Decompiled source of RoundsTracker v1.0.12
rounds-tracker.dll
Decompiled 5 days ago
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using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Text; using System.Text.RegularExpressions; using BepInEx; using BepInEx.Configuration; using ExitGames.Client.Photon; using GameMessageLib; using HarmonyLib; using Microsoft.CodeAnalysis; using ModdingUtils.Utils; using Photon.Pun; using Photon.Realtime; using TMPro; using UnboundLib; using UnboundLib.GameModes; using UnboundLib.Networking; using UnboundLib.Utils.UI; using UnityEngine; using UnityEngine.Events; using UnityEngine.Networking; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("rounds-tracker")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+86c72cdd33b7f6bb007fd1a8e2d69106cedd0314")] [assembly: AssemblyProduct("rounds-tracker")] [assembly: AssemblyTitle("rounds-tracker")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace RoundsTracker { internal static class Api { [CompilerGenerated] private sealed class <SendCoroutine>d__2 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public RoundReport report; public int retry; private string <json>5__1; private string <url>5__2; private UnityWebRequest <req>5__3; private string <responseText>5__4; private Exception <ex>5__5; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <SendCoroutine>d__2(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { int num = <>1__state; if (num == -3 || (uint)(num - 1) <= 1u) { try { } finally { <>m__Finally1(); } } <json>5__1 = null; <url>5__2 = null; <req>5__3 = null; <responseText>5__4 = null; <ex>5__5 = null; <>1__state = -2; } private bool MoveNext() { //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Expected O, but got Unknown //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Expected O, but got Unknown //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Expected O, but got Unknown //IL_0187: Unknown result type (might be due to invalid IL or missing references) //IL_0191: Expected O, but got Unknown try { switch (<>1__state) { default: return false; case 0: <>1__state = -1; <json>5__1 = ReportSerializer.ToJson(report); <url>5__2 = RT.ApiUrlValue + "/api/rounds"; RT.LogDebug($"Sending {<json>5__1.Length} bytes to {<url>5__2}"); <req>5__3 = new UnityWebRequest(<url>5__2, "POST"); <>1__state = -3; <req>5__3.uploadHandler = (UploadHandler)new UploadHandlerRaw(Encoding.UTF8.GetBytes(<json>5__1)); <req>5__3.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer(); <req>5__3.SetRequestHeader("Content-Type", "application/json"); <req>5__3.timeout = 15; <>2__current = <req>5__3.SendWebRequest(); <>1__state = 1; return true; case 1: <>1__state = -3; if (<req>5__3.isNetworkError || <req>5__3.isHttpError) { RT.LogError($"Send error: {<req>5__3.error} (attempt {retry + 1})"); if (retry < 3) { <>2__current = (object)new WaitForSeconds(2f * (float)(retry + 1)); <>1__state = 2; return true; } break; } <responseText>5__4 = <req>5__3.downloadHandler.text; RT.Log("Send OK: " + <responseText>5__4.Substring(0, Math.Min(<responseText>5__4.Length, 500))); if (<responseText>5__4 != null && <responseText>5__4.Contains("\"elo\"")) { try { ParseEloResponse(<responseText>5__4); } catch (Exception ex) { <ex>5__5 = ex; RT.LogError("ELO parse error: " + <ex>5__5.Message); } } <responseText>5__4 = null; break; case 2: <>1__state = -3; ((MonoBehaviour)RT.Instance).StartCoroutine(SendCoroutine(report, retry + 1)); break; } <>m__Finally1(); <req>5__3 = null; return false; } catch { //try-fault ((IDisposable)this).Dispose(); throw; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } private void <>m__Finally1() { <>1__state = -1; if (<req>5__3 != null) { ((IDisposable)<req>5__3).Dispose(); } } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private const int MaxRetries = 3; public static void Send(RoundReport report) { if (RT.EnableTracking.Value && !string.IsNullOrEmpty(report.steam_id)) { ((MonoBehaviour)RT.Instance).StartCoroutine(SendCoroutine(report, 0)); } } [IteratorStateMachine(typeof(<SendCoroutine>d__2))] private static IEnumerator SendCoroutine(RoundReport report, int retry) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <SendCoroutine>d__2(0) { report = report, retry = retry }; } private static void ParseEloResponse(string json) { //IL_01ba: Unknown result type (might be due to invalid IL or missing references) //IL_01ef: Unknown result type (might be due to invalid IL or missing references) float num = 0f; float num2 = 0f; float num3 = 0f; bool flag = false; List<EloPlayerData> list = new List<EloPlayerData>(); MatchCollection matchCollection = Regex.Matches(json, "\\{[^{}]*\\}"); foreach (Match item in matchCollection) { string value = item.Value; string text = ExtractStr(value, "steam_id"); if (!string.IsNullOrEmpty(text)) { list.Add(new EloPlayerData { steam_id = text, before = ExtractFloat(value, "before", 0f), after = ExtractFloat(value, "after", 0f), change = ExtractFloat(value, "change", 0f) }); } else if (value.Contains("\"before\"") && value.Contains("\"change\"")) { num = ExtractFloat(value, "before", 0f); num2 = ExtractFloat(value, "after", 0f); num3 = ExtractFloat(value, "change", 0f); flag = true; } } if (flag && num3 != 0f && RT.ShowEloNotifications.Value && !RT._eloShownThisGame) { RT._eloShownThisGame = true; int num4 = (int)Math.Round(num); int num5 = (int)Math.Round(num3); int num6 = (int)Math.Round(num2); string text2 = ((num5 > 0) ? "+" : ""); MessageType val = (MessageType)((num5 > 0) ? 1 : 2); GameMessage.Show($"ELO {num4} -> {text2}{num5} -> {num6}", val, 5f); RT.Log($"ELO change (server): {num:F1} -> {text2}{num3:F1} -> {num2:F1}"); } if (list.Count > 0) { Networking.BroadcastEloResults(list); } } private static string ExtractStr(string obj, string field) { Match match = Regex.Match(obj, "\"" + field + "\":\"((?:[^\"\\\\]|\\\\.)*)\""); return match.Success ? match.Groups[1].Value : null; } private static float ExtractFloat(string obj, string field, float defaultVal) { Match match = Regex.Match(obj, "\"" + field + "\":(-?[0-9]+(?:\\.[0-9]+)?)"); if (!match.Success) { return defaultVal; } float result; return float.TryParse(match.Groups[1].Value, NumberStyles.Float, CultureInfo.InvariantCulture, out result) ? result : defaultVal; } } internal static class WinRateCache { [CompilerGenerated] private sealed class <LoadCoroutine>d__15 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; private float <waited>5__1; private int <lastCardCount>5__2; private float <stableTime>5__3; private float <stabilizeWaited>5__4; private string <modsParam>5__5; private string <url>5__6; private bool <serverSuccess>5__7; private int <currentCount>5__8; private HashSet<string> <modSet>5__9; private List<CardInfo> <allCards>5__10; private List<CardInfo>.Enumerator <>s__11; private CardInfo <card>5__12; private string <modName>5__13; private CardInfo[] <>s__14; private int <>s__15; private CardInfo <card>5__16; private string <modName>5__17; private ReadOnlyCollection<CardInfo> <hidden>5__18; private IEnumerator<CardInfo> <>s__19; private CardInfo <card>5__20; private string <modName>5__21; private List<string> <parts>5__22; private HashSet<string>.Enumerator <>s__23; private string <mod>5__24; private Exception <ex>5__25; private UnityWebRequest <req>5__26; private string <rawText>5__27; private Exception <ex>5__28; private string <cached>5__29; private Exception <ex>5__30; private Exception <ex>5__31; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <LoadCoroutine>d__15(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { int num = <>1__state; if (num == -3 || num == 3) { try { } finally { <>m__Finally1(); } } <modsParam>5__5 = null; <url>5__6 = null; <modSet>5__9 = null; <allCards>5__10 = null; <>s__11 = default(List<CardInfo>.Enumerator); <card>5__12 = null; <modName>5__13 = null; <>s__14 = null; <card>5__16 = null; <modName>5__17 = null; <hidden>5__18 = null; <>s__19 = null; <card>5__20 = null; <modName>5__21 = null; <parts>5__22 = null; <>s__23 = default(HashSet<string>.Enumerator); <mod>5__24 = null; <ex>5__25 = null; <req>5__26 = null; <rawText>5__27 = null; <ex>5__28 = null; <cached>5__29 = null; <ex>5__30 = null; <ex>5__31 = null; <>1__state = -2; } private bool MoveNext() { //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Expected O, but got Unknown //IL_01f5: Unknown result type (might be due to invalid IL or missing references) //IL_01ff: Expected O, but got Unknown try { switch (<>1__state) { default: return false; case 0: <>1__state = -1; _loading = true; <waited>5__1 = 0f; goto IL_00c6; case 1: <>1__state = -1; <waited>5__1 += 1f; goto IL_00c6; case 2: <>1__state = -1; <stabilizeWaited>5__4 += 1f; goto IL_0227; case 3: { <>1__state = -3; if (<req>5__26.isNetworkError || <req>5__26.isHttpError) { RT.LogError("WinRateCache load error: " + <req>5__26.error); } else { try { <rawText>5__27 = <req>5__26.downloadHandler.text; RT.Log("WinRateCache: HTTP=" + <req>5__26.responseCode + " length=" + <rawText>5__27.Length + " bytes"); ParseResponse(<rawText>5__27); if (_cache.Count > 0) { _loaded = true; <serverSuccess>5__7 = true; SaveToFile(<rawText>5__27); RT.Log("WinRateCache: updated from server, " + _cache.Count + " cards"); if (RT.ShowCardUpdateNotifications.Value) { GameMessage.Success("Card data updated (" + _cache.Count + " cards)", 5f); } } <rawText>5__27 = null; } catch (Exception ex) { <ex>5__28 = ex; RT.LogError("WinRateCache parse error: " + <ex>5__28.Message); } } <>m__Finally1(); <req>5__26 = null; if (!<serverSuccess>5__7) { <cached>5__29 = LoadFromFile(); if (<cached>5__29 != null) { try { ParseResponse(<cached>5__29); if (_cache.Count > 0) { _loaded = true; RT.Log("WinRateCache: loaded from local cache, " + _cache.Count + " cards"); if (RT.ShowCardUpdateNotifications.Value) { GameMessage.Warn("Card data: using cached version (" + _cache.Count + " cards)", 5f); } } } catch (Exception ex) { <ex>5__30 = ex; RT.LogError("WinRateCache cached parse error: " + <ex>5__30.Message); } } else { RT.Log("WinRateCache: no local cache available"); if (RT.ShowCardUpdateNotifications.Value) { GameMessage.Error("Card data unavailable", 5f); } } <cached>5__29 = null; } _loading = false; if (_onLoaded != null) { try { _onLoaded(); } catch (Exception ex) { <ex>5__31 = ex; RT.LogError("WinRateCache onLoaded error: " + <ex>5__31.Message); } _onLoaded = null; } return false; } IL_00da: <lastCardCount>5__2 = 0; <stableTime>5__3 = 0f; <stabilizeWaited>5__4 = 0f; goto IL_0227; IL_0227: if (<stabilizeWaited>5__4 < 45f) { <currentCount>5__8 = 0; try { if ((Object)(object)CardChoice.instance != (Object)null && CardChoice.instance.cards != null) { <currentCount>5__8 = CardChoice.instance.cards.Length; } } catch { } if (<currentCount>5__8 > 0 && <currentCount>5__8 == <lastCardCount>5__2) { <stableTime>5__3 += 1f; if (<stableTime>5__3 >= 15f) { RT.LogDebug("WinRateCache: card count stabilized at " + <currentCount>5__8 + " after " + <stabilizeWaited>5__4 + "s"); goto IL_023d; } } else { <stableTime>5__3 = 0f; <lastCardCount>5__2 = <currentCount>5__8; } <>2__current = (object)new WaitForSeconds(1f); <>1__state = 2; return true; } goto IL_023d; IL_023d: <modsParam>5__5 = ""; try { <modSet>5__9 = new HashSet<string>(); <modSet>5__9.Add("Vanilla"); try { <allCards>5__10 = Cards.all; if (<allCards>5__10 != null) { <>s__11 = <allCards>5__10.GetEnumerator(); try { while (<>s__11.MoveNext()) { <card>5__12 = <>s__11.Current; if (!((Object)(object)<card>5__12 == (Object)null) && !((Object)(object)((Component)<card>5__12).gameObject == (Object)null)) { <modName>5__13 = DC.ExtractModName(((Object)((Component)<card>5__12).gameObject).name); <modSet>5__9.Add(<modName>5__13); <modName>5__13 = null; <card>5__12 = null; } } } finally { ((IDisposable)<>s__11).Dispose(); } <>s__11 = default(List<CardInfo>.Enumerator); } <allCards>5__10 = null; } catch { if ((Object)(object)CardChoice.instance != (Object)null && CardChoice.instance.cards != null) { <>s__14 = CardChoice.instance.cards; for (<>s__15 = 0; <>s__15 < <>s__14.Length; <>s__15++) { <card>5__16 = <>s__14[<>s__15]; if (!((Object)(object)<card>5__16 == (Object)null)) { <modName>5__17 = DC.ExtractModName(((Object)((Component)<card>5__16).gameObject).name); <modSet>5__9.Add(<modName>5__17); <modName>5__17 = null; <card>5__16 = null; } } <>s__14 = null; } } try { <hidden>5__18 = Cards.instance.HiddenCards; if (<hidden>5__18 != null) { <>s__19 = <hidden>5__18.GetEnumerator(); try { while (<>s__19.MoveNext()) { <card>5__20 = <>s__19.Current; if (!((Object)(object)<card>5__20 == (Object)null) && !((Object)(object)((Component)<card>5__20).gameObject == (Object)null)) { <modName>5__21 = DC.ExtractModName(((Object)((Component)<card>5__20).gameObject).name); <modSet>5__9.Add(<modName>5__21); <modName>5__21 = null; <card>5__20 = null; } } } finally { if (<>s__19 != null) { <>s__19.Dispose(); } } <>s__19 = null; } <hidden>5__18 = null; } catch { } RT.Log("WinRateCache: detected " + <modSet>5__9.Count + " installed mods"); if (<modSet>5__9.Count > 0) { <parts>5__22 = new List<string>(); <>s__23 = <modSet>5__9.GetEnumerator(); try { while (<>s__23.MoveNext()) { <mod>5__24 = <>s__23.Current; <parts>5__22.Add(Uri.EscapeDataString(<mod>5__24)); <mod>5__24 = null; } } finally { ((IDisposable)<>s__23).Dispose(); } <>s__23 = default(HashSet<string>.Enumerator); <modsParam>5__5 = "?mods=" + string.Join(",", <parts>5__22.ToArray()); <parts>5__22 = null; } <modSet>5__9 = null; } catch (Exception ex) { <ex>5__25 = ex; RT.LogError("WinRateCache: mod detection error: " + <ex>5__25.Message); } <url>5__6 = RT.ApiUrlValue + "/api/cards/winrates" + <modsParam>5__5; RT.Log("WinRateCache: loading from " + <url>5__6); <serverSuccess>5__7 = false; <req>5__26 = UnityWebRequest.Get(<url>5__6); <>1__state = -3; <req>5__26.timeout = 15; <>2__current = <req>5__26.SendWebRequest(); <>1__state = 3; return true; IL_00c6: if (<waited>5__1 < 45f) { try { if ((Object)(object)CardChoice.instance != (Object)null && CardChoice.instance.cards != null && CardChoice.instance.cards.Length > 10) { goto IL_00da; } } catch { } <>2__current = (object)new WaitForSeconds(1f); <>1__state = 1; return true; } goto IL_00da; } } catch { //try-fault ((IDisposable)this).Dispose(); throw; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } private void <>m__Finally1() { <>1__state = -1; if (<req>5__26 != null) { ((IDisposable)<req>5__26).Dispose(); } } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private static Dictionary<string, WinRateEntry> _cache = new Dictionary<string, WinRateEntry>(); private static bool _loaded = false; private static bool _loading = false; private static Action _onLoaded; public static bool IsLoaded => _loaded; private static string CacheFilePath { get { string directoryName = Path.GetDirectoryName(((BaseUnityPlugin)RT.Instance).Info.Location); return Path.Combine(directoryName, "winrate_cache.json"); } } public static string MakeKey(string cardName, string modName, string rarity) { return cardName + "|" + (modName ?? "Vanilla") + "|" + (rarity ?? "Common"); } public static WinRateEntry Get(string key) { if (_cache.TryGetValue(key, out var value)) { return value; } return null; } public static List<string> FindSimilar(string cardName, int max) { List<string> list = new List<string>(); if (string.IsNullOrEmpty(cardName)) { return list; } string value = cardName.ToLowerInvariant(); foreach (KeyValuePair<string, WinRateEntry> item in _cache) { if (list.Count >= max) { break; } if (item.Key.ToLowerInvariant().Contains(value)) { list.Add(item.Key + "(wr=" + item.Value.round_win_rate + ")"); } } return list; } public static void Clear() { _cache.Clear(); _loaded = false; } public static void Load(Action onComplete = null) { if (!_loading) { _onLoaded = onComplete; ((MonoBehaviour)RT.Instance).StartCoroutine(LoadCoroutine()); } } private static void SaveToFile(string rawJson) { try { File.WriteAllText(CacheFilePath, rawJson, Encoding.UTF8); RT.LogDebug("WinRateCache: saved to " + CacheFilePath); } catch (Exception ex) { RT.LogError("WinRateCache save error: " + ex.Message); } } private static string LoadFromFile() { try { if (File.Exists(CacheFilePath)) { string text = File.ReadAllText(CacheFilePath, Encoding.UTF8); if (!string.IsNullOrEmpty(text) && text.Length > 10) { RT.LogDebug("WinRateCache: loaded from file, length=" + text.Length); return text; } } } catch (Exception ex) { RT.LogError("WinRateCache file read error: " + ex.Message); } return null; } [IteratorStateMachine(typeof(<LoadCoroutine>d__15))] private static IEnumerator LoadCoroutine() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <LoadCoroutine>d__15(0); } private static void ParseResponse(string json) { _cache.Clear(); if (string.IsNullOrEmpty(json) || json.Length < 3) { return; } MatchCollection matchCollection = Regex.Matches(json, "\\{[^{}]*\\}"); int num = 0; foreach (Match item in matchCollection) { string value = item.Value; string text = ExtractJsonString(value, "cn"); if (!string.IsNullOrEmpty(text)) { string text2 = ExtractJsonString(value, "mn"); string text3 = ExtractJsonString(value, "r"); string text4 = ExtractJsonString(value, "t"); float num2 = ExtractJsonFloat(value, "wr", 0f); float pick_rate = ExtractJsonFloat(value, "pr", 0f); float num3 = ExtractJsonFloat(value, "s", -9999f); num++; if (num <= 3) { RT.Log($"WinRateCache PARSE[{num}] => cn=\"{text}\" mn=\"{text2}\" r=\"{text3}\" wr={num2} t=\"{text4}\" s={num3}"); } string key = MakeKey(text, text2, text3); float? score = ((num3 > -9000f) ? new float?(num3) : null); string[] tags = ((!string.IsNullOrEmpty(text4)) ? text4.Split(new char[1] { ',' }, StringSplitOptions.RemoveEmptyEntries) : null); _cache[key] = new WinRateEntry { round_win_rate = num2, pick_rate = pick_rate, tags = tags, score = score }; } } RT.Log($"WinRateCache ParseResponse done: {num} objects, {_cache.Count} cached"); } private static string ExtractJsonString(string obj, string field) { Match match = Regex.Match(obj, "\"" + field + "\":\"((?:[^\"\\\\]|\\\\.)*)\""); return match.Success ? match.Groups[1].Value : null; } private static float ExtractJsonFloat(string obj, string field, float defaultVal) { Match match = Regex.Match(obj, "\"" + field + "\":(-?[0-9]+(?:\\.[0-9]+)?)"); if (!match.Success) { return defaultVal; } float result; return float.TryParse(match.Groups[1].Value, NumberStyles.Float, CultureInfo.InvariantCulture, out result) ? result : defaultVal; } } public class RoundCollector { public List<PickEvent> Picks = new List<PickEvent>(); public List<CardData> Added = new List<CardData>(); public List<CardData> Removed = new List<CardData>(); public int PointsWon; public int PointsPlayed; public void Reset() { Picks.Clear(); Added.Clear(); Removed.Clear(); PointsWon = 0; PointsPlayed = 0; } public void AddPick(PickEvent pick) { Picks.Add(pick); RT.LogDebug($"Collector: Added pick {pick.card_name}, total picks: {Picks.Count}"); } public void AddAdded(CardData card) { Added.Add(card); RT.LogDebug($"Collector: Added card {card.card_name}, total added: {Added.Count}"); } public void AddRemoved(CardData card) { Removed.Add(card); RT.LogDebug($"Collector: Removed card {card.card_name}, total removed: {Removed.Count}"); } } [HarmonyPatch(typeof(CardChoice), "Pick")] internal class CardChoicePatch { private static FieldInfo SpawnedCardsField = AccessTools.Field(typeof(CardChoice), "spawnedCards"); private static FieldInfo PickerTypeField = AccessTools.Field(typeof(CardChoice), "pickerType"); private static void Postfix(CardChoice __instance, GameObject pickedCard, int ___pickrID) { //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Invalid comparison between Unknown and I4 if (!RT.EnableTracking.Value || (Object)(object)pickedCard == (Object)null || PhotonNetwork.OfflineMode) { return; } try { PickerType val = (PickerType)(PickerTypeField?.GetValue(__instance)); Player val2 = null; if ((int)val == 0) { Player[] playersInTeam = PlayerManager.instance.GetPlayersInTeam(___pickrID); val2 = ((playersInTeam != null && playersInTeam.Length != 0) ? playersInTeam[0] : null); } else if (___pickrID < PlayerManager.instance.players.Count) { val2 = PlayerManager.instance.players[___pickrID]; } if ((Object)(object)val2 == (Object)null || !val2.data.view.IsMine) { return; } CardData cardData = DC.FromGO(pickedCard); if (cardData == null || string.IsNullOrEmpty(cardData.card_name)) { return; } List<GameObject> list = SpawnedCardsField?.GetValue(__instance) as List<GameObject>; List<CardData> list2 = new List<CardData>(); int num = 0; if (list != null) { for (int i = 0; i < list.Count; i++) { GameObject val3 = list[i]; if ((Object)(object)val3 == (Object)null) { continue; } CardData cardData2 = DC.FromGO(val3); if (cardData2 != null && !string.IsNullOrEmpty(cardData2.card_name)) { list2.Add(cardData2); if ((Object)(object)val3 == (Object)(object)pickedCard) { num = list2.Count - 1; } } } } PickEvent pick = new PickEvent { card_name = cardData.card_name, mod_name = cardData.mod_name, rarity = cardData.rarity, description = cardData.description, color_theme = cardData.color_theme, card_color = cardData.card_color, card_color_bg = cardData.card_color_bg, stats = cardData.stats, position = num, pick_number = RT.NextPickNumber(), offered_cards = list2 }; RT.Collector.AddPick(pick); if (RT._picksToChoose == 0 && list2.Count > 0) { RT._picksToChoose = list2.Count; RT.LogDebug($"Detected picks_to_choose={RT._picksToChoose}"); } RT.Log($"Pick: {cardData.card_name} (pos {num + 1} of {list2.Count})"); } catch (Exception ex) { RT.LogError("CardChoice.Pick error: " + ex.Message); } } } [HarmonyPatch(typeof(CardChoice), "StartPick")] internal class StartPickPatch { private static void Prefix(int picksToSet) { if (!RT.EnableTracking.Value || PhotonNetwork.OfflineMode) { return; } try { if (RT._drawsPerPickPhase == 0 && picksToSet > 0) { RT._drawsPerPickPhase = picksToSet; RT.LogDebug($"Detected draws_per_pick_phase={picksToSet}"); } } catch (Exception ex) { RT.LogError("StartPick patch error: " + ex.Message); } } } [HarmonyPatch] internal class AssignCardPatch { private static MethodBase TargetMethod() { Type typeFromHandle = typeof(Cards); MethodInfo methodInfo = AccessTools.Method(typeFromHandle, "RPCA_AssignCard", new Type[7] { typeof(string), typeof(int), typeof(bool), typeof(string), typeof(float), typeof(float), typeof(bool) }, (Type[])null); if (methodInfo == null) { methodInfo = AccessTools.Method(typeFromHandle, "RPCA_AssignCard", new Type[6] { typeof(string), typeof(int), typeof(bool), typeof(string), typeof(float), typeof(float) }, (Type[])null); } return methodInfo; } private static void Postfix(string cardObjectName, int playerID, bool reassign) { if (!RT.EnableTracking.Value || reassign || PhotonNetwork.OfflineMode) { return; } try { Player val = PlayerManager.instance.players.Find((Player p) => p.playerID == playerID); if (!((Object)(object)val == (Object)null) && val.data.view.IsMine) { CardData cardData = DC.FromObjectName(cardObjectName); if (cardData != null && !string.IsNullOrEmpty(cardData.card_name)) { RT.Collector.AddAdded(cardData); RT.Log("Added: " + cardData.card_name); } } } catch (Exception ex) { RT.LogError("RPCA_AssignCard error: " + ex.Message); } } } internal static class CardTracker { private static Dictionary<string, List<CardInfo>> _savedCardsById = new Dictionary<string, List<CardInfo>>(); private static int _callCounter = 0; private static Stack<string> _callIdStack = new Stack<string>(); public static void ClearAll() { _savedCardsById.Clear(); _callCounter = 0; _callIdStack.Clear(); } public static void RemoveAllCardsPrefix(Player player, bool clearBar) { if ((Object)(object)player == (Object)null || !((Object)(object)player.data?.view != (Object)null) || !player.data.view.IsMine || !RT.EnableTracking.Value || PhotonNetwork.OfflineMode) { return; } try { _callCounter++; string text = $"{player.playerID}_{_callCounter}_{Time.frameCount}"; _callIdStack.Push(text); List<CardInfo> list = new List<CardInfo>(); List<string> list2 = new List<string>(); if (player.data?.currentCards != null) { foreach (CardInfo currentCard in player.data.currentCards) { if ((Object)(object)currentCard != (Object)null) { list.Add(currentCard); list2.Add(currentCard.cardName); } } } _savedCardsById[text] = list; if (_savedCardsById.Count > 100) { List<string> list3 = _savedCardsById.Keys.Take(_savedCardsById.Count - 50).ToList(); foreach (string item in list3) { _savedCardsById.Remove(item); } } RT.LogDebug(string.Format("RemoveAllCardsPrefix: callId={0}, stack={1}, cards=[{2}]", text, _callIdStack.Count, string.Join(", ", list2))); } catch (Exception ex) { RT.LogError("RemoveAllCardsPrefix error: " + ex.Message); } } public static void AddCardsPostfix(Player player, CardInfo[] cards, bool[] reassigns, string[] twoLetterCodes, float[] forceDisplays, float[] forceDisplayDelays, bool addToCardBar) { if ((Object)(object)player == (Object)null) { return; } bool flag = (Object)(object)player.data?.view != (Object)null && player.data.view.IsMine; string text = null; if (flag && _callIdStack.Count > 0) { text = _callIdStack.Pop(); } if (!flag) { return; } List<CardInfo> value = null; if (!string.IsNullOrEmpty(text) && _savedCardsById.TryGetValue(text, out value)) { _savedCardsById.Remove(text); } List<string> list = new List<string>(); if (cards != null) { for (int i = 0; i < cards.Length; i++) { if ((Object)(object)cards[i] != (Object)null) { bool flag2 = reassigns != null && i < reassigns.Length && reassigns[i]; list.Add(cards[i].cardName + "(" + (flag2 ? "R" : "N") + ")"); } } } List<string> values = value?.Select((CardInfo c) => c.cardName).ToList() ?? new List<string>(); RT.LogDebug(string.Format("AddCardsPostfix: callId={0}, stack={1}, saved=[{2}], new=[{3}]", text, _callIdStack.Count, string.Join(", ", values), string.Join(", ", list))); if (!RT.EnableTracking.Value) { return; } if (cards == null || value == null || value.Count == 0) { RT.LogDebug("AddCardsPostfix: No data to process"); } else { if (PhotonNetwork.OfflineMode) { return; } try { Dictionary<string, int> dictionary = new Dictionary<string, int>(); for (int j = 0; j < cards.Length; j++) { if ((Object)(object)cards[j] != (Object)null && reassigns != null && j < reassigns.Length && reassigns[j]) { string name = ((Object)cards[j]).name; if (!dictionary.ContainsKey(name)) { dictionary[name] = 0; } dictionary[name]++; } } foreach (CardInfo item in value) { string name2 = ((Object)item).name; if (dictionary.ContainsKey(name2) && dictionary[name2] > 0) { dictionary[name2]--; continue; } RT.LogDebug("AddCardsPostfix: REMOVED " + item.cardName + " (name=" + name2 + ")"); GameObject gameObject = ((Component)item).gameObject; CardData cardData = DC.FromInfo(item, (gameObject != null) ? ((Object)gameObject).name : null); if (cardData != null && !string.IsNullOrEmpty(cardData.card_name)) { RT.Collector.AddRemoved(cardData); RT.Log("Removed: " + cardData.card_name); } } } catch (Exception ex) { RT.LogError("AddCardsPostfix error: " + ex.Message); } } } } internal static class DC { public static CardData FromGO(GameObject obj) { if ((Object)(object)obj == (Object)null) { return null; } CardInfo component = obj.GetComponent<CardInfo>(); return ((Object)(object)component != (Object)null) ? FromInfo(component, ((Object)obj).name) : null; } public static CardData FromObjectName(string objectName) { if (string.IsNullOrEmpty(objectName)) { return null; } try { CardInfo cardWithObjectName = Cards.instance.GetCardWithObjectName(objectName); if ((Object)(object)cardWithObjectName != (Object)null) { return FromInfo(cardWithObjectName, objectName); } } catch { } return ParseObjectName(objectName); } public static CardData ParseObjectName(string objectName) { string mod_name = ExtractModName(objectName); string card_name = objectName; if (objectName.StartsWith("__")) { string[] array = objectName.Split(new string[1] { "__" }, StringSplitOptions.RemoveEmptyEntries); if (array.Length >= 2) { card_name = array[1]; } } return new CardData { card_name = card_name, mod_name = mod_name, rarity = "Common", description = null, color_theme = null, card_color = null, stats = new List<Stat>(), allow_multiple = null }; } public static string ExtractModName(string objectName) { if (string.IsNullOrEmpty(objectName)) { return "Vanilla"; } string text = objectName; int num = text.IndexOf("(Clone)"); if (num >= 0) { text = text.Substring(0, num).Trim(); } if (text.StartsWith("__")) { string[] array = text.Split(new string[1] { "__" }, StringSplitOptions.RemoveEmptyEntries); if (array.Length >= 1) { return array[0]; } } return "Vanilla"; } public static CardData FromInfo(CardInfo info, string objectName = null) { //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_0199: Unknown result type (might be due to invalid IL or missing references) //IL_019e: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_01aa: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)info == (Object)null) { return null; } string mod_name = "Vanilla"; object obj = objectName; if (obj == null) { GameObject gameObject = ((Component)info).gameObject; obj = ((gameObject != null) ? ((Object)gameObject).name : null) ?? ""; } string text = (string)obj; if (text.StartsWith("__")) { string[] array = text.Split(new string[1] { "__" }, StringSplitOptions.RemoveEmptyEntries); if (array.Length >= 1) { mod_name = array[0]; } } List<Stat> list = new List<Stat>(); try { if (info.cardStats != null) { CardInfoStat[] cardStats = info.cardStats; foreach (CardInfoStat val in cardStats) { list.Add(new Stat { stat = (val.stat ?? ""), amount = (val.amount ?? ""), positive = val.positive }); } } } catch { } string description = null; try { description = info.cardDestription; } catch { } string rarity = "Common"; try { rarity = ((object)(Rarity)(ref info.rarity)).ToString(); } catch { } string color_theme = null; try { color_theme = ((object)(CardThemeColorType)(ref info.colorTheme)).ToString(); } catch { } string card_color = null; try { card_color = "#" + ColorUtility.ToHtmlStringRGB(info.cardColor); } catch { } string card_color_bg = null; try { if ((Object)(object)CardChoice.instance != (Object)null) { Color cardColor = CardChoice.instance.GetCardColor2(info.colorTheme); card_color_bg = "#" + ColorUtility.ToHtmlStringRGB(cardColor); } } catch { } bool? allow_multiple = null; try { allow_multiple = info.allowMultiple; } catch { } return new CardData { card_name = (info.cardName ?? ""), mod_name = mod_name, rarity = rarity, description = description, color_theme = color_theme, card_color = card_color, card_color_bg = card_color_bg, stats = list, allow_multiple = allow_multiple }; } } [Serializable] public class CardData { public string card_name; public string mod_name; public string rarity; public string description; public string color_theme; public string card_color; public string card_color_bg; public List<Stat> stats = new List<Stat>(); public bool? allow_multiple; } [Serializable] public class PickEvent : CardData { public int position; public int pick_number; public List<CardData> offered_cards = new List<CardData>(); } [Serializable] public class Stat { public string stat; public string amount; public bool positive; } [Serializable] public class RoundReport { public string report_id; public string session_id; public int round_number; public string steam_id; public string nickname; public string player_color; public bool is_round_winner; public int points_won; public int points_played; public List<CardData> current_cards = new List<CardData>(); public List<PickEvent> picks = new List<PickEvent>(); public List<CardData> offered_cards = new List<CardData>(); public List<CardData> added = new List<CardData>(); public List<CardData> removed = new List<CardData>(); public List<PlayerInfo> players = new List<PlayerInfo>(); public string game_mode; public int player_count; public int points_to_win_round; public int rounds_to_win_game; public int game_continued_count; public int picks_to_choose; public int draws_per_pick_phase; public bool is_game_over; public bool is_legitimate_game_over; public string tracker_version; } [Serializable] public class PlayerInfo { public int player_id; public string steam_id; public string nickname; public string player_color; } public class WinRateEntry { public float round_win_rate; public float pick_rate; public string[] tags; public float? score; } [Serializable] public class EloPlayerData { public string steam_id; public float before; public float after; public float change; } internal class WinRateCacheDto { public string cn; public string mn; public string r; public float wr; public string t; public float s; } [Serializable] internal class LocalEloResponseDto { public float elo; public int elo_games; } internal static class Networking { [CompilerGenerated] private sealed class <FetchLocalEloCoroutine>d__13 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public string steamId; private string <url>5__1; private UnityWebRequest <req>5__2; private string <text>5__3; private LocalEloResponseDto <resp>5__4; private int <displayElo>5__5; private Exception <ex>5__6; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <FetchLocalEloCoroutine>d__13(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { int num = <>1__state; if (num == -3 || num == 1) { try { } finally { <>m__Finally1(); } } <url>5__1 = null; <req>5__2 = null; <text>5__3 = null; <resp>5__4 = null; <ex>5__6 = null; <>1__state = -2; } private bool MoveNext() { bool result; try { switch (<>1__state) { default: result = false; break; case 0: <>1__state = -1; <url>5__1 = RT.ApiUrlValue + "/api/elo/me?steam_id=" + steamId; <req>5__2 = UnityWebRequest.Get(<url>5__1); <>1__state = -3; <req>5__2.timeout = 10; <>2__current = <req>5__2.SendWebRequest(); <>1__state = 1; result = true; break; case 1: <>1__state = -3; if (<req>5__2.isNetworkError || <req>5__2.isHttpError) { RT.LogDebug("FetchLocalElo error: " + <req>5__2.error); result = false; } else { <text>5__3 = <req>5__2.downloadHandler.text; if (!string.IsNullOrEmpty(<text>5__3)) { try { <resp>5__4 = JsonUtility.FromJson<LocalEloResponseDto>(<text>5__3); if (<resp>5__4 != null && <resp>5__4.elo > 0f) { <displayElo>5__5 = (int)Math.Round(<resp>5__4.elo); GameMessage.Show($"ELO: {<displayElo>5__5} ({<resp>5__4.elo_games} games)", (MessageType)0, 4f); RT.Log($"Current ELO: {<resp>5__4.elo:F1} ({<resp>5__4.elo_games} games)"); } <resp>5__4 = null; } catch (Exception ex) { <ex>5__6 = ex; RT.LogError("FetchLocalElo parse: " + <ex>5__6.Message); } <text>5__3 = null; <>m__Finally1(); <req>5__2 = null; result = false; break; } result = false; } <>m__Finally1(); break; } } catch { //try-fault ((IDisposable)this).Dispose(); throw; } return result; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } private void <>m__Finally1() { <>1__state = -1; if (<req>5__2 != null) { ((IDisposable)<req>5__2).Dispose(); } } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <PollEloFromRoomProperties>d__6 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; private string <mySteamId>5__1; private string <myKey>5__2; private float <elapsed>5__3; private Hashtable <roomProps>5__4; private string <value>5__5; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <PollEloFromRoomProperties>d__6(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <mySteamId>5__1 = null; <myKey>5__2 = null; <roomProps>5__4 = null; <value>5__5 = null; <>1__state = -2; } private bool MoveNext() { //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <mySteamId>5__1 = RT.GetSteamId(); if (string.IsNullOrEmpty(<mySteamId>5__1)) { return false; } <myKey>5__2 = GetEloKey(<mySteamId>5__1); <elapsed>5__3 = 0f; RT.LogDebug("ELO poll: waiting for room prop '" + <myKey>5__2 + "'"); break; case 1: <>1__state = -1; <elapsed>5__3 += 0.5f; <roomProps>5__4 = null; break; } if (<elapsed>5__3 < 10f) { if (RT._eloShownThisGame) { return false; } if (PhotonNetwork.CurrentRoom == null) { RT.LogDebug("ELO poll: room is null, stopping"); return false; } <roomProps>5__4 = ((RoomInfo)PhotonNetwork.CurrentRoom).CustomProperties; if (<roomProps>5__4 != null && ((Dictionary<object, object>)(object)<roomProps>5__4).ContainsKey((object)<myKey>5__2)) { <value>5__5 = <roomProps>5__4[(object)<myKey>5__2] as string; if (!string.IsNullOrEmpty(<value>5__5)) { ProcessEloPropertyValue(<value>5__5, <mySteamId>5__1); return false; } <value>5__5 = null; } <>2__current = (object)new WaitForSeconds(0.5f); <>1__state = 1; return true; } RT.LogDebug("ELO poll: timeout, falling back to HTTP check"); return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private const string ELO_PROP_PREFIX = "rt_elo_"; private const float ELO_POLL_INTERVAL = 0.5f; private const float ELO_POLL_TIMEOUT = 10f; private static string GetEloKey(string steamId) { return string.Format("{0}{1}_{2}", "rt_elo_", steamId, RT._gameContinuedCount); } public static void BroadcastEloResults(List<EloPlayerData> allElo) { //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Expected O, but got Unknown if (PhotonNetwork.OfflineMode || allElo == null || allElo.Count == 0) { return; } if (PhotonNetwork.CurrentRoom == null) { RT.LogError("BroadcastEloResults: no current room"); return; } Hashtable val = new Hashtable(); int num = 0; foreach (EloPlayerData item in allElo) { if (!string.IsNullOrEmpty(item.steam_id)) { string eloKey = GetEloKey(item.steam_id); string text2 = (string)(val[(object)eloKey] = string.Format(CultureInfo.InvariantCulture, "{0}|{1}|{2}", item.before, item.after, item.change)); num++; RT.Log("BroadcastElo prop: ****" + item.steam_id.Substring(Math.Max(0, item.steam_id.Length - 4)) + " = " + text2); } } if (num > 0) { PhotonNetwork.CurrentRoom.SetCustomProperties(val, (Hashtable)null, (WebFlags)null); RT.Log($"BroadcastElo: set {num} room properties"); } } public static void StartEloPropertyPoll() { if (!PhotonNetwork.OfflineMode && RT.EnableTracking.Value && RT.ShowEloNotifications.Value && !RT._eloShownThisGame) { ((MonoBehaviour)RT.Instance).StartCoroutine(PollEloFromRoomProperties()); } } [IteratorStateMachine(typeof(<PollEloFromRoomProperties>d__6))] private static IEnumerator PollEloFromRoomProperties() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <PollEloFromRoomProperties>d__6(0); } private static void ProcessEloPropertyValue(string value, string mySteamId) { //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) try { string[] array = value.Split(new char[1] { '|' }); if (array.Length < 3) { return; } float num = float.Parse(array[0], CultureInfo.InvariantCulture); float num2 = float.Parse(array[1], CultureInfo.InvariantCulture); float num3 = float.Parse(array[2], CultureInfo.InvariantCulture); RT.Log($"ELO from room prop for ****{mySteamId.Substring(Math.Max(0, mySteamId.Length - 4))}: {num:F1} -> {num2:F1} ({num3:F1})"); if (!RT._eloShownThisGame) { RT._eloShownThisGame = true; if (num3 != 0f && RT.ShowEloNotifications.Value) { int num4 = (int)Math.Round(num); int num5 = (int)Math.Round(num3); int num6 = (int)Math.Round(num2); string text = ((num5 > 0) ? "+" : ""); MessageType val = (MessageType)((num5 > 0) ? 1 : 2); GameMessage.Show($"ELO {num4} -> {text}{num5} -> {num6}", val, 5f); RT.Log($"ELO change (room prop): {num:F1} -> {text}{num3:F1} -> {num2:F1}"); } } } catch (Exception ex) { RT.LogError("ELO prop parse error: " + ex.Message); } } [UnboundRPC] public static void RPCA_CardRemoved(int playerID, string cardName, string cardObjectName) { RT.LogDebug($"RPCA_CardRemoved (ignored): player={playerID}, card={cardName}"); } [UnboundRPC] public static void RPCA_ShareSteamId(int playerID, string steamId) { if (!string.IsNullOrEmpty(steamId)) { RT.PlayerSteamIds[playerID] = steamId; RT.LogDebug($"Received Steam ID for player {playerID}: {steamId.Substring(0, Math.Min(4, steamId.Length))}****"); } } [UnboundRPC] public static void RPCA_ShareEloResult(string data) { } public static void BroadcastSteamId() { if (!PhotonNetwork.OfflineMode) { Player localPlayer = RT.GetLocalPlayer(); string steamId = RT.GetSteamId(); if ((Object)(object)localPlayer != (Object)null && !string.IsNullOrEmpty(steamId)) { NetworkingManager.RPC(typeof(Networking), "RPCA_ShareSteamId", new object[2] { localPlayer.playerID, steamId }); } } } public static void FetchLocalElo() { string steamId = RT.GetSteamId(); if (!string.IsNullOrEmpty(steamId) && RT.EnableTracking.Value && RT.ShowEloNotifications.Value) { ((MonoBehaviour)RT.Instance).StartCoroutine(FetchLocalEloCoroutine(steamId)); } } [IteratorStateMachine(typeof(<FetchLocalEloCoroutine>d__13))] private static IEnumerator FetchLocalEloCoroutine(string steamId) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <FetchLocalEloCoroutine>d__13(0) { steamId = steamId }; } public static void EnsureSteamInfo() { if (RT._steamInfoTried) { return; } RT._steamInfoTried = true; try { Type type = Type.GetType("SteamManager, Assembly-CSharp"); if (type == null) { return; } PropertyInfo property = type.GetProperty("Initialized", BindingFlags.Static | BindingFlags.Public); if (property == null || !(bool)property.GetValue(null)) { return; } Type type2 = Type.GetType("Steamworks.SteamUser, Assembly-CSharp-firstpass") ?? Type.GetType("Steamworks.SteamUser, com.rlabrecque.steamworks.net"); if (type2 != null) { MethodInfo method = type2.GetMethod("GetSteamID", BindingFlags.Static | BindingFlags.Public); if (method != null) { object obj = method.Invoke(null, null); if (obj != null) { RT._steamId = obj.ToString(); } } } Type type3 = Type.GetType("Steamworks.SteamFriends, Assembly-CSharp-firstpass") ?? Type.GetType("Steamworks.SteamFriends, com.rlabrecque.steamworks.net"); if (!(type3 != null)) { return; } MethodInfo method2 = type3.GetMethod("GetPersonaName", BindingFlags.Static | BindingFlags.Public); if (method2 != null) { object obj2 = method2.Invoke(null, null); if (obj2 != null) { RT._steamNickname = obj2.ToString(); } } } catch (Exception ex) { RT.LogError("Steam info error: " + ex.Message); } } public static void CollectSessionPlayers() { //IL_0105: Unknown result type (might be due to invalid IL or missing references) RT.SessionPlayers.Clear(); foreach (Player player in PlayerManager.instance.players) { if ((Object)(object)player == (Object)null || (Object)(object)player.data == (Object)null) { continue; } string value = null; if ((Object)(object)player.data.view != (Object)null && player.data.view.IsMine) { value = RT.GetSteamId(); } else { RT.PlayerSteamIds.TryGetValue(player.playerID, out value); } string nickname = null; try { if ((Object)(object)player.data.view != (Object)null && player.data.view.Owner != null) { nickname = player.data.view.Owner.NickName; } } catch { } string player_color = null; try { PlayerSkin playerSkinColors = PlayerSkinBank.GetPlayerSkinColors(player.playerID); player_color = "#" + ColorUtility.ToHtmlStringRGB(playerSkinColors.color); } catch { } RT.SessionPlayers.Add(new PlayerInfo { player_id = player.playerID, steam_id = value, nickname = nickname, player_color = player_color }); } RT.LogDebug($"Collected {RT.SessionPlayers.Count} session players, " + $"{RT.SessionPlayers.Count((PlayerInfo p) => p.steam_id != null)} with Steam ID"); } public static void RefreshSessionPlayers() { if (RT.SessionPlayers.Count == 0) { CollectSessionPlayers(); return; } bool flag = false; foreach (PlayerInfo sessionPlayer in RT.SessionPlayers) { if (sessionPlayer.steam_id == null && RT.PlayerSteamIds.TryGetValue(sessionPlayer.player_id, out var value) && !string.IsNullOrEmpty(value)) { sessionPlayer.steam_id = value; flag = true; RT.LogDebug($"RefreshSessionPlayers: player {sessionPlayer.player_id} got steam_id"); } } if (flag) { RT.LogDebug($"RefreshSessionPlayers: now {RT.SessionPlayers.Count((PlayerInfo p) => p.steam_id != null)}/{RT.SessionPlayers.Count} with Steam ID"); } } } internal static class ReportSerializer { public static string ToJson(RoundReport r) { StringBuilder stringBuilder = new StringBuilder(4096); stringBuilder.Append('{'); AppendStr(stringBuilder, "report_id", r.report_id); stringBuilder.Append(','); AppendStr(stringBuilder, "session_id", r.session_id); stringBuilder.Append(','); AppendInt(stringBuilder, "round_number", r.round_number); stringBuilder.Append(','); AppendStr(stringBuilder, "steam_id", r.steam_id); stringBuilder.Append(','); AppendStr(stringBuilder, "nickname", r.nickname); stringBuilder.Append(','); AppendStr(stringBuilder, "player_color", r.player_color); stringBuilder.Append(','); AppendBool(stringBuilder, "is_round_winner", r.is_round_winner); stringBuilder.Append(','); AppendInt(stringBuilder, "points_won", r.points_won); stringBuilder.Append(','); AppendInt(stringBuilder, "points_played", r.points_played); stringBuilder.Append(','); AppendKey(stringBuilder, "current_cards"); AppendCardList(stringBuilder, r.current_cards); stringBuilder.Append(','); AppendKey(stringBuilder, "picks"); AppendPickList(stringBuilder, r.picks); stringBuilder.Append(','); AppendKey(stringBuilder, "offered_cards"); AppendCardList(stringBuilder, r.offered_cards); stringBuilder.Append(','); AppendKey(stringBuilder, "added"); AppendCardList(stringBuilder, r.added); stringBuilder.Append(','); AppendKey(stringBuilder, "removed"); AppendCardList(stringBuilder, r.removed); stringBuilder.Append(','); AppendKey(stringBuilder, "players"); AppendPlayerList(stringBuilder, r.players); stringBuilder.Append(','); AppendStr(stringBuilder, "game_mode", r.game_mode); stringBuilder.Append(','); AppendInt(stringBuilder, "player_count", r.player_count); stringBuilder.Append(','); AppendInt(stringBuilder, "points_to_win_round", r.points_to_win_round); stringBuilder.Append(','); AppendInt(stringBuilder, "rounds_to_win_game", r.rounds_to_win_game); stringBuilder.Append(','); AppendInt(stringBuilder, "game_continued_count", r.game_continued_count); stringBuilder.Append(','); AppendInt(stringBuilder, "picks_to_choose", r.picks_to_choose); stringBuilder.Append(','); AppendInt(stringBuilder, "draws_per_pick_phase", r.draws_per_pick_phase); stringBuilder.Append(','); AppendBool(stringBuilder, "is_game_over", r.is_game_over); stringBuilder.Append(','); AppendBool(stringBuilder, "is_legitimate_game_over", r.is_legitimate_game_over); stringBuilder.Append(','); AppendStr(stringBuilder, "tracker_version", r.tracker_version); stringBuilder.Append('}'); return stringBuilder.ToString(); } private static void AppendKey(StringBuilder sb, string key) { sb.Append('"').Append(key).Append('"') .Append(':'); } private static void AppendStr(StringBuilder sb, string key, string value) { AppendKey(sb, key); if (value == null) { sb.Append("null"); return; } sb.Append('"'); EscapeString(sb, value); sb.Append('"'); } private static void AppendInt(StringBuilder sb, string key, int value) { AppendKey(sb, key); sb.Append(value); } private static void AppendBool(StringBuilder sb, string key, bool value) { AppendKey(sb, key); sb.Append(value ? "true" : "false"); } private static void AppendNullableBool(StringBuilder sb, string key, bool? value) { AppendKey(sb, key); if (!value.HasValue) { sb.Append("null"); } else { sb.Append(value.Value ? "true" : "false"); } } private static void EscapeString(StringBuilder sb, string value) { foreach (char c in value) { switch (c) { case '"': sb.Append("\\\""); continue; case '\\': sb.Append("\\\\"); continue; case '\n': sb.Append("\\n"); continue; case '\r': sb.Append("\\r"); continue; case '\t': sb.Append("\\t"); continue; } if (c < ' ') { sb.AppendFormat("\\u{0:x4}", (int)c); } else { sb.Append(c); } } } private static void AppendCard(StringBuilder sb, CardData c) { sb.Append('{'); AppendStr(sb, "card_name", c.card_name); sb.Append(','); AppendStr(sb, "mod_name", c.mod_name); sb.Append(','); AppendStr(sb, "rarity", c.rarity); sb.Append(','); AppendStr(sb, "description", c.description); sb.Append(','); AppendStr(sb, "color_theme", c.color_theme); sb.Append(','); AppendStr(sb, "card_color", c.card_color); sb.Append(','); AppendStr(sb, "card_color_bg", c.card_color_bg); sb.Append(','); AppendKey(sb, "stats"); AppendStatList(sb, c.stats); sb.Append(','); AppendNullableBool(sb, "allow_multiple", c.allow_multiple); sb.Append('}'); } private static void AppendPick(StringBuilder sb, PickEvent p) { sb.Append('{'); AppendStr(sb, "card_name", p.card_name); sb.Append(','); AppendStr(sb, "mod_name", p.mod_name); sb.Append(','); AppendStr(sb, "rarity", p.rarity); sb.Append(','); AppendStr(sb, "description", p.description); sb.Append(','); AppendStr(sb, "color_theme", p.color_theme); sb.Append(','); AppendStr(sb, "card_color", p.card_color); sb.Append(','); AppendStr(sb, "card_color_bg", p.card_color_bg); sb.Append(','); AppendKey(sb, "stats"); AppendStatList(sb, p.stats); sb.Append(','); AppendNullableBool(sb, "allow_multiple", p.allow_multiple); sb.Append(','); AppendInt(sb, "position", p.position); sb.Append(','); AppendInt(sb, "pick_number", p.pick_number); sb.Append(','); AppendKey(sb, "offered_cards"); AppendCardList(sb, p.offered_cards); sb.Append('}'); } private static void AppendPlayer(StringBuilder sb, PlayerInfo p) { sb.Append('{'); AppendInt(sb, "player_id", p.player_id); sb.Append(','); AppendStr(sb, "steam_id", p.steam_id); sb.Append(','); AppendStr(sb, "nickname", p.nickname); sb.Append(','); AppendStr(sb, "player_color", p.player_color); sb.Append('}'); } private static void AppendStat(StringBuilder sb, Stat s) { sb.Append('{'); AppendStr(sb, "stat", s.stat); sb.Append(','); AppendStr(sb, "amount", s.amount); sb.Append(','); AppendBool(sb, "positive", s.positive); sb.Append('}'); } private static void AppendCardList(StringBuilder sb, List<CardData> list) { sb.Append('['); if (list != null) { for (int i = 0; i < list.Count; i++) { if (i > 0) { sb.Append(','); } AppendCard(sb, list[i]); } } sb.Append(']'); } private static void AppendPickList(StringBuilder sb, List<PickEvent> list) { sb.Append('['); if (list != null) { for (int i = 0; i < list.Count; i++) { if (i > 0) { sb.Append(','); } AppendPick(sb, list[i]); } } sb.Append(']'); } private static void AppendPlayerList(StringBuilder sb, List<PlayerInfo> list) { sb.Append('['); if (list != null) { for (int i = 0; i < list.Count; i++) { if (i > 0) { sb.Append(','); } AppendPlayer(sb, list[i]); } } sb.Append(']'); } private static void AppendStatList(StringBuilder sb, List<Stat> list) { sb.Append('['); if (list != null) { for (int i = 0; i < list.Count; i++) { if (i > 0) { sb.Append(','); } AppendStat(sb, list[i]); } } sb.Append(']'); } } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.rounds.tracker", "Rounds Tracker", "1.0.12")] [BepInProcess("Rounds.exe")] public class RT : BaseUnityPlugin { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static UnityAction <>9__44_0; public static UnityAction<bool> <>9__46_0; public static UnityAction<bool> <>9__46_1; public static UnityAction<bool> <>9__46_2; public static UnityAction<bool> <>9__46_3; public static UnityAction<bool> <>9__46_4; public static UnityAction<bool> <>9__46_5; public static UnityAction<bool> <>9__46_6; internal void <Start>b__44_0() { _pendingEnableTracking = EnableTracking.Value; _pendingShowWinRates = ShowWinRates.Value; _pendingShowPickRates = ShowPickRates.Value; _pendingShowCardScore = ShowCardScore.Value; _pendingShowCardTags = ShowCardTags.Value; _pendingShowUpdateNotif = ShowCardUpdateNotifications.Value; _pendingShowEloNotif = ShowEloNotifications.Value; } internal void <BuildMenu>b__46_0(bool val) { if (!_menuBuilding) { _pendingShowWinRates = val; _configDirty = true; } } internal void <BuildMenu>b__46_1(bool val) { if (!_menuBuilding) { _pendingShowPickRates = val; _configDirty = true; } } internal void <BuildMenu>b__46_2(bool val) { if (!_menuBuilding) { _pendingShowCardScore = val; _configDirty = true; } } internal void <BuildMenu>b__46_3(bool val) { if (!_menuBuilding) { _pendingShowCardTags = val; _configDirty = true; } } internal void <BuildMenu>b__46_4(bool val) { if (!_menuBuilding) { _pendingEnableTracking = val; _configDirty = true; } } internal void <BuildMenu>b__46_5(bool val) { if (!_menuBuilding) { _pendingShowUpdateNotif = val; _configDirty = true; } } internal void <BuildMenu>b__46_6(bool val) { if (!_menuBuilding) { _pendingShowEloNotif = val; _configDirty = true; } } } [CompilerGenerated] private sealed class <OnGameEnd>d__54 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public IGameModeHandler gm; public RT <>4__this; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <OnGameEnd>d__54(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { if (<>1__state != 0) { return false; } <>1__state = -1; if (!EnableTracking.Value || PhotonNetwork.OfflineMode) { return false; } if (_gameOverSent) { LogDebug("GameEnd: already sent from PointEnd-GameOver, skip"); return false; } if (_lastRoundSent < _roundNumber + 1) { _roundNumber++; <>4__this.SendRoundReport("GameEnd"); _collector.Reset(); Networking.StartEloPropertyPoll(); } else { LogDebug("GameEnd: round already sent, skip"); } return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <OnGameStart>d__49 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public IGameModeHandler gm; public RT <>4__this; private Room <room>5__1; private Exception <ex>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <OnGameStart>d__49(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <room>5__1 = null; <ex>5__2 = null; <>1__state = -2; } private bool MoveNext() { //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Expected O, but got Unknown //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; if (_configDirty) { FlushConfig(); } try { <room>5__1 = PhotonNetwork.CurrentRoom; Room obj = <room>5__1; Log(string.Format("[RT-DEBUG] Room={0}, IsOffline={1}", ((obj != null) ? obj.Name : null) ?? "null", PhotonNetwork.OfflineMode)); <room>5__1 = null; } catch (Exception ex) { <ex>5__2 = ex; LogError("[RT-DEBUG] Room error: " + <ex>5__2.Message); } ResetSession(); CardTracker.ClearAll(); _collector.Reset(); LogDebug("Game started, session reset"); if (!EnableTracking.Value || PhotonNetwork.OfflineMode) { return false; } Networking.BroadcastSteamId(); <>2__current = (object)new WaitForSeconds(2f); <>1__state = 1; return true; case 1: <>1__state = -1; Networking.BroadcastSteamId(); <>2__current = (object)new WaitForSeconds(1f); <>1__state = 2; return true; case 2: <>1__state = -1; Networking.CollectSessionPlayers(); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <OnPickEnd>d__51 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public IGameModeHandler gm; public RT <>4__this; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <OnPickEnd>d__51(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { if (<>1__state != 0) { return false; } <>1__state = -1; LogDebug($"PickEnd: picks={_collector.Picks.Count}, added={_collector.Added.Count}, removed={_collector.Removed.Count}"); return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <OnPickStart>d__50 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public IGameModeHandler gm; public RT <>4__this; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <OnPickStart>d__50(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { if (<>1__state != 0) { return false; } <>1__state = -1; if (_configDirty) { FlushConfig(); } if (_gameOverSent) { _gameContinuedCount++; _eloShownThisGame = false; LogDebug($"PickStart: game continued (count={_gameContinuedCount})"); _gameOverSent = false; } return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <OnPointEnd>d__52 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public IGameModeHandler gm; public RT <>4__this; private Player <winner>5__1; private Player <local>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <OnPointEnd>d__52(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <winner>5__1 = null; <local>5__2 = null; <>1__state = -2; } private bool MoveNext() { if (<>1__state != 0) { return false; } <>1__state = -1; if (!EnableTracking.Value || PhotonNetwork.OfflineMode) { return false; } <winner>5__1 = PlayerManager.instance.GetLastPlayerAlive(); <local>5__2 = GetLocalPlayer(); if ((Object)(object)<local>5__2 != (Object)null) { _collector.PointsPlayed++; if ((Object)(object)<winner>5__1 != (Object)null && <winner>5__1.data.view.IsMine) { _collector.PointsWon++; } } LogDebug($"PointEnd: {_collector.PointsWon}/{_collector.PointsPlayed}"); if (<>4__this.IsGameOver(gm)) { _roundNumber++; <>4__this.SendRoundReport("PointEnd-GameOver"); _collector.Reset(); _gameOverSent = true; Networking.StartEloPropertyPoll(); } return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <OnRoundEnd>d__53 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public IGameModeHandler gm; public RT <>4__this; private bool <gameOver>5__1; private string <source>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <OnRoundEnd>d__53(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <source>5__2 = null; <>1__state = -2; } private bool MoveNext() { if (<>1__state != 0) { return false; } <>1__state = -1; if (!EnableTracking.Value || PhotonNetwork.OfflineMode) { return false; } if (_gameOverSent) { LogDebug("RoundEnd: already sent from PointEnd-GameOver, skip"); return false; } _roundNumber++; <gameOver>5__1 = <>4__this.IsGameOver(gm); <source>5__2 = (<gameOver>5__1 ? "RoundEnd-GameOver" : "RoundEnd"); <>4__this.SendRoundReport(<source>5__2); _collector.Reset(); if (<gameOver>5__1) { _gameOverSent = true; Networking.StartEloPropertyPoll(); } return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } public const string ModId = "com.rounds.tracker"; public const string ModName = "Rounds Tracker"; public const string Version = "1.0.12"; public const string SettingsResetVersion = "1"; public const bool ENABLE_LOGS = false; public static ConfigEntry<bool> EnableTracking; public static ConfigEntry<bool> ShowWinRates; public static ConfigEntry<bool> ShowPickRates; public static ConfigEntry<bool> ShowCardScore; public static ConfigEntry<bool> ShowCardTags; public static ConfigEntry<bool> ShowCardUpdateNotifications; public static ConfigEntry<bool> ShowEloNotifications; public static ConfigEntry<bool> DebugLogging; private static bool _pendingEnableTracking; private static bool _pendingShowWinRates; private static bool _pendingShowPickRates; private static bool _pendingShowCardScore; private static bool _pendingShowCardTags; private static bool _pendingShowUpdateNotif; private static bool _pendingShowEloNotif; private static bool _configDirty = false; private static string _sessionId; private static int _pickNumber; private static int _roundNumber; private static string _currentRoomName; private static int _gameIndexInRoom; internal static string _steamId; internal static string _steamNickname; internal static bool _steamInfoTried; private static RoundCollector _collector = new RoundCollector(); private static int _lastRoundSent = 0; private static bool _gameOverSent = false; internal static int _gameContinuedCount = 0; internal static int _picksToChoose = 0; internal static int _drawsPerPickPhase = 0; internal static bool _eloShownThisGame = false; internal static Dictionary<int, string> PlayerSteamIds = new Dictionary<int, string>(); internal static List<PlayerInfo> SessionPlayers = new List<PlayerInfo>(); public static string ApiUrlValue = "http://77.246.107.74:8000"; private static bool _menuBuilding = false; public static RT Instance { get; private set; } public static RoundCollector Collector => _collector; private void Awake() { //IL_0217: Unknown result type (might be due to invalid IL or missing references) Instance = this; ConfigEntry<string> val = ((BaseUnityPlugin)this).Config.Bind<string>("Meta", "LastResetVersion", "1", "Settings reset version, do not edit"); EnableTracking = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "EnableTracking", true, "Enable tracking"); ShowWinRates = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "ShowWinRates", false, "Show card win rates during pick phase"); ShowPickRates = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "ShowPickRates", false, "Show card pick rates during pick phase"); ShowCardTags = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "ShowCardTags", true, "Show card classification tags (Strong, Balanced, etc.) during pick phase"); ShowCardScore = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "ShowCardScore", true, "Show card power score during pick phase"); ShowCardUpdateNotifications = ((BaseUnityPlugin)this).Config.Bind<bool>("Notifications", "ShowCardUpdateNotifications", true, "Show notification when card data is updated"); ShowEloNotifications = ((BaseUnityPlugin)this).Config.Bind<bool>("Notifications", "ShowEloNotifications", true, "Show notification when ELO rating changes"); DebugLogging = ((BaseUnityPlugin)this).Config.Bind<bool>("Debug", "DebugLogging", true, "Debug logging"); if (val.Value != "1") { EnableTracking.Value = true; ShowWinRates.Value = false; ShowPickRates.Value = false; ShowCardTags.Value = true; ShowCardScore.Value = true; ShowCardUpdateNotifications.Value = true; ShowEloNotifications.Value = true; val.Value = "1"; Log("Settings reset to defaults (reset version 1)"); } _pendingEnableTracking = EnableTracking.Value; _pendingShowWinRates = ShowWinRates.Value; _pendingShowPickRates = ShowPickRates.Value; _pendingShowCardScore = ShowCardScore.Value; _pendingShowCardTags = ShowCardTags.Value; _pendingShowUpdateNotif = ShowCardUpdateNotifications.Value; _pendingShowEloNotif = ShowEloNotifications.Value; new Harmony("com.rounds.tracker").PatchAll(); } private void Start() { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Expected O, but got Unknown ResetSession(); Unbound.RegisterClientSideMod("com.rounds.tracker"); object obj = <>c.<>9__44_0; if (obj == null) { UnityAction val = delegate { _pendingEnableTracking = EnableTracking.Value; _pendingShowWinRates = ShowWinRates.Value; _pendingShowPickRates = ShowPickRates.Value; _pendingShowCardScore = ShowCardScore.Value; _pendingShowCardTags = ShowCardTags.Value; _pendingShowUpdateNotif = ShowCardUpdateNotifications.Value; _pendingShowEloNotif = ShowEloNotifications.Value; }; <>c.<>9__44_0 = val; obj = (object)val; } Unbound.RegisterMenu("Rounds Tracker", (UnityAction)obj, (Action<GameObject>)BuildMenu, (GameObject)null, true); GameModeManager.AddHook("GameStart", (Func<IGameModeHandler, IEnumerator>)OnGameStart); GameModeManager.AddHook("PointEnd", (Func<IGameModeHandler, IEnumerator>)OnPointEnd); GameModeManager.AddHook("RoundEnd", (Func<IGameModeHandler, IEnumerator>)OnRoundEnd); GameModeManager.AddHook("GameEnd", (Func<IGameModeHandler, IEnumerator>)OnGameEnd); GameModeManager.AddHook("PickStart", (Func<IGameModeHandler, IEnumerator>)OnPickStart); GameModeManager.AddHook("PickEnd", (Func<IGameModeHandler, IEnumerator>)OnPickEnd); ApplyPatches(); if (ShowWinRates.Value || ShowPickRates.Value || ShowCardTags.Value || ShowCardScore.Value) { WinRateCache.Load(Networking.FetchLocalElo); } else if (EnableTracking.Value) { Networking.FetchLocalElo(); } Log("Rounds Tracker v1.0.12 initialized"); } private static void BuildMenu(GameObject menu) { _menuBuilding = true; try { TextMeshProUGUI val2 = null; MenuHandler.CreateText("Rounds Tracker Settings", menu, ref val2, 60, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null); MenuHandler.CreateToggle(_pendingShowWinRates, "Show Win Rates on Cards", menu, (UnityAction<bool>)delegate(bool val) { if (!_menuBuilding) { _pendingShowWinRates = val; _configDirty = true; } }, 50, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null); MenuHandler.CreateToggle(_pendingShowPickRates, "Show Pick Rates on Cards", menu, (UnityAction<bool>)delegate(bool val) { if (!_menuBuilding) { _pendingShowPickRates = val; _configDirty = true; } }, 50, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null); MenuHandler.CreateToggle(_pendingShowCardScore, "Show Card Power Score", menu, (UnityAction<bool>)delegate(bool val) { if (!_menuBuilding) { _pendingShowCardScore = val; _configDirty = true; } }, 50, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null); MenuHandler.CreateToggle(_pendingShowCardTags, "Show Card Tags (Strong, Balanced, etc.)", menu, (UnityAction<bool>)delegate(bool val) { if (!_menuBuilding) { _pendingShowCardTags = val; _configDirty = true; } }, 50, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null); MenuHandler.CreateToggle(_pendingEnableTracking, "Enable Tracking", menu, (UnityAction<bool>)delegate(bool val) { if (!_menuBuilding) { _pendingEnableTracking = val; _configDirty = true; } }, 50, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null); MenuHandler.CreateToggle(_pendingShowUpdateNotif, "Card Update Notifications", menu, (UnityAction<bool>)delegate(bool val) { if (!_menuBuilding) { _pendingShowUpdateNotif = val; _configDirty = true; } }, 50, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null); MenuHandler.CreateToggle(_pendingShowEloNotif, "ELO Change Notifications", menu, (UnityAction<bool>)delegate(bool val) { if (!_menuBuilding) { _pendingShowEloNotif = val; _configDirty = true; } }, 50, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null); } catch (Exception ex) { LogError("BuildMenu error: " + ex.Message); } finally { _menuBuilding = false; } } private static void FlushConfig() { EnableTracking.Value = _pendingEnableTracking; ShowWinRates.Value = _pendingShowWinRates; ShowPickRates.Value = _pendingShowPickRates; ShowCardScore.Value = _pendingShowCardScore; ShowCardTags.Value = _pendingShowCardTags; ShowCardUpdateNotifications.Value = _pendingShowUpdateNotif; ShowEloNotifications.Value = _pendingShowEloNotif; _configDirty = false; Log("Config saved (from pending)"); } private void ApplyPatches() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Expected O, but got Unknown //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Expected O, but got Unknown //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Expected O, but got Unknown //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_0171: Expected O, but got Unknown try { Harmony val = new Harmony("com.rounds.tracker.cardpatches"); Type typeFromHandle = typeof(Cards); MethodInfo methodInfo = AccessTools.Method(typeFromHandle, "RemoveAllCardsFromPlayer", new Type[2] { typeof(Player), typeof(bool) }, (Type[])null); if (methodInfo != null) { val.Patch((MethodBase)methodInfo, new HarmonyMethod(typeof(CardTracker), "RemoveAllCardsPrefix", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); LogDebug("Patched RemoveAllCardsFromPlayer"); } MethodInfo methodInfo2 = AccessTools.Method(typeFromHandle, "AddCardsToPlayer", new Type[7] { typeof(Player), typeof(CardInfo[]), typeof(bool[]), typeof(string[]), typeof(float[]), typeof(float[]), typeof(bool) }, (Type[])null); if (methodInfo2 != null) { val.Patch((MethodBase)methodInfo2, (HarmonyMethod)null, new HarmonyMethod(typeof(CardTracker), "AddCardsPostfix", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); LogDebug("Patched AddCardsToPlayer"); } MethodInfo methodInfo3 = AccessTools.Method(typeof(CardVisuals), "Start", (Type[])null, (Type[])null); if (methodInfo3 != null) { val.Patch((MethodBase)methodInfo3, (HarmonyMethod)null, new HarmonyMethod(typeof(CardVisualsStartPatch), "Postfix", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); Log("Patched CardVisuals.Start for WinRate overlay (all clients)"); } else { LogError("CardVisuals.Start method not found!"); } } catch (Exception ex) { LogError("Patch error: " + ex.Message); } } [IteratorStateMachine(typeof(<OnGameStart>d__49))] private IEnumerator OnGameStart(IGameModeHandler gm) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <OnGameStart>d__49(0) { <>4__this = this, gm = gm }; } [IteratorStateMachine(typeof(<OnPickStart>d__50))] private IEnumerator OnPickStart(IGameModeHandler gm) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <OnPickStart>d__50(0) { <>4__this = this, gm = gm }; } [IteratorStateMachine(typeof(<OnPickEnd>d__51))] private IEnumerator OnPickEnd(IGameModeHandler gm) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <OnPickEnd>d__51(0) { <>4__this = this, gm = gm }; } [IteratorStateMachine(typeof(<OnPointEnd>d__52))] private IEnumerator OnPointEnd(IGameModeHandler gm) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <OnPointEnd>d__52(0) { <>4__this = this, gm = gm }; } [IteratorStateMachine(typeof(<OnRoundEnd>d__53))] private IEnumerator OnRoundEnd(IGameModeHandler gm) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <OnRoundEnd>d__53(0) { <>4__this = this, gm = gm }; } [IteratorStateMachine(typeof(<OnGameEnd>d__54))] private IEnumerator OnGameEnd(IGameModeHandler gm) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <OnGameEnd>d__54(0) { <>4__this = this, gm = gm }; } private bool IsGameOver(IGameModeHandler gm) { //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) try { if (gm == null) { return false; } GameSettings settings = gm.Settings; if (settings == null || !settings.ContainsKey("roundsToWinGame")) { return false; } int num = (int)settings["roundsToWinGame"]; HashSet<int> hashSet = new HashSet<int>(); foreach (Player player in PlayerManager.instance.players) { if ((Object)(object)player == (Object)null || hashSet.Contains(player.teamID)) { continue; } hashSet.Add(player.teamID); try { TeamScore teamScore = gm.GetTeamScore(player.teamID); if (teamScore.rounds >= num) { LogDebug($"IsGameOver: team {player.teamID} rounds {teamScore.rounds}/{num}"); return true; } } catch { } } } catch (Exception ex) { LogError("IsGameOver error: " + ex.Message); } return false; } internal static bool IsLegitimateGameOver() { //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) try { IGameModeHandler currentHandler = GameModeManager.CurrentHandler; if (currentHandler == null) { return false; } GameSettings settings = currentHandler.Settings; if (settings == null || !settings.ContainsKey("roundsToWinGame")) { return false; } int num = (int)settings["roundsToWinGame"]; bool flag = false; HashSet<int> hashSet = new HashSet<int>(); foreach (Player player in PlayerManager.instance.players) { if ((Object)(object)player == (Object)null || hashSet.Contains(player.teamID)) { continue; } hashSet.Add(player.teamID); try { TeamScore teamScore = currentHandler.GetTeamScore(player.teamID); if (teamScore.rounds >= num) { flag = true; break; } } catch { } } if (!flag) { LogDebug("IsLegitimateGameOver: no team reached roundsToWin, likely disconnect"); return false; } int count = PlayerManager.instance.players.Count; if (SessionPlayers.Count > 0 && count < SessionPlayers.Count) { LogDebug($"IsLegitimateGameOver: player count dropped ({count} < {SessionPlayers.Count}), likely disconnect"); return false; } return true; } catch (Exception ex) { LogError("IsLegitimateGameOver error: " + ex.Message); return false; } } private void SendRoundReport(string source) { //IL_0127: Unknown result type (might be due to invalid IL or missing references) if (_lastRoundSent >= _roundNumber) { LogDebug($"{source}: round {_roundNumber} already sent, skip"); return; } try { Player localPlayer = GetLocalPlayer(); if ((Object)(object)localPlayer == (Object)null) { LogDebug(source + ": no local player"); return; } Player lastPlayerAlive = PlayerManager.instance.GetLastPlayerAlive(); bool flag = (Object)(object)lastPlayerAlive != (Object)null && lastPlayerAlive.data.view.IsMine; Networking.BroadcastSteamId(); Networking.RefreshSessionPlayers(); List<CardData> list = new List<CardData>(); if (localPlayer.data?.currentCards != null) { foreach (CardInfo currentCard in localPlayer.data.currentCards) { if ((Object)(object)currentCard != (Object)null) { list.Add(DC.FromInfo(currentCard)); } } } PlayerSkin playerSkinColors = PlayerSkinBank.GetPlayerSkinColors(localPlayer.playerID); string player_color = "#" + ColorUtility.ToHtmlStringRGB(playerSkinColors.color); List<CardData> list2 = new List<CardData>(); HashSet<string> hashSet = new HashSet<string>(); foreach (PickEvent pick in _collector.Picks) { foreach (CardData offered_card in pick.offered_cards) { string item = offered_card.card_name + "|" + offered_card.mod_name + "|" + offered_card.rarity; if (!hashSet.Contains(item)) { hashSet.Add(item); list2.Add(offered_card); } } } RoundReport report = new RoundReport { report_id = Guid.NewGuid().ToString(), session_id = GetSessionId(), round_number = _roundNumber, steam_id = GetSteamId(), nickname = GetSteamNickname(), player_color = player_color, is_round_winner = flag, points_won = _collector.PointsWon, points_played = _collector.PointsPlayed, current_cards = list, picks = new List<PickEvent>(_collector.Picks), offered_cards = list2, added = new List<CardData>(_collector.Added), removed = new List<CardData>(_collector.Removed), players = new List<PlayerInfo>(SessionPlayers), game_mode = GameModeManager.CurrentHandlerID, player_count = PlayerManager.instance.players.Count, points_to_win_round = GetPointsToWinRound().GetValueOrDefault(), rounds_to_win_game = GetRoundsToWinGame().GetValueOrDefault(), game_continued_count = _gameContinuedCount, picks_to_choose = _picksToChoose, draws_per_pick_phase = _drawsPerPickPhase, is_game_over = (source.Contains("GameOver") || source == "GameEnd"), is_legitimate_game_over = IsLegitimateGameOver(), tracker_version = "1.0.12" }; Api.Send(report); _lastRoundSent = _roundNumber; Log(string.Format("[{0}] R{1} {2} pts:{3}/{4} ", source, _roundNumber, flag ? "WIN" : "LOSS", _collector.PointsWon, _collector.PointsPlayed) + $"cards:{list.Count} picks:{_collector.Picks.Count} offered:{list2.Count} " + $"add:{_collector.Added.Count} rem:{_collector.Removed.Count}"); } catch (Exception ex) { LogError(source + " error: " + ex.Message + "\n" + ex.StackTrace); } } public static Player GetLocalPlayer() { foreach (Player player in PlayerManager.instance.players) { if (player.data.view.IsMine) { return player; } } return null; } public static void ResetSession() { string text = null; try { if (!PhotonNetwork.OfflineMode && PhotonNetwork.CurrentRoom != null) { text = PhotonNetwork.CurrentRoom.Name; } } catch { } if (!string.IsNullOrEmpty(text)) { if (text == _currentRoomName) { _gameIndexInRoom++; } else { _currentRoomName = text; _gameIndexInRoom = 0; } _sessionId = $"R_{text}_{_gameIndexInRoom}"; } else { _sessionId = Guid.NewGuid().ToString(); } _pickNumber = 0; _roundNumber = 0; _lastRoundSent = 0; _gameOverSent = false; _gameContinuedCount = 0; _picksToChoose = 0; _drawsPerPickPhase = 0; _eloShownThisGame = false; _collector.Reset(); PlayerSteamIds.Clear(); SessionPlayers.Clear(); LogDebug("ResetSession: id=" + _sessionId); } public static string GetSessionId() { return _sessionId; } public static int NextPickNumber() { return ++_pickNumber; } public static string GetSteamId() { Networking.EnsureSteamInfo(); return _steamId; } public static string GetSteamNickname() { Networking.EnsureSteamInfo(); return _steamNickname; } private static int CompareVersions(string a, string b) { string[] array = a.Split(new char[1] { '.' }); string[] array2 = b.Split(new char[1] { '.' }); int num = Math.Max(array.Length, array2.Length); for (int i = 0; i < num; i++) { int result; int num2 = ((i < array.Length) ? (int.TryParse(array[i], out result) ? result : 0) : 0); int result2; int num3 = ((i < array2.Length) ? (int.TryParse(array2[i], out result2) ? result2 : 0) : 0); if (num2 < num3) { return -1; } if (num2 > num3) { return 1; } } return 0; } public static int? GetPointsToWinRound() { try { IGameModeHandler currentHandler = GameModeManager.CurrentHandler; if (currentHandler == null) { return null; } GameSettings settings = currentHandler.Settings; if (settings != null && settings.ContainsKey("pointsToWinRound")) { return (int)settings["pointsToWinRound"]; } } catch { } return null; } public static int? GetRoundsToWinGame() { try { IGameModeHandler currentHandler = GameModeManager.CurrentHandler; if (currentHandler == null) { return null; } GameSettings settings = currentHandler.Settings; if (settings != null && settings.ContainsKey("roundsToWinGame")) { return (int)settings["roundsToWinGame"]; } } catch { } return null; } public static void Log(string msg) { RT instance = Instance; if (instance != null) { ((BaseUnityPlugin)instance).Logger.LogInfo((object)msg); } } public static void LogError(string msg) { RT instance = Instance; if (instance != null) { ((BaseUnityPlugin)instance).Logger.LogError((object)msg); } } public static void LogDebug(string msg) { ConfigEntry<bool> debugLogging = DebugLogging; if (debugLogging != null && debugLogging.Value) { RT instance = Instance; if (instance != null) { ((BaseUnityPlugin)instance).Logger.LogInfo((object)("[DBG] " + msg)); } } } } internal class WinRateLabel : MonoBehaviour { private bool _setup = false; private float _waitTime = 0f; private const float MaxWait = 15f; private const float MarginH = 20f; private const int TagFontSize = 72; private void LateUpdate() { if (_setup) { return; } if (!WinRateCache.IsLoaded) { _waitTime += Time.unscaledDeltaTime; if (!(_waitTime < 15f)) { Object.Destroy((Object)(object)this); } return; } _setup = true; try { Setup(); } catch (Exception ex) { RT.LogError("WinRateLabel error: " + ex.Message + "\n" + ex.StackTrace); } Object.Destroy((Object)(object)this); } private void Setup() { //IL_0500: Unknown result type (might be due to invalid IL or missing references) //IL_0507: Expected O, but got Unknown //IL_052c: Unknown result type (might be due to invalid IL or missing references) //IL_0543: Unknown result type (might be due to invalid IL or missing references) //IL_055a: Unknown result type (might be due to invalid IL or missing references) //IL_0571: Unknown result type (might be due to invalid IL or missing references) //IL_0588: Unknown result type (might be due to invalid IL or missing references) bool value = RT.ShowWinRates.Value; bool value2 = RT.ShowPickRates.Value; bool value3 = RT.ShowCardTags.Value; bool value4 = RT.ShowCardScore.Value; if (!value && !value2 && !value3 && !value4) { return; } CardInfo component = ((Component)this).GetComponent<CardInfo>(); if ((Object)(object)component == (Object)null || string.IsNullOrEmpty(component.cardName) || component.cardName.Trim().Length == 0) { return; } string text = DC.ExtractModName(((Object)((Component)this).gameObject).name); string text2 = "Common"; try { text2 = ((object)(Rarity)(ref component.rarity)).ToString(); } catch { } string text3 = WinRateCache.MakeKey(component.cardName, text, text2); WinRateEntry winRateEntry = WinRateCache.Get(text3); RT.Log("WinRateLabel LOOKUP: card=\"" + component.cardName + "\" obj=\"" + ((Object)((Component)this).gameObject).name + "\" mod=\"" + text + "\" rarity=\"" + text2 + "\" key=\"" + text3 + "\" found=" + (winRateEntry != null) + ((winRateEntry != null) ? (" wr=" + winRateEntry.round_win_rate + " tags=[" + ((winRateEntry.tags != null) ? string.Join(",", winRateEntry.tags) : "") + "]") : "")); if (winRateEntry == null) { List<string> list = WinRateCache.FindSimilar(component.cardName, 3); if (list.Count > 0) { RT.Log("WinRateLabel SIMILAR: " + string.Join(" | ", list)); } return; } Transform val = null; if ((Object)(object)component.cardBase != (Object)null) { val = component.cardBase.transform.Find("Canvas"); } if ((Object)(object)val == (Object)null) { CardVisuals componentInChildren = ((Component)this).GetComponentInChildren<CardVisuals>(); if ((Object)(object)componentInChildren != (Object)null) { val = ((Component)componentInChildren).transform.Find("Canvas"); if ((Object)(object)val == (Object)null) { val = ((Component)componentInChildren).transform; } } } if ((Object)(object)val == (Object)null) { return; } string text4 = ""; if (value) { string text5 = ((int)Math.Round(winRateEntry.round_win_rate)).ToString(); text4 = "<color=#ffffff>WR: " + text5 + "%</color>"; } if (value2) { string text6 = ((int)Math.Round(winRateEntry.pick_rate)).ToString(); string text7 = "<color=#ffffff>PR: " + text6 + "%</color>"; text4