Will's Wacky Cards
This is a mod containing a few cards I came up with while fiddling around with the game.
- Ammo Cache (Common)
- Slow Death (Rare)
- Vampirism (Rare)
- Shotgun (Uncommon)
- Basic Physics (Common)
- Alternate Universe Physics (Common)
- Minigun (Rare)
- Wild Aim (Common)
- Boots of Leaping (Common)
- Running Shoes (Common)
- Hex (Uncommon)
- Bleeding Wounds (Curse)
- Counterfeit Ammo (Curse)
- Crooked Legs (Curse)
- Driven to Earth (Curse)
- Easy Target (Curse)
- Misfire (Curse)
- Needle Bullets (Curse)
- Pasta Shells (Curse)
- Slow Reflexes (Curse)
- Wild Shots (Curse)
- Momentary Confusion (Curse)
- Eroding Darkness (Curse)
- Shaky Bullets (Curse)
- Rabbits Foot (Curse)
- Lucky Clover (Curse)
- Defective Trigger (Curse)
- Misaligned Sights (Curse)
- Damnation (Curse)
- Fragile Body (Curse)
- Ammo Regulations (Curse)
- Air Resistance (Curse)
- Lead Bullets (Curse)
- Anime Physics (Curse)
- Take A Number (Curse)
- Heavy Shields (Curse)
- Fumbled Mags (Curse)
- Gatling Gun (Rare)
- Plasma Rifle (Rare)
- Plasma Shotgun (Rare)
- Unstoppable Force (Common)
- Immovable Object (Common)
- Hot Potato (Common)
- Reroll (Uncommon)
- Table Flip (Rare)
- Savage Wounds (Uncommon)
- Ritualistic Sacrifice (Rare)
- Forbidden Magics (Rare)
- Purifying Light (Rare)
- Adrenaline Rush (Uncommon)
- Cursed Knowledge (Common)
- Endurance Training (Uncommon)
- Holy Water (Common)
- Cleansing Ritual (Uncommon)
- Curse Eater (Common)
- Corrupted Ammunition (Uncommon)
- Runic Wards (Uncommon)
- Ghostly Body (Uncommon)
- Shadow Bullets (Uncommon)
- Siphon Curses (Common)
- Flagellation (Common)
- Hiltless Blade (Common)
- Bullet Powered Jetpack (Common)
- Banishment (Uncommon)
- Resolute (Uncommon)
- Dimensional Shuffle (Uncommon)
- Boomerang (Common)
v 1.6.12
- Patched Adrenaline Rush and Endurance Training
- Small Patch to Dimensional Shuffle
v 1.6.11
- Removed respawn patch as a dependency.
v 1.6.10
- Runic Wards is nerfed
- Logic Patches
- Immovable Object and Unstoppable Force no longer eat glitch cards
- Forbidden Magics now properly gives the holder curses
- Curse Eater was nerfed
v 1.6.9
- Tweaks to dimensional shuffle
- Dimensional shuffle now gives enemies a block at the end of it
v 1.6.8
- Dimensional Shuffle now utilizes a spotlight effect and no longer results in spontaneous ninja death.
v 1.6.7
- Changes to card stats.
- Patches to Code Logic.
- Dimensional Shuffle should work now.
v 1.6.5
- Banishment nerfed
- Dimensional Shuffle's movement has been reworked to more clearly signal your movement.
- Runic Wards no longer block when silenced or stunned.
- 1 new Curse (Fumbled Mags) Thanks Zom!
v 1.6.3
- Plasma weapons are no longer able to fire before round start.
- Boomerang was nerfed slightly (stronger pullback, lower damage)
v 1.6.1
- 1 new card (Boomerang)
- Dimensional Shuffle now has an ability cooldown.
v 1.5.12
- Added a bit of a jitter to Dimensional Shuffle's effect to make it more obvious when a player gets to stay in place through it.
- Purifying light's code has been further refined, hopefully it won't murder the game anymore.
v 1.5.11
- 1 new card (Dimensional Shuffle)
- Fixed a few issues with cards. Runic Wards now actually grants additional blocks instead of just removing them.
v 1.5.10
- 1 new card (Resolute)
- Fixed issue where banishment could sometimes speed up a player.
- Gatling now has a damage penalty.
v 1.5.9
v 1.5.8
- Changes to debug messages
v 1.5.7
- Changes to card building logic.
v 1.5.6
v 1.5.5
- Bullet Powered Jetpack now works in sandbox.
- Added Testing cards, not going to list them here. They cannot be options in a match and can only be taken in sandbox.
- Minor Code changes
v 1.5.4
v 1.5.3
- 1 New Card (Flagellation) for the Curse Eater class.
- Hiltless Blade is now part of the Curse Eater class.
- Bullet Powered Jetpack now only works after a battle has started.
- Shadow Bullets have had some minor adjustments made to them.
v 1.5.2
- Quick fix of an issue that slipped through the earlier patch.
v 1.5.1
- Minor Code Fixes and adjustment to card stats.
v 1.5.0
- 5 New Cards (Curse Eater, Ghostly Body, Shadow Bullets, Siphon Curses, Bullet Powered Jetpack)
- Plasma Weapons should be more responsive now, along with a couple other changes to their code.
- Slow Death is no longer exclusive with decay and can be taken multiple times.
- Curse Eater is a class focused about having curses, and Runic Wards and Corrupted Ammunition have been turned into cards for it.
- Ghostly Body and Runic Wards are mutually exclusive defensive options for the class.
- Corrupted Ammunition and Shadow Bullets are mutually exclusive options for the class.
- Siphon Curses can be taken as many times as possible, but only shows up when other players have at least 3 curses between them.
v 1.4.10
- Hiltless Blade is nerfed to only give +150% damage.
- Corrupted Ammunition should now properly reset itself each match.
- Miscellaneous Code Patching
v 1.4.9
- Purifying light should work now.
- Some more bug fixes.
v 1.4.8
- Renamed Rabbit's Foot to Rabbits Foot since
' breaks the game.
v 1.4.7
v 1.4.6
- Fixed a bug where Wild Shots would stick around after being removed.
v 1.4.5
- Fixed a bug with Runic Wards keping people from dying when they hit the floor and walls.
- Runic Shields now triggers on 600 damage taken instead of 200.
- Did a balancing pass on curses.
- Added 10 new curses (Defective Trigger, Misaligned Sights, Damnation, Fragile Body, Ammo Regulations, Air Resistance, Lead Bullets, Anime Physics, Take A Number, Heavy Shields)
- Added 2 new curses (Rabbit's Foot, Lucky Clover). These ones actually buff those who get them.
- Purifying Light only grants commons now.
v 1.4.4
- Various Curse Rebalancing
- New Curse (Shaky Bullets)
v 1.4.3
v 1.4.2
- Runic Wards now grants a curse for every 200 damage dealt to the card's holder. Yes, this includes self-damage. Quit hitting yourself.
v 1.4.1
v 1.4.0
- 5 new cards (Eroding Darkness, Holy Water, Cleansing Ritual, Runic Wards, Corrupted Ammunition)
- Lots of fixes.
v 1.3.2
- 1 new card (Hiltless Blade)
- There is now a setting to toggle Reroll and Tableflip off (by default they're allowed), so you don't have to worry about if they're disabled or not.
- Patches to code logic and foundations laid for other cards.
v 1.3.1
- 2 new cards added (Adrenaline Rush, Endurance Training)
- Momentary Confusion is no longer confused about being a curse.
v 1.3.0
- 6 new cards added (Savage Wounds, Ritualistic Sacrifice, Forbidden Magics, Purifying Light, Cursed Knowledge, Momentary Confusion)
v 1.2.10
v 1.2.9
- Patched some logic in Hex
v 1.2.8
- Null reference errors caused by cards having issues when being removed, no longer causes reroll and table flip to break.
- CurseManager and RerollManager have been split off into their own mod.
v 1.2.7
- Reroll no longer causes the game to enter into statis anymore.
- Curses will once again attempt to respect rarity.
v 1.2.6
- hotfix for hex and table flip
v 1.2.5
- The Curse Manager was refactored to have a static instance instead of static functions.
- Curses now respect rarity when being randomly picked, WWC currently only provides common curses.
- Added 2 new cards (Reroll, Table Flip)
- Minigun has been disabled while testing is being done to figure out the issues with it.
- Plasma weapons can no longer fire during the cease fire at the start of a match.
v 1.2.4
- Hot Potato no longer deletes itself, nor gives away all curses you possess.
- Minigun overheat no longer persists after death. Phoenix + other revive cards may still not work properly with it though.
- Plasma Charge Bars now sync, projectile velocity remains elusive however.
v 1.2.3
- New card (Hot Potato) only shows up if you're cursed.
- Attempts to Sync Plasma weapon charge bars and bullet velocity have beeen made.
- Hex no longer gives additional curses when readded as part of removing another card.
v 1.2.2
- Curses are no longer hidden, they can be disabled or enabled individually in the toggle cards menu. If there are no enabled curses, hex will simply do nothing.
- Immovable Object and Unstoppable Force are re-enabled and now work properly.
v 1.2.1
- Disabled Unstoppable Force, and Immovable Object while they're being fixed.
v 1.2.0
- New Cards (Unstoppable Force, Immovable Object)
v 1.1.6
- New Cards (Plasma Rifle, Plasma Shotgun)
v 1.1.5
- Small fixes and some debugging tools added.
v 1.1.4
v 1.1.3
- Gatling Gun is actually a rare now.
v 1.1.2
- Shotgun is now a rare.
- New Card (Gatling Gun)
- Fixes
v 1.1.1
- Shotgun was changed to have a minimum reload time and had other stat changes made as well.
v 1.1.0
- Minigun persisting after being stolen and between rounds is fixed.
- New cards
v 1.0.8
- Code logic patched.
- New Cards
v 1.0.7
- Balance Changes
- More cards blacklisted by Shotgun and Minigun
v 1.0.6
- New Card
- More cards blacklisted by Shotgun and Minigun
v 1.0.5
- Fixed an isue where sometimes regular cards would not be added to a player after selecting them.
v 1.0.4
- Fixed issues where blacklisting was improperly done.
v 1.0.3
- More tweaks to cards
- Added two new cards
v 1.0.3
- More tweaks to cards
- Added two new cards
v 1.0.2
- Apparently the noise for Vampirism was annoying. Made it happen less.
- Couple of other balancing tweaks.
v 1.0.1
- Minor patches on card logic
- Shotgun is now incompatible with Pong (BSC) and Flamethrower (CR)
- Slow Death doesn't slow as much.