Anime Crossover Clash
Become one of 31 anime heroes from 13 series: ki, combo strings, ultimates with cut-ins, mid-fight transformations (Super Saiyan, Bankai, Gear 5) and tag-in assists. Plus Isekai Truck and anime trope cards.Anime Crossover Clash
Get hit by Truck-kun and wake up as an anime hero: their hair, their aura, their moves. 31 movesets from 13 series, played like a fighting game: ki, combo strings, ultimates with cut-ins, mid-fight transformations and tag-in assists.
Getting a hero: hero cards show up in your normal picks while you don't have one, so just pick who you want to be. The Isekai Truck gives a random one instead. Done with a hero? Final Episode sends them off, and the hero cards come back for you.
How a hero plays
- You become the hero. Your fighter wears the hero's hair or headgear and gives off their aura.
- Combo strings. Fire throws a three-hit string for your class, and the third hit is a finisher. Landed hits count up a HIT COMBO counter.
- Ki. Q / E / R abilities cost ki. Ki refills slowly on its own, faster when you land hits, and +15 every time you block.
- Charge. Hold F to power up: ki floods in and your aura roars, but you can barely move.
- Ultimate gauge. Fills from dealing and taking damage. When it's full, T unleashes your ultimate with a full-screen cut-in.
- Transformations. With a Limit Break, a full gauge and held Charge transform you for 20 seconds: Super Saiyan, Kurama Mode, Gear 5, Bankai, Adult Gon. Goku's second Limit Break takes Super Saiyan to Ultra Instinct.
- Assists. Crossover Episode gives you a partner from another series. Press G and they jump in for their signature move.
With a hero, your gun is put away. Gun cards still count toward your combo: fire rate, extra bullets, damage, knockback and bullet speed. C takes the gun out and puts it away again.
| Class | Combo string | Class card |
|---|---|---|
| Brawler | jab, jab, launching kick | Iron Fist Discipline: +40% combo damage, +25% health |
| Swordsman | slash, slash, rising launcher | Way of the Blade: +30% slash reach, -15% block cooldown |
| Shinobi | kunai, kunai, kunai fan | Shinobi Arts: +1 kunai per throw, +20% movement speed |
| Caster | bolt, bolt, ki blast | Arcane Overflow: -25% ki costs, +10% health |
Cards
| Card | What it does | Offered when |
|---|---|---|
| Any hero card (Goku, Gojo, Luffy...) | You become that hero | You have no hero |
| Isekai Truck | You're reborn as a random hero | You have no hero |
| Reincarnation | Swaps your hero for a different random one | You have a hero |
| Final Episode | Removes your hero (+20% health, +10% damage), so you can pick a new one | You have a hero |
| Limit Break | Unlocks your hero's transformation | It would unlock something |
| Crossover Episode | An assist partner from another series | You have a hero and no partner |
| Plot Armor | Once a round, a lethal hit leaves you on 1 HP | You have a hero |
| Power of Friendship | Near a teammate: +25% damage, +50% ki regen | You have a hero and a teammate |
| Main Character Energy | Ultimate gauge fills 50% faster | You have a hero |
| Rival | +30% hero damage against whoever last hit you | You have a hero |
| Training Arc | +30 max ki, +20% ki regen, +5% damage (stacks to 3) | You have a hero |
| Class cards | See the class table | Your hero is that class |
Controls
| Input | Keyboard | Controller |
|---|---|---|
| Combo string | Fire | Fire |
| Abilities | Q / E / R | D-pad Down / Left / Right |
| Ultimate | T | D-pad Up |
| Charge (hold) | F | Y |
| Assist | G | Right stick click |
| Gun out / away | C | Back / Select |
Every key can be rebound in BepInEx\config\com.kpcnre.rounds.animecrossoverclash.cfg.
The heroes
| Hero | Series | Class | Q | E | R | Ultimate | Limit Break |
|---|---|---|---|---|---|---|---|
| Goku | Dragon Ball | Brawler | Kamehameha (steerable beam) | Instant Transmission (sky-and-slam combo) | Ki blast storm | Spirit Bomb (gathers energy from the whole map) | Super Saiyan Goku |
| Vegeta | Dragon Ball | Caster | Galick Gun (steerable beam) | Big Bang Attack | Gatling Ki Barrage | Final Flash (map-wide beam) | |
| Naruto | Naruto | Shinobi | Rasengan | Multi Shadow Clone Jutsu (clones that fight) | Uzumaki Barrage | Rasenshuriken (wind storm) | Kurama Mode Naruto |
| Sasuke | Naruto | Shinobi | Chidori | Great Fireball Technique | Amaterasu (spreading black flames) | Kirin (map-wide thunderstorm) | |
| Itachi | Naruto | Shinobi | Shadow Shuriken | Crow Clone escape (crows that hunt) | Tsukuyomi | Susanoo (giant warrior, mirror, sealing blade) | |
| Luffy | One Piece | Brawler | Gum-Gum Pistol | Gum-Gum Rocket | Gear Third: Elephant Gun | Gear Second: Jet Gatling | Gear 5 Luffy |
| Zoro | One Piece | Swordsman | Oni Giri (delayed cuts) | Pound Cannon | Tatsumaki | Asura: Ichibugin (cuts every enemy, all open at once) | |
| Ichigo | Bleach | Swordsman | Getsuga Tensho | Flash Step | Hollow Mask (+Cero) | Getsuga Tensho: Full Power | Bankai Ichigo |
| Gojo | Jujutsu Kaisen | Caster | Lapse: Blue (black hole) | Reversal: Red (reflects bullets) | Hollow Purple | Domain Expansion: Unlimited Void | |
| Sukuna | Jujutsu Kaisen | Caster | Dismantle | Cleave | Open: Fuga | Domain Expansion: Malevolent Shrine | |
| Yuji Itadori | Jujutsu Kaisen | Brawler | Divergent Fist | Manji Kick | Black Flash | Black Flash Chain | |
| Tanjiro | Demon Slayer | Swordsman | Water Surface Slash | Water Wheel | Constant Flux | Hinokami Kagura: Sun Halo Dragon | |
| Zenitsu | Demon Slayer | Swordsman | Thunderclap and Flash | Sixfold | Sleep fighting | Honoikazuchi no Kami (crosses the map) | |
| Rengoku | Demon Slayer | Swordsman | Unknowing Fire | Rising Scorching Sun | Flame Tiger | Ninth Form: Rengoku | |
| Deku | My Hero Academia | Brawler | Detroit Smash | Delaware Smash Air Force | Full Cowl | United States of Smash (meteor from the sky) | |
| Bakugo | My Hero Academia | Caster | AP Shot: Auto Cannon | Blast Rush | Stun Grenade | Howitzer Impact | |
| Todoroki | My Hero Academia | Caster | Ice shards | Heaven-Piercing Ice Wall (real walls) | Flashfire Fist | Glacier & Inferno | |
| Levi | Attack on Titan | Swordsman | ODM Gear | Thunder Spear volley | Spinning slash | Humanity's Strongest | |
| Eren | Attack on Titan | Brawler | Titan punch | Hardening: crystal spikes | Titan Roar | Titan Shift (becomes a giant) | |
| Saitama | One Punch Man | Brawler | Normal Punch | Consecutive Normal Punches | Serious Side Hops | Serious Punch (hits the whole map) | |
| Gon | Hunter x Hunter | Brawler | Jajanken: Rock | Jajanken: Paper | Fishing rod | Jajanken: Full Power | Adult Gon |
| Killua | Hunter x Hunter | Shinobi | Whirlwind | Yo-yos | Narukami | Godspeed (auto-strikes for 6s) | |
| Denji | Chainsaw Man | Swordsman | Chainsaw rush | Chain pull | Drink blood | Chainsaw Man (giant frenzy) | |
| Roy Mustang | Fullmetal Alchemist | Caster | Snap (auto-aimed) | Fire serpent | Wall of fire | Flame Alchemy: Inferno (every enemy on the map) | |
| Sung Jinwoo | Solo Leveling | Shinobi | Dagger rush | Shadow Exchange | Ruler's Authority | Arise (shadow army) |
Domain Expansions are real domains: the map inside turns into the hero's world. Unlimited Void traps everyone inside, freezing and sealing them, and ends in a Hollow Purple. Malevolent Shrine covers a huge area, cuts everything in it over and over, and ends in Fuga's divine flame.
Many heroes also have a passive, listed on their card. Examples: Gojo's Infinity, Vegeta's Pride, Yuji's Black Flash on every 5th combo hit, Ultra Instinct dodging bullets on its own, Eren's regeneration, Jinwoo raising his kills as shadow soldiers, and Killua's Lightning Palm.
Transformations (through Limit Break): Super Saiyan Goku (flies), then Ultra Instinct Goku (flies, auto-dodges), Kurama Mode Naruto (giant), Gear 5 Luffy (giant), Bankai Ichigo and Adult Gon (giant). Each has its own moves and ultimate.
Settings
From the mod manager's config editor (com.kpcnre.rounds.animecrossoverclash.cfg):
- Controls: every key above.
- Presentation: volume, the HUD, cut-ins, the combo counter, the aura, and the costume's size and height on your body.
- Gameplay (online, the host's values are used): cooldown, damage, ki regen and ultimate gain multipliers, how long transformations last, and an on/off switch for every hero.
Multiplayer
The attacker's game decides every hit and tells everyone else, so all players see the same thing. Domains, zones and beams exist on every player's game, so each player's own game moves and holds them without extra messages, which keeps big fights smooth online. Everyone needs the mod, and the host's gameplay settings are used.
Use current libraries. This mod needs UnboundLib 3.2.14+, ModdingUtils 0.4.8+ and RarityLib 1.3.0+. Avoid modpacks that pull in old versions of them (for example AllThePatch or Lag Balancer): with old libraries, hero cards show up wrongly and story cards do nothing online.
This is a fan-made mod. All characters belong to their creators; the art is drawn by the mod's own scripts.
