Decompiled source of RoundsTracker v1.0.20
rounds-tracker.dll
Decompiled a day ago
The result has been truncated due to the large size, download it to view full contents!
using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Text; using System.Text.RegularExpressions; using BepInEx; using BepInEx.Configuration; using ExitGames.Client.Photon; using GameMessageLib; using HarmonyLib; using Microsoft.CodeAnalysis; using ModdingUtils.Utils; using Photon.Pun; using Photon.Realtime; using RarityLib.Utils; using TMPro; using UnboundLib; using UnboundLib.GameModes; using UnboundLib.Networking; using UnboundLib.Utils.UI; using UnityEngine; using UnityEngine.Events; using UnityEngine.Networking; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("rounds-tracker")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+1086f9175f55ece98adc55b6c7a3035f6342aa72")] [assembly: AssemblyProduct("rounds-tracker")] [assembly: AssemblyTitle("rounds-tracker")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace RoundsTracker { internal static class Api { [CompilerGenerated] private sealed class <PollEloFromHttp>d__6 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public string sessionId; public string steamId; private int <i>5__1; private string <url>5__2; private UnityWebRequest <req>5__3; private string <text>5__4; private MatchCollection <matches>5__5; private IEnumerator <>s__6; private Match <m>5__7; private string <obj>5__8; private float <before>5__9; private float <after>5__10; private float <change>5__11; private int <dBefore>5__12; private int <dChange>5__13; private int <dAfter>5__14; private string <sign>5__15; private MessageType <msgType>5__16; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <PollEloFromHttp>d__6(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { int num = <>1__state; if (num == -3 || num == 2) { try { } finally { <>m__Finally1(); } } <url>5__2 = null; <req>5__3 = null; <text>5__4 = null; <matches>5__5 = null; <>s__6 = null; <m>5__7 = null; <obj>5__8 = null; <sign>5__15 = null; <>1__state = -2; } private bool MoveNext() { //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Expected O, but got Unknown //IL_0442: Unknown result type (might be due to invalid IL or missing references) //IL_044c: Expected O, but got Unknown //IL_032a: Unknown result type (might be due to invalid IL or missing references) //IL_0373: Unknown result type (might be due to invalid IL or missing references) bool result; try { switch (<>1__state) { default: result = false; goto end_IL_0000; case 0: <>1__state = -1; if (string.IsNullOrEmpty(sessionId) || string.IsNullOrEmpty(steamId)) { result = false; } else { <>2__current = (object)new WaitForSeconds(2f); <>1__state = 1; result = true; } goto end_IL_0000; case 1: <>1__state = -1; <i>5__1 = 0; break; case 2: <>1__state = -3; if (!<req>5__3.isNetworkError && !<req>5__3.isHttpError) { <text>5__4 = <req>5__3.downloadHandler.text; if (<text>5__4 != null && <text>5__4.Contains("\"elo\"") && !RT._eloShownThisGame) { <matches>5__5 = Regex.Matches(<text>5__4, "\\{[^{}]*\\}"); <>s__6 = <matches>5__5.GetEnumerator(); try { while (<>s__6.MoveNext()) { <m>5__7 = (Match)<>s__6.Current; <obj>5__8 = <m>5__7.Value; if (!<obj>5__8.Contains("\"before\"") || !<obj>5__8.Contains("\"change\"") || <obj>5__8.Contains("\"steam_id\"")) { continue; } <before>5__9 = ExtractFloat(<obj>5__8, "before", 0f); <after>5__10 = ExtractFloat(<obj>5__8, "after", 0f); <change>5__11 = ExtractFloat(<obj>5__8, "change", 0f); if (<change>5__11 == 0f) { break; } if (RT._eloShownThisGame) { result = false; } else { RT._eloShownThisGame = true; <dBefore>5__12 = (int)Math.Round(<before>5__9); <dChange>5__13 = (int)Math.Round(<change>5__11); <dAfter>5__14 = (int)Math.Round(<after>5__10); <sign>5__15 = ((<dChange>5__13 > 0) ? "+" : ""); <msgType>5__16 = (MessageType)((<dChange>5__13 > 0) ? 1 : 2); GameMessage.Show($"ELO {<dBefore>5__12} -> {<sign>5__15}{<dChange>5__13} -> {<dAfter>5__14}", <msgType>5__16, RT.NotifDuration); RT.Log($"ELO change (http-poll): {<before>5__9:F1} -> {<sign>5__15}{<change>5__11:F1} -> {<after>5__10:F1}"); result = false; } goto IL_041d; } } finally { if (<>s__6 is IDisposable disposable) { disposable.Dispose(); } } <>s__6 = null; <matches>5__5 = null; } <text>5__4 = null; } <>m__Finally1(); <req>5__3 = null; if (<i>5__1 >= 4) { goto IL_045e; } <>2__current = (object)new WaitForSeconds(3f); <>1__state = 3; result = true; goto end_IL_0000; case 3: { <>1__state = -1; goto IL_045e; } IL_041d: <>m__Finally1(); goto end_IL_0000; IL_045e: <url>5__2 = null; <i>5__1++; break; } if (<i>5__1 < 5) { if (RT._eloShownThisGame) { result = false; } else { <url>5__2 = RT.ApiUrlValue + "/api/elo/check?session_id=" + Uri.EscapeDataString(sessionId) + "&steam_id=" + Uri.EscapeDataString(steamId); <req>5__3 = UnityWebRequest.Get(<url>5__2); <>1__state = -3; <req>5__3.timeout = 5; <>2__current = <req>5__3.SendWebRequest(); <>1__state = 2; result = true; } } else { RT.LogDebug("ELO http-poll: no result after all attempts"); result = false; } end_IL_0000:; } catch { //try-fault ((IDisposable)this).Dispose(); throw; } return result; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } private void <>m__Finally1() { <>1__state = -1; if (<req>5__3 != null) { ((IDisposable)<req>5__3).Dispose(); } } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <SendCoroutine>d__4 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public RoundReport report; public int attempt; private string <json>5__1; private string <url>5__2; private UnityWebRequest <req>5__3; private float <delay>5__4; private string <responseText>5__5; private Exception <ex>5__6; private Exception <ex>5__7; private Exception <ex>5__8; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <SendCoroutine>d__4(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { int num = <>1__state; if (num == -3 || (uint)(num - 1) <= 1u) { try { } finally { <>m__Finally1(); } } <json>5__1 = null; <url>5__2 = null; <req>5__3 = null; <responseText>5__5 = null; <ex>5__6 = null; <ex>5__7 = null; <ex>5__8 = null; <>1__state = -2; } private bool MoveNext() { //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Expected O, but got Unknown //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Expected O, but got Unknown //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Expected O, but got Unknown //IL_01f8: Unknown result type (might be due to invalid IL or missing references) //IL_0202: Expected O, but got Unknown try { switch (<>1__state) { default: return false; case 0: <>1__state = -1; <json>5__1 = ReportSerializer.ToJson(report); <url>5__2 = RT.ApiUrlValue + "/api/rounds"; RT.LogDebug($"Sending {<json>5__1.Length} bytes to {<url>5__2} (attempt {attempt + 1}/{5})"); <req>5__3 = new UnityWebRequest(<url>5__2, "POST"); <>1__state = -3; <req>5__3.uploadHandler = (UploadHandler)new UploadHandlerRaw(Encoding.UTF8.GetBytes(<json>5__1)); <req>5__3.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer(); <req>5__3.SetRequestHeader("Content-Type", "application/json"); <req>5__3.timeout = 2; <>2__current = <req>5__3.SendWebRequest(); <>1__state = 1; return true; case 1: <>1__state = -3; if (<req>5__3.isNetworkError || <req>5__3.isHttpError) { RT.LogError($"Send error: {<req>5__3.error} (attempt {attempt + 1}/{5})"); if (attempt + 1 < 5) { <delay>5__4 = 1f * Mathf.Pow(2f, (float)attempt); RT.LogDebug($"Retry in {<delay>5__4}s (attempt {attempt + 1}/{5})"); <>2__current = (object)new WaitForSeconds(<delay>5__4); <>1__state = 2; return true; } RT.LogError($"Send failed after {5} attempts, data not sent"); if (RT.ShowSendErrorNotifications.Value) { GameMessage.Error($"Rounds Tracker: failed to send data ({5} attempts)", 5f); } break; } <responseText>5__5 = <req>5__3.downloadHandler.text; RT.Log("Send OK: " + <responseText>5__5.Substring(0, Math.Min(<responseText>5__5.Length, 500))); if (<responseText>5__5 != null && <responseText>5__5.Contains("\"elo\"")) { try { ParseEloResponse(<responseText>5__5); } catch (Exception ex) { <ex>5__6 = ex; RT.LogError("ELO parse error: " + <ex>5__6.Message); } } if (<responseText>5__5 != null && <responseText>5__5.Contains("\"xp_change\"")) { try { ParseXpResponse(<responseText>5__5); } catch (Exception ex) { <ex>5__7 = ex; RT.LogError("XP parse error: " + <ex>5__7.Message); } } if (<responseText>5__5 != null && <responseText>5__5.Contains("\"new_achievements\"")) { try { ParseAchievementsResponse(<responseText>5__5, report.is_game_over); } catch (Exception ex) { <ex>5__8 = ex; RT.LogError("ACH parse error: " + <ex>5__8.Message); } } <responseText>5__5 = null; break; case 2: <>1__state = -3; ((MonoBehaviour)RT.Instance).StartCoroutine(SendCoroutine(report, attempt + 1)); break; } <>m__Finally1(); <req>5__3 = null; return false; } catch { //try-fault ((IDisposable)this).Dispose(); throw; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } private void <>m__Finally1() { <>1__state = -1; if (<req>5__3 != null) { ((IDisposable)<req>5__3).Dispose(); } } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private const int MaxAttempts = 5; private const int AttemptTimeout = 2; private const float RetryBaseDelay = 1f; public static void Send(RoundReport report) { if (RT.EnableTracking.Value && !string.IsNullOrEmpty(report.steam_id)) { ((MonoBehaviour)RT.Instance).StartCoroutine(SendCoroutine(report, 0)); } } [IteratorStateMachine(typeof(<SendCoroutine>d__4))] private static IEnumerator SendCoroutine(RoundReport report, int attempt) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <SendCoroutine>d__4(0) { report = report, attempt = attempt }; } private static void ParseEloResponse(string json) { //IL_01ba: Unknown result type (might be due to invalid IL or missing references) //IL_01ef: Unknown result type (might be due to invalid IL or missing references) float num = 0f; float num2 = 0f; float num3 = 0f; bool flag = false; List<EloPlayerData> list = new List<EloPlayerData>(); MatchCollection matchCollection = Regex.Matches(json, "\\{[^{}]*\\}"); foreach (Match item in matchCollection) { string value = item.Value; string text = ExtractStr(value, "steam_id"); if (!string.IsNullOrEmpty(text)) { list.Add(new EloPlayerData { steam_id = text, before = ExtractFloat(value, "before", 0f), after = ExtractFloat(value, "after", 0f), change = ExtractFloat(value, "change", 0f) }); } else if (value.Contains("\"before\"") && value.Contains("\"change\"")) { num = ExtractFloat(value, "before", 0f); num2 = ExtractFloat(value, "after", 0f); num3 = ExtractFloat(value, "change", 0f); flag = true; } } if (flag && num3 != 0f && RT.ShowEloNotifications.Value && !RT._eloShownThisGame) { RT._eloShownThisGame = true; int num4 = (int)Math.Round(num); int num5 = (int)Math.Round(num3); int num6 = (int)Math.Round(num2); string text2 = ((num5 > 0) ? "+" : ""); MessageType val = (MessageType)((num5 > 0) ? 1 : 2); GameMessage.Show($"ELO {num4} -> {text2}{num5} -> {num6}", val, RT.NotifDuration); RT.Log($"ELO change (server): {num:F1} -> {text2}{num3:F1} -> {num2:F1}"); } if (list.Count > 0) { Networking.BroadcastEloResults(list); } } [IteratorStateMachine(typeof(<PollEloFromHttp>d__6))] public static IEnumerator PollEloFromHttp(string sessionId, string steamId) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <PollEloFromHttp>d__6(0) { sessionId = sessionId, steamId = steamId }; } private static void ParseXpResponse(string json) { XpChangeData xpChangeData = null; List<XpChangeData> list = new List<XpChangeData>(); MatchCollection matchCollection = Regex.Matches(json, "\\{[^{}]*\\}"); foreach (Match item in matchCollection) { string value = item.Value; if (value.Contains("\"xp_gained\"")) { string text = ExtractStr(value, "steam_id"); XpChangeData xpChangeData2 = new XpChangeData { steam_id = text, xp_gained = (int)ExtractFloat(value, "xp_gained", 0f), xp_before = (int)ExtractFloat(value, "xp_before", 0f), xp_after = (int)ExtractFloat(value, "xp_after", 0f), level_before = (int)ExtractFloat(value, "level_before", 1f), level_after = (int)ExtractFloat(value, "level_after", 1f) }; if (string.IsNullOrEmpty(text)) { xpChangeData = xpChangeData2; } else { list.Add(xpChangeData2); } } } if (xpChangeData != null && xpChangeData.xp_gained > 0 && RT.ShowXpNotifications.Value && !RT._xpShownThisGame) { RT._xpShownThisGame = true; ((MonoBehaviour)RT.Instance).StartCoroutine(RT.ShowXpNotification(xpChangeData, null)); RT.Log($"XP change (server): +{xpChangeData.xp_gained} Lv.{xpChangeData.level_before}->{xpChangeData.level_after}"); } if (list.Count > 0) { Networking.BroadcastXpResults(list); } } private static void ParseAchievementsResponse(string json, bool isGameOver) { if (!isGameOver || !RT.ShowXpNotifications.Value) { return; } List<AchievementNotif> list = new List<AchievementNotif>(); MatchCollection matchCollection = Regex.Matches(json, "\\{[^{}]*\\}"); foreach (Match item in matchCollection) { string value = item.Value; if (value.Contains("\"icon\"")) { string text = ExtractStr(value, "icon"); string text2 = ExtractStr(value, "name"); string id = ExtractStr(value, "id"); if (!string.IsNullOrEmpty(text2)) { list.Add(new AchievementNotif { id = id, icon = (text ?? "\ud83c\udfc5"), name = text2, xp = (int)ExtractFloat(value, "xp", 0f), description = (ExtractStr(value, "description") ?? "") }); } } } if (list.Count > 0) { RT.Log($"New achievements: {list.Count}"); ((MonoBehaviour)RT.Instance).StartCoroutine(RT.ShowAchievementNotifications(list)); } } private static string ExtractStr(string obj, string field) { Match match = Regex.Match(obj, "\"" + field + "\":\"((?:[^\"\\\\]|\\\\.)*)\""); return match.Success ? match.Groups[1].Value : null; } private static float ExtractFloat(string obj, string field, float defaultVal) { Match match = Regex.Match(obj, "\"" + field + "\":(-?[0-9]+(?:\\.[0-9]+)?)"); if (!match.Success) { return defaultVal; } float result; return float.TryParse(match.Groups[1].Value, NumberStyles.Float, CultureInfo.InvariantCulture, out result) ? result : defaultVal; } } internal static class WinRateCache { [CompilerGenerated] private sealed class <LoadCoroutine>d__15 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; private float <waited>5__1; private int <lastCardCount>5__2; private float <stableTime>5__3; private float <stabilizeWaited>5__4; private string <modsParam>5__5; private string <url>5__6; private bool <serverSuccess>5__7; private int <currentCount>5__8; private HashSet<string> <modSet>5__9; private List<CardInfo> <allCards>5__10; private List<CardInfo>.Enumerator <>s__11; private CardInfo <card>5__12; private string <modName>5__13; private CardInfo[] <>s__14; private int <>s__15; private CardInfo <card>5__16; private string <modName>5__17; private ReadOnlyCollection<CardInfo> <hidden>5__18; private IEnumerator<CardInfo> <>s__19; private CardInfo <card>5__20; private string <modName>5__21; private List<string> <parts>5__22; private HashSet<string>.Enumerator <>s__23; private string <mod>5__24; private Exception <ex>5__25; private int <attempt>5__26; private float <delay>5__27; private UnityWebRequest <req>5__28; private string <rawText>5__29; private Exception <ex>5__30; private string <cached>5__31; private Exception <ex>5__32; private Exception <ex>5__33; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <LoadCoroutine>d__15(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { int num = <>1__state; if (num == -3 || num == 4) { try { } finally { <>m__Finally1(); } } <modsParam>5__5 = null; <url>5__6 = null; <modSet>5__9 = null; <allCards>5__10 = null; <>s__11 = default(List<CardInfo>.Enumerator); <card>5__12 = null; <modName>5__13 = null; <>s__14 = null; <card>5__16 = null; <modName>5__17 = null; <hidden>5__18 = null; <>s__19 = null; <card>5__20 = null; <modName>5__21 = null; <parts>5__22 = null; <>s__23 = default(HashSet<string>.Enumerator); <mod>5__24 = null; <ex>5__25 = null; <req>5__28 = null; <rawText>5__29 = null; <ex>5__30 = null; <cached>5__31 = null; <ex>5__32 = null; <ex>5__33 = null; <>1__state = -2; } private bool MoveNext() { //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Expected O, but got Unknown //IL_01fe: Unknown result type (might be due to invalid IL or missing references) //IL_0208: Expected O, but got Unknown //IL_0711: Unknown result type (might be due to invalid IL or missing references) //IL_071b: Expected O, but got Unknown try { switch (<>1__state) { default: return false; case 0: <>1__state = -1; _loading = true; <waited>5__1 = 0f; goto IL_00cf; case 1: <>1__state = -1; <waited>5__1 += 1f; goto IL_00cf; case 2: <>1__state = -1; <stabilizeWaited>5__4 += 1f; goto IL_0230; case 3: <>1__state = -1; goto IL_0731; case 4: { <>1__state = -3; if (<req>5__28.isNetworkError || <req>5__28.isHttpError) { RT.LogError("WinRateCache load error: " + <req>5__28.error + " (attempt " + (<attempt>5__26 + 1) + "/" + 3 + ")"); } else { try { <rawText>5__29 = <req>5__28.downloadHandler.text; RT.Log("WinRateCache: HTTP=" + <req>5__28.responseCode + " length=" + <rawText>5__29.Length + " bytes"); ParseResponse(<rawText>5__29); if (_cache.Count > 0) { _loaded = true; <serverSuccess>5__7 = true; SaveToFile(<rawText>5__29); RT.Log("WinRateCache: updated from server, " + _cache.Count + " cards"); if (RT.ShowCardUpdateNotifications.Value) { GameMessage.Success("Card data updated (" + _cache.Count + " cards)", 5f); } } <rawText>5__29 = null; } catch (Exception ex) { <ex>5__30 = ex; RT.LogError("WinRateCache parse error: " + <ex>5__30.Message); } } <>m__Finally1(); <req>5__28 = null; <attempt>5__26++; goto IL_0971; } IL_0246: <modsParam>5__5 = ""; try { <modSet>5__9 = new HashSet<string>(); <modSet>5__9.Add("Vanilla"); try { <allCards>5__10 = Cards.all; if (<allCards>5__10 != null) { <>s__11 = <allCards>5__10.GetEnumerator(); try { while (<>s__11.MoveNext()) { <card>5__12 = <>s__11.Current; if (!((Object)(object)<card>5__12 == (Object)null) && !((Object)(object)((Component)<card>5__12).gameObject == (Object)null)) { <modName>5__13 = DC.ExtractModName(((Object)((Component)<card>5__12).gameObject).name); <modSet>5__9.Add(<modName>5__13); <modName>5__13 = null; <card>5__12 = null; } } } finally { ((IDisposable)<>s__11).Dispose(); } <>s__11 = default(List<CardInfo>.Enumerator); } <allCards>5__10 = null; } catch { if ((Object)(object)CardChoice.instance != (Object)null && CardChoice.instance.cards != null) { <>s__14 = CardChoice.instance.cards; for (<>s__15 = 0; <>s__15 < <>s__14.Length; <>s__15++) { <card>5__16 = <>s__14[<>s__15]; if (!((Object)(object)<card>5__16 == (Object)null)) { <modName>5__17 = DC.ExtractModName(((Object)((Component)<card>5__16).gameObject).name); <modSet>5__9.Add(<modName>5__17); <modName>5__17 = null; <card>5__16 = null; } } <>s__14 = null; } } try { <hidden>5__18 = Cards.instance.HiddenCards; if (<hidden>5__18 != null) { <>s__19 = <hidden>5__18.GetEnumerator(); try { while (<>s__19.MoveNext()) { <card>5__20 = <>s__19.Current; if (!((Object)(object)<card>5__20 == (Object)null) && !((Object)(object)((Component)<card>5__20).gameObject == (Object)null)) { <modName>5__21 = DC.ExtractModName(((Object)((Component)<card>5__20).gameObject).name); <modSet>5__9.Add(<modName>5__21); <modName>5__21 = null; <card>5__20 = null; } } } finally { if (<>s__19 != null) { <>s__19.Dispose(); } } <>s__19 = null; } <hidden>5__18 = null; } catch { } RT.Log("WinRateCache: detected " + <modSet>5__9.Count + " installed mods"); if (<modSet>5__9.Count > 0) { <parts>5__22 = new List<string>(); <>s__23 = <modSet>5__9.GetEnumerator(); try { while (<>s__23.MoveNext()) { <mod>5__24 = <>s__23.Current; <parts>5__22.Add(Uri.EscapeDataString(<mod>5__24)); <mod>5__24 = null; } } finally { ((IDisposable)<>s__23).Dispose(); } <>s__23 = default(HashSet<string>.Enumerator); <modsParam>5__5 = "?mods=" + string.Join(",", <parts>5__22.ToArray()); <parts>5__22 = null; } <modSet>5__9 = null; } catch (Exception ex) { <ex>5__25 = ex; RT.LogError("WinRateCache: mod detection error: " + <ex>5__25.Message); } <url>5__6 = RT.ApiUrlValue + "/api/cards/winrates" + <modsParam>5__5; RT.Log("WinRateCache: loading from " + <url>5__6); <serverSuccess>5__7 = false; <attempt>5__26 = 0; goto IL_0971; IL_0230: if (<stabilizeWaited>5__4 < 45f) { <currentCount>5__8 = 0; try { if ((Object)(object)CardChoice.instance != (Object)null && CardChoice.instance.cards != null) { <currentCount>5__8 = CardChoice.instance.cards.Length; } } catch { } if (<currentCount>5__8 > 0 && <currentCount>5__8 == <lastCardCount>5__2) { <stableTime>5__3 += 1f; if (<stableTime>5__3 >= 15f) { RT.LogDebug("WinRateCache: card count stabilized at " + <currentCount>5__8 + " after " + <stabilizeWaited>5__4 + "s"); goto IL_0246; } } else { <stableTime>5__3 = 0f; <lastCardCount>5__2 = <currentCount>5__8; } <>2__current = (object)new WaitForSeconds(1f); <>1__state = 2; return true; } goto IL_0246; IL_00e3: <lastCardCount>5__2 = 0; <stableTime>5__3 = 0f; <stabilizeWaited>5__4 = 0f; goto IL_0230; IL_00cf: if (<waited>5__1 < 45f) { try { if ((Object)(object)CardChoice.instance != (Object)null && CardChoice.instance.cards != null && CardChoice.instance.cards.Length > 10) { goto IL_00e3; } } catch { } <>2__current = (object)new WaitForSeconds(1f); <>1__state = 1; return true; } goto IL_00e3; IL_0971: if (<attempt>5__26 >= 3 || <serverSuccess>5__7) { break; } if (<attempt>5__26 > 0) { <delay>5__27 = 1f * Mathf.Pow(2f, (float)(<attempt>5__26 - 1)); RT.LogDebug("WinRateCache: retry " + <attempt>5__26 + "/" + 2 + " in " + <delay>5__27 + "s"); <>2__current = (object)new WaitForSeconds(<delay>5__27); <>1__state = 3; return true; } goto IL_0731; IL_0731: <req>5__28 = UnityWebRequest.Get(<url>5__6); <>1__state = -3; <req>5__28.timeout = 10; <>2__current = <req>5__28.SendWebRequest(); <>1__state = 4; return true; } if (!<serverSuccess>5__7) { <cached>5__31 = LoadFromFile(); if (<cached>5__31 != null) { try { ParseResponse(<cached>5__31); if (_cache.Count > 0) { _loaded = true; RT.Log("WinRateCache: loaded from local cache, " + _cache.Count + " cards"); if (RT.ShowCardUpdateNotifications.Value) { GameMessage.Warn("Card data: using cached version (" + _cache.Count + " cards)", 5f); } } } catch (Exception ex) { <ex>5__32 = ex; RT.LogError("WinRateCache cached parse error: " + <ex>5__32.Message); } } else { RT.Log("WinRateCache: no local cache available"); if (RT.ShowCardUpdateNotifications.Value) { GameMessage.Error("Card data unavailable", 5f); } } <cached>5__31 = null; } _loading = false; if (_onLoaded != null) { try { _onLoaded(); } catch (Exception ex) { <ex>5__33 = ex; RT.LogError("WinRateCache onLoaded error: " + <ex>5__33.Message); } _onLoaded = null; } return false; } catch { //try-fault ((IDisposable)this).Dispose(); throw; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } private void <>m__Finally1() { <>1__state = -1; if (<req>5__28 != null) { ((IDisposable)<req>5__28).Dispose(); } } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private static Dictionary<string, WinRateEntry> _cache = new Dictionary<string, WinRateEntry>(); private static bool _loaded = false; private static bool _loading = false; private static Action _onLoaded; public static bool IsLoaded => _loaded; private static string CacheFilePath { get { string directoryName = Path.GetDirectoryName(((BaseUnityPlugin)RT.Instance).Info.Location); return Path.Combine(directoryName, "winrate_cache.json"); } } public static string MakeKey(string cardName, string modName, string rarity) { return cardName + "|" + (modName ?? "Vanilla") + "|" + (rarity ?? "Common"); } public static WinRateEntry Get(string key) { if (_cache.TryGetValue(key, out var value)) { return value; } return null; } public static List<string> FindSimilar(string cardName, int max) { List<string> list = new List<string>(); if (string.IsNullOrEmpty(cardName)) { return list; } string value = cardName.ToLowerInvariant(); foreach (KeyValuePair<string, WinRateEntry> item in _cache) { if (list.Count >= max) { break; } if (item.Key.ToLowerInvariant().Contains(value)) { list.Add(item.Key + "(wr=" + item.Value.round_win_rate + ")"); } } return list; } public static void Clear() { _cache.Clear(); _loaded = false; } public static void Load(Action onComplete = null) { if (!_loading) { _onLoaded = onComplete; ((MonoBehaviour)RT.Instance).StartCoroutine(LoadCoroutine()); } } private static void SaveToFile(string rawJson) { try { File.WriteAllText(CacheFilePath, rawJson, Encoding.UTF8); RT.LogDebug("WinRateCache: saved to " + CacheFilePath); } catch (Exception ex) { RT.LogError("WinRateCache save error: " + ex.Message); } } private static string LoadFromFile() { try { if (File.Exists(CacheFilePath)) { string text = File.ReadAllText(CacheFilePath, Encoding.UTF8); if (!string.IsNullOrEmpty(text) && text.Length > 10) { RT.LogDebug("WinRateCache: loaded from file, length=" + text.Length); return text; } } } catch (Exception ex) { RT.LogError("WinRateCache file read error: " + ex.Message); } return null; } [IteratorStateMachine(typeof(<LoadCoroutine>d__15))] private static IEnumerator LoadCoroutine() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <LoadCoroutine>d__15(0); } private static void ParseResponse(string json) { _cache.Clear(); if (string.IsNullOrEmpty(json) || json.Length < 3) { return; } MatchCollection matchCollection = Regex.Matches(json, "\\{[^{}]*\\}"); int num = 0; foreach (Match item in matchCollection) { string value = item.Value; string text = ExtractJsonString(value, "cn"); if (!string.IsNullOrEmpty(text)) { string text2 = ExtractJsonString(value, "mn"); string text3 = ExtractJsonString(value, "r"); string text4 = ExtractJsonString(value, "t"); float num2 = ExtractJsonFloat(value, "wr", 0f); float pick_rate = ExtractJsonFloat(value, "pr", 0f); float num3 = ExtractJsonFloat(value, "s", -9999f); num++; if (num <= 3) { RT.Log($"WinRateCache PARSE[{num}] => cn=\"{text}\" mn=\"{text2}\" r=\"{text3}\" wr={num2} t=\"{text4}\" s={num3}"); } string key = MakeKey(text, text2, text3); float? score = ((num3 > -9000f) ? new float?(num3) : null); string[] tags = ((!string.IsNullOrEmpty(text4)) ? text4.Split(new char[1] { ',' }, StringSplitOptions.RemoveEmptyEntries) : null); _cache[key] = new WinRateEntry { round_win_rate = num2, pick_rate = pick_rate, tags = tags, score = score }; } } RT.Log($"WinRateCache ParseResponse done: {num} objects, {_cache.Count} cached"); } private static string ExtractJsonString(string obj, string field) { Match match = Regex.Match(obj, "\"" + field + "\":\"((?:[^\"\\\\]|\\\\.)*)\""); return match.Success ? match.Groups[1].Value : null; } private static float ExtractJsonFloat(string obj, string field, float defaultVal) { Match match = Regex.Match(obj, "\"" + field + "\":(-?[0-9]+(?:\\.[0-9]+)?)"); if (!match.Success) { return defaultVal; } float result; return float.TryParse(match.Groups[1].Value, NumberStyles.Float, CultureInfo.InvariantCulture, out result) ? result : defaultVal; } } public class RoundCollector { public List<PickEvent> Picks = new List<PickEvent>(); public List<CardData> Added = new List<CardData>(); public List<CardData> Removed = new List<CardData>(); public int PointsWon; public int PointsPlayed; public void Reset() { Picks.Clear(); Added.Clear(); Removed.Clear(); PointsWon = 0; PointsPlayed = 0; } public void AddPick(PickEvent pick) { Picks.Add(pick); RT.LogDebug($"Collector: Added pick {pick.card_name}, total picks: {Picks.Count}"); } public void AddAdded(CardData card) { Added.Add(card); RT.LogDebug($"Collector: Added card {card.card_name}, total added: {Added.Count}"); } public void AddRemoved(CardData card) { Removed.Add(card); RT.LogDebug($"Collector: Removed card {card.card_name}, total removed: {Removed.Count}"); } } [HarmonyPatch(typeof(CardChoice), "Pick")] internal class CardChoicePatch { private static FieldInfo SpawnedCardsField = AccessTools.Field(typeof(CardChoice), "spawnedCards"); private static FieldInfo PickerTypeField = AccessTools.Field(typeof(CardChoice), "pickerType"); private static void Postfix(CardChoice __instance, GameObject pickedCard, int ___pickrID) { //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Invalid comparison between Unknown and I4 if (!RT.EnableTracking.Value || (Object)(object)pickedCard == (Object)null || PhotonNetwork.OfflineMode) { return; } try { PickerType val = (PickerType)(PickerTypeField?.GetValue(__instance)); Player val2 = null; if ((int)val == 0) { Player[] playersInTeam = PlayerManager.instance.GetPlayersInTeam(___pickrID); val2 = ((playersInTeam != null && playersInTeam.Length != 0) ? playersInTeam[0] : null); } else if (___pickrID < PlayerManager.instance.players.Count) { val2 = PlayerManager.instance.players[___pickrID]; } if ((Object)(object)val2 == (Object)null || !val2.data.view.IsMine) { return; } CardData cardData = DC.FromGO(pickedCard); if (cardData == null || string.IsNullOrEmpty(cardData.card_name)) { return; } List<GameObject> list = SpawnedCardsField?.GetValue(__instance) as List<GameObject>; List<CardData> list2 = new List<CardData>(); int num = 0; if (list != null) { for (int i = 0; i < list.Count; i++) { GameObject val3 = list[i]; if ((Object)(object)val3 == (Object)null) { continue; } CardData cardData2 = DC.FromGO(val3); if (cardData2 != null && !string.IsNullOrEmpty(cardData2.card_name)) { list2.Add(cardData2); if ((Object)(object)val3 == (Object)(object)pickedCard) { num = list2.Count - 1; } } } } PickEvent pick = new PickEvent { card_name = cardData.card_name, mod_name = cardData.mod_name, rarity = cardData.rarity, description = cardData.description, color_theme = cardData.color_theme, card_color = cardData.card_color, card_color_bg = cardData.card_color_bg, stats = cardData.stats, position = num, pick_number = RT.NextPickNumber(), offered_cards = list2 }; RT.Collector.AddPick(pick); if (RT._picksToChoose == 0 && list2.Count > 0) { RT._picksToChoose = list2.Count; RT.LogDebug($"Detected picks_to_choose={RT._picksToChoose}"); } RT.Log($"Pick: {cardData.card_name} (pos {num + 1} of {list2.Count})"); } catch (Exception ex) { RT.LogError("CardChoice.Pick error: " + ex.Message); } } } [HarmonyPatch(typeof(CardChoice), "StartPick")] internal class StartPickPatch { private static void Prefix(int picksToSet) { if (!RT.EnableTracking.Value || PhotonNetwork.OfflineMode) { return; } try { if (RT._drawsPerPickPhase == 0 && picksToSet > 0) { RT._drawsPerPickPhase = picksToSet; RT.LogDebug($"Detected draws_per_pick_phase={picksToSet}"); } } catch (Exception ex) { RT.LogError("StartPick patch error: " + ex.Message); } } } [HarmonyPatch] internal class AssignCardPatch { private static MethodBase TargetMethod() { Type typeFromHandle = typeof(Cards); MethodInfo methodInfo = AccessTools.Method(typeFromHandle, "RPCA_AssignCard", new Type[7] { typeof(string), typeof(int), typeof(bool), typeof(string), typeof(float), typeof(float), typeof(bool) }, (Type[])null); if (methodInfo == null) { methodInfo = AccessTools.Method(typeFromHandle, "RPCA_AssignCard", new Type[6] { typeof(string), typeof(int), typeof(bool), typeof(string), typeof(float), typeof(float) }, (Type[])null); } return methodInfo; } private static void Postfix(string cardObjectName, int playerID, bool reassign) { if (!RT.EnableTracking.Value || reassign || PhotonNetwork.OfflineMode) { return; } try { Player val = PlayerManager.instance.players.Find((Player p) => p.playerID == playerID); if (!((Object)(object)val == (Object)null) && val.data.view.IsMine) { CardData cardData = DC.FromObjectName(cardObjectName); if (cardData != null && !string.IsNullOrEmpty(cardData.card_name)) { RT.Collector.AddAdded(cardData); RT.Log("Added: " + cardData.card_name); } } } catch (Exception ex) { RT.LogError("RPCA_AssignCard error: " + ex.Message); } } } internal static class CardTracker { private static Dictionary<string, List<CardInfo>> _savedCardsById = new Dictionary<string, List<CardInfo>>(); private static int _callCounter = 0; private static Stack<string> _callIdStack = new Stack<string>(); public static void ClearAll() { _savedCardsById.Clear(); _callCounter = 0; _callIdStack.Clear(); } public static void RemoveAllCardsPrefix(Player player, bool clearBar) { if ((Object)(object)player == (Object)null || !((Object)(object)player.data?.view != (Object)null) || !player.data.view.IsMine || !RT.EnableTracking.Value || PhotonNetwork.OfflineMode) { return; } try { _callCounter++; string text = $"{player.playerID}_{_callCounter}_{Time.frameCount}"; _callIdStack.Push(text); List<CardInfo> list = new List<CardInfo>(); List<string> list2 = new List<string>(); if (player.data?.currentCards != null) { foreach (CardInfo currentCard in player.data.currentCards) { if ((Object)(object)currentCard != (Object)null) { list.Add(currentCard); list2.Add(currentCard.cardName); } } } _savedCardsById[text] = list; if (_savedCardsById.Count > 100) { List<string> list3 = _savedCardsById.Keys.Take(_savedCardsById.Count - 50).ToList(); foreach (string item in list3) { _savedCardsById.Remove(item); } } RT.LogDebug(string.Format("RemoveAllCardsPrefix: callId={0}, stack={1}, cards=[{2}]", text, _callIdStack.Count, string.Join(", ", list2))); } catch (Exception ex) { RT.LogError("RemoveAllCardsPrefix error: " + ex.Message); } } public static void AddCardsPostfix(Player player, CardInfo[] cards, bool[] reassigns, string[] twoLetterCodes, float[] forceDisplays, float[] forceDisplayDelays, bool addToCardBar) { if ((Object)(object)player == (Object)null) { return; } bool flag = (Object)(object)player.data?.view != (Object)null && player.data.view.IsMine; string text = null; if (flag && _callIdStack.Count > 0) { text = _callIdStack.Pop(); } if (!flag) { return; } List<CardInfo> value = null; if (!string.IsNullOrEmpty(text) && _savedCardsById.TryGetValue(text, out value)) { _savedCardsById.Remove(text); } List<string> list = new List<string>(); if (cards != null) { for (int i = 0; i < cards.Length; i++) { if ((Object)(object)cards[i] != (Object)null) { bool flag2 = reassigns != null && i < reassigns.Length && reassigns[i]; list.Add(cards[i].cardName + "(" + (flag2 ? "R" : "N") + ")"); } } } List<string> values = value?.Select((CardInfo c) => c.cardName).ToList() ?? new List<string>(); RT.LogDebug(string.Format("AddCardsPostfix: callId={0}, stack={1}, saved=[{2}], new=[{3}]", text, _callIdStack.Count, string.Join(", ", values), string.Join(", ", list))); if (!RT.EnableTracking.Value) { return; } if (cards == null || value == null || value.Count == 0) { RT.LogDebug("AddCardsPostfix: No data to process"); } else { if (PhotonNetwork.OfflineMode) { return; } try { Dictionary<string, int> dictionary = new Dictionary<string, int>(); for (int j = 0; j < cards.Length; j++) { if ((Object)(object)cards[j] != (Object)null && reassigns != null && j < reassigns.Length && reassigns[j]) { string name = ((Object)cards[j]).name; if (!dictionary.ContainsKey(name)) { dictionary[name] = 0; } dictionary[name]++; } } foreach (CardInfo item in value) { string name2 = ((Object)item).name; if (dictionary.ContainsKey(name2) && dictionary[name2] > 0) { dictionary[name2]--; continue; } RT.LogDebug("AddCardsPostfix: REMOVED " + item.cardName + " (name=" + name2 + ")"); GameObject gameObject = ((Component)item).gameObject; CardData cardData = DC.FromInfo(item, (gameObject != null) ? ((Object)gameObject).name : null); if (cardData != null && !string.IsNullOrEmpty(cardData.card_name)) { RT.Collector.AddRemoved(cardData); RT.Log("Removed: " + cardData.card_name); } } } catch (Exception ex) { RT.LogError("AddCardsPostfix error: " + ex.Message); } } } } internal static class DC { public static CardData FromGO(GameObject obj) { if ((Object)(object)obj == (Object)null) { return null; } CardInfo component = obj.GetComponent<CardInfo>(); return ((Object)(object)component != (Object)null) ? FromInfo(component, ((Object)obj).name) : null; } public static CardData FromObjectName(string objectName) { if (string.IsNullOrEmpty(objectName)) { return null; } try { CardInfo cardWithObjectName = Cards.instance.GetCardWithObjectName(objectName); if ((Object)(object)cardWithObjectName != (Object)null) { return FromInfo(cardWithObjectName, objectName); } } catch { } return ParseObjectName(objectName); } public static CardData ParseObjectName(string objectName) { string mod_name = ExtractModName(objectName); string card_name = objectName; if (objectName.StartsWith("__")) { string[] array = objectName.Split(new string[1] { "__" }, StringSplitOptions.RemoveEmptyEntries); if (array.Length >= 2) { card_name = array[1]; } } return new CardData { card_name = card_name, mod_name = mod_name, rarity = "Common", description = null, color_theme = null, card_color = null, card_color_bg = null, rarity_color = null, rarity_color_off = null, stats = new List<Stat>(), allow_multiple = null }; } public static string ExtractModName(string objectName) { if (string.IsNullOrEmpty(objectName)) { return "Vanilla"; } string text = objectName; int num = text.IndexOf("(Clone)"); if (num >= 0) { text = text.Substring(0, num).Trim(); } if (text.StartsWith("__")) { string[] array = text.Split(new string[1] { "__" }, StringSplitOptions.RemoveEmptyEntries); if (array.Length >= 1) { return array[0]; } } return "Vanilla"; } public static CardData FromInfo(CardInfo info, string objectName = null) { //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_01e7: Unknown result type (might be due to invalid IL or missing references) //IL_0199: Unknown result type (might be due to invalid IL or missing references) //IL_019e: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_01aa: Unknown result type (might be due to invalid IL or missing references) //IL_0206: Unknown result type (might be due to invalid IL or missing references) //IL_021e: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)info == (Object)null) { return null; } string mod_name = "Vanilla"; object obj = objectName; if (obj == null) { GameObject gameObject = ((Component)info).gameObject; obj = ((gameObject != null) ? ((Object)gameObject).name : null) ?? ""; } string text = (string)obj; if (text.StartsWith("__")) { string[] array = text.Split(new string[1] { "__" }, StringSplitOptions.RemoveEmptyEntries); if (array.Length >= 1) { mod_name = array[0]; } } List<Stat> list = new List<Stat>(); try { if (info.cardStats != null) { CardInfoStat[] cardStats = info.cardStats; foreach (CardInfoStat val in cardStats) { list.Add(new Stat { stat = (val.stat ?? ""), amount = (val.amount ?? ""), positive = val.positive }); } } } catch { } string description = null; try { description = info.cardDestription; } catch { } string rarity = "Common"; try { rarity = ((object)(Rarity)(ref info.rarity)).ToString(); } catch { } string color_theme = null; try { color_theme = ((object)(CardThemeColorType)(ref info.colorTheme)).ToString(); } catch { } string card_color = null; try { card_color = "#" + ColorUtility.ToHtmlStringRGB(info.cardColor); } catch { } string card_color_bg = null; try { if ((Object)(object)CardChoice.instance != (Object)null) { Color cardColor = CardChoice.instance.GetCardColor2(info.colorTheme); card_color_bg = "#" + ColorUtility.ToHtmlStringRGB(cardColor); } } catch { } bool? allow_multiple = null; try { allow_multiple = info.allowMultiple; } catch { } string rarity_color = null; string rarity_color_off = null; try { Rarity rarityData = RarityUtils.GetRarityData(info.rarity); if (rarityData != null) { rarity_color = "#" + ColorUtility.ToHtmlStringRGB(rarityData.color); rarity_color_off = "#" + ColorUtility.ToHtmlStringRGB(rarityData.colorOff); } } catch { } return new CardData { card_name = (info.cardName ?? ""), mod_name = mod_name, rarity = rarity, description = description, color_theme = color_theme, card_color = card_color, card_color_bg = card_color_bg, rarity_color = rarity_color, rarity_color_off = rarity_color_off, stats = list, allow_multiple = allow_multiple }; } } [Serializable] public class CardData { public string card_name; public string mod_name; public string rarity; public string description; public string color_theme; public string card_color; public string card_color_bg; public string rarity_color; public string rarity_color_off; public List<Stat> stats = new List<Stat>(); public bool? allow_multiple; } [Serializable] public class PickEvent : CardData { public int position; public int pick_number; public List<CardData> offered_cards = new List<CardData>(); } [Serializable] public class Stat { public string stat; public string amount; public bool positive; } [Serializable] public class RoundReport { public string report_id; public string session_id; public int round_number; public string steam_id; public string nickname; public string player_color; public bool is_round_winner; public int points_won; public int points_played; public List<CardData> current_cards = new List<CardData>(); public List<PickEvent> picks = new List<PickEvent>(); public List<CardData> offered_cards = new List<CardData>(); public List<CardData> added = new List<CardData>(); public List<CardData> removed = new List<CardData>(); public List<PlayerInfo> players = new List<PlayerInfo>(); public string game_mode; public int player_count; public int points_to_win_round; public int rounds_to_win_game; public int game_continued_count; public int picks_to_choose; public int draws_per_pick_phase; public bool is_game_over; public bool is_legitimate_game_over; public string tracker_version; } [Serializable] public class PlayerInfo { public int player_id; public string steam_id; public string nickname; public string player_color; } public class WinRateEntry { public float round_win_rate; public float pick_rate; public string[] tags; public float? score; } [Serializable] public class EloPlayerData { public string steam_id; public float before; public float after; public float change; } internal class WinRateCacheDto { public string cn; public string mn; public string r; public float wr; public string t; public float s; } [Serializable] internal class LocalEloResponseDto { public float elo; public int elo_games; public int xp; public int level; } [Serializable] public class XpChangeData { public string steam_id; public int xp_gained; public int xp_before; public int xp_after; public int level_before; public int level_after; } [Serializable] public class AchievementNotif { public string id; public string icon; public string name; public int xp; public string description; } internal static class Networking { [CompilerGenerated] private sealed class <FetchLocalEloCoroutine>d__19 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public string steamId; private string <url>5__1; private UnityWebRequest <req>5__2; private string <text>5__3; private LocalEloResponseDto <resp>5__4; private int <displayElo>5__5; private int <xpInLevel>5__6; private int <xpForLevel>5__7; private int <pct>5__8; private Exception <ex>5__9; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <FetchLocalEloCoroutine>d__19(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { int num = <>1__state; if (num == -3 || num == 1) { try { } finally { <>m__Finally1(); } } <url>5__1 = null; <req>5__2 = null; <text>5__3 = null; <resp>5__4 = null; <ex>5__9 = null; <>1__state = -2; } private bool MoveNext() { bool result; try { switch (<>1__state) { default: result = false; break; case 0: <>1__state = -1; <url>5__1 = RT.ApiUrlValue + "/api/elo/me?steam_id=" + steamId; <req>5__2 = UnityWebRequest.Get(<url>5__1); <>1__state = -3; <req>5__2.timeout = 10; <>2__current = <req>5__2.SendWebRequest(); <>1__state = 1; result = true; break; case 1: <>1__state = -3; if (<req>5__2.isNetworkError || <req>5__2.isHttpError) { RT.LogDebug("FetchLocalElo error: " + <req>5__2.error); result = false; } else { <text>5__3 = <req>5__2.downloadHandler.text; if (!string.IsNullOrEmpty(<text>5__3)) { try { <resp>5__4 = JsonUtility.FromJson<LocalEloResponseDto>(<text>5__3); if (<resp>5__4 != null && <resp>5__4.elo > 0f) { <displayElo>5__5 = (int)Math.Round(<resp>5__4.elo); <xpInLevel>5__6 = <resp>5__4.xp - 300 * (<resp>5__4.level - 1) * <resp>5__4.level / 2; <xpForLevel>5__7 = 300 * <resp>5__4.level; <pct>5__8 = ((<xpForLevel>5__7 > 0) ? ((int)Math.Round((float)<xpInLevel>5__6 / (float)<xpForLevel>5__7 * 100f)) : 0); GameMessage.Show($"ELO: {<displayElo>5__5} ({<resp>5__4.elo_games} games)", (MessageType)0, RT.NotifDuration); GameMessage.Show($"Lv.{<resp>5__4.level} ({<pct>5__8}% to next)", (MessageType)0, RT.NotifDuration); RT.Log($"Current ELO: {<resp>5__4.elo:F1} ({<resp>5__4.elo_games} games) | Lv.{<resp>5__4.level} {<pct>5__8}% to next"); } <resp>5__4 = null; } catch (Exception ex) { <ex>5__9 = ex; RT.LogError("FetchLocalElo parse: " + <ex>5__9.Message); } <text>5__3 = null; <>m__Finally1(); <req>5__2 = null; result = false; break; } result = false; } <>m__Finally1(); break; } } catch { //try-fault ((IDisposable)this).Dispose(); throw; } return result; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } private void <>m__Finally1() { <>1__state = -1; if (<req>5__2 != null) { ((IDisposable)<req>5__2).Dispose(); } } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <PollEloFromRoomProperties>d__8 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; private string <mySteamId>5__1; private string <myKey>5__2; private float <elapsed>5__3; private Hashtable <roomProps>5__4; private string <value>5__5; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <PollEloFromRoomProperties>d__8(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <mySteamId>5__1 = null; <myKey>5__2 = null; <roomProps>5__4 = null; <value>5__5 = null; <>1__state = -2; } private bool MoveNext() { //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <mySteamId>5__1 = RT.GetSteamId(); if (string.IsNullOrEmpty(<mySteamId>5__1)) { return false; } <myKey>5__2 = GetEloKey(<mySteamId>5__1); <elapsed>5__3 = 0f; RT.LogDebug("ELO poll: waiting for room prop '" + <myKey>5__2 + "'"); break; case 1: <>1__state = -1; <elapsed>5__3 += 0.5f; <roomProps>5__4 = null; break; } if (<elapsed>5__3 < 10f) { if (RT._eloShownThisGame) { return false; } if (PhotonNetwork.CurrentRoom == null) { RT.LogDebug("ELO poll: room is null, stopping"); return false; } <roomProps>5__4 = ((RoomInfo)PhotonNetwork.CurrentRoom).CustomProperties; if (<roomProps>5__4 != null && ((Dictionary<object, object>)(object)<roomProps>5__4).ContainsKey((object)<myKey>5__2)) { <value>5__5 = <roomProps>5__4[(object)<myKey>5__2] as string; if (!string.IsNullOrEmpty(<value>5__5)) { ProcessEloPropertyValue(<value>5__5, <mySteamId>5__1); return false; } <value>5__5 = null; } <>2__current = (object)new WaitForSeconds(0.5f); <>1__state = 1; return true; } RT.LogDebug("ELO poll: timeout, falling back to HTTP check"); return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <PollXpFromRoomProperties>d__12 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; private string <mySteamId>5__1; private string <myKey>5__2; private float <elapsed>5__3; private Hashtable <roomProps>5__4; private string <value>5__5; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <PollXpFromRoomProperties>d__12(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <mySteamId>5__1 = null; <myKey>5__2 = null; <roomProps>5__4 = null; <value>5__5 = null; <>1__state = -2; } private bool MoveNext() { //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <mySteamId>5__1 = RT.GetSteamId(); if (string.IsNullOrEmpty(<mySteamId>5__1)) { return false; } <myKey>5__2 = GetXpKey(<mySteamId>5__1); <elapsed>5__3 = 0f; RT.LogDebug("XP poll: waiting for room prop '" + <myKey>5__2 + "'"); break; case 1: <>1__state = -1; <elapsed>5__3 += 0.5f; <roomProps>5__4 = null; break; } if (<elapsed>5__3 < 10f) { if (RT._xpShownThisGame) { return false; } if (PhotonNetwork.CurrentRoom == null) { RT.LogDebug("XP poll: room is null, stopping"); return false; } <roomProps>5__4 = ((RoomInfo)PhotonNetwork.CurrentRoom).CustomProperties; if (<roomProps>5__4 != null && ((Dictionary<object, object>)(object)<roomProps>5__4).ContainsKey((object)<myKey>5__2)) { <value>5__5 = <roomProps>5__4[(object)<myKey>5__2] as string; if (!string.IsNullOrEmpty(<value>5__5)) { ProcessXpPropertyValue(<value>5__5, <mySteamId>5__1); return false; } <value>5__5 = null; } <>2__current = (object)new WaitForSeconds(0.5f); <>1__state = 1; return true; } RT.LogDebug("XP poll: timeout"); return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private const string ELO_PROP_PREFIX = "rt_elo_"; private const string XP_PROP_PREFIX = "rt_xp_"; private const float ELO_POLL_INTERVAL = 0.5f; private const float ELO_POLL_TIMEOUT = 10f; private static string GetEloKey(string steamId) { return string.Format("{0}{1}_{2}", "rt_elo_", steamId, RT._gameContinuedCount); } private static string GetXpKey(string steamId) { return string.Format("{0}{1}_{2}", "rt_xp_", steamId, RT._gameContinuedCount); } public static void BroadcastEloResults(List<EloPlayerData> allElo) { //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Expected O, but got Unknown if (PhotonNetwork.OfflineMode || allElo == null || allElo.Count == 0) { return; } if (PhotonNetwork.CurrentRoom == null) { RT.LogError("BroadcastEloResults: no current room"); return; } Hashtable val = new Hashtable(); int num = 0; foreach (EloPlayerData item in allElo) { if (!string.IsNullOrEmpty(item.steam_id)) { string eloKey = GetEloKey(item.steam_id); string text2 = (string)(val[(object)eloKey] = string.Format(CultureInfo.InvariantCulture, "{0}|{1}|{2}", item.before, item.after, item.change)); num++; RT.Log("BroadcastElo prop: ****" + item.steam_id.Substring(Math.Max(0, item.steam_id.Length - 4)) + " = " + text2); } } if (num > 0) { PhotonNetwork.CurrentRoom.SetCustomProperties(val, (Hashtable)null, (WebFlags)null); RT.Log($"BroadcastElo: set {num} room properties"); } } public static void StartEloPropertyPoll() { if (RT.EnableTracking.Value && RT.ShowEloNotifications.Value && !RT._eloShownThisGame) { if (!PhotonNetwork.OfflineMode) { ((MonoBehaviour)RT.Instance).StartCoroutine(PollEloFromRoomProperties()); } string sessionId = RT.GetSessionId(); string steamId = RT.GetSteamId(); if (!string.IsNullOrEmpty(sessionId) && !string.IsNullOrEmpty(steamId)) { ((MonoBehaviour)RT.Instance).StartCoroutine(Api.PollEloFromHttp(sessionId, steamId)); } } } [IteratorStateMachine(typeof(<PollEloFromRoomProperties>d__8))] private static IEnumerator PollEloFromRoomProperties() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <PollEloFromRoomProperties>d__8(0); } private static void ProcessEloPropertyValue(string value, string mySteamId) { //IL_0133: Unknown result type (might be due to invalid IL or missing references) //IL_0168: Unknown result type (might be due to invalid IL or missing references) try { string[] array = value.Split(new char[1] { '|' }); if (array.Length < 3) { return; } float num = float.Parse(array[0], CultureInfo.InvariantCulture); float num2 = float.Parse(array[1], CultureInfo.InvariantCulture); float num3 = float.Parse(array[2], CultureInfo.InvariantCulture); RT.Log($"ELO from room prop for ****{mySteamId.Substring(Math.Max(0, mySteamId.Length - 4))}: {num:F1} -> {num2:F1} ({num3:F1})"); if (num <= 0f && num2 <= 0f) { RT.LogDebug("ELO room prop: invalid data (all zeros), skipping — HTTP poll will handle"); } else if (!RT._eloShownThisGame) { RT._eloShownThisGame = true; if (num3 != 0f && RT.ShowEloNotifications.Value) { int num4 = (int)Math.Round(num); int num5 = (int)Math.Round(num3); int num6 = (int)Math.Round(num2); string text = ((num5 > 0) ? "+" : ""); MessageType val = (MessageType)((num5 > 0) ? 1 : 2); GameMessage.Show($"ELO {num4} -> {text}{num5} -> {num6}", val, RT.NotifDuration); RT.Log($"ELO change (room prop): {num:F1} -> {text}{num3:F1} -> {num2:F1}"); } } } catch (Exception ex) { RT.LogError("ELO prop parse error: " + ex.Message); } } public static void BroadcastXpResults(List<XpChangeData> allXp) { //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Expected O, but got Unknown if (PhotonNetwork.OfflineMode || allXp == null || allXp.Count == 0) { return; } if (PhotonNetwork.CurrentRoom == null) { RT.LogError("BroadcastXpResults: no current room"); return; } Hashtable val = new Hashtable(); int num = 0; foreach (XpChangeData item in allXp) { if (!string.IsNullOrEmpty(item.steam_id)) { string xpKey = GetXpKey(item.steam_id); string text2 = (string)(val[(object)xpKey] = string.Format(CultureInfo.InvariantCulture, "{0}|{1}|{2}|{3}|{4}", item.xp_gained, item.xp_before, item.xp_after, item.level_before, item.level_after)); num++; RT.LogDebug("BroadcastXp prop: ****" + item.steam_id.Substring(Math.Max(0, item.steam_id.Length - 4)) + " = " + text2); } } if (num > 0) { PhotonNetwork.CurrentRoom.SetCustomProperties(val, (Hashtable)null, (WebFlags)null); RT.Log($"BroadcastXp: set {num} room properties"); } } public static void StartXpPropertyPoll() { if (!PhotonNetwork.OfflineMode && RT.EnableTracking.Value && RT.ShowXpNotifications.Value && !RT._xpShownThisGame) { ((MonoBehaviour)RT.Instance).StartCoroutine(PollXpFromRoomProperties()); } } [IteratorStateMachine(typeof(<PollXpFromRoomProperties>d__12))] private static IEnumerator PollXpFromRoomProperties() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <PollXpFromRoomProperties>d__12(0); } public static void ProcessXpPropertyValue(string value, string mySteamId) { try { string[] array = value.Split(new char[1] { '|' }); if (array.Length >= 5) { XpChangeData xpChangeData = new XpChangeData { steam_id = mySteamId, xp_gained = int.Parse(array[0], CultureInfo.InvariantCulture), xp_before = int.Parse(array[1], CultureInfo.InvariantCulture), xp_after = int.Parse(array[2], CultureInfo.InvariantCulture), level_before = int.Parse(array[3], CultureInfo.InvariantCulture), level_after = int.Parse(array[4], CultureInfo.InvariantCulture) }; RT.Log($"XP from room prop for ****{mySteamId.Substring(Math.Max(0, mySteamId.Length - 4))}: +{xpChangeData.xp_gained} Lv.{xpChangeData.level_before}->{xpChangeData.level_after}"); if (!RT._xpShownThisGame && xpChangeData.xp_gained > 0 && RT.ShowXpNotifications.Value) { RT._xpShownThisGame = true; ((MonoBehaviour)RT.Instance).StartCoroutine(RT.ShowXpNotification(xpChangeData, null)); } } } catch (Exception ex) { RT.LogError("XP prop parse error: " + ex.Message); } } [UnboundRPC] public static void RPCA_CardRemoved(int playerID, string cardName, string cardObjectName) { RT.LogDebug($"RPCA_CardRemoved (ignored): player={playerID}, card={cardName}"); } [UnboundRPC] public static void RPCA_ShareSteamId(int playerID, string steamId) { if (!string.IsNullOrEmpty(steamId)) { RT.PlayerSteamIds[playerID] = steamId; RT.LogDebug($"Received Steam ID for player {playerID}: {steamId.Substring(0, Math.Min(4, steamId.Length))}****"); } } [UnboundRPC] public static void RPCA_ShareEloResult(string data) { } public static void BroadcastSteamId() { if (!PhotonNetwork.OfflineMode) { Player localPlayer = RT.GetLocalPlayer(); string steamId = RT.GetSteamId(); if ((Object)(object)localPlayer != (Object)null && !string.IsNullOrEmpty(steamId)) { NetworkingManager.RPC(typeof(Networking), "RPCA_ShareSteamId", new object[2] { localPlayer.playerID, steamId }); } } } public static void FetchLocalElo() { string steamId = RT.GetSteamId(); if (!string.IsNullOrEmpty(steamId) && RT.EnableTracking.Value && RT.ShowEloNotifications.Value) { ((MonoBehaviour)RT.Instance).StartCoroutine(FetchLocalEloCoroutine(steamId)); } } [IteratorStateMachine(typeof(<FetchLocalEloCoroutine>d__19))] private static IEnumerator FetchLocalEloCoroutine(string steamId) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <FetchLocalEloCoroutine>d__19(0) { steamId = steamId }; } public static void EnsureSteamInfo() { if (RT._steamInfoTried) { return; } RT._steamInfoTried = true; try { Type type = Type.GetType("SteamManager, Assembly-CSharp"); if (type == null) { return; } PropertyInfo property = type.GetProperty("Initialized", BindingFlags.Static | BindingFlags.Public); if (property == null || !(bool)property.GetValue(null)) { return; } Type type2 = Type.GetType("Steamworks.SteamUser, Assembly-CSharp-firstpass") ?? Type.GetType("Steamworks.SteamUser, com.rlabrecque.steamworks.net"); if (type2 != null) { MethodInfo method = type2.GetMethod("GetSteamID", BindingFlags.Static | BindingFlags.Public); if (method != null) { object obj = method.Invoke(null, null); if (obj != null) { RT._steamId = obj.ToString(); } } } Type type3 = Type.GetType("Steamworks.SteamFriends, Assembly-CSharp-firstpass") ?? Type.GetType("Steamworks.SteamFriends, com.rlabrecque.steamworks.net"); if (!(type3 != null)) { return; } MethodInfo method2 = type3.GetMethod("GetPersonaName", BindingFlags.Static | BindingFlags.Public); if (method2 != null) { object obj2 = method2.Invoke(null, null); if (obj2 != null) { RT._steamNickname = obj2.ToString(); } } } catch (Exception ex) { RT.LogError("Steam info error: " + ex.Message); } } public static void CollectSessionPlayers() { //IL_0105: Unknown result type (might be due to invalid IL or missing references) RT.SessionPlayers.Clear(); foreach (Player player in PlayerManager.instance.players) { if ((Object)(object)player == (Object)null || (Object)(object)player.data == (Object)null) { continue; } string value = null; if ((Object)(object)player.data.view != (Object)null && player.data.view.IsMine) { value = RT.GetSteamId(); } else { RT.PlayerSteamIds.TryGetValue(player.playerID, out value); } string nickname = null; try { if ((Object)(object)player.data.view != (Object)null && player.data.view.Owner != null) { nickname = player.data.view.Owner.NickName; } } catch { } string player_color = null; try { PlayerSkin playerSkinColors = PlayerSkinBank.GetPlayerSkinColors(player.playerID); player_color = "#" + ColorUtility.ToHtmlStringRGB(playerSkinColors.color); } catch { } RT.SessionPlayers.Add(new PlayerInfo { player_id = player.playerID, steam_id = value, nickname = nickname, player_color = player_color }); } RT.LogDebug($"Collected {RT.SessionPlayers.Count} session players, " + $"{RT.SessionPlayers.Count((PlayerInfo p) => p.steam_id != null)} with Steam ID"); } public static void RefreshSessionPlayers() { if (RT.SessionPlayers.Count == 0) { CollectSessionPlayers(); return; } bool flag = false; foreach (PlayerInfo sessionPlayer in RT.SessionPlayers) { if (sessionPlayer.steam_id == null && RT.PlayerSteamIds.TryGetValue(sessionPlayer.player_id, out var value) && !string.IsNullOrEmpty(value)) { sessionPlayer.steam_id = value; flag = true; RT.LogDebug($"RefreshSessionPlayers: player {sessionPlayer.player_id} got steam_id"); } } if (flag) { RT.LogDebug($"RefreshSessionPlayers: now {RT.SessionPlayers.Count((PlayerInfo p) => p.steam_id != null)}/{RT.SessionPlayers.Count} with Steam ID"); } } } internal static class ReportSerializer { public static string ToJson(RoundReport r) { StringBuilder stringBuilder = new StringBuilder(4096); stringBuilder.Append('{'); AppendStr(stringBuilder, "report_id", r.report_id); stringBuilder.Append(','); AppendStr(stringBuilder, "session_id", r.session_id); stringBuilder.Append(','); AppendInt(stringBuilder, "round_number", r.round_number); stringBuilder.Append(','); AppendStr(stringBuilder, "steam_id", r.steam_id); stringBuilder.Append(','); AppendStr(stringBuilder, "nickname", r.nickname); stringBuilder.Append(','); AppendStr(stringBuilder, "player_color", r.player_color); stringBuilder.Append(','); AppendBool(stringBuilder, "is_round_winner", r.is_round_winner); stringBuilder.Append(','); AppendInt(stringBuilder, "points_won", r.points_won); stringBuilder.Append(','); AppendInt(stringBuilder, "points_played", r.points_played); stringBuilder.Append(','); AppendKey(stringBuilder, "current_cards"); AppendCardList(stringBuilder, r.current_cards); stringBuilder.Append(','); AppendKey(stringBuilder, "picks"); AppendPickList(stringBuilder, r.picks); stringBuilder.Append(','); AppendKey(stringBuilder, "offered_cards"); AppendCardList(stringBuilder, r.offered_cards); stringBuilder.Append(','); AppendKey(stringBuilder, "added"); AppendCardList(stringBuilder, r.added); stringBuilder.Append(','); AppendKey(stringBuilder, "removed"); AppendCardList(stringBuilder, r.removed); stringBuilder.Append(','); AppendKey(stringBuilder, "players"); AppendPlayerList(stringBuilder, r.players); stringBuilder.Append(','); AppendStr(stringBuilder, "game_mode", r.game_mode); stringBuilder.Append(','); AppendInt(stringBuilder, "player_count", r.player_count); stringBuilder.Append(','); AppendInt(stringBuilder, "points_to_win_round", r.points_to_win_round); stringBuilder.Append(','); AppendInt(stringBuilder, "rounds_to_win_game", r.rounds_to_win_game); stringBuilder.Append(','); AppendInt(stringBuilder, "game_continued_count", r.game_continued_count); stringBuilder.Append(','); AppendInt(stringBuilder, "picks_to_choose", r.picks_to_choose); stringBuilder.Append(','); AppendInt(stringBuilder, "draws_per_pick_phase", r.draws_per_pick_phase); stringBuilder.Append(','); AppendBool(stringBuilder, "is_game_over", r.is_game_over); stringBuilder.Append(','); AppendBool(stringBuilder, "is_legitimate_game_over", r.is_legitimate_game_over); stringBuilder.Append(','); AppendStr(stringBuilder, "tracker_version", r.tracker_version); stringBuilder.Append('}'); return stringBuilder.ToString(); } private static void AppendKey(StringBuilder sb, string key) { sb.Append('"').Append(key).Append('"') .Append(':'); } private static void AppendStr(StringBuilder sb, string key, string value) { AppendKey(sb, key); if (value == null) { sb.Append("null"); return; } sb.Append('"'); EscapeString(sb, value); sb.Append('"'); } private static void AppendInt(StringBuilder sb, string key, int value) { AppendKey(sb, key); sb.Append(value); } private static void AppendBool(StringBuilder sb, string key, bool value) { AppendKey(sb, key); sb.Append(value ? "true" : "false"); } private static void AppendNullableBool(StringBuilder sb, string key, bool? value) { AppendKey(sb, key); if (!value.HasValue) { sb.Append("null"); } else { sb.Append(value.Value ? "true" : "false"); } } private static void EscapeString(StringBuilder sb, string value) { foreach (char c in value) { switch (c) { case '"': sb.Append("\\\""); continue; case '\\': sb.Append("\\\\"); continue; case '\n': sb.Append("\\n"); continue; case '\r': sb.Append("\\r"); continue; case '\t': sb.Append("\\t"); continue; } if (c < ' ') { sb.AppendFormat("\\u{0:x4}", (int)c); } else { sb.Append(c); } } } private static void AppendCard(StringBuilder sb, CardData c) { sb.Append('{'); AppendStr(sb, "card_name", c.card_name); sb.Append(','); AppendStr(sb, "mod_name", c.mod_name); sb.Append(','); AppendStr(sb, "rarity", c.rarity); sb.Append(','); AppendStr(sb, "description", c.description); sb.Append(','); AppendStr(sb, "color_theme", c.color_theme); sb.Append(','); AppendStr(sb, "card_color", c.card_color); sb.Append(','); AppendStr(sb, "card_color_bg", c.card_color_bg); sb.Append(','); AppendStr(sb, "rarity_color", c.rarity_color); sb.Append(','); AppendStr(sb, "rarity_color_off", c.rarity_color_off); sb.Append(','); AppendKey(sb, "stats"); AppendStatList(sb, c.stats); sb.Append(','); AppendNullableBool(sb, "allow_multiple", c.allow_multiple); sb.Append('}'); } private static void AppendPick(StringBuilder sb, PickEvent p) { sb.Append('{'); AppendStr(sb, "card_name", p.card_name); sb.Append(','); AppendStr(sb, "mod_name", p.mod_name); sb.Append(','); AppendStr(sb, "rarity", p.rarity); sb.Append(','); AppendStr(sb, "description", p.description); sb.Append(','); AppendStr(sb, "color_theme", p.color_theme); sb.Append(','); AppendStr(sb, "card_color", p.card_color); sb.Append(','); AppendStr(sb, "card_color_bg", p.card_color_bg); sb.Append(','); AppendStr(sb, "rarity_color", p.rarity_color); sb.Append(','); AppendStr(sb, "rarity_color_off", p.rarity_color_off); sb.Append(','); AppendKey(sb, "stats"); AppendStatList(sb, p.stats); sb.Append(','); AppendNullableBool(sb, "allow_multiple", p.allow_multiple); sb.Append(','); AppendInt(sb, "position", p.position); sb.Append(','); AppendInt(sb, "pick_number", p.pick_number); sb.Append(','); AppendKey(sb, "offered_cards"); AppendCardList(sb, p.offered_cards); sb.Append('}'); } private static void AppendPlayer(StringBuilder sb, PlayerInfo p) { sb.Append('{'); AppendInt(sb, "player_id", p.player_id); sb.Append(','); AppendStr(sb, "steam_id", p.steam_id); sb.Append(','); AppendStr(sb, "nickname", p.nickname); sb.Append(','); AppendStr(sb, "player_color", p.player_color); sb.Append('}'); } private static void AppendStat(StringBuilder sb, Stat s) { sb.Append('{'); AppendStr(sb, "stat", s.stat); sb.Append(','); AppendStr(sb, "amount", s.amount); sb.Append(','); AppendBool(sb, "positive", s.positive); sb.Append('}'); } private static void AppendCardList(StringBuilder sb, List<CardData> list) { sb.Append('['); if (list != null) { for (int i = 0; i < list.Count; i++) { if (i > 0) { sb.Append(','); } AppendCard(sb, list[i]); } } sb.Append(']'); } private static void AppendPickList(StringBuilder sb, List<PickEvent> list) { sb.Append('['); if (list != null) { for (int i = 0; i < list.Count; i++) { if (i > 0) { sb.Append(','); } AppendPick(sb, list[i]); } } sb.Append(']'); } private static void AppendPlayerList(StringBuilder sb, List<PlayerInfo> list) { sb.Append('['); if (list != null) { for (int i = 0; i < list.Count; i++) { if (i > 0) { sb.Append(','); } AppendPlayer(sb, list[i]); } } sb.Append(']'); } private static void AppendStatList(StringBuilder sb, List<Stat> list) { sb.Append('['); if (list != null) { for (int i = 0; i < list.Count; i++) { if (i > 0) { sb.Append(','); } AppendStat(sb, list[i]); } } sb.Append(']'); } } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInIncompatibility("r00t.systems.best.patch")] [BepInPlugin("com.rounds.tracker", "Rounds Tracker", "1.0.20")] [BepInProcess("Rounds.exe")] public class RT : BaseUnityPlugin { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static UnityAction <>9__56_0; public static UnityAction<bool> <>9__58_0; public static UnityAction<bool> <>9__58_1; public static UnityAction<bool> <>9__58_2; public static UnityAction<bool> <>9__58_3; public static UnityAction<bool> <>9__58_4; public static UnityAction<bool> <>9__58_5; public static UnityAction<bool> <>9__58_6; public static UnityAction<bool> <>9__58_7; public static UnityAction<bool> <>9__58_8; public static UnityAction<float> <>9__58_9; internal void <Start>b__56_0() { _pendingEnableTracking = EnableTracking.Value; _pendingShowWinRates = ShowWinRates.Value; _pendingShowPickRates = ShowPickRates.Value; _pendingShowCardScore = ShowCardScore.Value; _pendingShowCardTags = ShowCardTags.Value; _pendingShowUpdateNotif = ShowCardUpdateNotifications.Value; _pendingShowEloNotif = ShowEloNotifications.Value; _pendingShowXpNotif = ShowXpNotifications.Value; _pendingShowSendErrorNotif = ShowSendErrorNotifications.Value; _pendingNotifDuration = NotificationDuration.Value; } internal void <BuildMenu>b__58_0(bool val) { if (!_menuBuilding) { _pendingShowWinRates = val; _configDirty = true; } } internal void <BuildMenu>b__58_1(bool val) { if (!_menuBuilding) { _pendingShowPickRates = val; _configDirty = true; } } internal void <BuildMenu>b__58_2(bool val) { if (!_menuBuilding) { _pendingShowCardScore = val; _configDirty = true; } } internal void <BuildMenu>b__58_3(bool val) { if (!_menuBuilding) { _pendingShowCardTags = val; _configDirty = true; } } internal void <BuildMenu>b__58_4(bool val) { if (!_menuBuilding) { _pendingEnableTracking = val; _configDirty = true; } } internal void <BuildMenu>b__58_5(bool val) { if (!_menuBuilding) { _pendingShowUpdateNotif = val; _configDirty = true; } } internal void <BuildMenu>b__58_6(bool val) { if (!_menuBuilding) { _pendingShowEloNotif = val; _configDirty = true; } } internal void <BuildMenu>b__58_7(bool val) { if (!_menuBuilding) { _pendingShowXpNotif = val; _configDirty = true; } } internal void <BuildMenu>b__58_8(bool val) { if (!_menuBuilding) { _pendingShowSendErrorNotif = val; _configDirty = true; } } internal void <BuildMenu>b__58_9(float val) { if (!_menuBuilding) { _pendingNotifDuration = (int)val; _configDirty = true; } } } [CompilerGenerated] private sealed class <OnGameEnd>d__66 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public IGameModeHandler gm; public RT <>4__this; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <OnGameEnd>d__66(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { if (<>1__state != 0) { return false; } <>1__state = -1; if (!EnableTracking.Value || PhotonNetwork.OfflineMode) { return false; } if (_gameOverSent) { LogDebug("GameEnd: already sent from PointEnd-GameOver, skip"); return false; } if (_lastRoundSent < _roundNumber + 1) { _roundNumber++; <>4__this.SendRoundReport("GameEnd"); _collector.Reset(); Networking.StartEloPropertyPoll(); Networking.StartXpPropertyPoll(); } else { LogDebug("GameEnd: round already sent, skip"); } return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <OnGameStart>d__61 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public IGameModeHandler gm; public RT <>4__this; private Room <room>5__1; private Exception <ex>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <OnGameStart>d__61(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <room>5__1 = null; <ex>5__2 = null; <>1__state = -2; } private bool MoveNext() { //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Expected O, but got Unknown //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; if (_configDirty) { FlushConfig(); } try { <room>5__1 = PhotonNetwork.CurrentRoom; Room obj = <room>5__1; Log(string.Format("[RT-DEBUG] Room={0}, IsOffline={1}", ((obj != null) ? obj.Name : null) ?? "null", PhotonNetwork.OfflineMode)); <room>5__1 = null; } catch (Exception ex) { <ex>5__2 = ex; LogError("[RT-DEBUG] Room error: " + <ex>5__2.Message); } ResetSession(); CardTracker.ClearAll(); _collector.Reset(); LogDebug("Game started, session reset"); if (!EnableTracking.Value || PhotonNetwork.OfflineMode) { return false; } Networking.BroadcastSteamId(); <>2__current = (object)new WaitForSeconds(2f); <>1__state = 1; return true; case 1: <>1__state = -1; Networking.BroadcastSteamId(); <>2__current = (object)new WaitForSeconds(1f); <>1__state = 2; return true; case 2: <>1__state = -1; Networking.CollectSessionPlayers(); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <OnPickEnd>d__63 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public IGameModeHandler gm; public RT <>4__this; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <OnPickEnd>d__63(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { if (<>1__state != 0) { return false; } <>1__state = -1; LogDebug($"PickEnd: picks={_collector.Picks.Count}, added={_collector.Added.Count}, removed={_collector.Removed.Count}"); return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <OnPickStart>d__62 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public IGameModeHandler gm; public RT <>4__this; private int <currentThreshold>5__1; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <OnPickStart>d__62(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { if (<>1__state != 0) { return false; } <>1__state = -1; if (_configDirty) { FlushConfig(); } <currentThreshold>5__1 = GetRoundsToWinGame().GetValueOrDefault(); if (_lastKnownThreshold > 0 && <currentThreshold>5__1 > _lastKnownThreshold && !_gameOverSent) { LogDebug($"PickStart: missed game-over detected (threshold {_lastKnownThreshold}→{<currentThreshold>5__1}), sending retroactive report"); _roundNumber++; <>4__this.SendRoundReport("PickStart-MissedGameOver"); _collector.Reset(); _gameOverSent = true; Networking.StartEloPropertyPoll(); Networking.StartXpPropertyPoll(); } if (<currentThreshold>5__1 > 0) { _lastKnownThreshold = <currentThreshold>5__1; } if (_gameOverSent) { _gameContinuedCount++; _eloShownThisGame = false; _xpShownThisGame = false; LogDebug($"PickStart: game continued (count={_gameContinuedCount})"); _gameOverSent = false; } return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <OnPointEnd>d__64 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public IGameModeHandler gm; public RT <>4__this; private Player <winner>5__1; private Player <local>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <OnPointEnd>d__64(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <winner>5__1 = null; <local>5__2 = null; <>1__state = -2; } private bool MoveNext() { if (<>1__state != 0) { return false; } <>1__state = -1; if (!EnableTracking.Value || PhotonNetwork.OfflineMode) { return false; } <winner>5__1 = PlayerManager.instance.GetLastPlayerAlive(); <local>5__2 = GetLocalPlayer(); if ((Object)(object)<local>5__2 != (Object)null) { _collector.PointsPlayed++; if ((Object)(object)<winner>5__1 != (Object)null && <winner>5__1.data.view.IsMine) { _collector.PointsWon++; } } LogDebug($"PointEnd: {_collector.PointsWon}/{_collector.PointsPlayed}"); if (<>4__this.IsGameOver(gm)) { _roundNumber++; <>4__this.SendRoundReport("PointEnd-GameOver"); _collector.Reset(); _gameOverSent = true; Networking.StartEloPropertyPoll(); Networking.StartXpPropertyPoll(); } return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <OnRoundEnd>d__65 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public IGameModeHandler gm; public RT <>4__this; private bool <gameOver>5__1; private string <source>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <OnRoundEnd>d__65(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <source>5__2 = null; <>1__state = -2; } private bool MoveNext() { if (<>1__state != 0) { return false; } <>1__state = -1; if (!EnableTracking.Value || PhotonNetwork.OfflineMode) { return false; } if (_gameOverSent) { LogDebug("RoundEnd: already sent from PointEnd-GameOver, skip"); return false; } _roundNumber++; <gameOver>5__1 = <>4__this.IsGameOver(gm); <source>5__2 = (<gameOver>5__1 ? "RoundEnd-GameOver" : "RoundEnd"); <>4__this.SendRoundReport(<source>5__2); _collector.Reset(); if (<gameOver>5__1) { _gameOverSent = true; Networking.StartEloPropertyPoll(); Networking.StartXpPropertyPoll(); } return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <ShowAchievementNotifications>d__85 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public List<AchievementNotif> achievements; private List<AchievementNotif>.Enumerator <>s__1; private AchievementNotif <ach>5__2; private string <desc>5__3; private string <msg>5__4; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <ShowAchievementNotifications>d__85(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>s__1 = default(List<AchievementNotif>.Enumerator); <ach>5__2 = null; <desc>5__3 = null; <msg>5__4 = null; <>1__state = -2; } private bool MoveNext() { if (<>1__state != 0) { return false; } <>1__state = -1; if (achievements == null || achievements.Count == 0) { return false; } <>s__1 = achievements.GetEnumerator(); try { while (<>s__1.MoveNext()) { <ach>5__2 = <>s__1.Current; <desc>5__3 = ((!string.IsNullOrEmpty(<ach>5__2.description)) ? (" (" + <ach>5__2.description + ")") : ""); <msg>5__4 = $"[Achievement] {<ach>5__2.name}! +{<ach>5__2.xp} XP{<desc>5__3}"; GameMessage.Show(<msg>5__4, (MessageType)1, NotifDuration); Log(<msg>5__4); <desc>5__3 = null; <msg>5__4 = null; <ach>5__2 = null; } } finally { ((IDisposable)<>s__1).Dispose(); } <>s__1 = default(List<AchievementNotif>.Enumerator); return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <ShowXpNotification>d__84 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public XpChangeData xp; public List<AchievementNotif> achievements; private bool <leveledUp>5__1; private string <msg>5__2; private int <xpInLevel>5__3; private int <xpForLevel>5__4; private int <pct>5__5; private List<AchievementNotif>.Enumerator <>s__6; private AchievementNotif <ach>5__7; private string <achDesc>5__8; private string <achMsg>5__9; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <ShowXpNotification>d__84(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <msg>5__2 = null; <>s__6 = default(List<AchievementNotif>.Enumerator); <ach>5__7 = null; <achDesc>5__8 = null; <achMsg>5__9 = null; <>1__state = -2; } private bool MoveNext() { if (<>1__state != 0) { return false; } <>1__state = -1; if (xp == null || xp.xp_gained <= 0) { return false; } <leveledUp>5__1 = xp.level_after > xp.level_before; if (<leveledUp>5__1) { <msg>5__2 = $"+{xp.xp_gained} XP Level up! Lv.{xp.level_after}"; } else { <xpInLevel>5__3 = xp.xp_after - 300 * (xp.level_after - 1) * xp.level_after / 2; <xpForLevel>5__4 = 300 * xp.level_after; <pct>5__5 = ((<xpForLevel>5__4 > 0) ? ((int)Math.Round((float)<xpInLevel>5__3 / (float)<xpForLevel>5__4 * 100f)) : 0); <msg>5__2 = $"+{xp.xp_gained} XP Lv.{xp.level_after} ({<pct>5__5}% to next)"; } GameMessage.Show(<msg>5__2, (MessageType)0, NotifDuration); Log("[XP] " + <msg>5__2); if (achievements != null && achievements.Count > 0) { <>s__6 = achievements.GetEnumerator(); try { while (<>s__6.MoveNext()) { <ach>5__7 = <>s__6.Current; <achDesc>5__8 = ((!string.IsNullOrEmpty(<ach>5__7.description)) ? (" (" + <ach>5__7.description + ")") : ""); <achMsg>5__9 = $"[Achievement] {<ach>5__7.name}! +{<ach>5__7.xp} XP{<achDesc>5__8}"; GameMessage.Show(<achMsg>5__9, (MessageType)1, NotifDuration); Log(<achMsg>5__9); <achDesc>5__8 = null; <achMsg>5__9 = null; <ach>5__7 = null; } } finally { ((IDisposable)<>s__6).Dispose(); } <>s__6 = default(List<AchievementNotif>.Enumerator); } return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } public const string ModId = "com.rounds.tracker"; public const string ModName = "Rounds Tracker"; public const string Version = "1.0.20"; public const string SettingsResetVersion = "1"; public const bool ENABLE_LOGS = false; public static ConfigEntry<bool> EnableTracking; public static ConfigEntry<bool> ShowWinRates; public static ConfigEntry<bool> ShowPickRates; public static ConfigEntry<bool> ShowCardScore; public static ConfigEntry<bool> ShowCardTags; public static ConfigEntry<bool> ShowCardUpdateNotifications; public static ConfigEntry<bool> ShowEloNotifications; public static ConfigEntry<bool> ShowXpNotifications; public static ConfigEntry<bool> ShowSendErrorNotifications; public static ConfigEntry<int> NotificationDur