UpgradeDraft
Changes ROUNDS card draft into a 4-card pool with upgrade cards selected from the player's existing deck.
By Zarez
| Last updated | 11 minutes ago |
| Total downloads | 292 |
| Total rating | 0 |
| Categories | Gameplay |
| Dependency string | Zarez-UpgradeDraft-1.0.3 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_ROUNDS
BepInEx pack for ROUNDS. Preconfigured and ready to use.
Preferred version: 5.4.1100Pykess-ModdingUtils
Utilities aimed at making modding easier and more accessible
Preferred version: 0.4.8Pykess-CardChoiceSpawnUniqueCardPatch
Patches erroneous logic in the base game CardChoice method SpawnUniqueCard
Preferred version: 0.1.10willis81808-UnboundLib
This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.
Preferred version: 3.2.13README
UpgradeDraft
UpgradeDraft changes the ROUNDS card draft flow into a consistent 4-card pool and introduces upgrade cards based on the choosing player's current deck.
Draft Composition
Each pick phase rolls one composition:
- 25%: 0 upgrades + 4 new cards
- 50%: 1 upgrade + 3 new cards
- 20%: 2 upgrades + 2 new cards
- 5%: 3 upgrades + 1 new card
If a chosen upgrade count is not possible, it is clamped and remaining slots are filled with new cards.
Upgrade Rules
- Upgrade cards are selected only from cards the picker already owns.
- Cards with
allowMultiple == falseare never eligible upgrades. - New cards are selected only from cards the picker does not own.
- The visible pool avoids duplicate entries whenever possible.
Visual Marking
Upgrade cards are visually labeled:
- Title prefix:
UPGRADE: - Marker label:
UPGRADE - Owned count line:
Owned: X -> Y - Optional conservative stacked stat preview
Skip Points and Reroll
- You can skip a pick to gain
+1skip point. - Once you have enough points (default:
2), a reroll button appears. - Reroll consumes the configured amount of skip points and regenerates the current card pool.
- Default hotkeys during pick:
Sfor skip,Rfor reroll.
Multiplayer
- Use identical mod versions and configs across all players.
- Host-authoritative card set generation is used where available.
- Mods that also modify card choice count/spawn logic may conflict.
Compatibility Notes
Potential conflicts can occur with mods that:
- Change card choice count
- Replace
CardChoice.SpawnUniqueCard - Rewrite card UI objects during card pick
This mod is designed to coexist with CardChoiceSpawnUniqueCardPatch, but large gameplay overhauls should still be tested in a full lobby.