WillsWackyCards
Small addition of cards to the game.
Date uploaded | 3 years ago |
Version | 1.3.0 |
Download link | willuwontu-WillsWackyCards-1.3.0.zip |
Downloads | 8431 |
Dependency string | willuwontu-WillsWackyCards-1.3.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_ROUNDS
BepInEx pack for ROUNDS. Preconfigured and ready to use.
Preferred version: 5.4.1100Pykess-PlayerJumpPatch
Patches the erroneous PlayerJump.Jump function in the base game
Preferred version: 0.0.2Pykess-GunUnblockablePatch
Patches erroneous logic in the base game that causes the unblockable property of guns to not work.
Preferred version: 0.0.0Pykess-CardChoiceSpawnUniqueCardPatch
Patches erroneous logic in the base game CardChoice method SpawnUniqueCard
Preferred version: 0.1.7Pykess-ModdingUtils
Utilities aimed at making modding easier and more accessible
Preferred version: 0.2.6Root-Classes_Manager_Reborn
A recreation of the original Classes Manager, with added features.
Preferred version: 1.1.3willis81808-UnboundLib
This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.
Preferred version: 2.11.2Root-GunProjectileSizePatch
Patches the game so that Gun.ProjectileSize actualy works
Preferred version: 1.1.2Pykess-Pick_N_Cards
Pick more cards! (In a way compatible with other mods!)
Preferred version: 0.2.5Root-NullManager
Utillity mod for handling the logic of the NULL system from Root-Cards
Preferred version: 1.1.0README
Will's Wacky Cards
This is a mod containing a few cards I came up with while fiddling around with the game.
- Ammo Cache (Common)
- Slow Death (Rare)
- Vampirism (Rare)
- Shotgun (Uncommon)
- Basic Physics (Common)
- Alternate Universe Physics (Common)
- Minigun (Rare)
- Wild Aim (Common)
- Boots of Leaping (Common)
- Running Shoes (Common)
- Hex (Uncommon)
- Bleeding Wounds (Curse)
- Counterfeit Ammo (Curse)
- Crooked Legs (Curse)
- Driven to Earth (Curse)
- Easy Target (Curse)
- Misfire (Curse)
- Needle Bullets (Curse)
- Pasta Shells (Curse)
- Slow Reflexes (Curse)
- Wild Shots (Curse)
- Momentary Confusion (Curse)
- Gatling Gun (Rare)
- Plasma Rifle (Rare)
- Plasma Shotgun (Rare)
- Unstoppable Force (Common)
- Immovable Object (Common)
- Hot Potato (Common)
- Reroll (Uncommon)
- Table Flip (Rare)
- Savage Wounds (Uncommon)
- Ritualistic Sacrifice (Rare)
- Forbidden Magics (Rare)
- Purifying Light (Rare)
- Cursed Knowledge (Common)
v 1.2.10
- 6 new cards added (Savage Wounds, Ritualistic Sacrifice, Forbidden Magics, Purifying Light, Cursed Knowledge, Momentary Confusion)
v 1.2.10
- Hex now works again.
v 1.2.9
- Patched some logic in Hex
v 1.2.8
- Null reference errors caused by cards having issues when being removed, no longer causes reroll and table flip to break.
- CurseManager and RerollManager have been split off into their own mod.
v 1.2.7
- Reroll no longer causes the game to enter into statis anymore.
- Curses will once again attempt to respect rarity.
v 1.2.6
- hotfix for hex and table flip
v 1.2.5
- The Curse Manager was refactored to have a static instance instead of static functions.
- Curses now respect rarity when being randomly picked, WWC currently only provides common curses.
- Added 2 new cards (Reroll, Table Flip)
- Minigun has been disabled while testing is being done to figure out the issues with it.
- Plasma weapons can no longer fire during the cease fire at the start of a match.
v 1.2.4
- Hot Potato no longer deletes itself, nor gives away all curses you possess.
- Minigun overheat no longer persists after death. Phoenix + other revive cards may still not work properly with it though.
- Plasma Charge Bars now sync, projectile velocity remains elusive however.
v 1.2.3
- New card (Hot Potato) only shows up if you're cursed.
- Attempts to Sync Plasma weapon charge bars and bullet velocity have beeen made.
- Hex no longer gives additional curses when readded as part of removing another card.
v 1.2.2
- Curses are no longer hidden, they can be disabled or enabled individually in the toggle cards menu. If there are no enabled curses, hex will simply do nothing.
- Immovable Object and Unstoppable Force are re-enabled and now work properly.
v 1.2.1
- Disabled Unstoppable Force, and Immovable Object while they're being fixed.
v 1.2.0
- New Cards (Unstoppable Force, Immovable Object)
v 1.1.6
- New Cards (Plasma Rifle, Plasma Shotgun)
v 1.1.5
- Small fixes and some debugging tools added.
v 1.1.4
- New Curse
- Fixes for Hex
v 1.1.3
- Gatling Gun is actually a rare now.
v 1.1.2
- Shotgun is now a rare.
- New Card (Gatling Gun)
- Fixes
v 1.1.1
- Shotgun was changed to have a minimum reload time and had other stat changes made as well.
v 1.1.0
- Minigun persisting after being stolen and between rounds is fixed.
- New cards
v 1.0.8
- Code logic patched.
- New Cards
v 1.0.7
- Balance Changes
- More cards blacklisted by Shotgun and Minigun
v 1.0.6
- New Card
- More cards blacklisted by Shotgun and Minigun
v 1.0.5
- Fixed an isue where sometimes regular cards would not be added to a player after selecting them.
v 1.0.4
- Fixed issues where blacklisting was improperly done.
v 1.0.3
- More tweaks to cards
- Added two new cards
v 1.0.3
- More tweaks to cards
- Added two new cards
v 1.0.2
- Apparently the noise for Vampirism was annoying. Made it happen less.
- Couple of other balancing tweaks.
v 1.0.1
- Minor patches on card logic
- Shotgun is now incompatible with Pong (BSC) and Flamethrower (CR)
- Slow Death doesn't slow as much.