ROUNDS
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Details

Latest version
1.2.1
Last Updated
First Uploaded
Downloads
178
Likes
0
Size
159KB
Dependants

1.2.1

  • Fixed severe Sandbox stutters caused by rerasterizing and color grading every unchanged player portrait every 0.6 seconds.
  • Cache portraits until their equipped slots, skin or native palette change; spread new Sandbox character preparation across frames.
  • Reuse a bounded set of projectile appearance textures instead of rebuilding on every shot, bounce and impact.
  • Preserve immutable final-blow snapshots when cached artwork is evicted.
  • Skip hidden artwork and notification allocation when their features are disabled, and skip unnecessary IMGUI layout/empty-feed work.
  • Added native cache invalidation, texture lifetime, disabled-feature and main-thread performance checks.

1.2.0

  • Replaced live mirrored portraits with canonical equipped-face artwork and saved offsets; health loss, movement and rotation no longer distort the HUD character.
  • Applied the native stage color LUT so HUD faces retain the game's vivid colors and dark facial features.
  • Rebuilt projectile visuals from native trails, caliber and attached card artwork; excluded collider helpers and preserved readable horizontal shots.
  • Added fifteen distinct native-card damage glyphs and effect-specific attribution, including Saw, Toxic Cloud, Timed Detonation, explosions, Poison and Parasite.
  • Preserved damage source and owner across spawned effects, secondary guns and delayed damage coroutines without changing gameplay.
  • Fixed void notification snapshots losing their icon pixels.
  • Removed the scoreboard slogan, redundant top elimination/final counters and player counts.

1.1.0

  • Fixed blank projectile snapshots by rasterizing native sprite layers face-on, including the native bullet body, with an immutable texture per notification.
  • Replaced cropped ultimate HUD captures with native symbol geometry and a separate circular charge indicator.
  • Redesigned the scoreboard with a restrained team palette, improved typography, role/avatar badges and two-column inspection stats.
  • Added separate saw/hazard, crate/physics and domino/chain-reaction icons and causal attribution through pushes, shots, explosions, broken supports and physical collisions.
  • Added owner-validated environmental metadata, expiry, settled-object cleanup and loop prevention.

1.0.0

  • Added animated final-blow feed with native character and projectile visuals, team-relative colors and void attribution.
  • Added optional hold-Tab team/FFA scoreboard, player inspection and ten calculated combat stats.
  • Added shared eliminations, final blows, solo kills, deaths, card count, damage, actual healing and damage received.
  • Added seven original card-based class glyphs with bounded per-card scoring.
  • Added reflection-only zip's ults artwork, charge and final-blow integration.
  • Added local settings and mouse guards for scoreboard inspection.
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