Bizarre JoJo Stands
38 Stands from JoJo's Bizarre Adventure as ROUNDS cards: ORA barrages, time stop, Requiem Arrow and Saint's Corpse evolutions, Stand stat cards and Stand punches in place of your gun.Bizarre JoJo Stands
Your next line is: "A Stand mod for ROUNDS?!"
Pierce yourself with the Arrow and awaken one of 38 Stands from JoJo's Bizarre Adventure, Parts 3 to 8. Your Stand floats at your shoulder, throws its barrage when you block, and has its own set of abilities. Stop time with Star Platinum, erase it with King Crimson, plant bombs with Killer Queen, or gather the Saint's corpse until D4C reaches Love Train.
Features
- 38 Stands: 26 you can awaken and 12 more reached by evolving. Each has a block move and three abilities; The World and The World Over Heaven have a fourth.
- Your Stand fights for you. Getting a Stand puts your gun away, and the fire button throws Stand punches. Gun cards still upgrade the punches, and C brings the gun back.
- Stand Arrow, Requiem Arrow, Saint's Corpse Part and Rokakaka cards to awaken, evolve or lose your Stand. Stand cards never clutter normal picks.
- Evolutions: Gold Experience Requiem, Echoes Acts 1–3, Tusk Acts 1–4, Chariot Requiem, Bites the Dust, C-Moon, Made in Heaven, The World Over Heaven, D4C Love Train.
- Stand parameter cards: Power, Speed, Range, Durability and Precision, graded E to A like in the series.
- Canon interactions: Star Platinum and The World move in each other's stopped time, King Crimson skips it, Whitesnake steals Stand discs, and The World Over Heaven punches bullets back.
- Presentation: original card art and Stand sprites for every Stand, synthesized sound effects, menacing ゴゴゴ, time-stop colour shifts, an ability HUD and a hint card when your Stand awakens.
- Online play: works in multiplayer, and gameplay settings follow the host.
- Configurable: rebind keys, switch individual Stands off, scale damage and cooldowns, allow multiple Stands.
Controls
Each Stand floats at your shoulder and has four moves (The World and The World Over Heaven have a fifth):
| Button | Keyboard (rebindable) | Controller |
|---|---|---|
| Block move | block | block |
| Ability 1 | Q | D-pad Down |
| Ability 2 | E | D-pad Left |
| Ability 3 | R | D-pad Right |
| Ability 4 (The Worlds' time stop) | T | D-pad Up |
| Stand punch (with the gun away) | fire | fire |
| Take the gun out / put it away | C | right stick click |
Getting a Stand puts your gun away: it's hidden and the fire button throws a quick Stand punch instead (hold it to keep punching). Press C to take the gun out, and again to put it away. Sex Pistols, Aerosmith and The Emperor keep the gun out.
Gun cards still count with the gun away:
| Gun upgrade | Stand punch |
|---|---|
| Damage | Damage (every Stand hit) |
| Fire rate | Punch speed |
| Extra bullets / bursts | Extra hits per punch (half damage each, up to 6) |
| Knockback | Knockback |
| Bullet speed | Reach |
| Slowing bullets | Slows |
Your abilities, cooldowns and Stand parameter grades (E to A) show in the bottom-right corner, and when a Stand awakens, a card names what every button does.
Getting a Stand
Stand cards never show up in normal picks. Instead:
- Stand Arrow (Common, only while you have no Stand): awakens a random Stand. Rare Stands come up half as often as Uncommon ones.
- Requiem Arrow (Rare, only when your Stand can evolve): evolves your Stand one step.
- Saint's Corpse Part (Rare, only when your Stand can use one): evolves The World, Tusk or D4C one step (+20% health).
- Rokakaka (Uncommon, only while you have a Stand): takes your Stand away (+20% health); the Stand Arrow can show up again.
Evolutions (Requiem Arrow, one step per arrow)
- Gold Experience → Gold Experience Requiem
- Echoes Act 1 → Echoes Act 2 → Echoes Act 3
- Silver Chariot → Chariot Requiem
- Killer Queen → Killer Queen: Bites the Dust
- Whitesnake → C-Moon → Made in Heaven
Saint's Corpse Part (one step per part)
- The World → The World Over Heaven
- Tusk Act 1 → Tusk Act 2 → Tusk Act 3 → Tusk Act 4
- D4C → D4C Love Train
Stand parameters
Once you have a Stand, five parameter cards can show up. Each raises one grade (E, D, C, B, A; up to four picks):
| Card | Per grade |
|---|---|
| Stand Power | +20% Stand damage |
| Stand Speed | -15% ability cooldowns |
| Stand Range | +20% reach and target range |
| Stand Durability | +30% health, -10% block cooldown |
| Stand Precision | +15% chance for a Stand hit to deal double damage |
Stands
| Stand | Block | Q | E | R |
|---|---|---|---|---|
| Star Platinum | ORA barrage | Time stop 2.5s | Star Finger (long jab) | Ball bearings |
| The World | MUDA barrage | Knife throw | Stopped-time step (short teleport) | Road roller drop; T: ZA WARUDO (time stop 3s) |
| Killer Queen | Punch that plants a bomb | Detonate | Sheer Heart Attack (homing tank) | Stray Cat (air bombs) |
| Gold Experience | MUDA barrage, last hit stuns | Life Giver (heal area) | Tree roots (stun) | Frog shield (-60% damage) |
| Crazy Diamond | DORA barrage, heals teammates | Restore (heal area) | Glass shards | Wall fusion (stun) |
| King Crimson | Devastating chop | Erase time (untouchable 2.5s) | Epitaph (-50% damage, faster) | Behind you (teleport + chop) |
| Silver Chariot | Rapier flurry | Armor Off (+60% speed) | Rapier launch | Whirlwind (hits all around, clears bullets) |
| Hierophant Green | Emerald Splash | 20m Emerald Splash | Tentacle bind (stun) | Emerald barrage |
| Magician's Red | Crossfire Hurricane | Red Bind (hold + burn) | Hurricane Special (8 fireballs) | Flame breath |
| Sticky Fingers | ARI barrage | Zipper teleport (through walls) | Zipper punch (stun) | Hide in a zipper (untouchable 1.5s) |
| The Hand | Swipe that erases bullets | Pull nearest enemy | Erase dash | Erase all around |
| Tusk Act 1 | Nail shot | Nail burst | Rapid nails | Spin dash |
| D4C | DOJAAA barrage | Swap places with nearest enemy | Between dimensions (untouchable 1.2s) | Revolver |
| Stone Free | ORA barrage | String grapple | String net (stun + slow) | Unravel (-70% damage) |
| Echoes Act 1 | Tail whip | Stuck sound (slow) | Tail dash | Sound wall |
| Sex Pistols | Pass! (redirect your bullets) | All out (strong homing) | Stray shots | Bullet guard |
| Purple Haze | UBASHAAA, poisons | Virus cloud | Capsule shot (poison) | Virus overload around you |
| Heaven's Door | Book touch (stun) | "Fly backwards" | "Cannot move" (long stun) | Page storm |
| Whitesnake | Melting punch | Steal Stand disc (their Stand can't act 5s) | Melting illusion (acid cloud) | Disc throw |
| Hermit Purple | Hamon vine whip (burns) | Vine lash (pulls the nearest enemy in) | Sunlight Yellow Overdrive (punch + burn) | NIGERUNDAYO! (run: +60% speed) |
| Aerosmith | Machine-gun burst | CO2 radar (homing rounds) | Bomb | Strafing run (dash, guns blazing) |
| Moody Blues | Punch that replays on the same spot | Replay them (back where they were 3s ago) | Replay me (back where you were 2.5s ago) | Barrage |
| Spice Girl | WANNABE barrage, bounces the target up | Soften (bounces the nearest enemy away, slows) | Soft body (-60% damage) | Spring (bounce where you aim) |
| Weather Report | ORA barrage | Lightning (stun) | Heavy Weather (slows everyone near) | Gale (blows everyone back, clears bullets) |
| Soft & Wet | ORA barrage | Soap bubbles | Plunder (their Stand can't act 2.5s, slows) | Go Beyond (through walls) |
| The Emperor | Quick draw (curving shots) | Curving bullets 5s (your gun's bullets home in) | Bullet fan | Ambush (bullets from behind the enemy) |
Evolved Stands
| Stand | Block | Q | E | R |
|---|---|---|---|---|
| Gold Experience Requiem | MUDA barrage | Return to Zero (immune + reflect) | Life overflow (heal area) | Scarab swarm (homing) |
| Echoes Act 2 | Tail slap | BOING (knock away) | SIZZLE (burn) | BOING trap |
| Echoes Act 3 | Heavy punch that pins | 3 FREEZE (pin everyone near) | BOING (knock away) | Sound blast |
| Tusk Act 2 | Nail shot | Chasing holes (homing nails) | Rapid nails | Spin dash |
| Tusk Act 3 | Nail shot | Chasing holes | Wormhole teleport | Nail burst |
| Tusk Act 4 | Nail shot | Infinite Rotation (homing, through walls) | Wormhole teleport | Nail burst |
| D4C Love Train | DOJAAA barrage | Swap places with nearest enemy | Love Train 3s (immune, half the damage goes back) | Spears of light (all around) |
| Chariot Requiem | Rapier flurry | Soul shuffle (everyone swaps bodies) | Sleep | Guardian of the Arrow (-75% damage) |
| Killer Queen: Bites the Dust | Punch that plants a bomb | Detonate | Sheer Heart Attack | Bites the Dust (loop back 4s, blow up whoever's near) |
| C-Moon | Inversion punch | Gravity reversed | Gravity well | Inside out |
| Made in Heaven | Blinding dash | Accelerate time | Barrage | Knife storm |
| The World Over Heaven | MUDA barrage: keeps going while block is held (up to 3s), knocks enemy bullets back at whoever fired them, last hit stuns | Knife throw (wide fan) | Heaven's lightning (up to 3 enemies, stun) | Overwrite reality (punch: stuns, silences their Stand 4s, heals you); T: ZA WARUDO (time stop 4.5s) |
Stand interactions
- Time stop: enemies and their bullets freeze. Your own bullets and projectiles fly a short way, then hang until time moves again; knockback on frozen enemies lands when time restarts.
- Star Platinum and The World (Over Heaven too) can move in each other's stopped time.
- King Crimson skips stopped time: an erased King Crimson isn't frozen, and erasing time while frozen breaks free.
- Whitesnake can steal any Stand's disc, shutting it down for a while.
- Punches and barrages shove boxes and damage destructible map objects, the same way bullets do.
- Stand projectiles stop on walls, floors and anything your bullets would hit (boxes too); knives stick in for a moment. Only Tusk Act 4's Infinite Rotation goes through.
- Sex Pistols and The Emperor make your bullets curve toward enemies. Purple Haze's virus hurts everyone but you, teammates included.
Settings
Edit them from your mod manager's config editor (com.kpcnre.rounds.bizarrejojostands.cfg).
- Controls: the four ability keys and the gun key.
- Presentation (yours alone): sound volume, the ability HUD, awakening hints, cooldowns above the Stand, menacing ゴゴゴ, time-stop colours.
- Gameplay (online, the host's settings are used): cooldown multiplier, damage multiplier, allow multiple Stands, and an on/off switch for every Stand.
Other cards
| Card | Rarity | Effect |
|---|---|---|
| Stand Arrow | Common | Awakens a random Stand, +10% health |
| Requiem Arrow | Rare | Evolves your Stand one step |
| Saint's Corpse Part | Rare | Evolves The World, Tusk or D4C one step, +20% health |
| Rokakaka | Uncommon | Removes your Stand, +20% health |
Installation
Install with r2modman or the Thunderstore Mod Manager; the required mods (BepInEx, UnboundLib, ModdingUtils, RarityLib) come with it. Everyone in an online lobby needs the mod.
Credits and disclaimer
A fan-made mod, not affiliated with or endorsed by Hirohiko Araki, Shueisha, David Production or Landfall. JoJo's Bizarre Adventure and its characters belong to their owners.
All of the mod's art (cards, Stand sprites, icon) is original and was drawn in code for this mod, and every sound effect is synthesized. No images or audio from the manga, anime or games are included.
