High quality killfeed with custom icons and death purpose reasoning + [Tab] scoreboard with game stats, upgrade stats and a class assigned based on upgrades. Both can be toggled on/off separately.
Replaced live mirrored portraits with canonical equipped-face artwork and saved offsets; health loss, movement and rotation no longer distort the HUD character.
Applied the native stage color LUT so HUD faces retain the game's vivid colors and dark facial features.
Rebuilt projectile visuals from native trails, caliber and attached card artwork; excluded collider helpers and preserved readable horizontal shots.
Added fifteen distinct native-card damage glyphs and effect-specific attribution, including Saw, Toxic Cloud, Timed Detonation, explosions, Poison and Parasite.
Preserved damage source and owner across spawned effects, secondary guns and delayed damage coroutines without changing gameplay.
Fixed void notification snapshots losing their icon pixels.
Removed the scoreboard slogan, redundant top elimination/final counters and player counts.
1.1.0
Fixed blank projectile snapshots by rasterizing native sprite layers face-on, including the native bullet body, with an immutable texture per notification.
Replaced cropped ultimate HUD captures with native symbol geometry and a separate circular charge indicator.
Redesigned the scoreboard with a restrained team palette, improved typography, role/avatar badges and two-column inspection stats.
Added separate saw/hazard, crate/physics and domino/chain-reaction icons and causal attribution through pushes, shots, explosions, broken supports and physical collisions.
Added owner-validated environmental metadata, expiry, settled-object cleanup and loop prevention.
1.0.0
Added animated final-blow feed with native character and projectile visuals, team-relative colors and void attribution.
Added optional hold-Tab team/FFA scoreboard, player inspection and ten calculated combat stats.
Added shared eliminations, final blows, solo kills, deaths, card count, damage, actual healing and damage received.
Added seven original card-based class glyphs with bounded per-card scoring.
Added reflection-only zip's ults artwork, charge and final-blow integration.
Added local settings and mouse guards for scoreboard inspection.
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