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Date uploaded | 3 years ago |
Version | 1.4.8 |
Download link | XAngelMoonX-CR-1.4.8.zip |
Downloads | 8810 |
Dependency string | XAngelMoonX-CR-1.4.8 |
This mod requires the following mods to function
willuwontu-StopShootingYoureDead
A patch to fix bursts and blocking persisting between rounds.
Preferred version: 0.0.0RoundsModding-Performance_Improvements
Lots of options to improve performance and stability
Preferred version: 0.2.0Root-Classes_Manager_Reborn
A recreation of the original Classes Manager, with added features.
Preferred version: 1.5.4Root-CardThemeLib
A utility library for adding custom card themes to the game.
Preferred version: 1.1.7Pykess-ModdingUtils
Utilities aimed at making modding easier and more accessible
Preferred version: 0.4.8Pykess-CardChoiceSpawnUniqueCardPatch
Patches erroneous logic in the base game CardChoice method SpawnUniqueCard
Preferred version: 0.1.10willis81808-UnboundLib
This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.
Preferred version: 3.2.13BepInEx-BepInExPack_ROUNDS
BepInEx pack for ROUNDS. Preconfigured and ready to use.
Preferred version: 5.4.1901README
CR (Cosmic Rounds)
Adds 32 New cards to the game!
New Cards
- Beetle (Uncommon)
- Crow (Uncommon)
- Hawk (Uncommon)
- Speed Up (Common)
- Mosquito (Uncommon)
- Super Sonic (Rare)
- Stasis (Common)
- Ones King (Rare)
- Bullet Time (Common)
- Stun (Rare)
- Fear Factor (Uncommon)
- Star (Uncmmon)
- Critical Hit (Common)
- Flamethrower (Rare)
- Syphon (Uncommon)
- Dropshot (Uncommon)
- Recon (Rare)
- Taser (Uncommon)
- Holster (Uncommon)
- Drone (Rare)
- Flex (Common)
- Spark (Rare)
- Golden Glaze (Uncommon)
- Focus (Common)
- Sugar Glaze (Uncommon)
- Mitosis (Common)
- Meiosis (Uncommon)
- Pogo (Common)
- All (Rare)
- Cloud (Common)
- Pulse (Uncommon)
- Drive (Rare)
Versions
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v1.4.8
- Dropshot now is actually Uncommon.
-
v1.4.7
- Hopefully any persistence issues should now be fixed, finally.
- Some cards are no longer stackable, they won't appear twice.
- Beetle now stacks with itself appropriately. Its regen rate has also be reduced.
-
v1.4.6
- Removed some pesky errors that caused some problems with other mods.
- Added visuals to Dropshot, Critical Hit, Fear Factor and Taser.
- Taser's stun length is shortened, but the ability cooldown is also shortened.
- Dropshot is now Uncommon, and lowers reload time, but now no longer lowers bullet speed.
- Flex's ability cooldown has been shortned.
- Holster now no longer says "-1 Mitosis Stacks" as an excuse for how it may interact with Mitosis.
-
v1.4.5
- Added back in Mosquito! ALL CR CARDS NOW HAVE ART! (For now)
- Forgot to include patchnotes, Pogo now has +100% HP instead of +50%.
- Golden Glaze no longer decreases damage.
- All now affects stats by 15%, but also has +1 Bounce.
- Drones are now faster.
-
v1.4.4
- Added card art for ALL of the cards, and added back in Speed Up!
- Removed Mosquito Art though, to fix some visual issues it was causing, it'll be back soon.
-
v1.4.3
- Added card art for Golden Glaze, Sugar Glaze, Focus, All and SPARK. (Yay woo Spark has art yay :D )
- Minor other fixes and balance changes.
-
v1.4.2
- Fixed an bug with Dropshot's stat calculation. Also its damage has been lowered to +30% instead of +55%.
- Fixed a typo in Pulse that caused it to plummet.
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v1.4.1
- Fixed an error with Drone, Cloud, Pulse and Drive.
- Drive should now be more accurate when it comes to targetting players.
- Pogo stats have been lowered to 25%.
-
v1.4.0
- Added 4 New Cards to the mod! Look above at the card list and rarities!
- Meiosis is now Uncommon and now activates only once.
- Pogo's stats have been increased.
- The way CR calculate damage is now accurate, before the damage calcualtion was extreme and often resulted in larger than normal changes in damage.
-
v1.3.1
- Couple of balance tweaks to Flamethrower, Mosquito, Stun, Meiosis and Pogo.
- Meiosis now only activates on each OTHER reload, it also may not activate at all if each reloading cycle is too close in time.
-
v1.3.0
- Added 6 New Cards to the mod! Look above at the card list and rarities!
- Reworked Flamethrower.
- Dropshot lowers bullet speed by a lot less. (-80% -> -20%)
- Syphon's ability no longer decreases if you have low damage, also now has 20% Life Steal.
- Drone lowers damage by more.
- Beetle's regen has been increased.
- Stun does NOT have new card art. (and neither do any of the new cards) :(
-
v1.2.6
- New Card Art for ALL Cards! (Except Spark. :( )
-
v1.2.5
- New Card Art for Mosquito, Super Sonic, Stasis, Bullet Time, Stun, Fear Factor, Star AND Critical Hit!
- Stun's permastun should be fixed now.
- Spark is now a rare!
- Flex and Holster's rarities have been swapped back!
-
v1.2.4
- Another balance patch! This time though, there's also 1 new card! Bringing the total up to 22!
-
v1.2.3
- Bullet Time and Stasis now lower projectile speed instead of increasing it (due to a typo).
- Stun now gives you -2 Bullets instead of setting your bullets to 1.
- Fear Factor ability cooldown back to 5s.
- Critical Hit now gives -25% Reload Time instead of +0.5s Reload Time.
- Drone is now -60% Damage insteadd of -50% Damage.
-
v1.2.2
- Holster and Flex rarities have been swapped!
-
v1.2.1
- Balance patch! Almost all cards have been tweaked in some way! (Unfortunately I forgot to document each of the changes, so enjoy the mystery I guess ;p)
-
v1.2.0
- Added 6 New Cards to the mod! Look above at the card list and rarities!
- Fixed a huge oversight that made Critical Hit crit 100% of the time! (Ouch)
- Critical hit now as a 30% chance to crit instead of a 25% chance.
- Fear Factor's bullets shoot less sporatically.
-
v1.1.5
- Adjusted Beetle and Ones King art! (How they looked were unintended, beetle's art also caught a bug last patch)
-
v1.1.4
- Added art to Speed Up and Hawk!
- Fear Factor's framerate problems have been fixed (hopefully), it also shoots less bullets when activated.
- Ones King now reduces Projectile Speed by 35%, but increases damage by 30% instead of 25%.
-
v1.1.3
- Star now has -75% Damage, + 12 Ammo, +0.25s Reload Time. It also is Uncommon!
- Fear Factor now has a cooldown of 5s instead of 3s.
- Stasis now has -50% Projectile Speed instead of -75%. It also now says "Projectile" Speed, which is different from "Bullet" Speed.
- Ones King now has reduced stats! This was the case last update too, just forgot to add it to the notes.
- Bullet Time now has +30% Damage Growth instead of +20%.
- Critical Hit now is Common.
- Most cards should now reset properly!
-
v1.1.2
- Beetle now is back to linear life regen!
- Syphon has 30% Life Steal instead of 50%
- Flamethrower's fire rate and trajectory have been adjusted.
- Critical Hit now gives -20% Reload Time instead of "+0.5s" (Also, fix that typo)
- Star now gives -70% Damage instead of -50%.
- Hawk now gives +25% Damage instead of +50%.
- Super Sonic now has 66% in each stat instead of 75%, and now ACTUALLY makes you lose 100% Health.
- Syphon's description is slightly more clear on how damage affects its ability.
-
v1.1.1
- Tiny fix!
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v1.1.0
- Added 5 New Cards to the mod! Look above at the card list and rarities!
-
v1.0.4
- Beetle now resets properly. Also, its regen is changed signficantly.
- Stun now gives +33% Damage and -33% Reload Time.
- Bullet Time now has +20% Damage Growth.
- Stasis now gives +75% Damage.
- The mod should hopefully no longer trigger false positives on user's antivirus software!
-
v1.0.3
- Fixed Beetle's Description, a Beetle bug, and increased its regen.
- Stun now only gives you -1 Bullet.
- Crow now has card art.
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v1.0.2
- Mosquito no longer has bounces, instead now has +25% Life Steal.
- Mosquito's reload time is now red to indicate that it's negative.
- Beetle can now only exist once for each player.
- Stasis can now only exist once for each player.
- Super Sonic now gives -100% Health instead of -75% Health.
- Ones King art added.
- Stun now says "-2 Bullets" instead of "-2 Bullet".
-
v1.0.1
- Minor Fixes
-
v1.0.0
- Initial Release!