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Changelog
0.1.7
Give the local Sandbox character and spawned dummies random faces from the owner's personal saved character set.
Shuffle presets before reuse and retain each character's face across revives.
Wait for active face objects without modifying saved presets or selected slots.
0.1.6
Add an adjustable block latency grace window from 0 to 50 ms.
Delay player bullet-hit resolution during the grace window so a block can be recognized before damage and hit effects resolve.
0.1.5
Queue kill rewards for the normal round-end card-picking phase instead of opening a picker during combat.
Stop void screen-edge bounce effects after a bullet reaches its bounce limit.
Add a per-bullet bounce cap and friendly damage multiplier, synchronized from the lobby master.
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