: Unknown result type (might be due to invalid IL or missing references)
			//IL_0276: Unknown result type (might be due to invalid IL or missing references)
			//IL_029b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0139: Unknown result type (might be due to invalid IL or missing references)
			//IL_0176: Unknown result type (might be due to invalid IL or missing references)
			//IL_017b: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0200: Unknown result type (might be due to invalid IL or missing references)
			//IL_0212: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)hit.transform))
			{
				RayHitPoison[] componentsInChildren = ((Component)((Component)this).transform.root).GetComponentsInChildren<RayHitPoison>();
				ProjectileHit componentInParent = ((Component)this).GetComponentInParent<ProjectileHit>();
				DamageOverTime component = ((Component)hit.transform).GetComponent<DamageOverTime>();
				rand = new Random();
				Player component2 = ((Component)hit.transform).GetComponent<Player>();
				if (Object.op_Implicit((Object)(object)component2))
				{
					if (component2.data.view.IsMine)
					{
						chance = rand.Next(1, 101);
					}
					Player[] array = PlayerManager.instance.players.ToArray();
					for (int i = 0; i < array.Length; i++)
					{
						if (array[i].data.view.IsMine)
						{
							truechance = chance;
						}
					}
					if (Object.op_Implicit((Object)(object)component) && truechance >= 51)
					{
						if (!Object.op_Implicit((Object)(object)fieldsound))
						{
							AudioClip val = CR.ArtAsset.LoadAsset<AudioClip>("critical");
							SoundContainer val2 = ScriptableObject.CreateInstance<SoundContainer>();
							val2.audioClip[0] = val;
							val2.setting.volumeIntensityEnable = true;
							fieldsound = ScriptableObject.CreateInstance<SoundEvent>();
							fieldsound.soundContainerArray[0] = val2;
						}
						soundParameterIntensity.intensity = ((Component)this).transform.localScale.x * Optionshandler.vol_Master * Optionshandler.vol_Sfx / 1.2f * CR.globalVolMute.Value;
						SoundManager.Instance.PlayAtPosition(fieldsound, ((Component)this).transform, Vector2.op_Implicit(hit.point), (SoundParameterBase[])(object)new SoundParameterBase[1] { (SoundParameterBase)soundParameterIntensity });
						Object.Instantiate<GameObject>(critVisual, ((Component)this).gameObject.transform.position, Quaternion.identity);
						crit = ((Component)hit.transform).gameObject.AddComponent<CriticalMono>();
						component.TakeDamageOverTime(Vector2.op_Implicit(componentInParent.damage * 2f * ((Component)this).transform.forward / (float)componentsInChildren.Length), Vector2.op_Implicit(((Component)this).transform.position), time, interval, color, soundEventDamageOverTime, ((Component)this).GetComponentInParent<ProjectileHit>().ownWeapon, ((Component)this).GetComponentInParent<ProjectileHit>().ownPlayer, true);
					}
					else if (Object.op_Implicit((Object)(object)component))
					{
						component.TakeDamageOverTime(Vector2.op_Implicit(componentInParent.damage * ((Component)this).transform.forward / (float)componentsInChildren.Length), Vector2.op_Implicit(((Component)this).transform.position), time, interval, new Color(1f, 1f, 1f, 1f), soundEventDamageOverTime, ((Component)this).GetComponentInParent<ProjectileHit>().ownWeapon, ((Component)this).GetComponentInParent<ProjectileHit>().ownPlayer, true);
					}
				}
				return (HasToReturn)1;
			}
			return (HasToReturn)1;
		}

		public void Destroy()
		{
			Object.Destroy((Object)(object)this);
		}
	}
	public class FlamethrowerMono : RayHitPoison
	{
		[Header("Sounds")]
		public SoundEvent soundEventDamageOverTime;

		[Header("Settings")]
		public float time = 1f;

		public float interval = 0.25f;

		private void Start()
		{
			if ((Object)(object)((Component)this).GetComponentInParent<ProjectileHit>() != (Object)null)
			{
				((Component)this).GetComponentInParent<ProjectileHit>().bulletCanDealDeamage = false;
			}
		}

		public override HasToReturn DoHitEffect(HitInfo hit)
		{
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)hit.transform))
			{
				RayHitPoison[] componentsInChildren = ((Component)((Component)this).transform.root).GetComponentsInChildren<RayHitPoison>();
				ProjectileHit componentInParent = ((Component)this).GetComponentInParent<ProjectileHit>();
				DamageOverTime component = ((Component)hit.transform).GetComponent<DamageOverTime>();
				if (Object.op_Implicit((Object)(object)component))
				{
					component.TakeDamageOverTime(Vector2.op_Implicit(componentInParent.damage * ((Component)this).transform.forward / (float)componentsInChildren.Length), Vector2.op_Implicit(((Component)this).transform.position), time, interval, new Color(1f, 0.3f, 0f, 1f), soundEventDamageOverTime, ((Component)this).GetComponentInParent<ProjectileHit>().ownWeapon, ((Component)this).GetComponentInParent<ProjectileHit>().ownPlayer, true);
				}
				return (HasToReturn)1;
			}
			return (HasToReturn)1;
		}

		public void Destroy()
		{
			Object.Destroy((Object)(object)this);
		}
	}
	public class BurnMono : HitSurfaceEffect
	{
		public Block block;

		public Player player;

		public CharacterData data;

		public Gun gun;

		public BoxTouchingLava_Mono hotbox;

		public static SoundEvent fieldsound;

		private SoundParameterIntensity soundParameterIntensity = new SoundParameterIntensity(0.7f, (UpdateMode)0);

		private void Awake()
		{
			player = ((Component)this).GetComponent<Player>();
			block = ((Component)this).GetComponent<Block>();
			data = ((Component)this).GetComponent<CharacterData>();
			gun = ((Component)this).GetComponent<Gun>();
		}

		public override void Hit(Vector2 position, Vector2 normal, Vector2 velocity)
		{
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_012e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0171: Unknown result type (might be due to invalid IL or missing references)
			//IL_0194: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_0280: Unknown result type (might be due to invalid IL or missing references)
			//IL_028a: Unknown result type (might be due to invalid IL or missing references)
			//IL_028f: Unknown result type (might be due to invalid IL or missing references)
			if (!Object.op_Implicit((Object)(object)fieldsound))
			{
				AudioClip val = CR.ArtAsset.LoadAsset<AudioClip>("fire");
				SoundContainer val2 = ScriptableObject.CreateInstance<SoundContainer>();
				val2.audioClip[0] = val;
				val2.setting.volumeIntensityEnable = true;
				fieldsound = ScriptableObject.CreateInstance<SoundEvent>();
				fieldsound.soundContainerArray[0] = val2;
			}
			soundParameterIntensity.intensity = ((Component)this).transform.localScale.x * Optionshandler.vol_Master * Optionshandler.vol_Sfx / 1.2f * CR.globalVolMute.Value;
			SoundManager.Instance.PlayAtPosition(fieldsound, ((Component)this).transform, Vector2.op_Implicit(position), (SoundParameterBase[])(object)new SoundParameterBase[1] { (SoundParameterBase)soundParameterIntensity });
			GameObject val3 = Object.Instantiate<GameObject>(((GameObject)Resources.Load("0 cards/Demonic pact")).GetComponent<Gun>().objectsToSpawn[0].effect);
			val3.transform.position = Vector2.op_Implicit(position);
			((Object)val3).hideFlags = (HideFlags)61;
			((Object)val3).name = "Explosion";
			val3.AddComponent<RemoveAfterSeconds>().seconds = 2f;
			ParticleSystem[] componentsInChildren = val3.GetComponentsInChildren<ParticleSystem>();
			for (int i = 0; i < componentsInChildren.Length; i++)
			{
				componentsInChildren[i].startColor = new Color(1f, 0.8f, 0.1f, 1f);
			}
			ParticleSystemRenderer[] componentsInChildren2 = val3.GetComponentsInChildren<ParticleSystemRenderer>();
			foreach (ParticleSystemRenderer obj in componentsInChildren2)
			{
				((Renderer)obj).material.color = new Color(1f, 0.8f, 0.1f, 1f);
				((Renderer)obj).sharedMaterial.color = new Color(1f, 0.8f, 0.1f, 1f);
			}
			Material[] componentsInChildren3 = val3.GetComponentsInChildren<Material>();
			for (int i = 0; i < componentsInChildren3.Length; i++)
			{
				componentsInChildren3[i].color = new Color(1f, 0.8f, 0.1f, 1f);
			}
			foreach (Collider2D item in from uwu in Physics2D.OverlapCircleAll(position, 3f)
				where !Object.op_Implicit((Object)(object)((Component)uwu).gameObject.GetComponentInParent<ProjectileHit>()) && !Object.op_Implicit((Object)(object)((Component)uwu).gameObject.GetComponent<Player>()) && Object.op_Implicit((Object)(object)((Component)uwu).GetComponent<Rigidbody2D>())
				select uwu)
			{
				if (item.attachedRigidbody.isKinematic || ((Component)item.attachedRigidbody).gameObject.layer == LayerMask.NameToLayer("BackgroundObject"))
				{
					continue;
				}
				if (Object.op_Implicit((Object)(object)((Component)item.attachedRigidbody).GetComponent<DamagableEvent>()))
				{
					((Damagable)((Component)item.attachedRigidbody).GetComponent<DamagableEvent>()).CallTakeDamage(Vector2.up * 2f, Vector2.zero, (GameObject)null, (Player)null, true);
					continue;
				}
				if (!Object.op_Implicit((Object)(object)((Component)item.attachedRigidbody).gameObject.GetComponent<BoxTouchingLava_Mono>()))
				{
					hotbox = ((Component)item.attachedRigidbody).gameObject.AddComponent<BoxTouchingLava_Mono>();
				}
				else
				{
					hotbox = ((Component)item.attachedRigidbody).gameObject.GetComponent<BoxTouchingLava_Mono>();
				}
				BoxTouchingLava_Mono obj2 = hotbox;
				obj2.heatPercent += 0.25f;
				hotbox.heatPercent = Mathf.Min(hotbox.heatPercent, 1f);
			}
		}
	}
	public class SyphonMono : RayHitEffect
	{
		private class SyphSpawner : MonoBehaviour
		{
			private void Start()
			{
				//IL_001a: Unknown result type (might be due to invalid IL or missing references)
				((Component)this).gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
				((Component)this).gameObject.AddComponent<RemoveAfterSeconds>().seconds = 1f;
				ExtensionMethods.SetFieldValue((object)((Component)((Component)this).gameObject.transform.GetChild(1)).GetComponent<LineEffect>(), "inited", (object)false);
				typeof(LineEffect).InvokeMember("Init", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, ((Component)((Component)this).gameObject.transform.GetChild(1)).GetComponent<LineEffect>(), new object[0]);
				((Component)((Component)this).gameObject.transform.GetChild(1)).GetComponent<LineEffect>().radius = 4f;
				ExtensionMethods.SetFieldValue((object)((Component)((Component)this).gameObject.transform.GetChild(1)).GetComponent<LineEffect>(), "startWidth", (object)0.5f);
				((Component)((Component)this).gameObject.transform.GetChild(1)).GetComponent<LineEffect>().Play();
			}
		}

		private Random rand;

		public int chance = 100;

		private int truechance = 100;

		private static GameObject syphvisual;

		public static SoundEvent fieldsound;

		private SoundParameterIntensity soundParameterIntensity = new SoundParameterIntensity(0.6f, (UpdateMode)0);

		public static GameObject syphonVisual
		{
			get
			{
				//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00be: Unknown result type (might be due to invalid IL or missing references)
				//IL_010c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0156: Unknown result type (might be due to invalid IL or missing references)
				//IL_0160: Unknown result type (might be due to invalid IL or missing references)
				//IL_0165: Unknown result type (might be due to invalid IL or missing references)
				if ((Object)(object)syphvisual != (Object)null)
				{
					return syphvisual;
				}
				List<CardInfo> first = ((ObservableCollection<CardInfo>)typeof(CardManager).GetField("activeCards", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null)).ToList();
				List<CardInfo> second = (List<CardInfo>)typeof(CardManager).GetField("inactiveCards", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null);
				syphvisual = Object.Instantiate<GameObject>(((Component)(from card in first.Concat(second).ToList()
					where card.cardName.ToLower() == "overpower"
					select card).First()).GetComponent<CharacterStatModifiers>().AddObjectToPlayer.GetComponent<SpawnObjects>().objectToSpawn[0], new Vector3(0f, 100000f, 0f), Quaternion.identity);
				((Object)syphvisual).name = "E_Syphon";
				Object.DontDestroyOnLoad((Object)(object)syphvisual);
				ParticleSystem[] componentsInChildren = syphvisual.GetComponentsInChildren<ParticleSystem>();
				for (int i = 0; i < componentsInChildren.Length; i++)
				{
					componentsInChildren[i].startColor = new Color(1f, 0.3f, 0.8f, 1f);
				}
				((Component)syphvisual.transform.GetChild(1)).GetComponent<LineEffect>().colorOverTime.colorKeys = (GradientColorKey[])(object)new GradientColorKey[1]
				{
					new GradientColorKey(new Color(1f, 0.3f, 0.8f, 1f), 0f)
				};
				Object.Destroy((Object)(object)((Component)syphvisual.transform.GetChild(2)).gameObject);
				((Component)syphvisual.transform.GetChild(1)).GetComponent<LineEffect>().offsetMultiplier = 0f;
				((Component)syphvisual.transform.GetChild(1)).GetComponent<LineEffect>().playOnAwake = true;
				Object.Destroy((Object)(object)syphvisual.GetComponent<FollowPlayer>());
				syphvisual.GetComponent<DelayEvent>().time = 0f;
				Object.Destroy((Object)(object)syphvisual.GetComponent<SoundUnityEventPlayer>());
				Object.Destroy((Object)(object)syphvisual.GetComponent<Explosion>());
				Object.Destroy((Object)(object)syphvisual.GetComponent<Explosion_Overpower>());
				Object.Destroy((Object)(object)syphvisual.GetComponent<RemoveAfterSeconds>());
				syphvisual.AddComponent<SyphSpawner>();
				return syphvisual;
			}
			set
			{
			}
		}

		private void Start()
		{
		}

		public void Destroy()
		{
			Object.Destroy((Object)(object)this);
		}

		public override HasToReturn DoHitEffect(HitInfo hit)
		{
			if (Object.op_Implicit((Object)(object)hit.transform))
			{
				ProjectileHit componentInParent = ((Component)this).GetComponentInParent<ProjectileHit>();
				((Component)hit.transform).GetComponent<SilenceHandler>();
				rand = new Random();
				Player component = ((Component)hit.transform).GetComponent<Player>();
				if (Object.op_Implicit((Object)(object)component) && component.data.view.IsMine)
				{
					chance = rand.Next(1, 101);
					NetworkingManager.RPC(typeof(SyphonMono), "SyncChance", new object[3] { component.playerID, componentInParent.damage, chance });
				}
				return (HasToReturn)1;
			}
			return (HasToReturn)1;
		}

		[UnboundRPC]
		public static void SyncChance(int playerID, float damage, int chance = 0)
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Expected O, but got Unknown
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Expected O, but got Unknown
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0120: Unknown result type (might be due to invalid IL or missing references)
			Player val = (Player)typeof(PlayerManager).InvokeMember("GetPlayerWithID", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, PlayerManager.instance, new object[1] { playerID });
			if (chance >= 50)
			{
				if (!Object.op_Implicit((Object)(object)fieldsound))
				{
					AudioClip val2 = CR.ArtAsset.LoadAsset<AudioClip>("syphon");
					SoundContainer val3 = ScriptableObject.CreateInstance<SoundContainer>();
					val3.audioClip[0] = val2;
					val3.setting.volumeIntensityEnable = true;
					fieldsound = ScriptableObject.CreateInstance<SoundEvent>();
					fieldsound.soundContainerArray[0] = val3;
				}
				SoundParameterIntensity val4 = new SoundParameterIntensity(0.6f, (UpdateMode)0);
				val4.intensity = Optionshandler.vol_Master * Optionshandler.vol_Sfx / 1.2f * CR.globalVolMute.Value;
				SoundManager.Instance.Play(fieldsound, ((Component)val).transform, (SoundParameterBase[])(object)new SoundParameterBase[1] { (SoundParameterBase)val4 });
				if (damage >= 21f)
				{
					val.data.silenceHandler.RPCA_AddSilence(1.5f);
				}
				else
				{
					val.data.silenceHandler.RPCA_AddSilence(0.8f);
				}
				Object.Instantiate<GameObject>(syphonVisual, ((Component)val).gameObject.transform.position, Quaternion.identity);
			}
		}
	}
	public class TaserMono : MonoBehaviour
	{
		private class TaserSpawner : MonoBehaviour
		{
			private void Start()
			{
				//IL_001a: Unknown result type (might be due to invalid IL or missing references)
				((Component)this).gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
				((Component)this).gameObject.AddComponent<RemoveAfterSeconds>().seconds = 1.5f;
				ExtensionMethods.SetFieldValue((object)((Component)((Component)this).gameObject.transform.GetChild(1)).GetComponent<LineEffect>(), "inited", (object)false);
				typeof(LineEffect).InvokeMember("Init", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, ((Component)((Component)this).gameObject.transform.GetChild(1)).GetComponent<LineEffect>(), new object[0]);
				((Component)((Component)this).gameObject.transform.GetChild(1)).GetComponent<LineEffect>().radius = 4.4f;
				ExtensionMethods.SetFieldValue((object)((Component)((Component)this).gameObject.transform.GetChild(1)).GetComponent<LineEffect>(), "startWidth", (object)1f);
				((Component)((Component)this).gameObject.transform.GetChild(1)).GetComponent<LineEffect>().Play();
			}
		}

		private readonly float maxDistance = 8.2f;

		public Block block;

		public Player player;

		public CharacterData data;

		private Action<BlockTriggerType> taser;

		private Action<BlockTriggerType> basic;

		private static GameObject taserVisu;

		private readonly float updateDelay = 0.1f;

		private readonly float effectCooldown = 1f;

		private float startTime;

		private float timeOfLastEffect;

		private bool canTrigger;

		private bool hasTriggered;

		public int numcheck;

		public static SoundEvent fieldsound;

		private SoundParameterIntensity soundParameterIntensity = new SoundParameterIntensity(0.5f, (UpdateMode)0);

		public static GameObject taserVisual
		{
			get
			{
				//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00be: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
				//IL_012e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0138: Unknown result type (might be due to invalid IL or missing references)
				//IL_013d: Unknown result type (might be due to invalid IL or missing references)
				if ((Object)(object)taserVisu != (Object)null)
				{
					return taserVisu;
				}
				List<CardInfo> first = ((ObservableCollection<CardInfo>)typeof(CardManager).GetField("activeCards", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null)).ToList();
				List<CardInfo> second = (List<CardInfo>)typeof(CardManager).GetField("inactiveCards", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null);
				taserVisu = Object.Instantiate<GameObject>(((Component)(from card in first.Concat(second).ToList()
					where card.cardName.ToLower() == "overpower"
					select card).First()).GetComponent<CharacterStatModifiers>().AddObjectToPlayer.GetComponent<SpawnObjects>().objectToSpawn[0], new Vector3(0f, 100000f, 0f), Quaternion.identity);
				((Object)taserVisu).name = "E_Taser";
				Object.DontDestroyOnLoad((Object)(object)taserVisu);
				ParticleSystem[] componentsInChildren = taserVisu.GetComponentsInChildren<ParticleSystem>();
				for (int i = 0; i < componentsInChildren.Length; i++)
				{
					componentsInChildren[i].startColor = Color.yellow;
				}
				((Component)taserVisu.transform.GetChild(1)).GetComponent<LineEffect>().colorOverTime.colorKeys = (GradientColorKey[])(object)new GradientColorKey[1]
				{
					new GradientColorKey(Color.yellow, 0f)
				};
				Object.Destroy((Object)(object)((Component)taserVisu.transform.GetChild(2)).gameObject);
				((Component)taserVisu.transform.GetChild(1)).GetComponent<LineEffect>().offsetMultiplier = 0f;
				((Component)taserVisu.transform.GetChild(1)).GetComponent<LineEffect>().playOnAwake = true;
				Object.Destroy((Object)(object)taserVisu.GetComponent<FollowPlayer>());
				taserVisu.GetComponent<DelayEvent>().time = 0f;
				Object.Destroy((Object)(object)taserVisu.GetComponent<SoundUnityEventPlayer>());
				Object.Destroy((Object)(object)taserVisu.GetComponent<Explosion>());
				Object.Destroy((Object)(object)taserVisu.GetComponent<Explosion_Overpower>());
				Object.Destroy((Object)(object)taserVisu.GetComponent<RemoveAfterSeconds>());
				taserVisu.AddComponent<TaserSpawner>();
				return taserVisu;
			}
			set
			{
			}
		}

		private void Start()
		{
			player = ((Component)this).GetComponent<Player>();
			block = ((Component)this).GetComponent<Block>();
			data = ((Component)this).GetComponent<CharacterData>();
			ResetEffectTimer();
			ResetTimer();
			canTrigger = true;
			hasTriggered = false;
			basic = block.BlockAction;
			numcheck = 0;
			if (Object.op_Implicit((Object)(object)block))
			{
				taser = GetDoBlockAction(player, block).Invoke;
				block.FirstBlockActionThatDelaysOthers = (Action<BlockTriggerType>)Delegate.Combine(block.FirstBlockActionThatDelaysOthers, taser);
				block.delayOtherActions = true;
			}
		}

		public void Destroy()
		{
			Object.Destroy((Object)(object)this);
		}

		public void OnDestroy()
		{
			block.BlockAction = basic;
		}

		private void Update()
		{
			if (!(Time.time >= startTime + updateDelay))
			{
				return;
			}
			for (int i = 0; i <= player.data.currentCards.Count - 1; i++)
			{
				if (player.data.currentCards[i].cardName == "Taser")
				{
					numcheck++;
				}
			}
			if (numcheck > 0)
			{
				ResetTimer();
				if (Time.time >= timeOfLastEffect + effectCooldown)
				{
					canTrigger = true;
				}
				else
				{
					canTrigger = false;
				}
			}
			else
			{
				Object.Destroy((Object)(object)this);
			}
		}

		public Action<BlockTriggerType> GetDoBlockAction(Player player, Block block)
		{
			return delegate(BlockTriggerType trigger)
			{
				//IL_0000: Unknown result type (might be due to invalid IL or missing references)
				//IL_0002: Invalid comparison between Unknown and I4
				//IL_0070: Unknown result type (might be due to invalid IL or missing references)
				//IL_00df: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
				//IL_0104: Unknown result type (might be due to invalid IL or missing references)
				//IL_0138: Unknown result type (might be due to invalid IL or missing references)
				//IL_0142: Unknown result type (might be due to invalid IL or missing references)
				//IL_0147: Unknown result type (might be due to invalid IL or missing references)
				//IL_016e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0173: Unknown result type (might be due to invalid IL or missing references)
				if ((int)trigger != 1)
				{
					if (!Object.op_Implicit((Object)(object)fieldsound))
					{
						AudioClip val = CR.ArtAsset.LoadAsset<AudioClip>("taser");
						SoundContainer val2 = ScriptableObject.CreateInstance<SoundContainer>();
						val2.audioClip[0] = val;
						val2.setting.volumeIntensityEnable = true;
						fieldsound = ScriptableObject.CreateInstance<SoundEvent>();
						fieldsound.soundContainerArray[0] = val2;
					}
					soundParameterIntensity.intensity = ((Component)this).transform.localScale.x * Optionshandler.vol_Master * Optionshandler.vol_Sfx / 1.2f * CR.globalVolMute.Value;
					SoundManager.Instance.Play(fieldsound, ((Component)this).transform, (SoundParameterBase[])(object)new SoundParameterBase[1] { (SoundParameterBase)soundParameterIntensity });
					Object.Instantiate<GameObject>(taserVisual, ((Component)this.player).transform.position, Quaternion.identity);
					Vector2 val3 = Vector2.op_Implicit(((Component)block).transform.position);
					Player[] array = PlayerManager.instance.players.ToArray();
					for (int i = 0; i < array.Length; i++)
					{
						if (array[i].teamID != player.teamID && Vector2.Distance(val3, Vector2.op_Implicit(((Component)array[i]).transform.position)) < maxDistance && PlayerManager.instance.CanSeePlayer(Vector2.op_Implicit(((Component)player).transform.position), array[i]).canSee)
						{
							((Component)((Component)array[i]).transform).GetComponent<StunHandler>();
							((Component)((Component)array[i]).transform).GetComponent<DamageOverTime>();
							if (canTrigger)
							{
								NetworkingManager.RPC(typeof(StunMono), "RPCA_StunPlayer", new object[2]
								{
									0.75f,
									array[i].playerID
								});
								hasTriggered = true;
							}
						}
					}
					if (hasTriggered)
					{
						hasTriggered = false;
						canTrigger = false;
						ResetEffectTimer();
					}
				}
			};
		}

		private void ResetTimer()
		{
			startTime = Time.time;
			numcheck = 0;
		}

		private void ResetEffectTimer()
		{
			timeOfLastEffect = Time.time;
		}
	}
	public class HolsterMono : MonoBehaviour
	{
		public Block block;

		public Player player;

		public CharacterData data;

		public Gun gun;

		private Action<BlockTriggerType> handgun;

		private Action<BlockTriggerType> basic;

		private readonly float updateDelay = 0.1f;

		private float startTime;

		public int numcheck;

		private void Awake()
		{
			player = ((Component)this).GetComponent<Player>();
			block = ((Component)this).GetComponent<Block>();
			data = ((Component)this).GetComponent<CharacterData>();
			gun = ((Component)this).GetComponent<Gun>();
			basic = block.BlockAction;
			numcheck = 0;
			if (Object.op_Implicit((Object)(object)block))
			{
				handgun = GetDoBlockAction(player, block, data).Invoke;
				block.BlockAction = (Action<BlockTriggerType>)Delegate.Combine(block.BlockAction, handgun);
			}
		}

		private void Update()
		{
			if (!(Time.time >= startTime + updateDelay))
			{
				return;
			}
			for (int i = 0; i <= player.data.currentCards.Count - 1; i++)
			{
				if (player.data.currentCards[i].cardName == "Holster")
				{
					numcheck++;
				}
			}
			if (numcheck > 0)
			{
				ResetTimer();
			}
			else
			{
				Object.Destroy((Object)(object)this);
			}
		}

		private void ResetTimer()
		{
			startTime = Time.time;
			numcheck = 0;
		}

		public void Destroy()
		{
			Object.Destroy((Object)(object)this);
		}

		public void OnDestroy()
		{
			block.BlockAction = basic;
		}

		public Action<BlockTriggerType> GetDoBlockAction(Player player, Block block, CharacterData data)
		{
			return delegate(BlockTriggerType trigger)
			{
				//IL_0000: Unknown result type (might be due to invalid IL or missing references)
				//IL_0002: Invalid comparison between Unknown and I4
				if ((int)trigger != 1)
				{
					((Weapon)this.player.data.weaponHandler.gun).Attack(1E-05f, true, 2f, 1f, false);
					MitosisMono[] components = ((Component)this.player).GetComponents<MitosisMono>();
					foreach (MitosisMono mitosisMono in components)
					{
						if ((Object)(object)mitosisMono != (Object)null)
						{
							mitosisMono.Failsafe = false;
							mitosisMono.Active = false;
						}
					}
					HiveMono[] components2 = ((Component)this.player).GetComponents<HiveMono>();
					foreach (HiveMono hiveMono in components2)
					{
						if ((Object)(object)hiveMono != (Object)null)
						{
							hiveMono.Failsafe = false;
							hiveMono.Active = false;
						}
					}
					MitosisBlockMono[] components3 = ((Component)this.player).GetComponents<MitosisBlockMono>();
					foreach (MitosisBlockMono mitosisBlockMono in components3)
					{
						if ((Object)(object)mitosisBlockMono != (Object)null)
						{
							((ReversibleEffect)mitosisBlockMono).Destroy();
						}
					}
					HiveBlockMono[] components4 = ((Component)this.player).GetComponents<HiveBlockMono>();
					foreach (HiveBlockMono hiveBlockMono in components4)
					{
						if ((Object)(object)hiveBlockMono != (Object)null)
						{
							((ReversibleEffect)hiveBlockMono).Destroy();
						}
					}
				}
			};
		}
	}
	public class FlexMono : DealtDamageEffect
	{
		private Player player;

		private CharacterData data;

		private Block block;

		private readonly float updateDelay = 0.1f;

		private readonly float effectCooldown = 3f;

		private float startTime;

		private float timeOfLastEffect;

		private bool canTrigger;

		public int numcheck;

		private void Start()
		{
			ResetEffectTimer();
			ResetTimer();
			canTrigger = true;
			numcheck = 0;
		}

		public void Destroy()
		{
			Object.Destroy((Object)(object)this);
		}

		private void Update()
		{
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			if (!(Time.time >= startTime + updateDelay))
			{
				return;
			}
			ResetTimer();
			int i = 0;
			if (player.data.currentCards != null)
			{
				for (; i <= player.data.currentCards.Count - 1; i++)
				{
					if (player.data.currentCards[i].cardName == "Flex")
					{
						numcheck++;
					}
				}
			}
			if (numcheck > 0)
			{
				if (Time.time >= timeOfLastEffect + effectCooldown)
				{
					if (!canTrigger)
					{
						canTrigger = true;
						player.data.block.RPCA_DoBlock(false, true, (BlockTriggerType)0, default(Vector3), false);
						ResetEffectTimer();
					}
					canTrigger = true;
				}
				else
				{
					canTrigger = true;
				}
			}
			else
			{
				Object.Destroy((Object)(object)this);
			}
		}

		public override void DealtDamage(Vector2 damage, bool selfDamage, Player damagedPlayer = null)
		{
			player = ((Component)this).gameObject.GetComponent<Player>();
			data = ((Component)player).GetComponent<CharacterData>();
			block = ((Component)player).GetComponent<Block>();
			if (canTrigger)
			{
				canTrigger = false;
			}
		}

		private void ResetTimer()
		{
			startTime = Time.time;
			numcheck = 0;
		}

		private void ResetEffectTimer()
		{
			timeOfLastEffect = Time.time;
			numcheck = 0;
		}
	}
	public class DroneMono : MonoBehaviour
	{
		[Header("Sound")]
		public SoundEvent soundHomingFound;

		private bool soundHomingCanPlay = true;

		[Header("Settings")]
		public float amount = 1f;

		public float scalingDrag = 0.85f;

		private SyncProjectile sync;

		public float drag = 0.85f;

		public float spread = 1f;

		private MoveTransform move;

		private bool isOn;

		public RotSpring rot1;

		public RotSpring rot2;

		private FlickerEvent[] flicks;

		private PhotonView view;

		private SoundEvent soundSpawn;

		public static SoundEvent fieldsound;

		private Player closestPlayer;

		private bool flag;

		private SoundParameterIntensity soundParameterIntensity = new SoundParameterIntensity(0.5f, (UpdateMode)0);

		private void Start()
		{
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			move = ((Component)this).GetComponentInParent<MoveTransform>();
			flicks = ((Component)this).GetComponentsInChildren<FlickerEvent>();
			view = ((Component)this).GetComponentInParent<PhotonView>();
			sync = ((Component)this).GetComponentInParent<SyncProjectile>();
			sync.active = true;
			GameObject addObjectToPlayer = ((GameObject)Resources.Load("0 cards/Homing")).GetComponent<CharacterStatModifiers>().AddObjectToPlayer;
			soundSpawn = addObjectToPlayer.GetComponent<Homing>().soundHomingFound;
		}

		public void Destroy()
		{
			Object.Destroy((Object)(object)this);
		}

		private void Update()
		{
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0208: Unknown result type (might be due to invalid IL or missing references)
			//IL_020d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0214: Unknown result type (might be due to invalid IL or missing references)
			//IL_0219: Unknown result type (might be due to invalid IL or missing references)
			//IL_0236: Unknown result type (might be due to invalid IL or missing references)
			//IL_0241: Unknown result type (might be due to invalid IL or missing references)
			//IL_0247: Unknown result type (might be due to invalid IL or missing references)
			//IL_0251: Unknown result type (might be due to invalid IL or missing references)
			//IL_025c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0261: Unknown result type (might be due to invalid IL or missing references)
			//IL_0266: Unknown result type (might be due to invalid IL or missing references)
			//IL_0272: Unknown result type (might be due to invalid IL or missing references)
			//IL_027d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0287: Unknown result type (might be due to invalid IL or missing references)
			//IL_0292: Unknown result type (might be due to invalid IL or missing references)
			//IL_0297: Unknown result type (might be due to invalid IL or missing references)
			//IL_029c: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_02fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0301: Unknown result type (might be due to invalid IL or missing references)
			//IL_0322: Unknown result type (might be due to invalid IL or missing references)
			//IL_0327: Unknown result type (might be due to invalid IL or missing references)
			//IL_0331: Unknown result type (might be due to invalid IL or missing references)
			//IL_0341: Unknown result type (might be due to invalid IL or missing references)
			//IL_0351: Unknown result type (might be due to invalid IL or missing references)
			//IL_035b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0360: Unknown result type (might be due to invalid IL or missing references)
			//IL_0365: Unknown result type (might be due to invalid IL or missing references)
			//IL_03fa: Unknown result type (might be due to invalid IL or missing references)
			object obj;
			if (this == null)
			{
				obj = null;
			}
			else
			{
				GameObject gameObject = ((Component)this).gameObject;
				if (gameObject == null)
				{
					obj = null;
				}
				else
				{
					Transform transform = gameObject.transform;
					obj = ((transform != null) ? transform.parent : null);
				}
			}
			if (!((Object)obj != (Object)null))
			{
				return;
			}
			if ((Object)(object)PlayerManager.instance.GetClosestPlayer(Vector2.op_Implicit(((Component)this).transform.position), true) != (Object)null)
			{
				closestPlayer = PlayerManager.instance.GetClosestPlayer(Vector2.op_Implicit(((Component)this).transform.position), true);
				flag = Vector2.Distance(Vector2.op_Implicit(((Component)this).transform.position), Vector2.op_Implicit(((Component)closestPlayer).transform.position)) <= 30f;
			}
			Player ownPlayer = ((Component)this).GetComponentInParent<ProjectileHit>().ownPlayer;
			if (!Object.op_Implicit((Object)(object)closestPlayer) || !flag || closestPlayer.teamID == ownPlayer.teamID || !((Component)closestPlayer.data).gameObject.activeInHierarchy)
			{
				if (isOn)
				{
					MoveTransform obj2 = move;
					obj2.simulateGravity--;
				}
				isOn = false;
				for (int i = 0; i < flicks.Length; i++)
				{
					flicks[i].isOn = false;
				}
				return;
			}
			if (closestPlayer.teamID != ownPlayer.teamID && Object.op_Implicit((Object)(object)closestPlayer) && flag && !closestPlayer.data.dead && ((Component)closestPlayer.data).gameObject.activeInHierarchy)
			{
				Vector3 val = ((Component)closestPlayer).transform.position + ((Component)this).transform.right * move.selectedSpread * Vector3.Distance(((Component)this).transform.position, ((Component)closestPlayer).transform.position) * spread;
				float num = Vector3.Angle(((Component)this).transform.root.forward, val - ((Component)this).transform.position);
				if (num <= 90f)
				{
					MoveTransform obj3 = move;
					obj3.velocity -= move.velocity * num * TimeHandler.deltaTime * scalingDrag;
					MoveTransform obj4 = move;
					obj4.velocity -= move.velocity * TimeHandler.deltaTime * drag;
					MoveTransform obj5 = move;
					obj5.velocity += Vector3.ClampMagnitude(val - ((Component)this).transform.position, 10f) * TimeHandler.deltaTime * ((Vector3)(ref move.localForce)).magnitude * 1.5f * amount;
					move.velocity.z = 0f;
					MoveTransform obj6 = move;
					obj6.velocity += Vector3.up * TimeHandler.deltaTime * move.gravity * move.multiplier * 1.5f;
					if (!isOn)
					{
						MoveTransform obj7 = move;
						obj7.simulateGravity++;
						if (soundHomingCanPlay)
						{
							soundHomingCanPlay = false;
							if (!Object.op_Implicit((Object)(object)fieldsound))
							{
								AudioClip val2 = CR.ArtAsset.LoadAsset<AudioClip>("drone");
								SoundContainer val3 = ScriptableObject.CreateInstance<SoundContainer>();
								val3.audioClip[0] = val2;
								val3.setting.volumeIntensityEnable = true;
								fieldsound = ScriptableObject.CreateInstance<SoundEvent>();
								fieldsound.soundContainerArray[0] = val3;
							}
							soundParameterIntensity.intensity = ((Component)this).transform.localScale.x * Optionshandler.vol_Master * Optionshandler.vol_Sfx / 1.2f * CR.globalVolMute.Value;
							SoundManager.Instance.Play(fieldsound, ((Component)this).transform, (SoundParameterBase[])(object)new SoundParameterBase[1] { (SoundParameterBase)soundParameterIntensity });
						}
					}
					isOn = true;
					for (int j = 0; j < flicks.Length; j++)
					{
						flicks[j].isOn = true;
					}
					rot1.target = 90f;
					rot2.target = -90f;
					return;
				}
			}
			if (isOn)
			{
				MoveTransform obj8 = move;
				obj8.simulateGravity--;
			}
			isOn = false;
			for (int k = 0; k < flicks.Length; k++)
			{
				flicks[k].isOn = false;
			}
			rot1.target = 90f;
			rot2.target = -90f;
		}
	}
	public class GoldenGlazeMono : RayHitEffect
	{
		public static SoundEvent fieldsound;

		private SoundParameterIntensity soundParameterIntensity = new SoundParameterIntensity(0.7f, (UpdateMode)0);

		public override HasToReturn DoHitEffect(HitInfo hit)
		{
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)hit.transform))
			{
				CharacterStatModifiers component = ((Component)hit.transform).GetComponent<CharacterStatModifiers>();
				GoldHealthMono component2 = ((Component)hit.transform).GetComponent<GoldHealthMono>();
				if (Object.op_Implicit((Object)(object)((Component)hit.transform).GetComponent<DamageOverTime>()))
				{
					if (Object.op_Implicit((Object)(object)component))
					{
						component.RPCA_AddSlow(2.2f, true);
					}
					if (!Object.op_Implicit((Object)(object)component2))
					{
						((Component)hit.transform).gameObject.AddComponent<GoldHealthMono>();
						if (!Object.op_Implicit((Object)(object)fieldsound))
						{
							AudioClip val = CR.ArtAsset.LoadAsset<AudioClip>("golden");
							SoundContainer val2 = ScriptableObject.CreateInstance<SoundContainer>();
							val2.audioClip[0] = val;
							val2.setting.volumeIntensityEnable = true;
							fieldsound = ScriptableObject.CreateInstance<SoundEvent>();
							fieldsound.soundContainerArray[0] = val2;
						}
						soundParameterIntensity.intensity = ((Component)this).transform.localScale.x * Optionshandler.vol_Master * Optionshandler.vol_Sfx / 1.2f * CR.globalVolMute.Value;
						SoundManager.Instance.Play(fieldsound, ((Component)this).transform, (SoundParameterBase[])(object)new SoundParameterBase[1] { (SoundParameterBase)soundParameterIntensity });
					}
				}
				return (HasToReturn)1;
			}
			return (HasToReturn)1;
		}

		public void Destroy()
		{
			Object.Destroy((Object)(object)this);
		}
	}
	public class GoldHealthMono : ReversibleEffect
	{
		private readonly Color color = Color.yellow;

		private ReversibleColorEffect colorEffect;

		private readonly float updateDelay = 0.1f;

		private readonly float effectCooldown = 3f;

		private float startTime;

		private float timeOfLastEffect;

		public override void OnOnEnable()
		{
			if ((Object)(object)colorEffect != (Object)null)
			{
				((ColorEffect)colorEffect).Destroy();
			}
		}

		public override void OnStart()
		{
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			base.characterDataModifier.maxHealth_mult = 0.7f;
			base.characterStatModifiersModifier.movementSpeed_mult = 0.5f;
			base.characterStatModifiersModifier.jump_mult = 0.5f;
			colorEffect = ((Component)base.player).gameObject.AddComponent<ReversibleColorEffect>();
			((ColorEffect)colorEffect).SetColor(color);
			colorEffect.SetLivesToEffect(1);
			ResetEffectTimer();
			ResetTimer();
		}

		public override void OnUpdate()
		{
			if (Time.time >= startTime + updateDelay)
			{
				ResetTimer();
				if (Time.time >= timeOfLastEffect + effectCooldown)
				{
					((ReversibleEffect)this).Destroy();
					((ColorEffect)colorEffect).Destroy();
				}
				if (((Component)this).GetComponent<Player>().data.dead || ((Component)this).GetComponent<Player>().data.health <= 0f || !((Component)((Component)this).GetComponent<Player>()).gameObject.activeInHierarchy)
				{
					ResetTimer();
					((ReversibleEffect)this).Destroy();
				}
			}
		}

		public override void OnOnDisable()
		{
			if ((Object)(object)colorEffect != (Object)null)
			{
				((ColorEffect)colorEffect).Destroy();
				ResetEffectTimer();
				ResetTimer();
			}
		}

		public override void OnOnDestroy()
		{
			if ((Object)(object)colorEffect != (Object)null)
			{
				((ColorEffect)colorEffect).Destroy();
				ResetEffectTimer();
				ResetTimer();
			}
		}

		private void ResetTimer()
		{
			startTime = Time.time;
		}

		private void ResetEffectTimer()
		{
			timeOfLastEffect = Time.time;
		}
	}
	public class SugarGlazeMono : RayHitEffect
	{
		public static SoundEvent fieldsound;

		private SoundParameterIntensity soundParameterIntensity = new SoundParameterIntensity(0.6f, (UpdateMode)0);

		public override HasToReturn DoHitEffect(HitInfo hit)
		{
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)hit.transform))
			{
				PlayerJump component = ((Component)hit.transform).GetComponent<PlayerJump>();
				SugarMoveMono component2 = ((Component)hit.transform).GetComponent<SugarMoveMono>();
				if (Object.op_Implicit((Object)(object)((Component)hit.transform).GetComponent<DamageOverTime>()))
				{
					if (Object.op_Implicit((Object)(object)component))
					{
						component.Jump(false, 2f);
					}
					if (!Object.op_Implicit((Object)(object)component2))
					{
						((Component)hit.transform).gameObject.AddComponent<SugarMoveMono>();
						if (!Object.op_Implicit((Object)(object)fieldsound))
						{
							AudioClip val = CR.ArtAsset.LoadAsset<AudioClip>("pogo");
							SoundContainer val2 = ScriptableObject.CreateInstance<SoundContainer>();
							val2.audioClip[0] = val;
							val2.setting.volumeIntensityEnable = true;
							fieldsound = ScriptableObject.CreateInstance<SoundEvent>();
							fieldsound.soundContainerArray[0] = val2;
						}
						soundParameterIntensity.intensity = ((Component)this).transform.localScale.x * Optionshandler.vol_Master * Optionshandler.vol_Sfx / 1.2f * CR.globalVolMute.Value;
						SoundManager.Instance.Play(fieldsound, ((Component)this).transform, (SoundParameterBase[])(object)new SoundParameterBase[1] { (SoundParameterBase)soundParameterIntensity });
					}
				}
				return (HasToReturn)1;
			}
			return (HasToReturn)1;
		}

		public void Destroy()
		{
			Object.Destroy((Object)(object)this);
		}
	}
	public class SugarMoveMono : ReversibleEffect
	{
		private readonly Color color = Color.magenta;

		private ReversibleColorEffect colorEffect;

		private readonly float updateDelay = 0.1f;

		private readonly float effectCooldown = 2f;

		private float startTime;

		private float timeOfLastEffect;

		public override void OnOnEnable()
		{
			if ((Object)(object)colorEffect != (Object)null)
			{
				((ColorEffect)colorEffect).Destroy();
			}
		}

		public override void OnStart()
		{
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			base.characterStatModifiersModifier.movementSpeed_mult = 2.5f;
			base.gravityModifier.gravityForce_mult = 2.5f;
			base.characterStatModifiersModifier.jump_mult = 2.5f;
			colorEffect = ((Component)base.player).gameObject.AddComponent<ReversibleColorEffect>();
			((ColorEffect)colorEffect).SetColor(color);
			colorEffect.SetLivesToEffect(1);
			ResetEffectTimer();
			ResetTimer();
		}

		public override void OnUpdate()
		{
			if (Time.time >= startTime + updateDelay)
			{
				ResetTimer();
				if (Time.time >= timeOfLastEffect + effectCooldown)
				{
					((ReversibleEffect)this).Destroy();
					((ColorEffect)colorEffect).Destroy();
				}
				if (((Component)this).GetComponent<Player>().data.dead || ((Component)this).GetComponent<Player>().data.health <= 0f || !((Component)((Component)this).GetComponent<Player>()).gameObject.activeInHierarchy)
				{
					ResetTimer();
					((ReversibleEffect)this).Destroy();
				}
			}
		}

		public override void OnOnDisable()
		{
			if ((Object)(object)colorEffect != (Object)null)
			{
				((ColorEffect)colorEffect).Destroy();
				ResetEffectTimer();
				ResetTimer();
			}
		}

		public override void OnOnDestroy()
		{
			if ((Object)(object)colorEffect != (Object)null)
			{
				((ColorEffect)colorEffect).Destroy();
				ResetEffectTimer();
				ResetTimer();
			}
		}

		private void ResetTimer()
		{
			startTime = Time.time;
		}

		private void ResetEffectTimer()
		{
			timeOfLastEffect = Time.time;
		}
	}
	public class MitosisMono : MonoBehaviour
	{
		private CharacterData data;

		private Block block;

		private Player player;

		private Gun gun;

		private Action<BlockTriggerType> mitosis;

		private Action<BlockTriggerType> basic;

		private Action<GameObject> goon;

		private Transform particleTransform;

		private SoundEvent soundSpawn;

		private SoundEvent soundShoot;

		private bool alreadyActivated;

		private ParticleSystem[] parts;

		public bool Active;

		public bool Failsafe;

		public bool rain;

		private readonly float updateDelay = 0.1f;

		private float startTime;

		public int numcheck;

		public void Start()
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			data = ((Component)this).GetComponentInParent<CharacterData>();
			player = ((Component)this).GetComponent<Player>();
			block = ((Component)this).GetComponent<Block>();
			GameObject addObjectToPlayer = ((GameObject)Resources.Load("0 cards/Empower")).GetComponent<CharacterStatModifiers>().AddObjectToPlayer;
			soundSpawn = addObjectToPlayer.GetComponent<Empower>().soundEmpowerSpawn;
			soundShoot = addObjectToPlayer.GetComponent<Empower>().addObjectToBullet.GetComponent<SoundUnityEventPlayer>().soundStart;
			GameObject gameObject = ((Component)addObjectToPlayer.transform.GetChild(0)).gameObject;
			particleTransform = Object.Instantiate<GameObject>(gameObject, ((Component)this).transform).transform;
			parts = ((Component)this).GetComponentsInChildren<ParticleSystem>();
			gun = data.weaponHandler.gun;
			basic = block.FirstBlockActionThatDelaysOthers;
			goon = gun.ShootPojectileAction;
			mitosis = GetDoBlockAction(player, block, data).Invoke;
			block.FirstBlockActionThatDelaysOthers = (Action<BlockTriggerType>)Delegate.Combine(block.FirstBlockActionThatDelaysOthers, mitosis);
			block.delayOtherActions = true;
			gun.ShootPojectileAction = (Action<GameObject>)Delegate.Combine(gun.ShootPojectileAction, new Action<GameObject>(Attack));
			Failsafe = false;
			Active = false;
			rain = false;
		}

		private void Attack(GameObject projectile)
		{
			if (!rain)
			{
				((Component)this).GetComponents<MitosisBlockMono>();
				if (Active)
				{
					SoundManager.Instance.PlayAtPosition(soundShoot, SoundManager.Instance.GetTransform(), ((Component)this).transform);
					Failsafe = false;
					Active = false;
				}
			}
		}

		public Action<BlockTriggerType> GetDoBlockAction(Player player, Block block, CharacterData data)
		{
			return delegate(BlockTriggerType trigger)
			{
				//IL_0008: Unknown result type (might be due to invalid IL or missing references)
				//IL_000a: Invalid comparison between Unknown and I4
				if (!rain && (int)trigger != 1 && !Active && !Object.op_Implicit((Object)(object)((Component)((Component)this.player).transform).gameObject.GetComponent<MitosisBlockMono>()))
				{
					((Component)((Component)this.player).transform).gameObject.AddComponent<MitosisBlockMono>();
					Active = true;
					Failsafe = true;
				}
			};
		}

		public void Destroy()
		{
			Object.Destroy((Object)(object)this);
		}

		public void OnDestroy()
		{
			block.BlockAction = basic;
			gun.ShootPojectileAction = goon;
			Object.Destroy((Object)(object)soundShoot);
			Object.Destroy((Object)(object)soundSpawn);
			Failsafe = false;
			Active = false;
		}

		public void Update()
		{
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			if (!(Time.time >= startTime + updateDelay))
			{
				return;
			}
			ResetTimer();
			int i = 0;
			if (player.data.currentCards != null)
			{
				for (; i <= player.data.currentCards.Count - 1; i++)
				{
					if (player.data.currentCards[i].cardName == "Mitosis")
					{
						numcheck++;
					}
				}
			}
			if (numcheck > 0)
			{
				if (Active)
				{
					Transform transform = ((Component)data.weaponHandler.gun).transform;
					particleTransform.position = transform.position;
					particleTransform.rotation = transform.rotation;
					ParticleSystem[] array = parts;
					if (!alreadyActivated)
					{
						SoundManager.Instance.PlayAtPosition(soundSpawn, SoundManager.Instance.GetTransform(), ((Component)this).transform);
						array = parts;
						for (int j = 0; j < array.Length; j++)
						{
							array[j].Play();
							array[j].startColor = Color.green;
						}
						alreadyActivated = true;
					}
				}
				else if (alreadyActivated)
				{
					ParticleSystem[] array2 = parts;
					for (int k = 0; k < array2.Length; k++)
					{
						array2[k].Stop();
					}
					alreadyActivated = false;
				}
			}
			else
			{
				Destroy();
			}
		}

		private void ResetTimer()
		{
			startTime = Time.time;
			numcheck = 0;
		}
	}
	public class MitosisBlockMono : ReversibleEffect
	{
		private readonly Color color = Color.green;

		private ReversibleColorEffect colorEffect;

		public MitosisMono effect;

		public GameObject epo;

		private readonly float updateDelay = 0.1f;

		private float startTime;

		public override void OnOnEnable()
		{
			if ((Object)(object)colorEffect != (Object)null)
			{
				((ColorEffect)colorEffect).Destroy();
			}
		}

		public override void OnStart()
		{
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_0169: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_0203: Unknown result type (might be due to invalid IL or missing references)
			//IL_0219: Unknown result type (might be due to invalid IL or missing references)
			//IL_021e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0225: Unknown result type (might be due to invalid IL or missing references)
			//IL_0230: Unknown result type (might be due to invalid IL or missing references)
			//IL_0237: Unknown result type (might be due to invalid IL or missing references)
			//IL_0247: Expected O, but got Unknown
			//IL_025a: Unknown result type (might be due to invalid IL or missing references)
			GunStatModifier gunStatModifier = base.gunStatModifier;
			gunStatModifier.numberOfProjectiles_add++;
			GunStatModifier gunStatModifier2 = base.gunStatModifier;
			gunStatModifier2.spread_add += 0.05f;
			GunStatModifier gunStatModifier3 = base.gunStatModifier;
			gunStatModifier3.damage_mult *= 1.25f;
			GunStatModifier gunStatModifier4 = base.gunStatModifier;
			gunStatModifier4.projectielSimulatonSpeed_mult *= 1.75f;
			base.gunStatModifier.projectileColor = new Color(0f, 1f, 0f, 1f);
			colorEffect = ((Component)base.player).gameObject.AddComponent<ReversibleColorEffect>();
			effect = ((Component)base.player).GetComponent<MitosisMono>();
			List<ObjectsToSpawn> objectsToSpawn_add = base.gunStatModifier.objectsToSpawn_add;
			GameObject val = Object.Instantiate<GameObject>(((GameObject)Resources.Load("0 cards/Demonic pact")).GetComponent<Gun>().objectsToSpawn[0].effect);
			val.transform.position = new Vector3(1000f, 0f, 0f);
			((Object)val).hideFlags = (HideFlags)61;
			((Object)val).name = "Explosion";
			val.GetComponent<RemoveAfterSeconds>().seconds = 2f;
			val.GetComponent<Explosion>().force = 400f;
			val.GetComponent<Explosion>().damage = 5f;
			val.GetComponent<Explosion>().range = 4f;
			ParticleSystem[] componentsInChildren = val.GetComponentsInChildren<ParticleSystem>();
			for (int i = 0; i < componentsInChildren.Length; i++)
			{
				componentsInChildren[i].startColor = new Color(0.1f, 1f, 0f, 1f);
			}
			ParticleSystemRenderer[] componentsInChildren2 = val.GetComponentsInChildren<ParticleSystemRenderer>();
			foreach (ParticleSystemRenderer obj in componentsInChildren2)
			{
				((Renderer)obj).material.color = new Color(0.2f, 1f, 0.2f, 1f);
				((Renderer)obj).sharedMaterial.color = new Color(0.2f, 1f, 0.2f, 1f);
			}
			Material[] componentsInChildren3 = val.GetComponentsInChildren<Material>();
			for (int i = 0; i < componentsInChildren3.Length; i++)
			{
				componentsInChildren3[i].color = new Color(0.2f, 1f, 0.2f, 1f);
			}
			objectsToSpawn_add.Add(new ObjectsToSpawn
			{
				effect = val,
				normalOffset = 0f,
				numberOfSpawns = 1,
				scaleFromDamage = 1f
			});
			base.gunStatModifier.objectsToSpawn_add = objectsToSpawn_add;
			((ColorEffect)colorEffect).SetColor(color);
			colorEffect.SetLivesToEffect(1);
			ResetTimer();
		}

		public override void OnUpdate()
		{
			if (Time.time >= startTime + updateDelay)
			{
				ResetTimer();
				if (!effect.Failsafe || !effect.Active)
				{
					((ReversibleEffect)this).Destroy();
					((ColorEffect)colorEffect).Destroy();
				}
				if (((Component)this).GetComponent<Player>().data.dead || ((Component)this).GetComponent<Player>().data.health <= 0f || !((Component)((Component)this).GetComponent<Player>()).gameObject.activeInHierarchy)
				{
					ResetTimer();
					((ReversibleEffect)this).Destroy();
				}
			}
		}

		public override void OnOnDisable()
		{
			if ((Object)(object)colorEffect != (Object)null)
			{
				((ColorEffect)colorEffect).Destroy();
			}
		}

		public override void OnOnDestroy()
		{
			if ((Object)(object)colorEffect != (Object)null)
			{
				((ColorEffect)colorEffect).Destroy();
				effect.Active = false;
			}
		}

		private void ResetTimer()
		{
			startTime = Time.time;
		}
	}
	public class MeiosisMono : MonoBehaviour
	{
		private CharacterData data;

		private Block block;

		public Player player;

		private Gun gun;

		public bool able;

		private readonly float updateDelay = 0.1f;

		private readonly float effectCooldown = 1f;

		private float timeOfLastEffect;

		private float startTime;

		public int numcheck;

		public void Start()
		{
			data = ((Component)this).GetComponentInParent<CharacterData>();
			player = ((Component)this).GetComponent<Player>();
			block = ((Component)this).GetComponent<Block>();
			gun = ((Component)this).GetComponent<Gun>();
			able = true;
			ResetTimer();
			ResetEffectTimer();
		}

		public void Update()
		{
			if (!(Time.time >= startTime + updateDelay))
			{
				return;
			}
			ResetTimer();
			int i = 0;
			if (player.data.currentCards != null)
			{
				for (; i <= player.data.currentCards.Count - 1; i++)
				{
					if (player.data.currentCards[i].cardName == "Meiosis")
					{
						numcheck++;
					}
				}
			}
			if (numcheck > 0)
			{
				if (Time.time >= timeOfLastEffect + effectCooldown && player.data.weaponHandler.gun.isReloading && able)
				{
					((Component)((Component)player).transform).gameObject.AddComponent<MeiosisReloadMono>();
					ResetEffectTimer();
					able = false;
				}
			}
			else
			{
				Destroy();
			}
		}

		private void ResetTimer()
		{
			startTime = Time.time;
		}

		private void ResetEffectTimer()
		{
			timeOfLastEffect = Time.time;
		}

		public void Destroy()
		{
			Object.Destroy((Object)(object)this);
		}
	}
	public c