Gamblers Choice
37 gambling-themed cards. Risk, reward, and the luck stat. Bullet chaos, block builds, death cheats, luck theft, and full archetype scaling.
| Last updated | 12 hours ago |
| Total downloads | 6424 |
| Total rating | 1 |
| Categories | Custom Cards Gameplay |
| Dependency string | nichoooooooo-Gamblers_Choice-1.3.4 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_ROUNDS
BepInEx pack for ROUNDS. Preconfigured and ready to use.
Preferred version: 5.4.1100willis81808-UnboundLib
This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.
Preferred version: 2.10.2Pykess-ModdingUtils
Utilities aimed at making modding easier and more accessible
Preferred version: 0.2.7Pykess-CardChoiceSpawnUniqueCardPatch
Patches erroneous logic in the base game CardChoice method SpawnUniqueCard
Preferred version: 0.1.7README
Gambler's Choice
37 gambling-themed cards for ROUNDS. Every card is a bet — risk, reward, or variance. Stack them for degenerate builds.
The Luck stat
A custom Luck stat nudges every probability roll across the pack — Loaded Dice damage spread, Bluff cooldown roll, Card Counter crits, Wild Card extras, Hot Hand fumbles, Bailout proc, and more.
- Lucky Penny and Card Shark are the main Luck sources.
- Insurance Policy smooths out your rolls instead of boosting them — pair with high-variance cards (Loaded Dice, Bluff, Wild Card) to dodge bad-luck disasters at the cost of jackpot moments.
- Loaded Game boosts Luck on the first few shots of each point.
Cards
Commons (14)
| Card | Description |
|---|---|
| Ante Up | +35% damage, +20% knockback, -25% Max HP |
| Bankroll | Skim 20% damage into a pool, pay out as bonus on reload |
| Bluff | +1 block charge, block cooldown randomly [0.2× – 2.5×] |
| Coin Flip | 50/50 each point: +30% or -30% attack speed |
| Comp'd Drinks | 5 HP/s passive regen, 25% chance it cuts out for 3s |
| Dead Man's Hand | On death, deal 40% max HP as revenge damage to killer |
| Fold | 20% dodge chance, +40% speed for 1.5s on successful dodge |
| Gravity Roulette | Each bullet gets random gravity: Laser, Mortar, or Floater |
| Loaded Dice | Each bullet deals random damage [0.5× – 1.5×] |
| Lucky Penny | +0.15 Luck, +15% Max HP — improves every other gambling card |
| Poker Face | Block grants 15–45 temp shield HP that decays over 3s |
| Ricochet Roulette | Random bounce count [0–10 with stacks], +15% projectile speed |
| Side Pot | 30% of damage delayed 2s, multiplied by random [0.5× – 2.5×] |
| Snake Eyes | +3 ammo, but 20% of bullets are duds |
Uncommons (14)
| Card | Description |
|---|---|
| Blackjack | On block, draw 3 cards: 17–21 reflects damage, >21 busts |
| Card Counter | Every 7th shot is a guaranteed 2.5× crit, -10% base damage |
| Chip Stack | Bet 20% HP at point start, win = heal 250% of bet |
| Dealer's Hand | On reload, roll a poker hand buffing all bullets (+0% to +150%) |
| Double or Nothing | 35% chance 2× damage, 15% chance 0× damage per hit |
| Insurance Policy | Smooths your luck — fewer jackpots, fewer disasters |
| Jackpot | 25% chance to fully heal on kill, -15% attack speed, -15% Max HP |
| Loaded Game | First 5 shots per point get +0.20 Luck, rest get -0.10 |
| Pot Committed | +7% dmg, +5% speed, -4% HP per gambler card owned |
| Shell Game | Every block triggers a random effect (burst, fortify, speed, heal, or extra charge) |
| Side Bet | Kill = heal 40 HP, die without a kill = 20% Max HP debt |
| Slot Machine | Random burst count 1–5 per trigger pull |
| Wild Card | 0–3 random extra projectiles per shot |
| Winning Streak | Escalating buffs on consecutive point wins, tilt penalty on loss |
Rares (9)
| Card | Description |
|---|---|
| All In | Random damage [0.3× – 2.5×] and HP [0.5× – 1.5×] each point |
| Bailout | 35% chance to cheat death, revive at 25% HP with 2s invuln |
| Card Shark | Steal 0.10 Luck from each opponent at point start |
| Hail Mary | Massive buffs when behind in points, penalty when ahead |
| Hot Hand | Hit streak builds damage; 15% fumble chance per chained hit |
| House Edge | 30% chance to reflect recent damage back at the attacker |
| Martingale (Point) | Lose a point = +25% dmg / +12% aspd stack, win = reset |
| Martingale (Shot) | Doubles bet damage every shot until you score; resets on payout |
| Parlay | 40% chance to chain hits to nearest enemy, recursive |
Build ideas
- Luck Stacker — Lucky Penny + Card Shark + Loaded Game + Comp'd Drinks
- Comeback King — Martingale (Point) + Hail Mary + Side Bet
- All-In Gambler — Pot Committed + stack as many GC cards as you can
- Chain Lightning — Parlay + Lucky Penny + damage boosters
- Conservative Gambler — Insurance Policy + high-variance cards
- Martingale Sniper — Martingale (Shot) + Snake Eyes + Card Counter
Install
Install via r2modman,
or drop GamblersChoice.dll into BepInEx/plugins/ manually.