ROUNDS
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Zen Cards

Fun and frequently updated cards for ROUNDS.

Disclaimer: Some of these cards may be considered NSFW by some.

⚪ Common (5)
Card What it does
Emotional Damage "Your bullets hurt their feelings too." +25% damage, and every hit roasts your victim in big floating text.
Gotta Go Fast "Zoom zoom. Smaller, faster, squishier." +50% move speed, faster shooting, smaller, squishier.
Mulligan "Bad hand? Throw it back." Picking it gives you a fresh set of cards to pick from right away (same as PCE's Shuffle).
Raccoon "Trash panda." +3 ammo, -15% reload time, -10% health.
Top Up "Fill 'er up." +2 ammo, +20% attack speed, +15% bullet speed, +1 projectile (slightly fanned out).
🔵 Uncommon (40)
Card What it does
Absolute Unit "In awe at the size of this lad." +100% health, +25% size, slower.
Ammo Gambling "Let it ride. You get a random 3 to 10 extra bullets." Picking it adds a random 3-10 bullets, and a "+N Bullets" popup shows above your head when you spawn in. -15% damage, +15% health.
Boomerang Rounds "You know what these do." Bullets fly out, turn around and come back to you, hitting enemies both ways. +20% damage, +2 ammo, +3 bounces, -20% reload speed.
Bubble Shot Every shot blows 3 bubbles in a row along your normal arc. Each popped bubble launches the enemy about twice as high as a jump. -60% damage per bubble, -30% bullet speed.
Bullseye When one of your normal shots hits (and isn't blocked), a target appears over the enemy's head and your next 3 shots get vanilla Homing locked onto them. -25% bullet speed, -20% damage.
Catch 'em all Shoot an enemy to mark them (a target spins over their head). Block to arm, and your next shot teleports the marked enemy to wherever that bullet lands (never off-screen). -1 ammo, -35% attack speed, +15% reload time.
Clam Slam Block in the air to become a clam and slam down. Damage is up to 100% of your current HP, scaling with fall height (min 4 units, full at 15), with falloff over a 5.25 radius. 4s cooldown. You can shoot again the moment you land, and slamming over a pit stops safely above the bottom of the map.
Coe Your bullets are big blue lumps of coal (tumbleweed-sized). When one hits a wall or the floor it cracks into 2 small pieces that roll off in opposite directions, each hitting for 30% of your bullet damage. One coal per shot. +3 ammo, -100% attack speed.
Corkscrew Rounds Bullets drill in a wide, easy-to-see spiral straight at wherever you aim. +300% knockback, -30% bullet speed.
Ctrl+Z "Let me get a do-over, coach!" Block: rewind 3 seconds - your position, plus 70% of the health you lost. 10s cooldown.
Demon Mode "Nah, dat boi a demon" +30% lifesteal, +30% health, +2s damage decay. -30% movement speed.
Dial-Up Bullets crawl for 1 second while they "connect" (a bit faster than before), then go supersonic.
Double Jeopardy Your next pick counts twice: you get two copies of the next card you take. +10% health, +10% damage, -10% block cooldown.
Dupe Troop Copy a random card from a random teammate. No teammate? Copies one of your own cards.
Elevator Rounds Bullets fly dead straight at your crosshair and can't be shot down by other bullets. When one passes over or under an enemy, it turns 90 degrees and drops (or rises) straight at them at a slower speed. +15% damage, -10% attack speed.
HONK "HONK (blasts enemy into closest barrier)" Block: a giant goose honks. Nearby enemies take 25% of your gun damage and get slammed into the closest world border. 6s cooldown.
Mama's Boy Heal 15 HP/s while near a teammate, or 5 HP/s if you have no teammate. -20% health.
Nokia Block: indestructible phone (big and twice as fast) thrown at your cursor, bounces 15 times (walls and screen edges), 25% of your gun damage per hit, +650% knockback. 6s cooldown.
Not The Bees! Block: 6 bees (+4 per extra copy) chase the nearest enemy and fly around walls to reach them. Each bee stings once (15% of your gun damage + a 0.25s stun) and dies. 8s cooldown.
Organ Donor When you die, living teammates regenerate 20% max health per second for 5s.
Paper Airplane Slow gliding paper-plane bullets that curve toward enemies and do loop-the-loops.
Pickpocket Right after you pick it, the pick phase waits while you click any card in an enemy's card bar (top left): you get a copy and they keep theirs. Esc skips; it auto-skips after 45s.
Pufferfish Getting shot puffs you up to 180% size for 2s. Your bullets get the vanilla Poison card's poison. +25% health, -2 ammo, +1.5s reload time.
RC Heli Every bullet is a little remote-control helicopter that steers toward your cursor (like vanilla Remote). No limit: fly as many as you can shoot. They crash into terrain like normal bullets. -50% bullet speed, -25% attack speed, -15% damage.
Redraw Gives you a random ZenCards card.
Shadow Rounds Every bullet has a shadow twin that replays its exact path 0.3s later and hits for 40%. -15% attack speed.
Shadow Step Blocking teleports you like the vanilla Teleport card, with 1.5x the range. Block again within 3s (even on cooldown) to snap back to where you were. -20% damage, +20% block cooldown.
Sluggish Rounds Hits slime enemies: -50% movement speed for 2s. When a bullet bounces it loses 75% of its speed and crawls (same arc, slow motion) into its next bounce. +1 bounce, -20% damage, -20% bullet speed.
Snack Run Block: lob a random snack at your teammate; it heals 25% of their max health. No teammate? You toss it up and catch it yourself. 8s cooldown.
Spark Drone A drone orbits you and zaps the nearest visible enemy. Stacks.
Split Decision Bullets fly dead straight, then split into two parallel bullets after 0.2s, each with its own trail. Both deal full damage. +25% bullet speed, -25% attack speed.
Stalker Rounds Bullets that miss stop mid-air after a short flight, stare for a second, then fire at the nearest enemy.
Tether Shoot one enemy, then a different one: a chain yanks them together. They slam into each other (or into the wall between them) and are both stunned for 1s. -20% damage, +20% reload time.
Triple Threat Fire three bullets side by side that fly dead straight and fuse into one big bullet after 0.2s (+50% damage, +70% size). The outer two deal 50% damage if they hit before fusing. -20% attack speed.
Tumbleweed Rounds Bullets that hit the floor become tumbleweeds that roll along the ground, bumping enemies for 60% of your bullet damage with +300% knockback. -20% damage.
Turret Buddy Middle mouse: place a little turret. It aims where you aim and fires whenever you fire, for 50% of your gun damage. Placing a new one replaces the old one (5s cooldown). -15% damage, -30% attack speed.
Turtle Shell "Turtle up for 5 seconds when you HOLD block." Hold block for 0.5s to hide in your shell (max 5s): no damage gets in, 33% of it is thrown back at the attacker, but you can't move or shoot. 8s cooldown.
Wedgie "Block to summon an atomic wedgie on the closest enemy." Block: a giant hand grabs the closest enemy anywhere on the map by the underwear and hoists them up (they can't shoot) until the waistband snaps for 20% of their max HP. 9s cooldown.
Yo-Yo Rounds Bullets fly toward your crosshair, snap back and fling out again: three swings, creeping forward each time. Other bullets can't shoot them down. +15% damage, short range, +15% reload time.
Yuge Boolit "Tremendous bullets. The best bullets. Everybody says so." 4x bigger bullets (look and hitbox). Only your bullet grows, not other cards' extra shots. +20% damage, -15% bullet speed, -100% attack speed.
🟣 Rare (44)
Card What it does
Banana Bomb Press R: lob a bouncing banana. It blows up big (60 damage) the moment it touches an enemy, or by itself after 3s. Press R again to split it into 3 small bananas that explode 2s later (35 damage each). 8s cooldown. -10% health.
Book of Monsters Every block lets loose a snapping book that hops after the closest enemy and chomps them for 50 damage. Books have 100 HP and can be shot down. Up to 3 books at once; a 4th replaces the oldest. Books give up after 8s. +25% block cooldown, -15% health.
Bulber Press Q: rip a boulder out of the ground and hurl it at your cursor. 40 damage, huge knockback, plows through enemies. -30% attack speed. Key is changeable in the config.
Claw Machine After you die, while spectating, hold left-click on any living player to grab them with a claw and drag them around (fast) with your cursor for up to 1.5s. Walls still stop them. Once per death. Best in 3+ player or team games.
Creamy Press X: a wooden chair drops on every enemy and locks them in place for 5s - they can't move, shoot or be hurt while seated. Your bullets turn thick and white until 10s after the chairs let go: hits slow by 50% for 2s and splatter white across the victim, and shots that land on the floor leave sticky puddles that slow anyone standing in them (they dry up when your bullets go back to normal). White bullets do nothing while anyone is still seated. 20s cooldown. +50% attack speed, -25% reload speed.
Displacement "Where'd they go? Who knows." Enemies you shoot get teleported twice: a random 3-6.5 unit hop, then another one a moment later (always somewhere open). Can only trigger once every 2s. -50% attack speed, +20% reload time.
Falling Piano Block: a shadow grows under the nearest enemy... 0.8s later a giant piano lands there for 150% of your bullet damage, whacking them sideways and stunning them for 0.7s. Dodgeable.
Ferris Rounds Your bullet is the hub of a wheel that flies straight at your crosshair: 3 riders (45% damage each) spin around it, then fly off when it stops. -35% bullet speed, -30% attack speed.
Flick Middle mouse: a giant hand appears on your cursor, always pointing at the enemy closest to it. Put the cursor behind someone to line up the angle, then middle mouse again (enemy within 5 units of the hand) to flick them: +1600% knockback. The hand puts itself away after 6s. 10s cooldown. -15% health, +15% reload time.
Fuck This Resets EVERYONE's bounces and decay back to 0.
Gacha Addict "Just one more pull." Gives you a random Common, a random Uncommon and a random Rare card from every installed mod.
Golden Ticket Gives you a random Legendary card from any installed mod.
Hallucinations Every round, a random enemy starts seeing things: fake copies of the other players (same body, face and face images) pop up around them, run around and shoot at them. Only that player sees them. The fake bullets do nothing, and shooting a fake makes it pop.
Karen Block: Karen sprints at the nearest enemy, fumes for 1s, then explodes for 25% of max health in a big radius. 10s cooldown.
Maximus Every block drops a heavy barbell on the closest enemy from high above: a real physics object that hits for 40 and knocks them away (same setup as KoalasFantasticCards' Imbiamba Jombes). CLANK. Up to 3 at once; each lasts 5s. +25% block cooldown.
Meat Yeet "Yeet that meat. Shooting replaces old meat with new meat." Your bullet is a double-size wiener (bigger hitbox too) that bounces off everything forever, flipping and jiggling on every bounce. Up to 2 at a time; firing more replaces the oldest. +25% damage.
Mjolnir Middle mouse: throw the hammer at your cursor. It smashes through enemies (50% bullet damage each pass), flies twice as far, bounces off the first wall and comes back to you. Press again while it's out to teleport to it. 5s cooldown. You can still shoot. Teleporting calls down lightning (with a quiet thunder crack) where you land: 50% bullet damage and a 0.5s stun to nearby enemies.
Momo "OOH OOH AH AHH! Monke see monke do. Monke yeet." Block: a monkey in a diaper chases the closest enemy, hoists them overhead, spins them and hurls them toward the closest map edge. Walls stop the throw. 10s cooldown.
Necromancer Dead teammates leave a purple tombstone; stand next to it and block to raise them at 50% health. Once per round. -30% health, -15% move speed.
Nerf Gun "Nerf this." Big foam dart bullets. +100% attack speed, +50% bullet speed, +10 ammo, -65% damage.
Opposite Day Every block (no extra cooldown) flips left and right for every enemy within 8 units for 2.5s. +20% block cooldown.
Oprah Block: YOU get a car! A giant car drops onto every enemy's head (falling through platforms above them): 30 damage and a 1.5s stun. 5s cooldown.
Orbit Rounds Bullets circle you like moons for 2s, then launch where you aim. -20% damage.
Osiris "Lord of the dead. Death is more of a suggestion." +1 revive (like Phoenix), +50% health. -35% movement speed, +30% reload time.
Panacea "Goddess of Health" +10 HP/s and +1% max HP/s regen, +50% health, +25% lifesteal. No bounces, ever (even ones you pick up later).
Pandora's Box "What's the worst that could happen?" Gives you 2 random Rare cards from every installed card pack. -25% health.
Phantom Daggers Block: 3 big daggers appear at your cursor. Block again, even while block is on cooldown (or wait 4s): they fly at your cursor through walls, 25 dmg each plus purple poison. 5s cooldown. Extra copies add 2 daggers. -20% block cooldown.
Poltergeist While you're dead, left-click to delete a piece of the map, every 5s. Best in 3+ player or team games.
Prestige Right after you pick it, click 2 of your own cards in your card bar (click again to unselect). Both are deleted and you get a random Legendary. If you don't choose within 45s, 2 random cards of yours are used. Needs at least 2 other cards.
Quadriplegic Every shot fires 4 ways: forward, back, up and down (a + turned to your aim), all flying dead straight. -20% damage, -20% health, -20% bullet speed.
Rare Gem Picking it shuffles the deck: you get a fresh hand made only of Rare cards (from every installed mod).
Rat "Stinky little shit." +20% movement and attack speed. -25% reload time, player size and block cooldown. -25% health, -1 bounce.
Rubber Ducky Rounds "Quack." Bullets become rubber ducks that fly like the vanilla Sneaky card: they swerve away from the ground and walls instead of hitting them. -25% damage.
Seraph Press E: rise through walls to the middle of the map, charge 3s (vulnerable, can't shoot), then release 5 dodgeable homing eyes that pass through walls for 5s (100% bullet damage each). 15s cooldown.
Snake Shot Your shot becomes a snake head that zig-zags in tight 90° turns, leaving a thin green body back to where you fired. Head = 100% bullet damage, body = 50%. Bounces off walls and smashes breakable boxes for 3s. Up to 2 snakes at once; a 3rd replaces the oldest. -35% damage, +30% reload time.
Sonic Press Q to curl into a ball and roll forward at full speed (bouncing off walls). Press Q again to stop, or it stops after 3s. Rolling into enemies does a little damage and +500% knockback. +30% movement speed. 5s cooldown after you unroll. Each roll hit also sets off all your block effects (no shield), at most every 0.5s. Unlimited jumps, so you can climb walls.
Thiccums "Dummy thicc. The clapping is deafening." +200% max health, -30% move speed, +30% size.
Thx 4 Block Steal an extra block from a random opponent who has one; otherwise +1 block. -25% block cooldown.
Tinker Bell Press R: a fairy zips over the closest enemy and sprinkles fairy dust on their head. 2s later they float up off the ground for 3s: they can move left and right but not up or down. 5s cooldown. -15% damage.
UFO "Take me to your leader. No probing here!" Hold jump to fly, bullets fly perfectly straight, and you can leave through the top of the map for a few seconds. -50% health, -50% damage, +20% move speed.
Wrong Button Your hits swap the enemy's shoot and block buttons for 2s. The same enemy can be swapped again every 3s. -15% damage, -10% attack speed.
Yonner Every bullet comes out a different colour from the last, with a short tracer (lots of reds and blues, plus white, purples, yellow, pink, green and lime - just for looks). Every block ignites a lightsaber that sweeps a full circle around you: it cuts enemies for 50 damage with +500% knockback and slices enemy bullets out of the air. +25% block cooldown, -15% move speed.
Zen Jackpot Gives you a random Zen Legendary card.
Zombie Once per point, if a teammate is alive, you rise from the grave 3s after dying with 25% health. -25% health, -25% movement speed.
🟡 Legendary (6)
Card What it does
Anti-Blockbuild 3000 Your bullets deal 150% damage straight through blocks (like PCE's Piercing Bullets). Every enemy gets -1 extra block (never their last one) and +25% block cooldown.
Good Boy Win a round and you get a treat: one extra pick from Common cards only (every installed mod). Works with Pick N Cards: always just 1 extra pick.
Good Girl Same as Good Boy, but your extra pick is from Uncommon cards only.
Sharknado Press Z, once per round: a giant tornado spins in the middle of the map for 5s, dragging everyone toward it, then spits out a huge shark for every enemy and vanishes. Sharks fly through walls and bite for 65% of their target's max health, then thrash on them for almost 2 seconds, dragging them toward the nearest edge of the map (or give up after 8s).
Shredder Right after you pick it, the pick phase waits while you click any card in an enemy's card bar (top left). That card is deleted, then the pick phase continues. Esc skips; it auto-skips after 45s.
Zen State Stand still for 1.5s and a calm aura heals you +20 HP/s; moving breaks it. +50% health, +1 revive - and you come back with +50% move speed and -50% size for the rest of the point.

Legendary needs RarityLib (installed automatically with this mod). Without it they show up as Rare.

📦 Extra copies

Picking the same card again does more:

Card Extra copy
Block cards / key cards -20% cooldown per extra copy.
Boomerang Rounds Bullets make 2 round trips.
Bulber Boulder is twice as big.
Clam Slam Bigger slam radius.
Displacement 3 teleports.
Falling Piano Double damage and a piano twice the size.
HONK Double knockback.
Karen Shorter fuse.
Meat Yeet Up to 4 wieners at once.
Mjolnir Bigger lightning strike: 75% damage in a wider area.
Momo Monkey twice the size.
Organ Donor +3s of healing.
Paper Airplane Sharper turns, +20% damage.
Rubber Ducky Rounds Ducks 50% bigger and last 3s longer.
Seraph +2 eyes.
Shadow Rounds A second shadow, 0.3s further back.
Snake Shot Snake lasts 1.5s longer, body does 65%.
Split Decision Splits into 3.
Stalker Rounds Fires twice.
Turtle Shell Shell lasts 50% longer.
Zombie +25% revive health.

Block cards: block to use them. A small light above your head shows when they're ready, and extra copies cut the cooldown by 20%. Bulber (Q), Sonic (Q), Seraph (E), Sharknado (Z), Tinker Bell (R), Banana Bomb (R), Creamy (X), Mjolnir (middle mouse), Turret Buddy (middle mouse) and Flick (middle mouse) keys can be changed in r2modman's Config editor.


CREDITS

Made by Zen.

  • Claude (Anthropic): initializing modpack setup.
  • UnboundLib (willis81808): card framework and networking.
  • ModdingUtils (Pykess): adding cards to players, the card bar, and the in-air jump helper used by UFO.
  • BossSlothsCards (BossSloth): "Copycat" and "Heist" for Dupe Troop; "Pong" for Meat Yeet's endless bounces and the idea behind Yuge Boolit.
  • PCE (Pykess): "Moon Shoes" for UFO leaving through the top of the map, "Piercing Bullets" for Anti-Blockbuild 3000, and "Shuffle" for Redraw and Mulligan.
  • CR (XAngelMoonX): "Gravity" for HONK's slam.
  • KoalasFantasticCards (AncientKoala): "Imbiamba Jombes", whose falling-object setup Maximus' barbell copies.
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