Date uploaded | 2 years ago |
Version | 2.1.10 |
Download link | XAngelMoonX-CR-2.1.10.zip |
Downloads | 15271 |
Dependency string | XAngelMoonX-CR-2.1.10 |
This mod requires the following mods to function
willuwontu-StopShootingYoureDead
A patch to fix bursts and blocking persisting between rounds.
Preferred version: 0.0.0RoundsModding-Performance_Improvements
Lots of options to improve performance and stability
Preferred version: 0.2.0Root-Classes_Manager_Reborn
A recreation of the original Classes Manager, with added features.
Preferred version: 1.5.4Root-CardThemeLib
A utility library for adding custom card themes to the game.
Preferred version: 1.1.7Pykess-ModdingUtils
Utilities aimed at making modding easier and more accessible
Preferred version: 0.4.8Pykess-CardChoiceSpawnUniqueCardPatch
Patches erroneous logic in the base game CardChoice method SpawnUniqueCard
Preferred version: 0.1.10willis81808-UnboundLib
This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.
Preferred version: 3.2.13BepInEx-BepInExPack_ROUNDS
BepInEx pack for ROUNDS. Preconfigured and ready to use.
Preferred version: 5.4.1901README
CR (Cosmic Rounds)
Adds 64 New cards to the game!
New Cards
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Beetle (Uncommon)
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Crow (Uncommon)
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Hawk (Uncommon)
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Speed Up (Common)
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Mosquito (Uncommon)
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Super Sonic (Rare)
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Stasis (Common)
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Ones King (Legendary)
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Bullet Time (Common)
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Stun (Common)
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Fear Factor (Uncommon)
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Star (Common)
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Critical Hit (Common)
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Flamethrower (Legendary)
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Syphon (Common)
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Dropshot (Common)
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Recon (Rare)
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Taser (Rare)
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Holster (Rare)
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Drone (Rare)
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Flex (Uncommon)
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Spark (Rare)
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Golden Glaze (Uncommon)
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Focus (Common)
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Sugar Glaze (Uncommon)
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Mitosis (Common)
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Meiosis (Uncommon)
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Pogo (Common)
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All (Rare)
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Cloud (Uncommon)
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Pulse (Uncommon)
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Drive (Uncommon)
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Sun (Legendary)
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Comet (Uncommon)
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Meteor (Uncommon)
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Unicorn (Rare)
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Red is double damage and +20% damage growth. - Orange is -90% Reload Time and very fast Attack Speed, but -25% damage. - Yellow is double Bullet Speed. - Green is double health. - Cyan is double movement speed and jump height, as well as slight bullet slow. - Blue is +50% health, -50% block cooldown, and +1 block, but -25% movement speed. - Purple is 4s damage over time, +50% health, +50% lifesteal, and +20% damage. - Pink is +5 bounces.
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Gravity (Common)
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Ignite (Rare)
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Fae Embers (Uncommon)
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Careen (Common)
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Asteroid (Uncommon)
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Pulsar (Rare)
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Glue (Uncommon)
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Aqua Ring (Uncommon)
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Quasar (Rare)
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Cake (Uncommon)
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Egg (Legendary)
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Chlorophyll (Legendary)
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Hive (Uncommon)
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Barrier (Uncommon)
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Dove (Common)
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Heartition (Rare)
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Heartbeat (Rare)
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Heartburn (Rare)
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Heartthump (Rare)
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Love Hertz (Rare)
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Sweetheart (Rare)
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Dark Matter (Rare)
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Ring (Uncommon)
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Ping (Uncommon)
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Shooting Star (Uncommon)
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Satellite (Uncommon)
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Vulture (Rare)
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Hyper Sonic (Legendary)
Versions
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v2.1.10
- Critical Hit now increases reload time. (-25% -> +25%)
- Dropshot now increases reload time by 0.25s.
- Mitosis now increases block cooldown by 0.5s.
- Pogo now heals for 3 on each second instead of 5.
- Cloud now has been reworked a bit, it now has +2 Bullets, more bullet speed, more bullet gravity and more bullet drag.
- Cloud now ACTUALLY has -30% like it says, instead of the -70% that it actually did.
- Pulse no longer can hurt the player that shot it, and it has +1 bounce. (+2 Bounces -> +3 Bounces)
- Glue now resets bounces again.
- Ping now does 50% of your gun damage again, but it now increases damage by 15%.
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v2.1.9
- All Regen stats now show a flat amount, this does not affect how they work.
- All "Focused Shots" stats now show "Reset Spread", this does not affect how they work.
- Fear Factor has less health. (+35% -> +30%)
- Star description changed.
- Critical Hit no longer lowers damage.
- Syphon now has more lifesteal. (+25% -> +50%)
- Dropshot has less bounces. (+2 -> +1)
- Taser is now Rare instead of Uncommon.
- Flex has a longer cooldown. (3s -> 5s)
- Drone is now a Rare instead of a Legendary, but it can only target close enemies, and has lower damage. (-30% -> -40%)
- Golden Glaze no longer decreases damage, and now increases reload time by 20%.
- Sugar Glaze now has lower reload time. (-25% -> -20%)
- Mitosis now increases damage by 25%.
- Pogo is now a Common that heals each time it jumps, but it has higher block cooldown. (-40% -> -30%)
- Drive can now only target close enemies, and has less damage. (-30% -> -40%)
- Sun can now go through walls.
- All reload cards (like Comet, Asteroid and Meteor) now ACTUALLY affect reload time.
- Gravity does increased damage and it sends farther, but it can now be blocked aptly.
- Ignite is now a Rare instead of Uncommon.
- Fae Embers does more damage.
- Careen is now Common instead of Uncommon.
- Glue now gives -1 Bounce instead of resetting them to 0.
- Aqua Ring now heals a flat 55 health instead of 30% of max health, it now also gives less health. (+50% -> +30%)
- Heartbeat now triggers every 8 seconds instead of 5.
- Heartburn does more damage.
- Ring now has more damage. (-30% -> -20%)
- Ping does 75% of your gun damage instead of 50%.
- Heartburn does more damage.
- Numerous other bugfixes.
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v2.1.8
- Stun now says "-1 Ammo" again, this doesn't change anything about the card, as it always gave -1 Ammo.
- Health effects that didn't apply properly now do.
- Chlorophyll and Cake persistence issues have hopefully be solved.
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v2.1.7
- Stun and Silence effects should now sync up properly online.
- Pulse has a limited number of pops, and does more damage when it does.
- Pogo now lowers block cooldown by 40% instead of 50%.
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v2.1.6
- A ton of card rarity changes have happened, check above to see the new rarity changes.
- Mosquito now has less lifesteal and less reload time. (Life Steal: +100% -> +75% | Reload: +35% -> +25%)
- Ones King now displays that it slows Projectile Speed again.
- Stun is now Common instead of Uncommon.
- Star has lower damage, but it is Common instead of Uncommon. (-75% -> -80%)
- Flamethrower and Ignite now have a slower interval of damage, and they display a new stat to let people know they can set objects on fire.
- Syphon is now Common.
- Dropshot has 1 less bounce, and is Common.
- Drone has more damage. (-70% -> -30%)
- Focus no longer increases damage (bugfix) and now actually increases health like the card says.
- Sugar Glaze is now Uncommon.
- Cloud is now Uncommon.
- Careen is now Uncommon.
- Cake and Chlorophyll's regen calculation is a flat amount like Beetle's, instead of being based on max health.
- Ring now has less bounces. (+4 -> +2)
- Satellite is now Uncommon.
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v2.1.5
- Speed Up no longer lowers health, but its reload time reduction has been decreased. (30% -> 25%)
- Flex is now Uncommon, but no longer lowers block cooldown. Instead, it increases it by 0.5s.
- Pogo now decreases block cooldown by 50%, and is Uncommon. (-40% -> -50%)
- Gravity now increases health by 30% instead of movement speed by 20%.
- Fae Embers now increases movement speed by 30% instead of health.
- Quasar now triggers more often, but has reduced damage.
- Dark Matter no longer reduces damage, but the DoT damage has been reduced.
- Ring has more damage, and it gives more bounces. (Damage: -50% -> -30% | Bounces: +1 -> +4)
- Love Hertz now has a visual for when the target is stunned and silenced, and does a bit of damage when that happens.
- Chlorophyll now has a max of 3 stacks.
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v2.1.4
- Added a new card, listed above.
- CR now uses RarityLib, which means CR will now include Legendary cards! These cards have been moved to Legendary:
- Ones King
- Flamethrower
- Drone
- Sun
- Egg
- Sweet Heart has been fixed, it no longer sends you into the stratosphere.
- Ones King now decreases bullet gravity instead of increasing it.
- Super Sonic no longer increases Projectile Speed.
- Speed Up's HP decrease has been decreased.
- Love Hertz range has been increased.
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v2.1.3
- All cards now have card art again! (woooot!)
- Mosquito now has +100% Lifesteal. (It was previously +50%, but its stats didn't accurate show that)
- Stasis now gives +25% damage.
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v2.1.2
- Persistence issues involving instantiating objects has been fixed.
- Most visual effects have been updated or adjusted.
- Quasar activates less often, is smaller, and has a 3 second ability cooldown.
- Barrier and Heartition update less often.
- Love Hertz stun and silence length increased.
- Taser stun length decreased.
- Heartbeat activates every 5 seconds instead of 3 seconds.
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v2.1.1
- Barrier's visual has been fixed.
- Careen now has lower damage, but can be fired at steep downward angles.
- Chlorophyll should now correctly see if the player is reloading.
- Drive, Drone and Hive are a bit slower, and Drive is now an Uncommon with a bit more damage.
- Mosquito now has +50% lifesteal.
- Ring and Dark Matter now have different ranges, and their update time has been lowered.
- Satellite now has +2 Bounces and works a bit differently.
- Performance Improvements is now a dependency until I can learn how to disable certain screenshake effects.
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v2.1.0
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Aqua Ring is now Uncommon.
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Asteroid has less damage. (+50% -> +30%)
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Barrier and Heartition range lowered. Also Heartition now heals for a flat 15.
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Bullet Time stats have changed. (-35% Reload Time -> -30%, -30% Projectile Speed -> -65%)
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Careen now has +1 Bounce.
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Cloud no longer increases damage.
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Comet now increases projectile speed by 50% instead of damage.
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Dark Matter and Ring have lower range and damage.
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Fear Factor now no longer lowers block cooldown.
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Flex and Holster are now Rare.
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Focus no longer increases damage, and it lowers attack speed by 50%.
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Glue now increases reload time, and is Uncommon.
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Golden Glaze is Uncommon, Sugar Glaze no longer increases damage.
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Heart Thump now heals for 9% of your bullet damage.
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Heartbeat no longer decreases block cooldown.
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Love Hertz now triggers every 2 seconds.
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Mosquito no longer increases damage.
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Ping is now Uncommon.
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Pogo now only decreases Block Cooldown.
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Pulse no longer increases damage, and it now slows first before is speeds up.
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Quasar now deals less damage, and it no longer stuns while dealing damage.
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Recon now lowers Attack Speed accurately.
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Satellite no longer increases damage.
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Shooting Star has lower damage. (+50% -> +30%)
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Spark stats have changed. (+10 Ammo -> +2, -20% Reload Time -> -35%)
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Speed Up now only lowers reload time and block cooldown.
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Stasis no longer increases damage.
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Super Sonic no longer decreases block cooldown.
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Sweet Heart no longer increases damage.
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Taser no longer has an ability cooldown.
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Not a balance change, but info for Unicorn:
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Red is double damage and +20% damage growth.
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Orange is -90% Reload Time and very fast Attack Speed, but -25% damage.
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Yellow is double Bullet Speed.
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Green is double health.
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Cyan is double movement speed and jump height, as well as slight bullet slow.
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Blue is +50% health, -50% block cooldown, and +1 block, but -25% movement speed.
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Purple is 4s damage over time, +50% health, +50% lifesteal, and +20% damage.
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Pink is +5 bounces.
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Shooting Star now properly bounce off screen borders.
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v2.0.6
- Speed Up and Super Sonic now affect health properly.
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v2.0.5
- Chlorophyll and Cake now say "Initial Reload Time" instead of "Reload Time." Chlorophyll now also accurately says "+50%."
- Ring now only has +1 Bounce. Dark Matter has only +2 Bounces.
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v2.0.4
- Added 3 new cards to the mod! Check above for names and rarities!
- EGG has been fixed for real this time.
- Aqua Ring now has an ability cooldown.
- Sun now redirects a lot less strongly, and has had some stat adjustments.
- Ring now does less damage, but has an additional bounce.
- Pulsar now scales with gun damage and has had its repositioning re-added.
- Barrier and Heartition delete bullets instead of just reflecting them, and are more accurate when doing so.
- Other additional stat adjustments!
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v2.0.3 (April Fools)
- EGG has been fixed and updated to match its true form and capabilities.
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v2.0.2
- Pulsar now does damage again.
- Comet, Meteor and Asteroid all now do +50% damage instead of +30%.
- Fae Embers, Quasar and Heartburn now deal more damage.
- Heartition lasts a bit longer.
- CR SFX volume now scales to Master Volume as well as SFX Volume.
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v2.0.1
- Adjusted Dark Matter, now has lower projectile speed, but it doesn't reflect against players anymore.
- Ring and Dark Matter both lower damage a tiny bit.
- Slow adding cards (Glue, Stun, Comet) now add more slow, but slow as a stat no longer adds +100% slow if there is no slow.
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v2.0.0
- Added 3 new cards! Names and rarities are listed above.
- All "Heart" cards are now rare.
- Reworked Pulse.
- Reworked Egg.
- Miscellaneous other balance changes! You'll have to see em to know em!